#More Thruster Types

10 messages · Page 1 of 1 (latest)

potent axle
#

1 Module Version Booster Thurster
Booster thurster is very cool,and it makes PVP (Especially domination)more intersting, but it's only suitable for small ships. Maybe, large ships could also have a booster thurster, but simply having a larger booster might not be as fun—perhaps modular booster thurster could be added instead.The specific implementation can be discussed further, but here I’ll share my thoughts on the matter.
We should avoid making it too similar to the current MRT.Additionally, I think there should be stricter penalty mechanisms, such as: Larger no-build zones,wider thruster profiles,more complex logistics (e.g., cannot use fuel pods, consumes more power than MRT during normal operation)

2 Wide-Axis Thruster (I'm not sure what to call it.
It's an expanded-nozzle thruster.(It only appears larger in the texture.)Compared to noramal thrusters, while providing equivalent forward thrust, it can also generate some lateral propulsion.However, it consumes more power and requires a larger restricted construction area.
For example, a huge expanded-nozzle thruster could provide the forward thrust equivalent to a huge thruster while also generating lateral thrust equal to one standard thruster.And no-build zone maybe can like this(The specific parameters would require further discussion.)

#

3 Burst Thruster
The Burst Thruster remains inert during normal operation, but can instantly propel the ship forward when activated. While the visual effect resembles teleportation, it actually functions as ultra-rapid linear movement and will collide with any intervening obstacles.It doesn't charge until it's turned on, which means it's like a hyperdrive that needs a little time to prepare
To be honest, this is a bit of a repetition of the Booster Thurster, so I'm not sure if it's a good idea, but I hope to share this idea with you4 Make the AI automatically use these thrusters.
4 Make the AI automatically use these thrusters. This is absolutely crucial. I think we don't even need complex condition checks - simply activate these thrusters whenever combat starts. That would be sufficient for now, and we can optimize the specific conditions later. This would better counter kiter in carrer.

oak widget
#

the wide-axis thruster could be good for MRT ships to have at the back

austere jewel
#

Maybe the modular boost thruster could just be implemented as another M.R.T. Nozzle. Like a M.R.T Booster Nozzle

oak widget
#

so large and standard wide axis thrusters as well?

devout dagger
#

regular boost thrusters are absolutely useful on larger ships, have you seen avoiders?

oak widget
#

or call them gimbal thrusters and make them a wee bit longer

#

deadzone would be more like a cone