for 2+ years i've seen "career 2.0 is under development and underway!" and tbh its annoying to see "2.0 is coming, but not yet!" every update blog made, it's frankly a shady way to rope people into the circle jerk of "almost being done". Development continues on the current version, it's still being "Patched" and numbers tweaked, but why? If you have a new version "close to being done" that's supposedly a grand overhaul of Career mode. I don't need to see the cost of a laser go from 6000 to 5000, because quite frankly I don't care. We don't need mechanics being added to the current version that you'll have an excuse to "Take time to tweak" for the 2.0 version, because you'll have to hotfix it to 2.0 regardless. It's milking the life spand of the game, and I've seen it with a bunch of other companies that stay in "Betas" and "Early Access" as a facade. To people who criticize me, people like me are the reason you have access to B42 in Project Zomboid and other games and not another 2 years of blog posts.
#stop milking career 2.0 in dev blogs
1 messages · Page 1 of 1 (latest)
Did you saw the Meltdown preview? That kind of massive update wouldn't be feacible on a game that isn't in "Beta" cause its too disruptive. Staing on "Beta" gives more flexibility to the developement team. Also, they want to complete the Roadmap before saying it is finished
maybe for a game that didn't have a massive history before steam
if u don't care for anything save for career 2.0 then stop reading changelog
This is career 2.0, all the updates rn are a part of that
They're taking it one step at a time
i will add, the dev team has a decent few devs now, who can and do work on different things concurrently. for example the new weapons and mechanics for the meltdown preview were done by one dev, while the changes to game pacing were done alongside that work by another dev
just because other updates are coming out, doesn't mean career 2.0 isn't actively being worked on
Career 2.0 can wait we got pipes !
9 women can't make baby in 1 month \👍
in what world is that statement actually related to what i said
Valid post, sure new weapon may have been needed but the balance changes kinda usless and only really feed the like 10 PvP players this is mostly a joke relax
even if there are more people it doesn't mean it'll come faster and not all of them are going to work on the same thing
oh yeah i misunderstood your meaning
what did u think i meant lol
i did not know what you meant at all
well yes and no, the spread of work means more tings can be worked on at once, only downside is getting compatability
i havent even seen career 2.0 mentioned in "its coming soon" anywhere much honestly
honestly kinda missable
sure but its still annoying to be told an update is on its way for 2ish years now
indie games be like that
sure but if your telling us an update is "in the works" show us
Your overreacting lmao, keeping your players updated is not shady. You sound like you'd rather have a scrap mechanic chapter 2 situation. and if you go to their roadmap bits of 2.0 have already made it into the game. Its also not like the non 2.0 updates like painting or meltdown are small bad updates. People like you are not the reason b42 is out, your the reason stuff gets rushed and we get bad updates
And who cares if we dont have details on more career 2.0 studf, we're still getting updates like meltdown which are huge
AND your complaining about balance changes?? Balance changes don't even effect development time by much especially the minor stuff you complained about not caring about. Without balance the game would be a mess
they got a bunch of voluntaries (or hires?) to assist in balance related changes
its easier than ever
Your complaining just to complain with your arguments for "milking" an update we already have content for and still getting other updates. Get a life.
jesus, relax
He wanna complain with a wall of text I'll respond in kind
talk about overreactions
i can confirm that i am not getting paid for balance council work, but it also wasn't strictly a volunteering situation. i was approached by walt (pretty much out of the blue) asking if i wanted to join the council
i guess we're kinda interns? dunno
there is something to be said about not lowering yourself to their level
responding to anger with more anger just makes the situation angrier
what the fuck
dw about it
it seems my beautiful analogy is not so beautiful afterall :(
More annoyed than angry, I dislike those kinds of ppl
The devs and community puts a lot into this game
But yeah about the post itself, I do agree, something should generally only be talked about once meaningful work has been put into it.
I run devlogs for my own game, and the only time I ever mention faraway features is when work on them starts, or if I ever post/update a roadmap. Otherwise I'm relatively silent about it
i think it does not help that walt does not show things or give much hint until it is ready
In my game's case it's a level editor, and I can definitely see "A level editor is coming guys!!!" in 20 devlogs over years just turning people away and making me sound lazy.
