#Meltdown Update Preview

1 messages · Page 3 of 1

frigid flax
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structure does the same thing

pale python
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hmmm

floral saffron
worn hound
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i'm not sure changing the geometry of the ship in real time like that would be the simplest thing

next urchin
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The screenshot you posted earlier of the resource hit responses could be somewhat inline with this

kind estuary
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highly recommend OC suggestions be isolated to a suggestion thread dedicated to OC suggestions. too easy to loose good ideas in a huge thread like this

worn hound
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i agree

wicked lotus
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Tbh I feel like that is something all shields should do, but maybe only once melee/ramming weapons actually exist. Think that was on the roadmap somewhere...

pale python
next urchin
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Absolutely not. Some things are better simple. The simplicity of some OCs is intentional. Particularly thrusters

worn hound
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yea

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i agree

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reactors, thrusters, etc should just be reliable

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bit better but reliable and predictable

delicate moss
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honestly my one suggestion is just a better way to see that a pipe is moving an "energy type" or whatever you call the reso beam modifiers. Atm I feel like it's too vague and the complete lack of visual clarity is odd to me

worn hound
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i do think overclocked reactors should have bigger explosions tho

next urchin
pale python
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ok so if i understand it right to make it pass-through/battery i need to make the router point to all ports and one of the ports in the router needs to go into your internal components

worn hound
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also what's up with that weird half explosion i got when burning a reactor

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seems funky and exciting

lusty zealot
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when fire does the majority of damage to a part, it burns out instead of being destroyed

next urchin
lusty zealot
delicate moss
worn hound
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can it only repaired to functional via the normal repair process

pale python
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it kinda seems like it always causes to be broken by heat whenever that happens

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by my testing

worn hound
pale python
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i think so

next urchin
pale python
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i'm just struggling to make it use its own heatstorage

next urchin
pale python
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but i think i got it

worn hound
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ok so it practically kills the component but it's still there if you can put the fire out

worn hound
kind estuary
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#1370966033028087919 message

There started a feedback thread for overclock suggestions to help filter info

next urchin
pale python
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and then the remaining point all to one port

tranquil cape
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we can make a working toaster with this!

pale python
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with 24 ports i'm going to explode

next urchin
next urchin
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Less of a pain than proxies tho!

pale python
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i'll point them all to a single port because i'm no
THANK YOU NOTEPAD++ MULTI LINE CONTROLS

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this is great

pale python
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also i was right about radiators but for completly different reasons!!!

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my fusion reactor has been overhauled sucessfully (i need to halve production rates later)

worn hound
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w fast mod developer

flat skiff
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guys dont meltdown this guy's reactor 😰

kind estuary
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Please try to keep all overclock suggestion ideas in #1370966033028087919 message rather than posting them in this thread. Discussions about ideas can be had here, but having the list of ideas in one place will make it WAY easier to see the good ideas when looking for them.
ideas can include for weapons with existing overclocks if the idea is good enough to be worth Celeste's pain of remaking them.

@regal wharf Please pin this message if you think it would be a good idea

delicate moss
# pale python

yo this is awesome, I remember seeing that thing use radiators and have a heat system when checking the mod out

kind estuary
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❤️

delicate moss
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I honestly can't wait to see modded parts interact with the heat system

pale python
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up next

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my cursed armor gets curse status effect instead of boring fire

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that's 3 commits and a somewhat functional mod now

next urchin
delicate moss
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Anyway, I'm omw to play a new career save as an alien force with fucked up alien heat technology that sweeps the sector before any heated builtins are added 👽

modern socket
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Is this a modified version of someone else's ship that you upgraded with the new thermal weapon? Mind sending me it, please?

kind estuary
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@brisk widget #1370966033028087919 message try to keep questions like that in this thread 🙂
discussions about any idea are easier to have here as well. summaries of discussions or easy startpoints can be linked in that thread if something needs to be fleshed out.

As for which things have overclock. recommend trying out the preview before making a suggestion. your idea might already be implemented if you dont know what already exists 😄

brisk widget
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Oki

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I was asking because I can't download the preview until like june because my college wifi blocks steam

kind estuary
worn hound
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vpn?

brisk widget
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Tried didn't work

worn hound
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aw

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mobile hotspot has never failed me

brisk widget
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Hotspot works but I don't really want to use that

kind estuary
worn hound
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steam as just a launcher will work practically offline

brisk widget
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It only blocks steam updates and multiplayer

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Either way I just wanted to know what OCs exists idrc about suggesting stuff

kind estuary
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so you should be able to get it if you connect at an airport or some other public network that doesnt block steam... Recommend due diligence in making sure those connections are safe.

lusty zealot
worn hound
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@brisk widget this is what exists

brisk widget
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Thanke

weary sparrow
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Hey, just asking because I turned off my pc, can you choose which component you will cool with the heat exchanger?

worn hound
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no it's only AoE afaik

weary sparrow
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Hmm

lusty zealot
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yeah it sucks in all heat in its aoe

weary sparrow
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Hmm, so it will not work on my actual build :/

kind estuary
# modern socket Is this a modified version of someone else's ship that you upgraded with the new...

That was a frankenstein monster i made out of my Rekyu Wraith and stuffing as many pumps and dilators as was needed to prove a point. that ship was made on a previous version of the update and you definitely wont see the same results. The save file seems to have been corrupted sometime in the past month of changes so i might have lost that ship too ;_;
The ship itself should be easy to recreate something similar by stuffing as many pumps dilators and TRBs as you can fit together. you WILL NOT see even remotely close to the same level of destruction as we added diminishing return scaling to prevent exactly ships like that from feeling mandatory due to how overpowered they were

kind estuary
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i didnt actually check that list. but somebody put a list together

worn hound
brisk widget
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Overclocked deck cannon looks really funny I hope that carries over to modded ones

worn hound
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beware

brisk widget
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Go my indescribably fast projectiles

worn hound
#

overclocked deck cannons crash your game easily

brisk widget
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Damn!

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So strong it transcends the game and hits your pc

worn hound
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yep

kind estuary
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the list is missing a few details for some parts, but most basic info is there

worn hound
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i threw it together in like a minute lol

kind estuary
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very happy you did that. that list can still direct people asking somehwere. then maybe they will look ingame

worn hound
kind estuary
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but for those that dont have access, that list helps build hype

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update is HOT

worn hound
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:)

frigid flax
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the heat effects are awesome

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especially the heat exchanger

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weve entered a whole new era of cosmoteer with the paint and meltdown updates

kind estuary
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@floral saffron #1370966033028087919 message Highly recommend you try messing with the existing OC ion. Balance council finds it VERY strong. also pretty.

Dont worry about the prisms not glowing or exploding right now. that will be changed with the other polishing

wicked lotus
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Has anyone tried making an "impenetrable wall" ship yet with overclocked shields and radiators? Tested it against previous build ships and then overclocked ships?

worn hound
modern socket
wicked lotus
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that too

kind estuary
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@median crow #1370966033028087919 message
hey @dark lily You might be interested in pushing for that~

I have no idea if that would be a good idea to use. but it IS a good suggestion ❤️

worn hound
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put those next to your shields to make your crew very happy

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and back them up with normal reactors and i'd assume the large capacity of the capacitors makes it a lot easier for reactors to charge the capacitors than to charge shields

frigid flax
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Overclocked reactors also give size 4 batteries

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The large one

worn hound
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yep

frigid flax
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The small reactor oc is the same as the medium non oc

brisk widget
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Funny how earlier this year ultrakill added a (admittedly nowhere near as gamechanging) heat mechanic and now cosmoteer has one as well

wicked lotus
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Gotta leverage where the heat is being generated though. If everything is overclocked, it can't possibly be efficient and sustainable.

worn hound
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so that if someone gets too close you turn their damage against them since radiators deal damage

wicked lotus
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Yeah but the damage seems minimal. Not realistic for a build.

brisk widget
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Wait they deal damage?

