#Meltdown Update Preview
1 messages · Page 3 of 1
hmmm
ok but
i'm not sure changing the geometry of the ship in real time like that would be the simplest thing
The screenshot you posted earlier of the resource hit responses could be somewhat inline with this
highly recommend OC suggestions be isolated to a suggestion thread dedicated to OC suggestions. too easy to loose good ideas in a huge thread like this
i agree
Tbh I feel like that is something all shields should do, but maybe only once melee/ramming weapons actually exist. Think that was on the roadmap somewhere...
what exactly is a hitresponse?
Absolutely not. Some things are better simple. The simplicity of some OCs is intentional. Particularly thrusters
yea
i agree
reactors, thrusters, etc should just be reliable
bit better but reliable and predictable
honestly my one suggestion is just a better way to see that a pipe is moving an "energy type" or whatever you call the reso beam modifiers. Atm I feel like it's too vague and the complete lack of visual clarity is odd to me
i do think overclocked reactors should have bigger explosions tho
So the ammo hit response provides a chance per fire damage for ammo to explode. It's essentially HitEffects triggered on that resource tile taking certain types of damage
ok so if i understand it right to make it pass-through/battery i need to make the router point to all ports and one of the ports in the router needs to go into your internal components
makes sense
also what's up with that weird half explosion i got when burning a reactor
seems funky and exciting
when fire does the majority of damage to a part, it burns out instead of being destroyed
This is very much a late-alpha / early beta preview. Things like that are already planned, but require more effort than has been invested into 'polish' at this point
stops being functional, reactors create a blast of EMP
That's super awesome to know that it's in the works :) Appreciate it
neat
can it only repaired to functional via the normal repair process
it kinda seems like it always causes to be broken by heat whenever that happens
by my testing
kinda like a half damaged Space Engineers block that needs to be repaired above a threshold to be functional
i think so
The pass through is in particular the fact its Bi-directional port-port routes, yeah
i'm just struggling to make it use its own heatstorage
Actually exactly like that. Good comparison
but i think i got it
ok so it practically kills the component but it's still there if you can put the fire out
i have played too much space engineers
#1370966033028087919 message
There started a feedback thread for overclock suggestions to help filter info
Crew can still walk through (albeit slowly), cheaper repair costs, usually less catastrophic destruction (eg. Reactors)
looking at the resonance beam i think i just have to loop all the ports?
and then the remaining point all to one port
we can make a working toaster with this!
with 24 ports i'm going to explode
As long as they're all connected, it'll work. Looping ports or connecting all ports to a single port. Connecting all ports to a component also works, as long as it's bidirectional
I haven't had time to implement multi-ports just yet, so yeah, it's a pain in the ass
Less of a pain than proxies tho!
i'll point them all to a single port because i'm no
THANK YOU NOTEPAD++ MULTI LINE CONTROLS
this is great
i'm pretty sure its possible to use these network ports to cross a gap and whatnot
i imagine different icons or just colors for the port icon arent a thing yet but hope that may be a thing
also i was right about radiators but for completly different reasons!!!
my fusion reactor has been overhauled sucessfully (i need to halve production rates later)
w fast mod developer
guys dont meltdown this guy's reactor 😰
Please try to keep all overclock suggestion ideas in #1370966033028087919 message rather than posting them in this thread. Discussions about ideas can be had here, but having the list of ideas in one place will make it WAY easier to see the good ideas when looking for them.
ideas can include for weapons with existing overclocks if the idea is good enough to be worth Celeste's pain of remaking them.
@regal wharf Please pin this message if you think it would be a good idea
yo this is awesome, I remember seeing that thing use radiators and have a heat system when checking the mod out
❤️
I honestly can't wait to see modded parts interact with the heat system
up next
my cursed armor gets curse status effect instead of boring fire
that's 3 commits and a somewhat functional mod now
Yeah, I need to expand the handling for port/network visualisation. Current implementation is just a stopgap for that
Anyway, I'm omw to play a new career save as an alien force with fucked up alien heat technology that sweeps the sector before any heated builtins are added 👽
Is this a modified version of someone else's ship that you upgraded with the new thermal weapon? Mind sending me it, please?
@brisk widget #1370966033028087919 message try to keep questions like that in this thread 🙂
discussions about any idea are easier to have here as well. summaries of discussions or easy startpoints can be linked in that thread if something needs to be fleshed out.
As for which things have overclock. recommend trying out the preview before making a suggestion. your idea might already be implemented if you dont know what already exists 😄
Oki
I was asking because I can't download the preview until like june because my college wifi blocks steam
It took the Balance council weeks-months to understand some of the existing overclocks and how to use them. the final product will be in the game for a long time, the later a suggestion for a weapon that already has an OC, the less likely it would change.
vpn?
Tried didn't work
either a vpn or a mobile hotspot could help
aw
mobile hotspot has never failed me
Hotspot works but I don't really want to use that
maybe find a cafe somewhere to get the preview client. i dont have any idea how you can even play if steam is blocked....
steam as just a launcher will work practically offline
It only blocks steam updates and multiplayer
Either way I just wanted to know what OCs exists idrc about suggesting stuff
so you should be able to get it if you connect at an airport or some other public network that doesnt block steam... Recommend due diligence in making sure those connections are safe.
ask @kind estuary for it, it's their ship (and also from one of the very early balance council tests for this update, so will not function like that now)
@brisk widget this is what exists
Thanke
Hey, just asking because I turned off my pc, can you choose which component you will cool with the heat exchanger?
no it's only AoE afaik
Hmm
yeah it sucks in all heat in its aoe
Hmm, so it will not work on my actual build :/
That was a frankenstein monster i made out of my Rekyu Wraith and stuffing as many pumps and dilators as was needed to prove a point. that ship was made on a previous version of the update and you definitely wont see the same results. The save file seems to have been corrupted sometime in the past month of changes so i might have lost that ship too ;_;
The ship itself should be easy to recreate something similar by stuffing as many pumps dilators and TRBs as you can fit together. you WILL NOT see even remotely close to the same level of destruction as we added diminishing return scaling to prevent exactly ships like that from feeling mandatory due to how overpowered they were
#1370799036591898837 message
i didnt actually check that list. but somebody put a list together
i already referred them to that list i made lol
Overclocked deck cannon looks really funny I hope that carries over to modded ones
beware
Go my indescribably fast projectiles
overclocked deck cannons crash your game easily
yep
thank you! i didnt see you had
the list is missing a few details for some parts, but most basic info is there
i threw it together in like a minute lol
very happy you did that. that list can still direct people asking somehwere. then maybe they will look ingame
had to get back to messing with the update asap
:)
the heat effects are awesome
especially the heat exchanger
weve entered a whole new era of cosmoteer with the paint and meltdown updates
@floral saffron #1370966033028087919 message Highly recommend you try messing with the existing OC ion. Balance council finds it VERY strong. also pretty.
Dont worry about the prisms not glowing or exploding right now. that will be changed with the other polishing
Has anyone tried making an "impenetrable wall" ship yet with overclocked shields and radiators? Tested it against previous build ships and then overclocked ships?
also keep in mind overclocked capacitors
So what your saying is that should that same heat power system be recreated as of now, it would be greatly nerfed compared to what it originally was as you added that diminishing return scaling to make it more balanced.
that too
@median crow #1370966033028087919 message
hey @dark lily You might be interested in pushing for that~
I have no idea if that would be a good idea to use. but it IS a good suggestion ❤️
they give size 3 batteries with no charge time
put those next to your shields to make your crew very happy
and back them up with normal reactors and i'd assume the large capacity of the capacitors makes it a lot easier for reactors to charge the capacitors than to charge shields
yep
The small reactor oc is the same as the medium non oc
Funny how earlier this year ultrakill added a (admittedly nowhere near as gamechanging) heat mechanic and now cosmoteer has one as well
Gotta leverage where the heat is being generated though. If everything is overclocked, it can't possibly be efficient and sustainable.
i still love the idea of an OC shield with radiators right next to it facing directly forward
so that if someone gets too close you turn their damage against them since radiators deal damage
Yeah but the damage seems minimal. Not realistic for a build.