I get why this is the case but I personally love watching things get worked on from the ground up. Although I can see things getting suggested about to hell and back before they are remotely ready as soon as development begins which makes sense why they'd be sealed off
yeah seeing a quick time lapse would be nice
even just a "hey this is what we have worked on for things for 2.0 this month/week" and posting that here AND on the steam forums would go a long way
it's a matter of "how many people do I want to give feedback on this thing as I work on it"
weekly devlogs would be so awesome
I do that for my own game rn and it's such a cool way to track progress
"Oh, I added that thing a month and a half ago"
though of course time spent doing that is time spent not making cosmoteer
Also things change, a lot of things do i garuntee
ah yes, a list that has not been updated inover 2 years that says nothing about where in development the devs are at
it definitely depends on how much time and energy you pour into devlogs as well
for me, I just write posts since it's time efficient
making videos is a pretty shitty idea unless you have an actual youtube following
But yall are acting like nothing relating to 2.0 is been talked about when some of it is already out
Be grateful yall even know it's being worked on and be thankful this game gets updates in-between
Because studios larger than cosmoteer's have given myself and many other radio silence on their favorite games for a long time
the most recent thing on that list to have been added is MRT witch was over a year ago now? also nobody here is being ungrateful??? its just more clerity on an updated thats been promised for over 2 YEARS would be nice
Agian, your over reacting to what people are saying, it really is annoying expecally for people like myself whove been waiting for a career overhaul to constantly be told that its coming just for the next update to either be a bunch of bux fixes or balance changes that ultimatly dont effect career much if at all, THATS NOT TO SAY THOSE ARE BAD, its just would be nice to be tossed a bone here, yes the new weapon and feature that comes with it are really cool and going to change how ships are build, but i want a meaningfull career, i want faction battles where i can influince the results, i was the possibilty of even just running a station for another faction and getting a tax cut from it if Walt decides not to go down the player ran factions idea, I want a proper explorations system in the game rather then the "climb the ladder" system where you just move up to the next highest system then "win" sure its good for the first year or so, but its boreing now
Yeah imma be honest, I am starting to really itch for a more meaningful career too
The whole "build bigger ship, shoot bigger gun" is certainly cool, but it gets stale after a while. And the galaxy feels kind of dead - even without "more things to do", it would just be nice for the galaxy to have more life in it y'know? Things like ship and station speech bubbles, messages to the player from factions/groups, conflicts between factions, random ships going mining.. atm the only real life in the game is trade ships moving things around forever
In Avorion, factions can e-mail the player any important info, and if you are close with one, they'll ask you for help in urgent situations. They'll also send messages for declarations of war/ceasefire. Stuff like that is the coolest thing ever and I'd like to see it in cosmoteer.
(I get the appeal but pls no text walls like starsector)
I could yap about other things like boss fights/milestones, but that's for the career 2.0 thread
I would love to do weekly devlogs but they take time away from working on the game itself.
I appreciate the feedback, all!
necromancing my post because somehow we have a glorified weapon rework instead of career 2.0
afaik meltdown was mostly celeste's work
also side note, was the whole drones idea just scrapped?
boarding
Hello @silk oasis, that suggestion is already on the Roadmap: http://roadmap.cosmoteer.net
whet makes you think that
dont go flaunting a post that gets changed every update and back it up as "credible"
thats very unreptuable ngl
did you read the bottom
why would drones disappear
they haven't even been started yet afaik
yes being able to say "its subject to change" isn't a reputable system, and i didn't say they did, i was just inquiring if the idea was scrapped because there's been no mention of them since roadmap
especially for EA developers who'll stay in EA for 5+ years
is this not drones
" there's been no mention of them since roadmap"
there have been in #ask-walt
nuh uh it's brought up randomly in various channels
same as drones
True
saying "brought up randomly in various channels" isn't credible at all, mentioning it in dev blogs is actually meritable, not a random mention of "it may or may not"
thhere are no dev blogs
Meltdown was lead but one of the devs as Air mentions Celeste, Career 2.0 is still being worked on by Tapuck as far as I noticed
imagine that
9 women can't make baby in 1 month
#ask-walt message
Do agree a devlog would be nice, but why waist time on that when 5 seconds of using a search bar and looking at the roadmap can answer most things
I don't rely on word of mouth in discords to be anything I can rely on in terms of development, and the roadmap is frequently changed, the whole Meltdown thing was never there when I first saw the roadmap. I just find it frustrating that in 2+ years of playing this, all I've gotten in terms of noticable updates were "new ship designs" added, and now a weapons rework, all whilst hyping up and saying "we're wrapping up the finishing touches on career 2.0" for years+
I play a lot of EA games, and this just seems like the typical path they follow suit down
because different devs worked on them?