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Insane

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Thrusters dealing damage when

frigid flax
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Small ships rejoice

worn hound
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i wouldn't call the damage minimal, just short range and hard to scale

kind estuary
# modern socket So what your saying is that should that same heat power system be recreated as o...

yes. making that ship now would show a much nerfed version of what used to be a sustainable melt 50tile deep wall of death that has no counter of any kind. That thing was WAY too strong.
Melting 11 tiles deep at a time is still crazy strong and you can absolutely make that though. Quiximo built a functional 90ish amplifier pump ship with 4 TRB that is pure alpha and zero resupply planning in the 1.5m range. that monster is barely held in check by its lack of sustain, and still sometimes wins duels.

I dont think ships like that will be shared for a few days until after public ships and build strategies come out. balance council doesnt want to have too large of an influence on what you all make with these fun tools

grim gyro
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Oh yeah I heard something about thrust changes, can someone explain that for me?

lusty zealot
brisk widget
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Hype

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Who needs to add flamethrowers when you can turn thrusters into flamethrowers

kind estuary
# grim gyro Oh yeah I heard something about thrust changes, can someone explain that for me?

Remember the half speed preview from last october/november?
The basics of that, but with multiple improvements and tuning integrated with the thermal system.

I honestly dont know all the direct changes that applies. but its safe to say most combat ships will be between 90-120m/s, all projectiles will travel faster than ships.
its honestly far easier to compare the new stuff with new stuff rather than comparing what ships used to be able to do with what they will be able to do because of how many changes this includes

lusty zealot
lusty zealot
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i'm personally not a fan though most of the balance council do greatly like it

kind estuary
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suddenly reverse direction MRT ramp causes hilarious death flare. also whatever this meme of being a shuriken would get new meaning

lusty zealot
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it is something that you definitely need to play with to get a real feel

kind estuary
# grim gyro idk how to feel about this

The best way to discribe this is. Try it and see for yourself if stuff feels good now.
not comparing now with before, because so much changed and there are not balance versions of old speed with overclocked thrusters

modern socket
grim gyro
lusty zealot
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essentially yeah

grim gyro
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What in particular has been slowed

lusty zealot
grim gyro
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Uh oh

kind estuary
# grim gyro I don't like it either tbh

its more shifting thruster layouts to having an impact on mobility and acceleration now, than top speeds because there are massive diminishing scaling at higher speeds. effectively prevents cases where you can never catch something

lusty zealot
grim gyro
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Is it slower?

lusty zealot
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power generation to power consumption (same with ammo) ratios remain the same

lusty zealot
kind estuary
brisk widget
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Danm

grim gyro
brisk widget
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No more instant movements 💔

grim gyro
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I hate this 😭

lusty zealot
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again do try it out thoroughly before making any major judgements

kind estuary
tranquil cape
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pretty cool for crew efficient ships

lusty zealot
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@eternal ibex you intending to do a repeat of your 1 crew career?

grim gyro
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Is there a full changelog?

kind estuary
# grim gyro I hate this 😭

mess around with how speed works in this preview, adjust ships as you may need. Then say if there are specific things that can be improved so we can actually get them added. the most painful parts of the previous speed changes should not feel remotely as painful as before

grim gyro
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I'll have to try it more later as I'm away from my PC for the day

bitter steppe
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Awesome to see how many people are enjoying the update. Glad to see our months of hard work and testing on the Balance Council has finally come to fruition and we're able to share it with you all!

kind estuary
# grim gyro Is there a full changelog?

I am not sure an actual changelog will exist for the specifics of how the code changed on the backend side. Things like turning acceleration, momentum, maximums, thresholds of scaling limitations, effect of mass and more have all been tweeked in various ways to get where it currently is.

The speed changes are going to happen because they make the game feel MUCH better in career which has the largest group of (silent) players.

Balance council has done a lot to try and make the speed parts feel good to play with. but if we missed stuff, we want to know what could be done to make it improve from here

tranquil cape
kind estuary
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@delicate moss #1370966033028087919 message
I am not sure if reactors need to have larger explosions when overlocked. I originally thought they should, but the more i used them, i was less convinced.
its likely still on the table if OC reactors will get a bigger boom.

It may or may not be part of missing polish like the OCion shooting prisms not glowing(and i am not sure if they explode yet but that will be added if it hasnt).

dark lily
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They should get a hot explosion instead

kind estuary
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SCARY!!!!

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but likely the best choice

lusty zealot
delicate moss
kind estuary
delicate moss
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if I ignore the effects of the he- hyperium I injected into my body though, the hot explosion is a much better idea

kind estuary
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build grid murder memes should not exist lol

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at least not in cost effective manners....

delicate moss
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I dunno what you mean by "that gif" but I will choose to remain ignorant

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really my only feedback so far is I wish the other thingamabobs that go through heat pipes were more visual, but the fact that's on the list of things™️ puts me at ease. I have no other feedback, it's one of the coolest things ever added to early access so far, probably the coolest tbh (but not in the thermal way)

kind estuary
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"update preview is hot"

brisk widget
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oc reactor explosion

delicate moss
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I will probably have a larger barrage of suggestions when career 2.0 comes out in the far future lol. I'm a pretty firm believer that a game should be given lore life through small, continuous and meaningful things instead of text dumps (as a dev I am admittedly guilty of text dumps, I need to be better about that..)

#

that's a conversation for not this thread though

kind estuary
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career 2.0 is definitely a different conversation. But its need has come up several times during our tests

delicate moss
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how exactly? without breaking NDA or anything

kind estuary
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how did it come up?

delicate moss
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yeah, like what about this update made the council think "hey we need career two point zeer-oh"

modern socket
dense kestrel
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dang i just came this stuff looks amazing

kind estuary
# delicate moss how exactly? without breaking NDA or anything

some potential builtin ships that made me feel fear... Those will likely need a difficulty slider or career 2.0 to help position them better than randomly existing.
my own career testrun aiming to try as many OC weapons as i could in different size ships had several points that i wished for different/more run goals to be working towards. I cant say anything of career 2.0 itself, all my focus has been on speed and thermal stuff and how combat itself works/feels. I mostly just thought i wanted some other goals to work toward in career beyond "build bigger ship and kill stuff with generic credit reward"

kind estuary
grim gyro
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I don't want to have to learn piloting twice

kind estuary
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you dont need to worry about that

grim gyro
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Great

kind estuary
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they will keep the same stats relative to each other

grim gyro
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I'm talking about thrust and gamespeed changes

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iirc I saw that idea being thrown around a bit

delicate moss
# kind estuary some potential builtin ships that made me feel fear... Those will likely need a ...

So in Avorion, another spaceship building game, there's a boss that is called the "Mobile Energy Lab" which shoots extremely powerful lightning weaponry. So strong in fact that, in order to have a good chance of beating it, you need to specially build your ship with a outer layer mixed of meteorite and armor to stop the electric weapons from dealing so much damage. Doing this will allow you to survive against the boss.