And can easily be cooled by one radiator
Small ships rejoice
i wouldn't call the damage minimal, just short range and hard to scale
yes. making that ship now would show a much nerfed version of what used to be a sustainable melt 50tile deep wall of death that has no counter of any kind. That thing was WAY too strong.
Melting 11 tiles deep at a time is still crazy strong and you can absolutely make that though. Quiximo built a functional 90ish amplifier pump ship with 4 TRB that is pure alpha and zero resupply planning in the 1.5m range. that monster is barely held in check by its lack of sustain, and still sometimes wins duels.
I dont think ships like that will be shared for a few days until after public ships and build strategies come out. balance council doesnt want to have too large of an influence on what you all make with these fun tools
Oh yeah I heard something about thrust changes, can someone explain that for me?
Soon™️
Remember the half speed preview from last october/november?
The basics of that, but with multiple improvements and tuning integrated with the thermal system.
I honestly dont know all the direct changes that applies. but its safe to say most combat ships will be between 90-120m/s, all projectiles will travel faster than ships.
its honestly far easier to compare the new stuff with new stuff rather than comparing what ships used to be able to do with what they will be able to do because of how many changes this includes
most things in the game are now at half speed. exceptions are most out-of-combat things, as well as projectile speed and ship top speed (which is reduced but by less than half)
idk how to feel about this
i'm personally not a fan though most of the balance council do greatly like it
suddenly reverse direction MRT ramp causes hilarious death flare. also whatever this meme of being a shuriken would get new meaning
I don't like it either tbh
it is something that you definitely need to play with to get a real feel
The best way to discribe this is. Try it and see for yourself if stuff feels good now.
not comparing now with before, because so much changed and there are not balance versions of old speed with overclocked thrusters
Still this resonant weapon can still feel overpowered at times when powered up and used in numbers and it feels like I'm playing modded cosmoteer. I still find it satisfying though to watch ships get cooked alive by this weapon. It even greatly outranges deck cannons which is crazy.
So will 1x speed be like the old 1/2x?
essentially yeah
What in particular has been slowed
yes.
Uh oh
its more shifting thruster layouts to having an impact on mobility and acceleration now, than top speeds because there are massive diminishing scaling at higher speeds. effectively prevents cases where you can never catch something
ship acceleration is the one you'll feel the most
Is it slower?
power generation to power consumption (same with ammo) ratios remain the same
yep
try messing with OC deck cannon. those have longer range than TRB.
Danm
NOOOO
No more instant movements 💔
I hate this 😭
again do try it out thoroughly before making any major judgements
"yesnt" personally i dont think the new speeds of the game have direct equevilents anymore, but the new version felt far easier to play in career testruns
@eternal ibex you intending to do a repeat of your 1 crew career?
Is there a full changelog?
mess around with how speed works in this preview, adjust ships as you may need. Then say if there are specific things that can be improved so we can actually get them added. the most painful parts of the previous speed changes should not feel remotely as painful as before
I'll have to try it more later as I'm away from my PC for the day
Awesome to see how many people are enjoying the update. Glad to see our months of hard work and testing on the Balance Council has finally come to fruition and we're able to share it with you all!
I am not sure an actual changelog will exist for the specifics of how the code changed on the backend side. Things like turning acceleration, momentum, maximums, thresholds of scaling limitations, effect of mass and more have all been tweeked in various ways to get where it currently is.
The speed changes are going to happen because they make the game feel MUCH better in career which has the largest group of (silent) players.
Balance council has done a lot to try and make the speed parts feel good to play with. but if we missed stuff, we want to know what could be done to make it improve from here
@delicate moss #1370966033028087919 message
I am not sure if reactors need to have larger explosions when overlocked. I originally thought they should, but the more i used them, i was less convinced.
its likely still on the table if OC reactors will get a bigger boom.
It may or may not be part of missing polish like the OCion shooting prisms not glowing(and i am not sure if they explode yet but that will be added if it hasnt).
They should get a hot explosion instead
oh yeah i do agree with that. good idea
if I'm gonna be honest, the suggestion is fueled by a deep dark sick twisted wish for reactor suicide ships that are more viable
im going to be honest that im definitely going to try and stop THAT GIF from ever returning for everybody's sake lmao
if I ignore the effects of the he- hyperium I injected into my body though, the hot explosion is a much better idea
build grid murder memes should not exist lol
at least not in cost effective manners....
I dunno what you mean by "that gif" but I will choose to remain ignorant
really my only feedback so far is I wish the other thingamabobs that go through heat pipes were more visual, but the fact that's on the list of things™️ puts me at ease. I have no other feedback, it's one of the coolest things ever added to early access so far, probably the coolest tbh (but not in the thermal way)
"update preview is hot"
oc reactor explosion
I will probably have a larger barrage of suggestions when career 2.0 comes out in the far future lol. I'm a pretty firm believer that a game should be given lore life through small, continuous and meaningful things instead of text dumps (as a dev I am admittedly guilty of text dumps, I need to be better about that..)
that's a conversation for not this thread though
career 2.0 is definitely a different conversation. But its need has come up several times during our tests
how exactly? without breaking NDA or anything
how did it come up?
yeah, like what about this update made the council think "hey we need career two point zeer-oh"
The overclocked deck cannon frequently crashes, unfortunately.
dang i just came this stuff looks amazing
some potential builtin ships that made me feel fear... Those will likely need a difficulty slider or career 2.0 to help position them better than randomly existing.
my own career testrun aiming to try as many OC weapons as i could in different size ships had several points that i wished for different/more run goals to be working towards. I cant say anything of career 2.0 itself, all my focus has been on speed and thermal stuff and how combat itself works/feels. I mostly just thought i wanted some other goals to work toward in career beyond "build bigger ship and kill stuff with generic credit reward"
unfortunate... Celeste will likely get a fix for that soonish. in the meantime, i suggest testing other weapons then. Try the OC LC. the fires those things can cause may suprize you how many ships die to it
I just hope career and PvP have the same changes
I don't want to have to learn piloting twice
screw multiple versions of the same game. thats a bigger nightmare to balance than trying to balance it for both and finding a good enough middleground
you dont need to worry about that
Great
they will keep the same stats relative to each other
I'm talking about thrust and gamespeed changes
iirc I saw that idea being thrown around a bit
So in Avorion, another spaceship building game, there's a boss that is called the "Mobile Energy Lab" which shoots extremely powerful lightning weaponry. So strong in fact that, in order to have a good chance of beating it, you need to specially build your ship with a outer layer mixed of meteorite and armor to stop the electric weapons from dealing so much damage. Doing this will allow you to survive against the boss.
If there is anything I would love to see in Career 2.0, it would be more things like the Energy Lab bossfight where you need to build a specialized ship to handle something - such as an opponent that really excels at this one, exploitable thing. Or just another major challenge. The heat beam is already a great example of this, with the player being able to build thermal armor. Being able to fight and kill a boss that uses mostly resonance beams by making a ship that dissipates the heat would be the best thing ever.
much as i would like pvp to not have the halfspeed changes, it would be an utterly horrible idea to have different stats between career and pvp in this game
There was one time in career where I encountered a pirate station that just shot an absolute SHIT ton of missiles. So the way I killed it was by building an intense energy shield + PD combo ship with no weapons to exhaust the station of its missiles. It was a little tedious but one of my favorite moments in career because it was memorable and challenged me to think outside the box.