the "whole meltdown thing" was basically the work of one new dev
It is notoriously hard to predict how long engineering projects, especially software projects, will take due to unforseen challenges. My guess is that because of how big of an update Career 2.0 is, many internal systems need to be reworked to support it, and therefore it can seem like the update is almost done when in fact due to an engine limitation or similar a lot more work is required. And unlike abandonware projects, we have gotten significant updates (heat, new weapons, etc) over this time period. I would just give the devs slack while they work through the technical challenges of this big of a change to the fundamental systems of the game.
they're busy adding the entirety of breaking bad to the game
black market, drug trade and everything from the show
anyways in all seriousness, scope could have also changed due to a different direction for even further polish and or gameplay loop directions and content being decided upon
true, scope creep is definitely a factor here
Tons of "features" lots of extra tedium.... but no game lol.
Can you give an example of a feature you would consider beneficial? Cosmoteer is, at its base, a game about making cool ships and flying them around. Personally, I think that the recent changes (new weapons, heat, etc) helps that vision because they give players more types of parts and systems to play around with.
Frankly I can't say I like Career mode, so this makes it harder, but let's start with...
-the ability to directly control crew to micro things like fire when the AI is being stupid without having to go through the entire priority system and change multi crew roles. Not the only usage but an example.
-the return of bounty hunter mode (liked it more than career, likely always will)
-the ability to pick when factions you want to appear in your game, to future proof some annoying faction being added
-more focus on imcluding more variety of existing systems, and less on the inclusion on new mechanics (particularly ones that seem to focus on themed designs (you can make 10 more different varieties of lasers in 1/10 the type this new heat pipe/oc crap was designed)
-heavier focus on just getting into it and shooting things. flying back and forth to grab missions/minings/factory ships etc just feels tedious compared to how the game used to be)
For a few
So, would it be correct to say that you are more interested in updates for things outside of ship design? If so, I think that is a valid criticism, but refer to my other message about why we might not have seen that style of new content for a while.
Issue is BH made it look like Cosmoteer was going to be a roughlike when BH was just there as something to do, there are plans to bring back BH but that will just be it's own gamemode
Anways that's a topic for a diffrent discussion, if you have ideas amd feedback to give I'd suggest making a new post
No I'd love things added to ship design. The thing is they don't need to be different systems. I was just giving an example fo each catagory.
I'd rather see 10 different new lasers, 10 new projectile weapons, and 10 varients of engines that basically anything they've added in 2 years
I'm not a fan of the logic of "mods will fix it" personally.
i mean. that's basically what overclocks did
I feel like they are trying too hard to make "unique" stuff... when I'd rather have "more" stuff
No overclocks added a bunch of convoution, for no reason other than to be different.
?
?
I'd rather there be 4 different small shields, than some convoluted toggle with a heat system that annoying to deal with.
More systems that are "i can add this thing to my ship" and not "I build my ship around this system"
i guess we'll just have to disagree then, because i find the constraints of the heat system fun to deal with, and prefer each thing being more unique
plus, having more parts for everything means a lot more work for the artists and a lot more bloat to deal with when building
If modders can do it in their spare time (and often do a better job of it) then getting paid to do it seems acceptable to me.
I'm sorry but the whole OC and heat system for me is just a flop. The only thing I'm looking forward to about it is the ability to toggle it off.
well, i like it, and most other people seem to like it, so it appears to be here to stay
I'm not convinced most people like it
There a poll somethere?
I feel like every ship that uses it looks like a brick.