If there is anything I would love to see in Career 2.0, it would be more things like the Energy Lab bossfight where you need to build a specialized ship to handle something - such as an opponent that really excels at this one, exploitable thing. Or just another major challenge. The heat beam is already a great example of this, with the player being able to build thermal armor. Being able to fight and kill a boss that uses mostly resonance beams by making a ship that dissipates the heat would be the best thing ever.

lusty zealot
delicate moss
#

There was one time in career where I encountered a pirate station that just shot an absolute SHIT ton of missiles. So the way I killed it was by building an intense energy shield + PD combo ship with no weapons to exhaust the station of its missiles. It was a little tedious but one of my favorite moments in career because it was memorable and challenged me to think outside the box.

grim gyro
kind estuary
# grim gyro iirc I saw that idea being thrown around a bit

not sure who was throwing that idea around.

Balance council used to have to test a half speed preview AND a thermal overclock preview. we combined both to make everybody's lives easier and to prevent the need for making interim temporary balance that would be tossed out once bother were combined.
splitting pvp stats and career stats makes creative question which stats it would get. and if domination and elimination should have their own versions of stat balance.... Thats a recipe for a huge mess... its somehow easier to balance for all of them in a single set of stats, while altering how things work so it doesnt break anything in any of the modes too badly

grim gyro
lusty zealot
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thrust is halved, but drag is not

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projectile speed is also not

grim gyro
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oh damn

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Yeah I really don't like this

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I noticed my ships were a lot more sluggish

kind estuary
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trust me. you DO NOT WANT the OC thrusters as they are just added to the old system with tiny adjustments. it wouldnt work well, but with the current speed system it is far less unbalanced

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i could imagine ships easily reaching over 300m/s and able to make some ships NEVER have a chance at a shot. that problem doesnt exist with how this preview works

eternal ibex
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battleships are awesome, build more battleships

kind estuary
grim gyro
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I feel like I need a full explanation on how the speed and thrust changes work

grim gyro
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Can't rn

lusty zealot
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the changes are too comprehensive for a complete explanation

kind estuary
#

complain when you see actual problems

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please

kind estuary
grim gyro
eternal ibex
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This is a huge update. You cannot form an informed opinion without a similarly huge amount of testing

kind estuary
kind estuary
grim gyro
#

What is it?

eternal ibex
kind estuary
# eternal ibex it's my paintcard, want it?

i will be good with what i see from this ship. its the color combination and how you mix the dark and purple to create an effect i am interested in. if i ever finally paint a ship, this and some of saris's designs will have been involved in how i learn what i need to make fun paint

tulip nebula
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I haven't tried the beta, is there any part that generates heat (excluding overclock/new weapon cannon)?

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-# like.... only heat

plucky fossil
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you can use power storage

lusty zealot
#

there's no part with the specific purpose of 'makes heat'

covert coyote
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there was a "Thermal Update Overview" video posted earlier with parts that are not(?) available for testing right now, were those removed

vocal mesa
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So this heat system is meant to work with all the weapon systems in some way? I am just trying out for the first time and I am confused

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Is overclock like a new sort of tech level in a way?!

plucky fossil
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no

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you can sidegrade (actually upgrade in most cases despite not being intention) most parts at the cost of it generating heat

vocal mesa
#

Interesting

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More fun ways to blow up my own ship

kind estuary
kind estuary
vocal mesa
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I'll probably never fully understand this update (I mostly just paint ships)

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But, I could make a time bomb and place it next to a AI station.

tranquil cape
tranquil cape
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this update is making the game feel much more complete than it had been before

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making overclocking weapons give them unique abilities was the best idea ever

delicate moss
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I must say that seeing crew walk at 1x speed is really weird. It's like they're all high or something

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I get why but it looks.. off..

tranquil cape
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im only annoyed it takes so long for them to start up a ship

near flax
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if possible I think the pipe crossway or whatever it's called shouldnt require doors and connect to corridors/walkways mostly for aesthetic reasons

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if the doors are there for balance reasons then there should probably be a cost increase if the door requirement is removed

lusty zealot
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agreed, though i think it's more there from an ease-of-coding reason

dense kestrel
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btw isnt the laser kinda unbalanced with just this setup you can melt armor

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and its def not optimazed lmao its just what i made in like 5 minutes

delicate moss
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Interesting, if you feed a beam with only amplification it's like a laggy ion beam with a bigger damage radius

lusty zealot
delicate moss
#

I went and made these amplifier charger modules for Science™️

lusty zealot
dense kestrel
#

true

lusty zealot
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it also takes A While™️ to get through shields

dense kestrel
#

ngl its my favorite wepon lol

lusty zealot
dense kestrel
#

oh btw does the crew move slower or is it just me

lusty zealot
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they do

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1x speed in the preview is pretty much the same as 1/2x speed in stable

stuck roost
delicate moss
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the Factorio player in me is shining

stuck roost
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The pipes are, quite frankly, an unexpected addition to this game

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Yeah he is

delicate moss
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A huge issue I noticed is that crew will often deliver batteries to injector thingamabobs when they don't actually need 3 energy yet which wastes energy

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the best remedy to it seems to just be to add capacitors to force 1 battery in at a time

stuck roost
#

The factorio player inside sup3r:

stuck roost
delicate moss
tame comet
#

whyd the deck cannon get its firerate halved???

delicate moss
lusty zealot
delicate moss
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yeah to my knowledge almost everything got halved

tame comet
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oh ew

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hope theres a mod to revert that

lusty zealot
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ship top speed did not get halved (though it did get reduced especially at higher speeds due to a sharper drag curve)

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most out-of-combat things (mining laser damage vs junk and asteroid, non-ammo factory speed, crew fly speed, etc) also did not get halved and remain the same

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projectile speed as well is (in most cases) the same

delicate moss
#

Wait, so do the stats on this thing apply for both ports connected or 1 port connected

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my guess is it's 1 port connected but I'm not completely sure

lusty zealot
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i... don't actually know

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i think it's per 1 port based on the NOTE:

delicate moss
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oh.. oh god

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welp time to energhee test

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if it overloads the reactor, that'll be the answer :P

stuck roost
delicate moss
dense kestrel
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managed to get this setup

delicate moss
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I actually think I'll prefer dilation in the career. I really like the anti-crew use of the thermal beams even if it takes a moment

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it's like the radiation weapons in FTL except now Cosmoteer has it too

stuck roost
stuck roost
frigid flax
#

For the game speed change if you don't want it just set the speed to 2x right

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For the closest effect

lusty zealot
lusty zealot
frigid flax
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Ok

tame comet
#

oh my god these speed changes feel absolutely terrible

lusty zealot
#

i do recommend playing with it for a while and getting a feel for it before making any final judgement

delicate moss
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jump to here #1370799036591898837 message

frigid flax
delicate moss
#

I made a ship I call the Model-TRB and fried a ship's crew to death

frigid flax
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It's fine in my book

delicate moss
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Also, I'm sure this isn't completely optimal but the dilation module is considerably larger than the amplification module. At least with this layout, it is thinner tbh

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@lusty zealot You were right that the stats were per port and not per room

lusty zealot
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you could save pipes on the radiator section btw

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but nice work

delicate moss
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is true, but I'm currently doing some Science™

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Science™ test 1: one beam fed by the same infra VS three beams fed by the same infra.

It seems pretty clear that, similar to ions, it's better to have multiple beams instead of one/

stuck roost
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@kind estuary feedback regarding the pipes or ideas to improve their "intuitiveness" goes to the megathread you made in #1019739575683399840 or it shall wait this chat becomes silent enough for Walt to pass by and read our feedback?