Gah why do these changes have to be made :(
not sure who was throwing that idea around.
Balance council used to have to test a half speed preview AND a thermal overclock preview. we combined both to make everybody's lives easier and to prevent the need for making interim temporary balance that would be tossed out once bother were combined.
splitting pvp stats and career stats makes creative question which stats it would get. and if domination and elimination should have their own versions of stat balance.... Thats a recipe for a huge mess... its somehow easier to balance for all of them in a single set of stats, while altering how things work so it doesnt break anything in any of the modes too badly
So does it keep thrust speed the same but slow down weapons?
trust me. you DO NOT WANT the OC thrusters as they are just added to the old system with tiny adjustments. it wouldnt work well, but with the current speed system it is far less unbalanced
i could imagine ships easily reaching over 300m/s and able to make some ships NEVER have a chance at a shot. that problem doesnt exist with how this preview works
battleships are awesome, build more battleships
hilariously my Rekyu Surtr would make an awesome boss ship... that said... it would still die to 2 railkites over enough time. even though it would very unlikely lose any 1v1
I feel like I need a full explanation on how the speed and thrust changes work
"play the game"
Can't rn
the changes are too comprehensive for a complete explanation
then dont complain about stuff you cant see that is actually fine
complain when you see actual problems
please
im going to "borrow" this paint for learning reasons...
I've played with it a bit already but don't really understand how the changes actually work
This is a huge update. You cannot form an informed opinion without a similarly huge amount of testing
then play with it more. it took balance council WEEKS to get a decent handle on what to do with these new toys. dont feel bad about not understanding them instantly. there are just that many changes
lmao this ship's name
What is it?
it's my paintcard, want it?
i will be good with what i see from this ship. its the color combination and how you mix the dark and purple to create an effect i am interested in. if i ever finally paint a ship, this and some of saris's designs will have been involved in how i learn what i need to make fun paint
I haven't tried the beta, is there any part that generates heat (excluding overclock/new weapon cannon)?
-# like.... only heat
you can use power storage
i've seen someone using overclocked sensors as a pretty good way to just make heat
there's no part with the specific purpose of 'makes heat'
there was a "Thermal Update Overview" video posted earlier with parts that are not(?) available for testing right now, were those removed
So this heat system is meant to work with all the weapon systems in some way? I am just trying out for the first time and I am confused
Is overclock like a new sort of tech level in a way?!
no
you can sidegrade (actually upgrade in most cases despite not being intention) most parts at the cost of it generating heat
Expect to need to tinker with them a bit and have fun doing it. Overclocked things are strong, but different enough to each need a bit to understand them all. IE expect it to take weeks to design a well made thermal ship
This is the truest statement of the update. you WILL self immolate a lot 😄
I'll probably never fully understand this update (I mostly just paint ships)
But, I could make a time bomb and place it next to a AI station.
pd and small thrusters work too
this update is making the game feel much more complete than it had been before
making overclocking weapons give them unique abilities was the best idea ever
I must say that seeing crew walk at 1x speed is really weird. It's like they're all high or something
I get why but it looks.. off..
im only annoyed it takes so long for them to start up a ship
if possible I think the pipe crossway or whatever it's called shouldnt require doors and connect to corridors/walkways mostly for aesthetic reasons
if the doors are there for balance reasons then there should probably be a cost increase if the door requirement is removed
agreed, though i think it's more there from an ease-of-coding reason
btw isnt the laser kinda unbalanced with just this setup you can melt armor
and its def not optimazed lmao its just what i made in like 5 minutes
Interesting, if you feed a beam with only amplification it's like a laggy ion beam with a bigger damage radius
it is very good vs armour as a weapon
I went and made these amplifier charger modules for Science™️
though, i would urge you to compare to similar cost, crew, and space investments for other weapons
true
it also takes A While™️ to get through shields
ngl its my favorite wepon lol
you could probably cut quite a lot of those pipes
oh btw does the crew move slower or is it just me
This reminds me of factorio
the Factorio player in me is shining
A huge issue I noticed is that crew will often deliver batteries to injector thingamabobs when they don't actually need 3 energy yet which wastes energy
the best remedy to it seems to just be to add capacitors to force 1 battery in at a time
The factorio player inside sup3r:
Oh you noticed that! That's cool! It's a super niche and advanced mechanic I'm glad you noticed it so quickly while messing with logistics
I had to have someone taught me that lmao
extremely true especially since
whyd the deck cannon get its firerate halved???
Yeah, usually I don't notice it because things like engine rooms and ion blasters just have so much power capacity its hard to notice
many things got halved
.
yeah to my knowledge almost everything got halved
ship top speed did not get halved (though it did get reduced especially at higher speeds due to a sharper drag curve)
most out-of-combat things (mining laser damage vs junk and asteroid, non-ammo factory speed, crew fly speed, etc) also did not get halved and remain the same
projectile speed as well is (in most cases) the same
Wait, so do the stats on this thing apply for both ports connected or 1 port connected
my guess is it's 1 port connected but I'm not completely sure
oh.. oh god
welp time to energhee test
if it overloads the reactor, that'll be the answer :P
You know how much it's genius to squeeze such a controversial change inside such a big update so that all the players that might whine on it will already be overwhelmed 
the main reason I think it's per 1 port is because according to math™ 1 reactor can power a hair under 52 of these rooms which sounds absurd
managed to get this setup
I actually think I'll prefer dilation in the career. I really like the anti-crew use of the thermal beams even if it takes a moment
it's like the radiation weapons in FTL except now Cosmoteer has it too
Are you saying that MRT ships are now slower?
I wonder if a new 'win' condition was added; that you kill all crew.
For the game speed change if you don't want it just set the speed to 2x right
For the closest effect
if they're above like 100m/s yeah
yeah, though it will feel quite different to fly
Ok
oh my god these speed changes feel absolutely terrible
i do recommend playing with it for a while and getting a feel for it before making any final judgement
it was!
jump to here #1370799036591898837 message
I don't really care about it too much
I made a ship I call the Model-TRB and fried a ship's crew to death
It's fine in my book
Also, I'm sure this isn't completely optimal but the dilation module is considerably larger than the amplification module. At least with this layout, it is thinner tbh
@lusty zealot You were right that the stats were per port and not per room
is true, but I'm currently doing some Science™
Science™ test 1: one beam fed by the same infra VS three beams fed by the same infra.
It seems pretty clear that, similar to ions, it's better to have multiple beams instead of one/
@kind estuary feedback regarding the pipes or ideas to improve their "intuitiveness" goes to the megathread you made in #1019739575683399840 or it shall wait this chat becomes silent enough for Walt to pass by and read our feedback?
Or perhaps feedback goes to the balance concil itself in which case I am still asking which is the right place
Someone after my own heart
Fires are so fun
up to a point, yes. there is, iirc, some degree of falloff and beyond a certain point you stop getting more cost-effectiveness out of it
also nice music
war crimes (:
the megathread's just for suggesting overclocks
other things can be a separate #1019739575683399840 post or you can find one that more closely fits the suggestion's topic
I only made the megathread for overclock suggestions so they wouldnt clog messages here or the feedback thread. there are a TON of potential overclock ideas.
what Theta said
this thread is a general thread that you can put feedback into, but has a very realistic chance of being missed as feedback. it wont get missed if its in https://discord.com/channels/314103695568666625/1019739575683399840
good to note, I should probably do more science™ (but it's a lil late)
I'm about to do ome more I've been setting up though
is overlocked jumpdrive a good idea?
depends what the idea is
heres a ship i managed to make
Alright, second round
Science™ test 2: A beam fed by: 2 LRs ampli VS 1 LR ampli & 1 LR dilation VS 2 LRs dilation
It honestly seems that it depends on your priorities - do you want to cut through the enemy, or cook them? Regardless, ignoring amplifiers is probably a bad idea
That was my initial thought, thank you
try them vs shields too maybe?