That's every ship??
useless bloat
actually just for mods
It's a 2d game, you only have a handful of shapes you can make and woth most weapons being surfacemounted there needs to be open space to place them
it's almost like in a pc interface you can have dropdown menus :P
rimworld does not have 500 smgs for the same reason
No one plays unmodded rimworld.. for a reason
if 99% of them don't do anything or do something super similar they just waste space
and when they mod it they don't use 99% of the options
99% of all firearms in the real world are pretty damn similar too ;P
But people collect the hell out of them
good thing we can reduce tedium in games
"add tedium"
Also, again, if you have criticism for the current stat of the game and/or the new update please make a new post
No need too hijack a preexisting post
Tedium = heat system and oc'ing.. less tedium = just build the component you wanted in the first place, and give it the appropriate costs.
w/e dude, you were the one that steared it that way.
flat upgrades are extremely boring
small vs large weapons have intentionally different stats and playstyles
small can often be better than large
basically yeah
Doesn't need to just be a "flat upgrade" though ton of varibles you sould tweak to make it "different enough" again just like rw weapons.
a modder would have done it already then
I'm just not a big believer in "modders will fix it" in gaming.
vanilla should have not have bloat, many other similar games have this
it adds no value
And I just disagree with that. I think the "vanilla" in games should have a ton of options, then let the player decide from there.
Air's point is that adding "a ton of options" doesn't really increase the variety as much as one would expect. Imagine 10 different HL weapons, each with the same damage per second but different rates of fire and damage per shot. You would just use the best one because they all have effectively the same usecase and there are no meaningful advantages / disadvantages to differentiate them. Therefore, your 9 new weapons don't add any options for the player at all.
More choices =/= more meaningful choices. Imo good games are about meaningful choices.
I think this game extracts an impressive amount of depth out of a relatively limited inventory of parts, which is a good thing to my way of thinking
Variety (and by extension challenge) in this game comes from being able to orient your ship design towards many completely different playstyles (like flanker, rammer, kite, etc), and having the parts to execute that strategy effectively. Having many parts that all support the exact same playstyle doesn't work toward this goal.
Also, we should really move posts. Can you create a new post with your thoughts and we can continue there?
I have the exact opposite viewpoint; I do not think we need many near-identical variants of parts.
I will say, one of the most difficult things about getting into Starsector was the sheer variety of weapons in vanilla
it was totally overwhelming and it took me a really long time to actually understand which guns in the pile I should be using
the overclocking mechanic is great because it adds way more variety and depth to ship design in an elegant way, without overwhelming and avalanching the player with parts. Every part has a distinct and very specific purpose in Cosmoteer and it's why I love it so much, deriving complexity and elegance from seemingly simple components
A lot of mods (to absolutely no one's surprise) are also quite unbalanced and completely turn the game on its head to the point it's not fun anymore. Building a giant ship with the modded turbo-gigadestroyer 9000 on it and watching it blow up enemies is fun for about 5 minutes but at that point why are you even playing the game?
Anyway I don't really understand the hate for the meltdown update, I'm going to join the rest of the community in saying that it rocks, cause it does!
that isn't tedium, you're just given access to extra functionality on existing options
at the cost of structural integrity and being more likely to burst into flames
and it being completely optional to go either no overclocks, partially overclocked, or entirely overclocked
also makes more sense that something of same fundamental functionality, and of same size to be an alt version
like an overclock, rather than an entirely new weapon
and said functionality can also give players a reason outside of just the standard form to try out weapons they don't usually use
the game practices restraint due to how boring it would all get if we all had options that filled every single combination of stats possible
rather than archetypes and sub archetypes of weaponry
there's a reason in games with such things as assault rifles, there's like 50 of them
but you know for damn sure nobody is gonna use 80% of them, literally ever outside of for the memes or because the game rewards them in some artifical way for doing so(like use this exact weapon for this reward)
Precisely.
Out of curiosity, which part is tedious? I have a feeling that you're complaining about a new, fiddly system to manage, while a bunch of items with similar dynamics but a sliding scale trade-off of stats is more to your taste. Would you say that description is accurate?
Meanwhile, a lot of the other people here think that a bunch of fundamentally identical parts with slightly different performance, like thrusters, for example, are tedious because you can just put them in a spreadsheet and find the best one, before ignoring the rest entirely.
The guy you’re replying to left the server because he didn’t like the meltdown update
Actually left? Ah well.
it's shrimply because career 2.0 was separated into 1.5 and 2.0, with 2.0 now being far down on the roadmap
Correct me if I'm wrong, but I think the current officialy announced objective of Career 1.5 already include both mechanics and ideas that were initially planned for Career 2.0 and others that weren't here before
Let's also be fair and notice that regularly, the size of the Career 2.0 project keep increasing from both dev new ideas and the community demands & feedback (like those you can find in the "What potential features are you guys hoping for Career 2.0).