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Or perhaps feedback goes to the balance concil itself in which case I am still asking which is the right place

next urchin
lusty zealot
#

also nice music

lusty zealot
lusty zealot
#

other things can be a separate #1019739575683399840 post or you can find one that more closely fits the suggestion's topic

kind estuary
#

what Theta said

delicate moss
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I'm about to do ome more I've been setting up though

grizzled sentinel
#

is overlocked jumpdrive a good idea?

lusty zealot
#

depends what the idea is

dense kestrel
#

heres a ship i managed to make

delicate moss
#

Alright, second round
Science™ test 2: A beam fed by: 2 LRs ampli VS 1 LR ampli & 1 LR dilation VS 2 LRs dilation

It honestly seems that it depends on your priorities - do you want to cut through the enemy, or cook them? Regardless, ignoring amplifiers is probably a bad idea

stuck roost
delicate moss
kind estuary
delicate moss
kind estuary
#

That test looks like it would get complicated if you had another weapon you were shooting the same place with to take advantage of the thermal debuff to damage resist

delicate moss
delicate moss
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especially since we're dealing with a weapont that's more than "number amount of damage applied"

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Three beams test but with shields @lusty zealot

It is pretty clear that not only do thermal beams take a while to get through shields, but also that dilating them is far less effective against shields than amplification

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the 2 dilated one straight up ||disqualified 💀 ||

lusty zealot
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did it not even overheat the shields?

delicate moss
#

It's pretty damn clear that amplification is about cutting through, and dilation is about burning a large area

delicate moss
lusty zealot
#

it's also probably a good call to try them with other weapons, as wider area of dilation may be better for buffing

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we'll see

delicate moss
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this is being fired into an entire ion core though so results are prolly less awful against a bunch of small shield like the apple thesis's sides instead of maw

lusty zealot
#

also i do love the different graphics for the different pumps

delicate moss
#

yeah same, I really appreciate it, helps distinguish 'em

lusty zealot
#

reminds me a lot of mach diamonds, especially the 1 of each

delicate moss
#

I had no idea an engine could produce something like that but good lord does it look cool

lusty zealot
#

yeah

#

a lot of afterburning jet engines do, and rocket engines operating in higher atmospheric pressure than intended also

kind estuary
delicate moss
delicate moss
#

adding that to the fucking pile of things I love about this update

kind estuary
#

decent chance the 1TRB 2 LR of dilators are just not able to apply enough heat because passive thermal dissipation of all parts

delicate moss
#

yeah I think that's the case

#

One thing I am happy to learn is that multiple heat beams is better than one, bc it means that cool ass ships with multiple heat beams are coming

kind estuary
#

otherwise the "correct" answer would be to just run as many as you have roof space for

grizzled sentinel
#

idk my ideas for overlocked hyper drives:1) small hyper drives: allow it to be pre-charged + debuff is it less effective, covers less range + 1 second start up 2)medium: pre charge, less effective allows to jump in any location near the ship + 2 second. 3)Large: pre charge, less effective + 3 second when jumping release powerful arcs that damage enemies.

dense kestrel
#

can stand a lot but if you get hitted by a nuke GG

kind estuary
#

😄

grizzled sentinel
kind estuary
#

eh?

#

oh

#

discussion specifically in this thread. ideas in the feedback thread

#

not yet sure if hyperdrives will get OC, though interesting idea to have a warp deal damage.

#

sorry for any confusion with that

delicate moss
#

good to know that the same rules apply to roof mounted things with the thermal beam

kind estuary
#

yup. TRB is roof mounted. though it is VERY narrow

grizzled sentinel
#

can make very interesting ship designs

kind estuary
#

i definitely have a few worries of teleport area damage being crazy overpowered if it can happen instantly. might be hard to balance

grizzled sentinel
#

and to effect to work you need to overdrive all your hyper drive with the same type or else you will have a large debuff

grizzled sentinel
kind estuary
#

dont see how that can make or even change ship designs, but a PEACE OUT BOOM smoke pain cloud is definitely an idea

grizzled sentinel
#

also you can reverse it so medium leaves damage when jump away and large leaving damage when jump in

#

and you can also balance it with energy blocks in radius lose energy when you drive

dense kestrel
#

here bigger version

ocean quail
#

You forgot to not stop recording the aftermath

delicate moss
#

Wilhelm_Scream.mp4

kind estuary
#

Those firefighters are going to try so hard, and get so far... and in the end their extinguishers and fire damage immunity will end like it didnt even matter

median crow
#

converted a monolith station into a single giant TRB

delicate moss
#

it's like in Factorio where there's a breach and suddenly 100, no, 200, no, 400, no, 800 things need repairs all within like 20 seconds

stuck roost
#

How much is it's range again?

stuck roost
median crow
tranquil cape
tranquil cape
median crow
#

it wins basically every fight even without any defenses, but it's no good as a station anymore, the beam takes the whole interior

tranquil cape
#

@delicate moss
when i was making the idea i was thinking of "what if you could dump a ton of heat into explosive charge for a really big boom"
instead of "what if i could use it as a temporary way to store heat?"

#

kinda interesting you thought of it the other way
i think it could be cool, as long as its also mentioned that heat cannot be taken back out so as soon as it gets heat intake it will eventually explode (unless repaired)

delicate moss
#

base sieges already take a while so it'd provide enough time for the frying to do its work

delicate moss
#

it still doesn't seem.. too practical to me. but it's a neat idea

#

you'd need to time the heating right to make a good weapon

tranquil cape
#

yeah, just to make things more interesting
even then its current form isn't too practical either lol

tranquil cape
# delicate moss ohh ok, I see

thx for cleaing out your messages there btw
not that many people actually do that when they realize they are in the wrong place

bitter steppe
#

Imagine if instead of a Wilhelm scream once in a while was a goat scream 🐐

dense kestrel
#

starter ship 💀

delicate moss
#

lol

#

this one's mine, the Model-TRB

#

admittedly, medium thrusters for kiting are probably a lot safer. It's mostly inspired from the starter deck cannon design I did

dense kestrel
#

somehow its actualy good

delicate moss
#

this is like my 15th time saying it but it's like the radiation weapons from FTL. It's a better anti-crew weapon than an anti-ship weapon

#

you can fry the entire crew of a ship, which puts the flames out and leaves the whole enchilada intact

dense kestrel
#

i think i have my favorite starter ship💀

grizzled sentinel
#

why it it catches on fire

stuck roost
#

#1370966033028087919 message
I love the idea of bouncing armour! xD

stuck roost
pale python
lusty zealot
#

more like not pulling far enough

#

their heat adsorption is tile-based not part-based

delicate moss
grizzled sentinel
#

3 exchngers

delicate moss
#

it is definitely a war crime. Space OSHA will genuinely be livid when this tech is leaked in a full release

#

most weapons just destroy parts, they don't trap the crew in actual fucking burning hellfire

#

..it's nice to recover an intact hull though

grizzled sentinel
delicate moss
#

it focuses on cooking a larger area instead of just more heat

stuck roost
delicate moss
#

I'm repeating myself so hard but it's nuts we have an actual anti-crew weapon now, that's always felt like missed potential