Good idea, 1 sec
I expected to see a weapon test. suddenly hilariously addictive music
Spring anthem by ko0x :P
2 LR dilator performed better than i expected
That test looks like it would get complicated if you had another weapon you were shooting the same place with to take advantage of the thermal debuff to damage resist
lining the ships up is a little annoying lol
That might help a little with lining targets up
I should use this, but there's something I like about using actual ships
especially since we're dealing with a weapont that's more than "number amount of damage applied"
Three beams test but with shields @lusty zealot
It is pretty clear that not only do thermal beams take a while to get through shields, but also that dilating them is far less effective against shields than amplification
the 2 dilated one straight up ||disqualified 💀 ||
did it not even overheat the shields?
It's pretty damn clear that amplification is about cutting through, and dilation is about burning a large area
well, it heated them...
it's also probably a good call to try them with other weapons, as wider area of dilation may be better for buffing
we'll see
this is being fired into an entire ion core though so results are prolly less awful against a bunch of small shield like the apple thesis's sides instead of maw
also i do love the different graphics for the different pumps
yeah same, I really appreciate it, helps distinguish 'em
reminds me a lot of mach diamonds, especially the 1 of each
I had no idea an engine could produce something like that but good lord does it look cool
yeah
a lot of afterburning jet engines do, and rocket engines operating in higher atmospheric pressure than intended also
By itself i fully agree. it did however also apply TRB shield debuff to all the shields. so other weapons would obliterate those same shields easier
I just realized that the reasoning behind this is because the wider beam(s) had to try burning more shields at once while the focused beam could take down one shield at a time
yeah that is true, it really feels like this weapon is the kind to be mixed with another instead of just used by itself which I really love
adding that to the fucking pile of things I love about this update
decent chance the 1TRB 2 LR of dilators are just not able to apply enough heat because passive thermal dissipation of all parts
yeah I think that's the case
One thing I am happy to learn is that multiple heat beams is better than one, bc it means that cool ass ships with multiple heat beams are coming
more testing needed. diminishing returns exist for TRBs connected to the same pumps
otherwise the "correct" answer would be to just run as many as you have roof space for
idk my ideas for overlocked hyper drives:1) small hyper drives: allow it to be pre-charged + debuff is it less effective, covers less range + 1 second start up 2)medium: pre charge, less effective allows to jump in any location near the ship + 2 second. 3)Large: pre charge, less effective + 3 second when jumping release powerful arcs that damage enemies.
can stand a lot but if you get hitted by a nuke GG
see pins and try to keep direct overclock ideas in that thread so they dont get lost here
#1370799036591898837 message
😄
eh?
oh
discussion specifically in this thread. ideas in the feedback thread
not yet sure if hyperdrives will get OC, though interesting idea to have a warp deal damage.
sorry for any confusion with that
good to know that the same rules apply to roof mounted things with the thermal beam
yup. TRB is roof mounted. though it is VERY narrow
also effects stack so you can jump at small distances and damage at the same
can make very interesting ship designs
i definitely have a few worries of teleport area damage being crazy overpowered if it can happen instantly. might be hard to balance
and to effect to work you need to overdrive all your hyper drive with the same type or else you will have a large debuff
it like it spawning instant red clouds from place you have been jumping
okay, the idea of leaving a damage zone where you were is far more interesting than what i was imagining
dont see how that can make or even change ship designs, but a PEACE OUT BOOM smoke pain cloud is definitely an idea
also you can reverse it so medium leaves damage when jump away and large leaving damage when jump in
and you can also balance it with energy blocks in radius lose energy when you drive
here bigger version
You forgot to not stop recording the aftermath
Wilhelm_Scream.mp4
Those firefighters are going to try so hard, and get so far... and in the end their extinguishers and fire damage immunity will end like it didnt even matter
converted a monolith station into a single giant TRB
yeah one really prominent characteristic I've found from this weapon is that once fires start spreading inside the ship it is like genuinely over for the crew if the ship has no heat dissipation
it's like in Factorio where there's a breach and suddenly 100, no, 200, no, 400, no, 800 things need repairs all within like 20 seconds
How much is it's range again?
This is an amazing defense weapon
315 meters
anyways i just posted a bunch of ideas here
the defense platform
it wins basically every fight even without any defenses, but it's no good as a station anymore, the beam takes the whole interior
@delicate moss
when i was making the idea i was thinking of "what if you could dump a ton of heat into explosive charge for a really big boom"
instead of "what if i could use it as a temporary way to store heat?"
kinda interesting you thought of it the other way
i think it could be cool, as long as its also mentioned that heat cannot be taken back out so as soon as it gets heat intake it will eventually explode (unless repaired)
didn't dawn on me until now how great the reso beam would be for pirate/miltary stations
base sieges already take a while so it'd provide enough time for the frying to do its work
ohh ok, I see
it still doesn't seem.. too practical to me. but it's a neat idea
you'd need to time the heating right to make a good weapon
yeah, just to make things more interesting
even then its current form isn't too practical either lol
thx for cleaing out your messages there btw
not that many people actually do that when they realize they are in the wrong place
Imagine if instead of a Wilhelm scream once in a while was a goat scream 🐐
starter ship 💀
lol
this one's mine, the Model-TRB
admittedly, medium thrusters for kiting are probably a lot safer. It's mostly inspired from the starter deck cannon design I did
somehow its actualy good
this is like my 15th time saying it but it's like the radiation weapons from FTL. It's a better anti-crew weapon than an anti-ship weapon
you can fry the entire crew of a ship, which puts the flames out and leaves the whole enchilada intact
i think i have my favorite starter ship💀
why it it catches on fire
#1370966033028087919 message
I love the idea of bouncing armour! xD
Does this melt down smaller ships?
Sounds like a warcrime to me.
Not connected and heat exchangers not pulling fast enough
more like not pulling far enough
their heat adsorption is tile-based not part-based
it tends to kill the crew first if the armor layer is thin enough
3 exchngers
it is definitely a war crime. Space OSHA will genuinely be livid when this tech is leaked in a full release
most weapons just destroy parts, they don't trap the crew in actual fucking burning hellfire
..it's nice to recover an intact hull though
it hot enough to melt armor, crew is cooked congratulations
exactly
this is why it's good to go for dilation instead of amplification
it focuses on cooking a larger area instead of just more heat
Why that's so by the way? I think the system would greatly benefit from being per tile
I'm repeating myself so hard but it's nuts we have an actual anti-crew weapon now, that's always felt like missed potential
Anyway I have been here literally all day. I need to sleep lol
Good night sweetheart
imo the pipe roof textures could be a bit subtler
My thrust setup used to go 270, now it barely reaches 150
Oh wow that's some big number changes!
I appreciate that, though
Have you tried it on overclocking tho?
I encounter a bug when I do that
The speed doesn't display correctly
Flashes between 0 and idk what
I encountered the same one a long time ago with ridiculously fast modded ships
Are you sure you arent on the invisivle edge of map
Yep
Compare it to the speed of another ship with a working display @grim gyro
@wintry kite #1370966033028087919 message
love the support, but trying to keep that thread exclusive to overclock suggestions to make them easier to see.
discussion of such ideas are better over here.
i have stayed up way too late having fun watching everybody start learning the thermal system so im going to pass out now. Hope you enjoy the preview, its hot.
ok, thanks for your work!
even if we dont get an anti hitscan OC version of the flak, i am going to be pursuing more defense options as there are now a lot of hitscan weapons that dont really have any way to counter them
no idea if anything will come from that, but it will be somewhere in dev minds
enjoy the preview, much tinkering and creative fun to be had for weeks/months
I actually posted a bit of an offensive instead of defensive suggestion for flak
Half or 0.75x damage OCDC probably would be good idk
Is thrusters have oc?