As said previously, the game is frequently updated with sometime entire new mechanics (Meltdown being the most recent example) and things that where actually planned in the roadmap, including some from Career 2.0 (storms, MRT…).
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For Meltdown popularity, the only problem I heard peoples speak about is the Meltdown drag change, increased velocity of Oc Canons shots & hit-scan Oc LB compared to their base variant, which make becoming skilled in manual piloting a lot less rewarding than before, especially for PvP players.
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I have no problem with the return of a previous game-mode, but the question we have to ask ourselves about then is program bloating (thought, to be fair, the game is less than 2G) and compatibility (might be a bigger problem).
However, I’m against adding Laser Blasters +1 upgrades, 4 versions of the Large Canon with damage and RoF being the only difference, or roof-mounted IB just to increase the number of options. Balance issues aside (especially for the last one), these are just plain boring with the result that one or two versions that will always be better than the near-identical alternatives, that would serve only to artificially increase the game content without any significant increase in depth.
I’m not against modules for weapons or new mechanics, though, as those add real depth to the game.
you simultaneously don't want them to keep mentioning future updates in blog posts, but now get mad that they AREN'T mentioning future updates??
No original career 2.0 was split in two basically
Original roadmap
Realistically we've yet to complete anything on the roadmap yet as all the things that have been "done" were added onto the roadmap, things like crew construction, build and battle, and most recently Meltdown
crew construction was on that road map, second to last of the phase 0
Perhaps what you want is more concrete "here's what we did for Career 2.0 since last time" updates.
problem of doing that would be that if for instance they have to remake a whole chunk of it 'cause of unforseen problems, then if they anounce it it feel like it's getting further away and if they don't you wonder why when that feature felt so close to being accomplished
idk what implied I was "mad"? I don't want EA devs lying about roadmaps, because that's how they end up getting abandoned, was the whole point of this sub originally, and it led to them not saying 2.0 was "Right around the corner" anymore, which we can see now in hindsight, wasn't true at all. I enjoy the game and everything, but it got to a point of telling my friend "Yeah we'll play another campaign whenever 2.0 comes out", year after year, and it's not this game that's the only perp of doing that. I only type in here whenever I go to see if anything ever came out, which is like every 6 months or so
Giving you the benefit of the doubt that that wasn’t an attempt at diversion: I am sorry for not using a more precise word than mad, what I meant upset or dissatisfied.
Based on Walt not having a way to donate to him, and based on my interactions with him, I don’t believe Walt to be the type of person to try to lie on devblogs. To me it seems he’s trying to remind people that they are still working on it, which seems fitting for a blog about development. It’s not like I control the definition of a devblog though, so that’s all just my opinion; so I didn’t clown on you until I saw you contradicted yourself by asking for the devs to give status updates about future updates, which is what you wanted them to stop doing for carrier 2.0.
From my perspective, it seems like you only want the devs to give status updates for a select few things on the roadmap. This is a really silly stance to take, so I kinda made fun of you for it. I probably would have been more respectful by asking you if this really was your stance, but then again, you were repeatedly disrespecting Walt by comparing him to an EA dev.
I mean..? I'm not just pointlessly saying that for the fun of it, or even in a degrading manner, it's literal fact. The whole "Contradiction" wasn't even that, either? Like I said, the whole point of the sub was to bring attention to something that was promised for going on years at that point, with constant "Just around the corner!", once that stopped, it makes you ponder how true it was. It felt like "Career 2.0" was a way to extend the lifetime of sales. "we no longer see it anymore
was this a blessing or a curse" implies that it may or may not even be in the works anymore, so as I implied, it goes both ways, in that thankfully we aren't seeing a lie anymore, and we may yet sadly never see it come to fruition. I never said the game wasn't fun or I wasn't looking forwards to career 2.0
let me cut down my evidence and reasoning for now, since you didn't tackle the actual point of my argument: you don't want statis updates on carrier 2.0, but you want statis updates on other things on the roadmap. Is this really your stance?
Career 2.0 is more actively "in the works" that it ever has been previously, for whatever that's worth. I do get the frustration - things have seemed to butt in-front of Career 2.0 on the roadmap
When you see Career 2.0 coming next on the roadmap but meltdown update jumpscare pushes it further 💔
I don't mind getting a broader in-game content offering before certain things are solidified with a big release