#

Anyway I have been here literally all day. I need to sleep lol

stuck roost
#

Good night sweetheart

cunning swift
#

imo the pipe roof textures could be a bit subtler

grim gyro
stuck roost
grim gyro
#

The speed doesn't display correctly

#

Flashes between 0 and idk what

#

I encountered the same one a long time ago with ridiculously fast modded ships

pale python
#

Are you sure you arent on the invisivle edge of map

grim gyro
#

Yep

stuck roost
#

Compare it to the speed of another ship with a working display @grim gyro

kind estuary
#

@wintry kite #1370966033028087919 message
love the support, but trying to keep that thread exclusive to overclock suggestions to make them easier to see.
discussion of such ideas are better over here.

i have stayed up way too late having fun watching everybody start learning the thermal system so im going to pass out now. Hope you enjoy the preview, its hot.

kind estuary
#

even if we dont get an anti hitscan OC version of the flak, i am going to be pursuing more defense options as there are now a lot of hitscan weapons that dont really have any way to counter them

#

no idea if anything will come from that, but it will be somewhere in dev minds

#

enjoy the preview, much tinkering and creative fun to be had for weeks/months

wintry kite
pale python
#

Half or 0.75x damage OCDC probably would be good idk

tulip nebula
#

Is thrusters have oc?

dark lily
#

Yes

grim gyro
#

I really, really don't like these thrust changes

#

The increased drag curve is fine, its the half thrust

gloomy raft
#

Question all.

#

so if the part has green arrows i can pipe the heat directly and if it doesnt i need the heat exchanger? thats correct right?

#

im just trying to figure out what im doing with these bits

tame comet
gloomy raft
#

thanks. also are there any parts that ever need more than one pipe for maximum heat transfer?

dark lily
#

Nope!

gloomy raft
#

oh i see

dark lily
#

Pipes have infinite and instantaneous throughput

gloomy raft
#

so there is no reason for extra pipes except redundancy

dark lily
#

Yeah

gloomy raft
#

niiice

grim gyro
pale python
#

try playing at 2x speed

dark lily
#

At 1x

#

1x is the new norm

pale python
#

awoof ah yeah

#

for pvp

dark lily
#

The numbers have been redesigned that you should be piloting at 1x now

grim gyro
#

wha

pale python
grim gyro
#

oh ok thats a lot better

#

what stayed 1/2 speed?

tame comet
#

im in general not a fan of everything being super slow because it feels like a slog on the most basic speed

pale python
#

animations probably

gloomy raft
#

if i run pipes to an engine room do the attached engines get cooled also?

tranquil cape
#

if the engine room is coverclocked then i think so

gloomy raft
#

ok good

#

that is very necessary

pale python
#

all thrusters are overclocked too

dark lily
tame comet
#

it feels terrible

gloomy raft
tame comet
#

im in creative, for reference, not pvp

pale python
#

then 2x should be roughly previous 1x

tame comet
#

it dont feel the same at all, but yea it is

#

i know why the change was done, but i absolutely despise it personally

tranquil wedge
gloomy raft
#

thanks

past agate
#

How exactly does a DPS TRT work? Do I just stack on Amplification Pumps and add some Heat exchangers connected to Radiators?

pale cargo
#

imagine if overclock increased railgun firerate :trol:

dark lily
past agate
#

Meaning more slots for pumps (if that makes sense)

bitter steppe
#

if the TRB isn't connected to the thermal system it won't be buffed by any of them

dark lily
#

Ah! So, you can actually connect pumps to pipes, and then the pipes to the TRBs, and the pumps despite not being directly connected will still buff the TRBs

past agate
bitter steppe
past agate
bitter steppe
#

Up to a point, eventually the power draw will scale up too high to sustain

ruby niche
#

did you guys know you can run 3 deck cannons with overclocks using just one radiator and thermal battery and with only 1/3 the crew :)))))

grim gyro
ruby niche
#

oh, its running on alternating fire

#

yo guys

#

yo guys

#

i think overclocked deck cannons might be slightly op

#

my reason?

#

you dont need to worry about fire rate if you oneshot your target

#

this just went through

#

10 layers of double armour, 4 small shields, 1 cockpit and 3 crew quarters and 1 deck cannon

pale python
#

oops i made cellular automata

ruby niche
#

and oneshot my thing

ruby niche
brisk widget
#

Need something like that in mods 🙏

wintry kite
gloomy raft
#

in simple terms what do the thermal amp pump and the thermal dilation pump do?

wintry kite
wintry kite
#

and now you can snipe from giant distances

ruby niche
wintry kite
#

I didnt see that

ruby niche
#

100 meters > 300 meters per second

wintry kite
#

plus the range of ions now...

ruby niche
#

effectively 6x because of the thrust nerfs

#

and once again, this set up iS CHEAPER because you only need 1/3 the crew to run it

#

i can run deck cannons with 6 crew hello ????

#

(6 crew operation included)

hazy umbra
#

oooh I love this heat stuff

ruby niche
#

not to mention the quadroupled ammo efficiency

wicked lotus
# ruby niche 10 layers of double armour, 4 small shields, 1 cockpit and 3 crew quarters and 1...

Overclocked DCs seem to require overclocked defenses to handle, which seems fair enough in theory. They will of course shred standard defenses they were made to shred, without modernized defenses.

I still hope one day to see armor pieces that hook together and consume large quantities of energy to form a reactive armor wall. Thinner walls of armor but energy intensive. The new batteries could even hook into such a system and drain directly into the wall potentially. Shields would be more efficient in terms of energy consumption in this idea. Just a thought considering this new preview has similar veins in mechanics.

hazy umbra
wicked lotus
#

Increase penetration power/heat ramp, and increase AoE respectively, as I understand it.

ruby niche
#

essentially, its saying "you have to use this or ELSE"

#

it also makes armour effectively worthless because theres no overclocked armour LOL

wintry kite
#

and we get an overkill on a less than 100K ship

ruby niche
#

aspecially in non-meta play, this seems stupidly overpowered. LEFT ONESHOTS right whilst having DOUBLED speed and MORE reactor for roughly THE SAME COST (this is meant to be a TANKY ship)

wicked lotus
#

I mean, it IS a new, powerful mechanic. I don't imagine non-OC builds will have much chance in the long run. OC DCs are the most up front insanely damaging things in the game I imagine, so having the equivalent defenses seems like a given. The balance gang will work things out if its unbalanced.

open karma
#

Made a proof of concept checking if an overclocked ion + heat canister combo would be a good combo. Turned out to be good except when facing railgun kiters or ships with EMPs.

wintry kite
#

like, ok, railguns are fine in this case, they produce so much heat that even 1 long railgun is a problem to maintain, so infinite penetration is fine, but DC?

#

thats overkill

ruby niche
#

it can oneshot the main weapons of a ship 4 times its own cost

pale python
#

yeah i tthink overclocked DC is too strong

wintry kite
ruby niche
#

the Voluntas, a ship BUILT to oneshot, CANOT one shot it, while mine can 2 shot it (again, 4X cost)

wintry kite
#

and now its just an insta-kill

weary sparrow
#

no one expects the OCDC Jumpscare

wintry kite
weary sparrow
#

atm it look like that small gun from M.I.N

ruby niche
#

again, with a single radiator, i not only get to overclock my 3 deck cannons, i also get to DOUBLE my speed AND overclockc my reactor

wintry kite
#

:D

ruby niche
weary sparrow
#

but withouth drawbacks

ruby niche
#

so, overclocking, pros and cons:

PROS
-you get to oneshot everything
-NO increased cost (removing crew more then makes up for it)
-increased speed
-increased reactor strength
-increased ammo efficiency
-WAY easier to build then crew micro
-increased range

CONS
-uuuh aaah, you get 1 block of weakspot you have to worry about :3

pale python
#

radiators are quite expensive
i tried retrofitting ships and they really got expensive with little overclocking

tranquil wedge
ruby niche
modern socket
ruby niche
#

the left oneshots the right whilst suffering 0 damage

pale python
#

true...

ruby niche
#

one radiator can afford to overclock an engine room, 4 huge thrusters, a medium reactor and 3 deck cannons

#

by just having 2 thermal batteries (1 thermal battery if youre using alternating fire)

#

i LOVE the new mechanics but this is just too much xD

pale python
#

thruster overclock looks goofy
ammo factory increased ammo efficiency has no reason honestly, if anything it should be slightly inefficient

ruby niche
#

really, this makes building ships very fun, the overclocked buffs are really cool and creative, its just way, way, waaaaay too op. i think it would be best if everything stayed the same but the stats are nerfed (things generate more heat, radiators radiate less heat and cost more, etc)

rigid temple
# modern socket I think a lot of the overclocked stuff in general needs to be nerfed because as ...