Yes
I really, really don't like these thrust changes
The increased drag curve is fine, its the half thrust
Question all.
so if the part has green arrows i can pipe the heat directly and if it doesnt i need the heat exchanger? thats correct right?
im just trying to figure out what im doing with these bits
the overclocking stuff is cool but the speed and weapon shit is ass 😭
i know why they did them but lord i hate it
yeah
thanks. also are there any parts that ever need more than one pipe for maximum heat transfer?
Nope!
oh i see
Pipes have infinite and instantaneous throughput
so there is no reason for extra pipes except redundancy
Yeah
niiice
The half thrust is genuinely game ruining for me. Piloting becomes a painfully slow bore
try playing at 2x speed
The numbers have been redesigned that you should be piloting at 1x now
wha
previous 1/2 speed is roughly the current 1x speed
im in general not a fan of everything being super slow because it feels like a slog on the most basic speed
animations probably
if i run pipes to an engine room do the attached engines get cooled also?
if the engine room is coverclocked then i think so
all thrusters are overclocked too
Play at 1x, not 1/2x, it should help a lot
i do, everything is so slow
it feels terrible
yeh thats why i got scared lol
im in creative, for reference, not pvp
then 2x should be roughly previous 1x
it dont feel the same at all, but yea it is
i know why the change was done, but i absolutely despise it personally
Only dilation pumps need both outputs covered for full efficiency. (See tooltip)
thanks
How exactly does a DPS TRT work? Do I just stack on Amplification Pumps and add some Heat exchangers connected to Radiators?
imagine if overclock increased railgun firerate :trol:
Heat exchangers don't effect their damage output in any way. Amplification Pumps make them stronger, generate more heat, and dilation increase the area. The ratio of which one is optimal isn't clear
I meant heatexchangers so I dont need pipes directly connected to the turret to disperse heat in the ship
Meaning more slots for pumps (if that makes sense)
if the TRB isn't connected to the thermal system it won't be buffed by any of them
Ah! So, you can actually connect pumps to pipes, and then the pipes to the TRBs, and the pumps despite not being directly connected will still buff the TRBs
I feel like I didnt properly convey my thoughts, Ill try again:
So what I want to do: Use all the slots on the TRT to directly put TAPs on them and then use Heat Exchangers to siphon the generated heat from the Turret to direct it to radiators
Ahh in that case you may be misunderstanding the pumps. They don't need to be connected to the TRB so long as they're connected to the same thermal system
So I can add infinite amounts of pumps to TRBs?
Up to a point, eventually the power draw will scale up too high to sustain
did you guys know you can run 3 deck cannons with overclocks using just one radiator and thermal battery and with only 1/3 the crew :)))))
how many hours does it take between shots?
oh, its running on alternating fire
yo guys
yo guys
i think overclocked deck cannons might be slightly op
my reason?
you dont need to worry about fire rate if you oneshot your target
this just went through
10 layers of double armour, 4 small shields, 1 cockpit and 3 crew quarters and 1 deck cannon
oops i made cellular automata
and oneshot my thing
^^^ using 6 overclocked deck cannons
God it's so fucking funny
Need something like that in mods 🙏
well, now DC can become a very dangereous weapon, tho still dodgable xD
in simple terms what do the thermal amp pump and the thermal dilation pump do?
actually, if you concetrate a few heat beams in 1 place, shouldnt somthing similar be possible?
I just want to remind you, that railguns got the same buff
and now you can snipe from giant distances
i doubt ships with a piece of armour can dodge the 300 meters range doubled accuracy and TRIPLED projective speed with almost half thrusters
Wait, the projectile speed is higher?! dear god
I didnt see that
100 meters > 300 meters per second
plus the range of ions now...
effectively 6x because of the thrust nerfs
and once again, this set up iS CHEAPER because you only need 1/3 the crew to run it
i can run deck cannons with 6 crew hello ????
(6 crew operation included)
oooh I love this heat stuff
not to mention the quadroupled ammo efficiency
Overclocked DCs seem to require overclocked defenses to handle, which seems fair enough in theory. They will of course shred standard defenses they were made to shred, without modernized defenses.
I still hope one day to see armor pieces that hook together and consume large quantities of energy to form a reactive armor wall. Thinner walls of armor but energy intensive. The new batteries could even hook into such a system and drain directly into the wall potentially. Shields would be more efficient in terms of energy consumption in this idea. Just a thought considering this new preview has similar veins in mechanics.
anyone?
boosters for the heat beam
Increase penetration power/heat ramp, and increase AoE respectively, as I understand it.
im sorry but "its overclocked so you need overclocked defences to handle it" doesnt seem like a good balancing strategy. then whats the point of running NON overclocked things if theyre just easily made worthless ????
essentially, its saying "you have to use this or ELSE"
it also makes armour effectively worthless because theres no overclocked armour LOL
well, 6 crew for DC, 2 crew for reactor, command room and minimal thrusters...
and we get an overkill on a less than 100K ship
aspecially in non-meta play, this seems stupidly overpowered. LEFT ONESHOTS right whilst having DOUBLED speed and MORE reactor for roughly THE SAME COST (this is meant to be a TANKY ship)
I mean, it IS a new, powerful mechanic. I don't imagine non-OC builds will have much chance in the long run. OC DCs are the most up front insanely damaging things in the game I imagine, so having the equivalent defenses seems like a given. The balance gang will work things out if its unbalanced.
Made a proof of concept checking if an overclocked ion + heat canister combo would be a good combo. Turned out to be good except when facing railgun kiters or ships with EMPs.
like, ok, railguns are fine in this case, they produce so much heat that even 1 long railgun is a problem to maintain, so infinite penetration is fine, but DC?
thats overkill
yeah i tthink overclocked DC is too strong
yeah, DC is already one of the top-tier weaponary used on ALL kinds of ships
the Voluntas, a ship BUILT to oneshot, CANOT one shot it, while mine can 2 shot it (again, 4X cost)
and now its just an insta-kill
no one expects the OCDC Jumpscare
hmmm OC boosters+OC DC + Heat missiles + OC reactor
atm it look like that small gun from M.I.N
again, with a single radiator, i not only get to overclock my 3 deck cannons, i also get to DOUBLE my speed AND overclockc my reactor
:D
but withouth drawbacks
so, overclocking, pros and cons:
PROS
-you get to oneshot everything
-NO increased cost (removing crew more then makes up for it)
-increased speed
-increased reactor strength
-increased ammo efficiency
-WAY easier to build then crew micro
-increased range
CONS
-uuuh aaah, you get 1 block of weakspot you have to worry about :3
radiators are quite expensive
i tried retrofitting ships and they really got expensive with little overclocking
Yea they are broken and will very likely get nerfed
thats what im campaigning for, thanks :)
I think a lot of the overclocked stuff in general needs to be nerfed because as of now, it's starting to feel like modded cosmoteer.
both of these have the same cost (809k vs 811k)
the left oneshots the right whilst suffering 0 damage
true...
one radiator can afford to overclock an engine room, 4 huge thrusters, a medium reactor and 3 deck cannons
by just having 2 thermal batteries (1 thermal battery if youre using alternating fire)
i LOVE the new mechanics but this is just too much xD
thruster overclock looks goofy
ammo factory increased ammo efficiency has no reason honestly, if anything it should be slightly inefficient
really, this makes building ships very fun, the overclocked buffs are really cool and creative, its just way, way, waaaaay too op. i think it would be best if everything stayed the same but the stats are nerfed (things generate more heat, radiators radiate less heat and cost more, etc)
100%, the new thermal system feels like a Cosmoteer mod. Something about this update just feels completely different from the vanilla game.
