#Make operaters stay in manipulator beams

1 messages · Page 1 of 1 (latest)

woven oriole
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Why is it that of all parts manipulator beams are the only one where crew does not stay if they are not needed? This is bad for response time and inconsistent with how all other parts work.
If you dont want them to be operated on you can just turn them off so I see no harm in adjusting them.

spring ledge
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This could possibly be a setting on the beams?

woven oriole
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that setting is called on/off

rich tusk
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This would make manipulator beam/thruster crew hybridization a bit more of a priorities puzzle but I don’t take that much issue with it

spring ledge
proven lintel
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I think this was something that we intended to do? I recall Walt mentioning it, but maybe I'm hallucinating

flat tiger
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It should at least be an option I think.

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I've also been wanting a mode to let MBs auto-collect nearby resources.

silk flax
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I generally use an adjacent sensor room where crew are always stationed who can then move to the MB with relatively good speed and efficiency as scanning is not always the highest priority, particularly when stationary.

At the very least I do hope the "request crew as needed" function remains the same, and is possibly even further and optionally expanded to at least all or most other utility devices such as the mining beam or hyperdrive beacon, just so crew can be more effective all around the ship.

silk flax
flat tiger
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Not sure I want that kind of QoL feature to be locked behind overclock.

silk flax
# flat tiger Not sure I want that kind of QoL feature to be locked behind overclock.

That's fair, but logically instead of human controlled operations, it would then use logic processers and a decent computerized controller for safely and successfully moving resources and crew. Overall that would make heat in its operation, but also since it's computer controlled, it could handle more beams than the crew can, thus raising the maximum number of beams which could then in turn make additional heat since it's utilizing more energy flow than the initial safe-mode design. It decently makes sense in the lore of overclocking, and you don't automatically get the free card of not needing crew to operate it.

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Of course its ultimately up to u guys what you do with automation, but that as well as either increased tractor pull speed and/or increased total beam count feels right at home with OC both logically and lorewise