100%, the new thermal system feels like a Cosmoteer mod. Something about this update just feels completely different from the vanilla game.

I think it’s because the fundamentals of ship building have drastically changed. Especially as pointed out (#1370799036591898837 message), overclocking is quite overpowered where it stands, since overclocked weapons can be permanently sustained with massive benefits and no real downsides or trade offs.

pale python
#

i find it looks very fine
it really feels like sci fi

#

although the extremly visible roof graphics look,,,, not particuarly too pleasant in my opinion

ruby niche
#

yeah the new additions look and feel great, killer update. my only problem is how overpowered it is

ruby niche
hazy umbra
weary sparrow
#

so it is like glass cannon but you change the glass to fucking adamantine

#

lol

pale python
ruby niche
pale python
#

i guess the connections make some sense but the actual pipes are hypervisible

ruby niche
weary sparrow
#

lets make the "unfair.png"

ruby niche
weary sparrow
#

just for fun before the balance patch comes in and nerf it

hazy umbra
#

thus the crash

tranquil cape
#

NAH
i REALLY like the variants adding way more than just "X but better", it makes the game feel like it has a bunch of new weapon types and its so epic
removing that would suck so badly, there's no good reason for it and it would just make me turn to mods again looking for more content

hazy umbra
#

its so good

weary sparrow
#

god how I envy people who are good with painting

ruby niche
ruby niche
#

im addicted to fades

#

the day walt added the resizable decals was the best day of my life

modern socket
# tranquil cape

I also think that overclocked weapons should only be to a degree stronger than normal mode weapons as opposed to being much much stronger, it would make them way less OP.

jaunty ridge
#

Are the new parts required with ship building?

hazy umbra
#

not required but they are recommended for a boost

#

lets you hit far above your weight class

ruby niche
tranquil cape
weary sparrow
hazy umbra
weary sparrow
#

that thing are heat hungry

ruby niche
eager gyro
bitter steppe
tranquil cape
#

its AMAZING

hazy umbra
#

be fun if we had more radiator variants but that'll come with time I hope

wicked lotus
#

Ye the mechanic of OC has essentially multiplied the amount of weapons as long as they balance out in some way fairly.

ruby niche
#

mechanically this update is FIRE, but the balancing is ON fire

wicked lotus
#

I imagine heat/widespread OC will become rather unbearable to manage on a large scale for ships as balance works things out. Especially when you factor in enemy ships pushing heat into your systems. You will NOT be able to maintain many of these setups while receiving heat. They work in a vacuum kind of thing.

bitter steppe
#

One of the best examples is Rails. OC Rails are REALLY strong, but they're not so good at fanning, so non-OC rails still have a use.

tranquil cape
#

what makes them bad at fanning?

hazy umbra
#

Heat powered Steam Reactor would go hard

weary sparrow
# ruby niche

do you have any cost restriction for this ship in particular?

#

just for me to do the changes while keeping it under budget

ruby niche
flat skiff
ruby niche
#

i have like 7 of these built in our role play world lol

pale cargo
#

when large scale faction rp 2

bitter steppe
hazy umbra
tranquil cape
#

neat

ruby niche
ruby niche
pale python
#

should i start to try making balance mods to try to help

hazy umbra
#

no

pale python
#

why

hazy umbra
#

more heat parts instead

ruby niche
#

let the balance people handle it, it would be faster to give concrete info on WHY a thing is OP rather then saying HOW it can be fixed

dark lily
hazy umbra
weary sparrow
pale python
#

probably

bitter steppe
#

can confirm, I watched it happen LUL

eager gyro
#

normaly this goes 32 forwards and 60 backwards, but with overclocking it goes 73 forwards and 90 backwards

dark lily
#

You'll probably have better luck dodging rails, frankly, because at least those don't actively swivel

hazy umbra
eager gyro
#

it also seams to be a somewhat good testing bed for the thermal stuff due to its shape

pale cargo
#

when heat missile orbiter

wintry kite
wintry kite
#

accuracy quite literally dropped to negative digits

wheat wigeon
#
  • totally like the idea of the meltdown update and its new weapon system
  • im confused becasue 0. 29 is not out and now the thermal update test is already available - will it be in 0.29 or will 0.3 be the thermal update (?)
hazy umbra
#

I assume the OC removes the micro homing they have then?

bitter steppe
wintry kite
#

and since AI is not taking this heat up into calculations, railgun is always missing

hazy umbra
#

ahhh

wintry kite
#

unless you turn the ship perfectly at the timing

wintry kite
#

a feature to always miss? for a weapon which main point is sniping?

tulip nebula
#

That's a good catch if you ask me...

modern socket
ocean quail
wicked lotus
wheat wigeon
#

is meltdown the weapon that is good against armor finally??

ocean quail
#

Also Im wondering, are enemy ships gonna be getting these overclocked parts?

wicked lotus
#

I imagine once balance is relatively finalized the crews who love working on that will have a massive task revamping old designs and making new ones.

wintry kite
ocean quail
wheat wigeon
#

guess i have to try it myself to get the concept but i'm short on time this week ...

wintry kite
#

making 5-6 blocks wide holes in armor

bitter steppe
#

Meltdown is the name of the update, the weapons are called Thermal Resonance Beam/TRB and Thermal Canister Missiles/TCMs

ocean quail
#

@bitter steppe You may think your emotes are slick, but when one ship has overclocks and the other doesn't, similar design and similar costs otherwise and the overclocked ship basically deletes the non-overclocked ship, I'd take this a bit more serious if I were you.

worn hound
wintry kite
worn hound
#

sure

bitter steppe
ocean quail
#

Like I said, I'd take this a bit more serious if I were you

#

I get this is justa preview and supposed to be a proof of concept and having a bit of fun is all good, but when it comes to balance there is still a lot of work to be done

#

If 2 ships of similar design and similar cost, one has and one hasn't but one ship clearly outclasses the other. Take this in for a sec.

hazy umbra
#

I like the idea of the heat system letting you hit harder than you should but I feel like it needs more punishing

#

not on the damage output end but on the heat rates

hazy umbra
#

then the heat system need to cool down or face the consequences

pale cargo
#

what if you made a heat bomb

#

would it be better than a reactor bomb

ocean quail
hazy umbra
#

you misunderstand, oc is burst damage, not oc is consistent, make the burst more punishing to use

ocean quail
#

Let me look at it from a more conceptual pov now for a bit. Suppose the idea is that ships can have brief periods of oc, this would mean the entire concept of the game would change froma sandbox shipbuilder/designer to designing a ship based on being able to "power up" at the right moment.