I think it’s because the fundamentals of ship building have drastically changed. Especially as pointed out (#1370799036591898837 message), overclocking is quite overpowered where it stands, since overclocked weapons can be permanently sustained with massive benefits and no real downsides or trade offs.
i find it looks very fine
it really feels like sci fi
although the extremly visible roof graphics look,,,, not particuarly too pleasant in my opinion
yeah the new additions look and feel great, killer update. my only problem is how overpowered it is
you should paint around those, paint should generally roughly match whats on the inside of the ship i think
seems like a beta crash but my ship was modded
fun fact: you can overheat PD behind 4 waves of armour with heat exchanger, so yeah you will be able to make a armour block of at least 4 armour hard, with pds to protect you against other shits while your deckgun mow down anything
so it is like glass cannon but you change the glass to fucking adamantine
lol
its basically not really paintable
change? xD just switch the thruster overclocking for PD overclocking without touching the deck cannons
i guess the connections make some sense but the actual pipes are hypervisible
i think it should be darker yeah, but the pipes being visible on the top of the paint is good imo
can you share the png of the ship? let me test something lol
lets make the "unfair.png"
EG of how you would paint around it
just for fun before the balance patch comes in and nerf it
wait is heat just a resource and it tried to place it into my normal storage?
thus the crash
NAH
i REALLY like the variants adding way more than just "X but better", it makes the game feel like it has a bunch of new weapon types and its so epic
removing that would suck so badly, there's no good reason for it and it would just make me turn to mods again looking for more content
the new heat stuff gives me the same feeling as loading up a new mod
its so good
god how I envy people who are good with painting
i second this, this effectively doubles the weapon count of the game
this is a grayscale faction lmao
im addicted to fades
the day walt added the resizable decals was the best day of my life
I also think that overclocked weapons should only be to a degree stronger than normal mode weapons as opposed to being much much stronger, it would make them way less OP.
Are the new parts required with ship building?
not required but they are recommended for a boost
lets you hit far above your weight class
thats assuming they get nerfed
i hope its nerfed only in damage
the projectile speed and range both make it nicely useable for me
or something akin to the overclocked M.R.T
now if there were multipule levels of overcharge tha would be good
that thing are heat hungry
i second this but i think it should generate way more heat
yeah
oh that was the game crashing
This was really important to the Devs while designing all of the overclocks that it added more variety than "X but better". Some OCs aren't as 'different', but we did our best on the Balance Council to make sure everything is fun to use at least 
its AMAZING
be fun if we had more radiator variants but that'll come with time I hope
Ye the mechanic of OC has essentially multiplied the amount of weapons as long as they balance out in some way fairly.
mechanically this update is FIRE, but the balancing is ON fire
I imagine heat/widespread OC will become rather unbearable to manage on a large scale for ships as balance works things out. Especially when you factor in enemy ships pushing heat into your systems. You will NOT be able to maintain many of these setups while receiving heat. They work in a vacuum kind of thing.
One of the best examples is Rails. OC Rails are REALLY strong, but they're not so good at fanning, so non-OC rails still have a use.
what makes them bad at fanning?
for which im really happy
Heat powered Steam Reactor would go hard
do you have any cost restriction for this ship in particular?
just for me to do the changes while keeping it under budget
not really, i tried to get it to stay as close to the original version as possible
there is a delay before shooting
i have like 7 of these built in our role play world lol
when large scale faction rp 2
They have a delay that is increased based on how long they are... but they have infinite penetration and only stop when they "run out of damage". So looooooong rails can be 👍
I'm glad I never finished my bigger ships so now I can upgrade everything with OC
neat
i just really think overclocking in general (deck cannon specifically) is very overpowered compared to traditional ships
Cut a Star in half
damn thats 30% longer then a huge ships build square
should i start to try making balance mods to try to help
no
why
more heat parts instead
let the balance people handle it, it would be faster to give concrete info on WHY a thing is OP rather then saying HOW it can be fixed
Speaking from extensive personal experience trying, I can safely say that you will die trying significantly more often than successfully dodging
well actually you could give every part with oc on a passive heat gen
For you to play with, it is quite raw but there is a module for overclocked railguns. (if you is not using a rail kiter you can remove the shields)
probably
XD true
can confirm, I watched it happen 
normaly this goes 32 forwards and 60 backwards, but with overclocking it goes 73 forwards and 90 backwards
You'll probably have better luck dodging rails, frankly, because at least those don't actively swivel
alternativly you can let the BFG 5K get over clocked
it also seams to be a somewhat good testing bed for the thermal stuff due to its shape
when heat missile orbiter
watched it happen or did he dodged you? :)
railguns with OC are... bad at aiming, they have problems hitting anything that moves
accuracy quite literally dropped to negative digits
- totally like the idea of the meltdown update and its new weapon system
- im confused becasue 0. 29 is not out and now the thermal update test is already available - will it be in 0.29 or will 0.3 be the thermal update (?)
I assume the OC removes the micro homing they have then?
watched it happen when we were testing together 
no, railguns heat up before shooting with OC, which takes like... half a second? changes with length
and since AI is not taking this heat up into calculations, railgun is always missing
ahhh
unless you turn the ship perfectly at the timing
what if its a feature
a feature to always miss? for a weapon which main point is sniping?
That's a good catch if you ask me...
Hence why overclocked weapons need to be nerfed.
So rail kites will simply get even better?
Impressive difference, but IIRC, this thread has mentioned several times Thrusters are going to start damaging/heating up things too eventually,, and be less forgiving with facing other parts of your ship. So this design may not work eventually.
is meltdown the weapon that is good against armor finally??
Also Im wondering, are enemy ships gonna be getting these overclocked parts?
I imagine once balance is relatively finalized the crews who love working on that will have a massive task revamping old designs and making new ones.
well, you need to point it for quite a long time but yeah, and OC ion can bypass armor hitting reactor as example (funny how I posted an idea of tesla cannon with exactly the same capabilities, just as a cannon)
Gonna be one heck of a job to get this balanced
guess i have to try it myself to get the concept but i'm short on time this week ...
the new Deck weapon basically shoots a beam that heats up armor and deals damage to a zone, which spreads
making 5-6 blocks wide holes in armor
Meltdown is the name of the update, the weapons are called Thermal Resonance Beam/TRB and Thermal Canister Missiles/TCMs
@bitter steppe You may think your emotes are slick, but when one ship has overclocks and the other doesn't, similar design and similar costs otherwise and the overclocked ship basically deletes the non-overclocked ship, I'd take this a bit more serious if I were you.
size of the hole depends on how many of the dilation injector doohickies that you use
well, yeah, but 5-6 is the most mid amount
sure
As a member of the Balance Council, I do take it seriously 
Just makes the balance council look like a joke to me
Like I said, I'd take this a bit more serious if I were you
I get this is justa preview and supposed to be a proof of concept and having a bit of fun is all good, but when it comes to balance there is still a lot of work to be done
If 2 ships of similar design and similar cost, one has and one hasn't but one ship clearly outclasses the other. Take this in for a sec.
I like the idea of the heat system letting you hit harder than you should but I feel like it needs more punishing
not on the damage output end but on the heat rates
the ideal thing would be that the oc ship is better but only for so long
then the heat system need to cool down or face the consequences
If it's outright better it means it becomes mandatory.
How to defend against oc dc? Maybe use oc shields? maybe oc armor while we're at it?
Like I said, this is tricky to balance right.
you misunderstand, oc is burst damage, not oc is consistent, make the burst more punishing to use
Let me look at it from a more conceptual pov now for a bit. Suppose the idea is that ships can have brief periods of oc, this would mean the entire concept of the game would change froma sandbox shipbuilder/designer to designing a ship based on being able to "power up" at the right moment.