One consequence of this would be a significant increase in micromanagement.
This doesn't have to be necessarily bad as this is a design choice, but this design choice will change the entire concept of how one is supposed to design ships and how to play them.

hazy umbra
#

half your infrastructre becomes a liability in a fight despite being the same cost as the enemy

#

hm

#

that is true

#

I know most games do the heat system by forcing you to stop using it till its all cooled off, for us that just means it explodes

pale cargo
#

the problem with a sandbox is that it is very hard to balance, because people can just make a design better

hazy umbra
#

the heat effect, does that effect armor values?

#

tho that just leans into the gass cannon thing even harder

#

hmm

ocean quail
wicked lotus
#

Which is why I mentioned recently that I think heat will become very hard to manage. Builds up fast, slow to dissipate. Give players a chance to reposition or save resources to punish occasions.

wheat wigeon
#

can i join one of the 🔨 creative gemes plz to see and try stuff !?

ocean quail
#

Balance was pretty good in cosmoteer, carefully tweaked values and projectile velocities etc.
With these oc's as they are now balance basically goes out the window.

wicked lotus
#

That would be a part of it yep.

#

Possibly in both effectiveness and price.

hazy umbra
#

yup

ocean quail
near flax
hazy umbra
wicked lotus
#

Heat storage itself could radiate heat to nearby blocks, requiring ships that store a lot of heat to have exposed sections.

wheat wigeon
ocean quail
hazy umbra
near flax
hazy umbra
#

and less coverage

near flax
worn hound
#

i think the game's inertial dampening struggles with overclocked thrusters

delicate vigil
#

is it really ok for cannon shrapnel to cause this much fire XD

#

this like 7 or 8 hits

ocean quail
bitter steppe
#

Shrapnel does 0 damage against armor

hazy umbra
ocean quail
# near flax yay!

Making oc's mandatory to remain competitive is a textbook example of how to not balance something

near flax
#

sorry to get elitist rq, but how much pvp have you played?

ocean quail
hazy umbra
#

if you dont use a tool then that seems like a handicap for yourself

worn hound
#

consider the following

ocean quail
worn hound
#

OC's make it far less effective to have giant walls of armor surrounding your ship

#

since you need somewhere to radiate heat away

hazy umbra
#

oh yes it'll absolutely shift things around but thats the cost of getting more depth

worn hound
#

so theres at least that weakness to somewhat balance out the strength of OCs

ocean quail
#

Don't forget it's always better to receive any type of constructive critisism now instead of after sucha change goes live.

bitter steppe
#

It's an entirely new system that's being added to the game, all ships will have access to it. That's like saying ships built without parts that weren't added to the game yet are going to become obsolete when new parts get added...

#

like... idk what you expect 😅

ocean quail
#

I expect things to be balanced

worn hound
#

i expect this game to be perfect and every single block is just as useful as every other block

ocean quail
#

I thought I had made myself fairly clear regarding this. it's bascially all I have mentioned in this thread as of now

near flax
worn hound
#

i dont want to be punished for using fire extinguishers as armor instead of armor blocks

im losing my marbles

wicked lotus
#

And it will be eventually. Balanced to use all the mechanics in the game.

near flax
#

I wouldn't ask someone who has zero experience with chess about solid openings for example

worn hound
#

e4

near flax
#

everyone has separate knowledge Pools and that's a good thing

pale cargo
#

did this happen when the chaingun was added?

ocean quail
bitter steppe
#

If the only part you have in mind is OC Deck Cannons, rest assured that they will almost certainly get nerfed. They were only recently changed to their current implementation and the numbers are not finalized.

worn hound
near flax
wicked lotus
# eager gyro can confurm

I really love this. Not the damage, but the force. If it gets balanced but retains the force, I can imagine OC DCs being used to rotate ships and open up blind spots opportunistically.

ocean quail
worn hound
#

i want what is worst for the game

#

give me power of the sun instant death beam

hazy umbra
#

I want whats the most funni, but I do feel like if the heat system is super nerfed like some people want then it just becomes a modded part with reduced steps

eager gyro
wheat wigeon
#

right clicking the thermal beam in the energy weapons build menu (to favorite it) crashes my game every time - was this reported already?

ocean quail
pale cargo
#

when cosmoteer gonna be better strategy game

ocean quail
hazy umbra
#

I mean if Jani add Heat Logic that would be fun

pale cargo
#

five hundred hotkeys

ocean quail
#

Can;'t have a fleet of ships if you need to time your 'power ups' perfectly on multiple of your ships

#

It will simply be less effective

#

or more time consuming/tedious

hazy umbra
#

alternativly just have one big ship

#

select all

worn hound
#

why would you need to time your power ups

#

just have them all powered up

ocean quail
worn hound
#

why not all the time

hazy umbra
#

despite wanting the counter heat systems nerfed, I will be makin my ship with constant heat in mind

ocean quail
hazy umbra
#

ohgodmylogi

pale cargo
#

if the heat OC was constant, it would make big ships exponentially better than small ships

hazy umbra
#

guess its all energy weapons cause otherwise my ship will look like a factorio base

alpine needle
#

i have a question, i was able to figure out the Dilation pump makes the AOE bigger but what does the Amplification pump do does it set fires faster?

hazy umbra
eager gyro
bitter steppe
alpine needle
#

sooo it melts the other ships faster in dumbies turms?

worn hound
#

yes

hazy umbra
bitter steppe
#

yeah it makes your TRBs apply more heat
which applies to all TRBs connected to the thermal system*

alpine needle
#

thanks

eager gyro
#

lol

alpine needle
pale cargo
#

compact versions of heat stuff would be cool for fighters

alpine needle
#

i now have the "I just want to set the wooooooorld on Fireeeeeeeeeeeeeee" song snipit idk stuck in my head

bitter steppe
#

I don't want to set the world on fire, I just want to start a flame in your heart* thehumancondition

#

Fallout soundtrack vibes

alpine needle
#

oh well i was close :p

bitter steppe
#

I know the exact song, and it's been playing in my head for weeks

alpine needle
#

also is it just me building it wonky or does shields compleatly counter it

steady sphinx
#

is it just me or do overclocked railguns just not work? (they dont fire but make sounds as if they would)

worn hound
#

guys rate my ship
-# gamma is windows fault not mine

worn hound
#

the sound is currently not really synced to that charge up

bitter steppe
steady sphinx
#

i havent seen a projectile exit them

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or them usin ammo

worn hound
alpine needle
#

yh i am going crazy with overclocking to now i dont know why

marsh aurora
#

Any idea if modders will be able to create new status effects, kind of fire re-skins: freeze, acid, electric static, infestation, etc?

bitter steppe
eager gyro
#

infinty boost

worn hound
alpine needle
#

oh yh forgot overclocking a booster allows u to give it battaries mid boost

worn hound
pale cargo
#

what if radiators could help dissipate heat from armor

steady sphinx
bitter steppe
weary sparrow
#

Boosting

weary sparrow
worn hound
bitter steppe
#

the heat generation increases over time so eventually if you don't toggle your boost off to reset you'll set yourself on fire agony

worn hound
#

my bow thrusters were getting extremely hot

alpine needle
#

also could someone just let me know if heat goes through rooms such as if i overclocked this reactor would it be able to get to the radiator at the top there

eager gyro
worn hound
eager gyro
alpine needle
#

dident think so thanks for the conformation

bitter steppe
ocean quail
marsh aurora
alpine needle
#

also what does Unreliability mean exactly here?

worn hound
ocean quail
worn hound
bitter steppe
#

You WILL set yourself on fire

marsh aurora
#

A tesla coil weapon or a energy discarge missile that puts static energy into enemy ships to deal damage and drain energy/stun crew

ocean quail
marsh aurora
#

Nice

wheat wigeon
#

tinkering with the heat system 🤯

ocean quail
#

The customizeable fire/damage types is for me personally perhaps the most interesting about this preview

alpine needle
#

yeahhh i know theres a modded Nebula that had somin similar to this imagine that if while in the nebula ur ship passively heats up meaning u gotta have a good heat system to be able to drain it all

marsh aurora
#

Wait, We can!!!
#1370799036591898837 message

ocean quail
marsh aurora
#

More status effects!

wheat wigeon
#

actually a similar energy delivery system similar to heat pipes but with cables would be cool/hot !

worn hound
wicked lotus
ocean quail
marsh aurora
#

It would be nice if crew could enter a special structure like a fire extinguisher to get a special device to manually remove heat from facilities

ocean quail
#

Or being able to mine resources in clouds or something

bitter steppe
worn hound
#

but there isnt just a random chance something spontaneously catches fire if theres enough dissipation, right?

bitter steppe
worn hound
#

well yea like deck cannons

bitter steppe
#

but assuming you have everything set up well, yyou should be fine

worn hound
#

good

#

you had me worried with your ominous statement earlier

alpine needle
#

also when i first saw the Radiator and figured out how it worked the first thing i thought of was the death star exaust port as a weakness that blows up the entire ship

pale python
#

the roof for heat pipes being like that
but still being readable
not sure how that could really be handled and i dont think current is the way

bitter steppe
#

lol no, it's just a joke about the Meltdown update because there are gonna be so many times that you accidentally set yourself on fire for some reason or another, like forgetting to fire your Thermal Missiles

worn hound
#

cool

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or well

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not cool

#

opposite of cool

alpine needle
#

safe to say Walt got the name of the update spot on

ocean quail
#

Another thing I've been wondering. How does the heat system affect performance?
I suppose the game slowdown wasn't added in to compensate for any hypothetical performance decrease caused by the new heating system?

pale python
#

no it was more in response to games being played slow already and also peformance (in a even older slowdown preview)

#

i think

bitter steppe
#

Laser had a build grid sized ship that was an absolute lag monster that helped find and fix so many issues agony

tranquil wedge
wheat wigeon
#

How do i get thermal missiles to work - they fire one round then they relaod but never sparkle

alpine needle
#

i havent tried playing with them yet :p

bitter steppe
alpine needle
#

cooool

wheat wigeon
dense kestrel
#

dang

bitter steppe
worn hound
#

but a heat exchanger cannot handle small lasers

ruby niche
#

yes everything is overclocked

#

yes it can keep up

dense kestrel
#

wth how

ruby niche
#

only problem is thrusters flicker slightly

dense kestrel
#

well doesnt look bad 7.569/10

pale python
#

i think roof colored heat pipes is better

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its less extremly intrusive

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do consider

stuck roost
wicked lotus
# worn hound i got this now

Ye maybe I overstimated how much it can be compressed. I have seen some insanely compressed small ships but now than I think back they were using remote PD and stuff as weapons in that case. 2-crew kind of setups. Actual weapons may be too much for just exchangers, unless maybe you use several of them overlapping weapons.

worn hound
#

yea, one exchanger just cannot take heat away from a small laser fast enough

wicked lotus
#

Well try 2 if it is cost efficient enough. Could maybe remove the pipelines spine and compress it further, so that 2 exchangers reach the front half. Not sure how the costs look.

#

I am trying really hard not to jump into the preview myself and wait for more concrete settings.
This is hard, because it looks dope lmao.

worn hound
#

why would you not jump into the preview

#

give into temptation

wicked lotus
#

😭 Tempting people.

pale python
wheat wigeon
wheat wigeon
bitter steppe
#

What I try to go for is enough radiators to cover my passive heat generation/thrust and then use TCMs to dump large amounts of heat as a weapon when I actually start using my weapons, or when my OC shields take damage, etc.

#

it's a great idea to have more radiators than you need, all you would need to do is hotkey and toggle them off if you need more heat

worn hound
#

rate the shielded radiator wall

wheat wigeon
#

This update is huge.

Wonder if thrusters will also get nerfed when parts are behind them, like the Radiator.

pale python
#

Planned iirc

wheat wigeon
#

imho a heat generator using energy would be a good adition - otherwise ppl (me) will build strange things just to generate heat for missiles.

wheat wigeon
#

the heat system is more complex then then the main power system ...

plucky fossil
#

i disagree - transport is instant and infinite within a network

wheat wigeon
#

but construction wise heat is complex

worn hound
#

makes sense tho for gameplay

#

power is necessary for all ships so it should be fairly simple and reliable

#

heat is an additional, optional system that is more advanced and complicated but gives strong bonuses

wheat wigeon
#

i thought that before; how acessible is cosmoteer for new players (?)
the more complex the less (?)

wheat wigeon
worn hound
worn hound
plucky fossil
#

not with current balance

worn hound
#

im talking more about career and stuff

plucky fossil
#

less sidegrade, which is both supposed dev intention and what the description says and more upgrade in too many cases

plucky fossil
worn hound
#

well it does upgrade things but at a cost of complexity
im not saying its not very much worth the extra complexity, and im not saying its balanced how it is, but its still optional

plucky fossil
#

you don't even need weapons to win

narrow blade
#

is crew optional

wheat wigeon
plucky fossil
#

true

worn hound
#

yall dont understand what optional means

#

optional does not mean competitive, and im not even saying its well balanced rn

wheat wigeon
#

even crew could get optional or greatly reduced with the "drones" update or how it is called.

plucky fossil
worn hound
#

what

plucky fossil
#

well maybe for your usecase

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but not in general

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it should never be a direct upgrade

worn hound
#

yes it should

#

i mean

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it should depend on a bit of stuff

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but for most cases you should have a good incentive to work harder to make something better

#

there are maybe a few cases where you wouldnt go for that, like on a heavy armored brick you may not feasibly be able to fit radiators, or on a smaller ship those heat pipes get in the way too much, but generally speaking you should have incentive that rewards you for putting more effort into designing something

plucky fossil
#

incentive should be more specialized

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not just better in general

worn hound
#

on average

#

complexity should be rewarded rather than have a neutral result

plucky fossil
#

ex. current attempt at deck cannon

wheat wigeon
#

(chaingun is my least favourite weapon)

worn hound
#

on average i fully expect an overclocked ship to be a bit better than a non OC ship, not by a wide margin but definitely a bit

plucky fossil
#

conplexity should be *worse* overall and be better in only what it is specialzied in

worn hound
#

do you think a simple ship should be just as effective as a complex intricately designed ship

#

thats how we get deck cannon walls

plucky fossil
#

why not

worn hound
#

because thats how we get deck cannon walls

plucky fossil
#

and what is wrong with that

#

now you can make a specialized anti deck cannon wall ship

#

worse overall, but does its job

wheat wigeon
worn hound
#

specialization is good but that specialization should not be largely tied to complexity

plucky fossil
#

having specialized parts that are worse overall but whose strengths synergizenor cover weaknesses is what makes interesting design

worn hound
#

specialization and complexity are not the same thing

plucky fossil
worn hound
#

thats really not how that worksx

plucky fossil
#

look at implementation of lr/mr