One consequence of this would be a significant increase in micromanagement.
This doesn't have to be necessarily bad as this is a design choice, but this design choice will change the entire concept of how one is supposed to design ships and how to play them.
half your infrastructre becomes a liability in a fight despite being the same cost as the enemy
hm
that is true
I know most games do the heat system by forcing you to stop using it till its all cooled off, for us that just means it explodes
the problem with a sandbox is that it is very hard to balance, because people can just make a design better
the heat effect, does that effect armor values?
tho that just leans into the gass cannon thing even harder
hmm
I don't think armor is buffed this way (?)
Which is why I mentioned recently that I think heat will become very hard to manage. Builds up fast, slow to dissipate. Give players a chance to reposition or save resources to punish occasions.
can i join one of the 🔨 creative gemes plz to see and try stuff !?
Balance was pretty good in cosmoteer, carefully tweaked values and projectile velocities etc.
With these oc's as they are now balance basically goes out the window.
need to nerf radiators
yup
You should be able to by selecting the preview build from the library page thingy in steam
strong disagree, with offensive buffs we also get defensive buffs, the balance comes from difficultly to make it sustain and the possibility of your ship burning down
Heat Cells also feel a tad bit busted, probably more of the same tho
Heat storage itself could radiate heat to nearby blocks, requiring ships that store a lot of heat to have exposed sections.
done that, now i want to join someones game - maybe i should ask in lfg
Then you find that the 2 ships, one having oc and one doesn't, but the oc ship clearly beating the non-oc ship is overlooked by you. This is clearly an imbalance
be neat if that gave the metal trusses more use
for example, oced shields have 3x health
and less coverage
alternatively, you get rewarded for dealing with an additional risk and design challenge
i think the game's inertial dampening struggles with overclocked thrusters
is it really ok for cannon shrapnel to cause this much fire XD
this like 7 or 8 hits
Seems to me you get rewarded for using a ship with oc's and punished if you don't.
Shrapnel does 0 damage against armor
yay!
I will say thats like says you get rewarded for using shields and punished if you dont
Making oc's mandatory to remain competitive is a textbook example of how to not balance something
sorry to get elitist rq, but how much pvp have you played?
Only if you use oc's on your shields. If you don't oc dc will simply punch through
if you dont use a tool then that seems like a handicap for yourself
consider the following
That is indeed elitist and not a constructive way to enter a dialogue. I'd suggest you refrain from walking down this particular path
OC's make it far less effective to have giant walls of armor surrounding your ship
since you need somewhere to radiate heat away
oh yes it'll absolutely shift things around but thats the cost of getting more depth
so theres at least that weakness to somewhat balance out the strength of OCs
Don't forget it's always better to receive any type of constructive critisism now instead of after sucha change goes live.
It's an entirely new system that's being added to the game, all ships will have access to it. That's like saying ships built without parts that weren't added to the game yet are going to become obsolete when new parts get added...
like... idk what you expect 😅
But you do
I expect things to be balanced
i expect this game to be perfect and every single block is just as useful as every other block
I thought I had made myself fairly clear regarding this. it's bascially all I have mentioned in this thread as of now
I do think it's constructive to consider the about experience someone has with something in order to help determine the potential accuracy of the feedback.
i dont want to be punished for using fire extinguishers as armor instead of armor blocks
im losing my marbles
And it will be eventually. Balanced to use all the mechanics in the game.
I wouldn't ask someone who has zero experience with chess about solid openings for example
e4
everyone has separate knowledge Pools and that's a good thing
did this happen when the chaingun was added?
Nah, you were merelyattempting to devalue my opinion by suggesting I lack the proper knowledge so you wouldn't need to take my feedback seriously, so you could easily dismiss my opinion.
If the only part you have in mind is OC Deck Cannons, rest assured that they will almost certainly get nerfed. They were only recently changed to their current implementation and the numbers are not finalized.
can confurm
finally we have hollywood-accurate high knockback bullets
you know what, youre right, I'm sorry
I really love this. Not the damage, but the force. If it gets balanced but retains the force, I can imagine OC DCs being used to rotate ships and open up blind spots opportunistically.
Lets try to remain constructive, shall we? In the end we all want the best for this game.
I want whats the most funni, but I do feel like if the heat system is super nerfed like some people want then it just becomes a modded part with reduced steps

right clicking the thermal beam in the energy weapons build menu (to favorite it) crashes my game every time - was this reported already?
For people wanting a more arcade feel of the game, this update is probably pure bliss.
when cosmoteer gonna be better strategy game
If this update hits, it's gonna (as it appears to me) add even more micromanagement, meaning less RTS than before
I mean if Jani add Heat Logic that would be fun
five hundred hotkeys
Can;'t have a fleet of ships if you need to time your 'power ups' perfectly on multiple of your ships
It will simply be less effective
or more time consuming/tedious
because I understood the oc's were supposed to only work some of the time, not all the time
why not all the time
despite wanting the counter heat systems nerfed, I will be makin my ship with constant heat in mind
The logical conclusion indeed.
ohgodmylogi
if the heat OC was constant, it would make big ships exponentially better than small ships
guess its all energy weapons cause otherwise my ship will look like a factorio base
need some small radiators
i have a question, i was able to figure out the Dilation pump makes the AOE bigger but what does the Amplification pump do does it set fires faster?
could be good if the more oc systems you have on a pipe the hotter it gets
-# psst, you only need 2 radiators and a battery to keep an ocdc functional
Increases the amount of heat applied
sooo it melts the other ships faster in dumbies turms?
yes
you fool, you underestimate the size my ships get to
yeah it makes your TRBs apply more heat
which applies to all TRBs connected to the thermal system*
thanks
lol
so if i had a seccond TRB turret on the same system they would be shooting the same power lazer
compact versions of heat stuff would be cool for fighters
i now have the "I just want to set the wooooooorld on Fireeeeeeeeeeeeeee" song snipit idk stuck in my head
I don't want to set the world on fire, I just want to start a flame in your heart* 
Fallout soundtrack vibes
oh well i was close :p
I know the exact song, and it's been playing in my head for weeks
also is it just me building it wonky or does shields compleatly counter it
is it just me or do overclocked railguns just not work? (they dont fire but make sounds as if they would)
guys rate my ship
-# gamma is windows fault not mine
they have a charge up time
the sound is currently not really synced to that charge up
Shields do stop the beam, but it applies heat to the shields
tryna design something comparable to a starter ship but using overclocking
yh i am going crazy with overclocking to now i dont know why
Any idea if modders will be able to create new status effects, kind of fire re-skins: freeze, acid, electric static, infestation, etc?
there's a delay as it charges up. You can see the charge as it fill the rail
There is currently an issue however with long rails where they can have a charge time longer than the firing cooldown and get stuck in a loop without firing. Known issue and will be fixed ^^
that would be awsome
infinty boost
would be cool to see a ship sort of like this as one of the starter ships
oh yh forgot overclocking a booster allows u to give it battaries mid boost
OC'd starter ship be a good example to show players how to set up a basic heat dissipation system
what if radiators could help dissipate heat from armor
this looks kinda cool
there will eventually be built-ins that use overclocks to use as examples
Tbh the consume of fuel should grow exponentially when you are charging overclocked boosters
Boosting
And yes, I am saying it out of spite because how sharp is the heat curve of the M.R.T
yea ofc, i just hope that also includes a simple starter ship tho, not just npcs
the heat generation increases over time so eventually if you don't toggle your boost off to reset you'll set yourself on fire 
wait that explains whats going wrong with my ship
my bow thrusters were getting extremely hot
also could someone just let me know if heat goes through rooms such as if i overclocked this reactor would it be able to get to the radiator at the top there
i did notice that after the ship exploded
i just activated them for half a second and my engine room immediately exploded lmao
nope, cant go though other parts
dident think so thanks for the conformation
Nope, the only things other than pipes that heat can pass through are heat weapons like TRBs and Thermal Launchers, technically radiators as well
I hope so! I am pretty sure there are plenty of ideas floating around within the modding community regarding this change 🙂
ahhhhhh thanks for the info
Static Electricity would be cool, and infestation for alien faction would be amazing!!!
also what does Unreliability mean exactly here?
hold up static electricity sounds fire
I do have a couple ideas myself, but gonna wait till this goes live before committing
imagine it builds up and you have a specific weapon that can discharge it onto the enemy before it builds up too much that it starts EMPing your own ship
You WILL set yourself on fire
A tesla coil weapon or a energy discarge missile that puts static energy into enemy ships to deal damage and drain energy/stun crew
Also, think about having nebula potentially also affect ship parts in other certain ways 🙂
Nice
tinkering with the heat system 🤯
The customizeable fire/damage types is for me personally perhaps the most interesting about this preview
yeahhh i know theres a modded Nebula that had somin similar to this imagine that if while in the nebula ur ship passively heats up meaning u gotta have a good heat system to be able to drain it all
Wait, We can!!!
#1370799036591898837 message
Any system actually.
I guess some modder could even add in mana/magic if he wanted to lol
More status effects!
actually a similar energy delivery system similar to heat pipes but with cables would be cool/hot !
by will do you mean figuratively or literally it will eventually just catch fire
Seems like if you used Thermal Exchangers you could massively reduce the pipeline, making this more compact. Probably literally 2/3s the size, maybe even less, if done well enough.
o yea probably
One thing I always found an interesting idea is to have some kind of weapon system or whatever being able to recharge only in certain nebula or something. I'm reasonably sure I'm not the first one to get this idea
It would be nice if crew could enter a special structure like a fire extinguisher to get a special device to manually remove heat from facilities
that does sound awsome
Or being able to mine resources in clouds or something
It's just a way to say there are downsides to pumping things full of thermal energy... one of the most likely being that it will overheat and catch on fire. Some thing also require more power to operate, etc.
but there isnt just a random chance something spontaneously catches fire if theres enough dissipation, right?
Some thing generate such high volumes of heat that you'll also want Thermal Batteries to buffer the heat spike so your dissapation can do its thing
well yea like deck cannons
but assuming you have everything set up well, yyou should be fine
also when i first saw the Radiator and figured out how it worked the first thing i thought of was the death star exaust port as a weakness that blows up the entire ship
the roof for heat pipes being like that
but still being readable
not sure how that could really be handled and i dont think current is the way
lol no, it's just a joke about the Meltdown update because there are gonna be so many times that you accidentally set yourself on fire for some reason or another, like forgetting to fire your Thermal Missiles
safe to say Walt got the name of the update spot on
Another thing I've been wondering. How does the heat system affect performance?
I suppose the game slowdown wasn't added in to compensate for any hypothetical performance decrease caused by the new heating system?
no it was more in response to games being played slow already and also peformance (in a even older slowdown preview)
i think
We all stress tested things the best we could. @kind estuary was solely responsible for dozens of crashes and performance issues that we werre able to get fixed before the public launch!
Laser had a build grid sized ship that was an absolute lag monster that helped find and fix so many issues 
It seems to work very well (except for small blaster oc but thats a different reason)
How do i get thermal missiles to work - they fire one round then they relaod but never sparkle
i havent tried playing with them yet :p
They require heat and a pipe connection
cooool
but the launcher has no pipe connection? how to heat them up?
This is actually a minor bug where it doesn't show the connection point or appear connected to the launcher in blueprint mode, but this is where the pipe connects on tile in front of the doorr
i got this now
but a heat exchanger cannot handle small lasers
wth how
only problem is thrusters flicker slightly
well doesnt look bad 7.569/10
i think roof colored heat pipes is better
its less extremly intrusive
do consider

Ye maybe I overstimated how much it can be compressed. I have seen some insanely compressed small ships but now than I think back they were using remote PD and stuff as weapons in that case. 2-crew kind of setups. Actual weapons may be too much for just exchangers, unless maybe you use several of them overlapping weapons.
yea, one exchanger just cannot take heat away from a small laser fast enough
Well try 2 if it is cost efficient enough. Could maybe remove the pipelines spine and compress it further, so that 2 exchangers reach the front half. Not sure how the costs look.
I am trying really hard not to jump into the preview myself and wait for more concrete settings.
This is hard, because it looks dope lmao.
😭 Tempting people.
(I think I'll make a suggestion post if it gets buried)
and you can only generate heat by running (or overclocking) other systems? there is no heater to fill those missiles up?
well - radiators always suck out all heat of my system without filling up the missiles
What I try to go for is enough radiators to cover my passive heat generation/thrust and then use TCMs to dump large amounts of heat as a weapon when I actually start using my weapons, or when my OC shields take damage, etc.
it's a great idea to have more radiators than you need, all you would need to do is hotkey and toggle them off if you need more heat
rate the shielded radiator wall
This update is huge.
Wonder if thrusters will also get nerfed when parts are behind them, like the Radiator.
Planned iirc
imho a heat generator using energy would be a good adition - otherwise ppl (me) will build strange things just to generate heat for missiles.
^ such as my sensor array oven
the heat system is more complex then then the main power system ...
i disagree - transport is instant and infinite within a network
but construction wise heat is complex
makes sense tho for gameplay
power is necessary for all ships so it should be fairly simple and reliable
heat is an additional, optional system that is more advanced and complicated but gives strong bonuses
i thought that before; how acessible is cosmoteer for new players (?)
the more complex the less (?)
heat is the 2nd power system !?
"optional"
keep the basics basic and make players work for higher bonuses
strong but definitely optional, especially outside of pvp
not with current balance
im talking more about career and stuff
less sidegrade, which is both supposed dev intention and what the description says and more upgrade in too many cases
everything is optional in career
well it does upgrade things but at a cost of complexity
im not saying its not very much worth the extra complexity, and im not saying its balanced how it is, but its still optional
you don't even need weapons to win
is crew optional
power is required - not optional
true
yall dont understand what optional means
optional does not mean competitive, and im not even saying its well balanced rn
even crew could get optional or greatly reduced with the "drones" update or how it is called.
it shouldn't be worth the complexity
what
well maybe for your usecase
but not in general
it should never be a direct upgrade
yes it should
i mean
it should depend on a bit of stuff
but for most cases you should have a good incentive to work harder to make something better
there are maybe a few cases where you wouldnt go for that, like on a heavy armored brick you may not feasibly be able to fit radiators, or on a smaller ship those heat pipes get in the way too much, but generally speaking you should have incentive that rewards you for putting more effort into designing something
ex. current attempt at deck cannon
(chaingun is my least favourite weapon)
on average i fully expect an overclocked ship to be a bit better than a non OC ship, not by a wide margin but definitely a bit
non overclocked reactors?
the lr and its consequences for the cosmoteer meta....
conplexity should be *worse* overall and be better in only what it is specialzied in
do you think a simple ship should be just as effective as a complex intricately designed ship
thats how we get deck cannon walls
why not
because thats how we get deck cannon walls
and what is wrong with that
now you can make a specialized anti deck cannon wall ship
worse overall, but does its job
i think OC sould be really better not only a bit, given the complexity and cost to make it work.
specialization is good but that specialization should not be largely tied to complexity
having specialized parts that are worse overall but whose strengths synergizenor cover weaknesses is what makes interesting design
specialization and complexity are not the same thing
it has to be for new players
thats really not how that worksx
look at implementation of lr/mr
ah yeah