#Change hypercoils factory to consume a full copper ore per hypercoil

9 messages · Page 1 of 1 (latest)

patent brook
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Current recipe requires 2 coils and half a copper, resulting in 240 credits and 300 credits with the markup
However this already inherits the mark up of normal coils, resulting in more money™️ per money
If the inserted coils aren't marked up in the end, meaning only the copper is accounted for (from 40 to 50) , the resulting cost of the hyper-coil is 250

However, if a hyper-coil consumes a full copper, the final hyper-coil marked up value ends up 300 credits
(100*2)+(80* 1.25) = 300
and i believe this would be better

This makes the hyper-coil factory less of a "copper to money" machine a little bit and doesn't change that much how they are created.

#

its the most sold resource by players i believe and i think its because its so efficient

tropic lake
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wat

patent brook
# tropic lake wat

nerf hypercoil factory
from 2 rsCoil 0.5 rsCopper
to 2 rsCoil 1 rsCopper
price remains the same (which does stay the same if you mess with the maths and dont increase the cost of the coils used)

brisk kestrel
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Tbf when you're making hypercoils money is already a non issue

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I don't think this is necessary

tame lotus
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Isn't the whole point of manufacturing that it is technically cheaper and thus will theoretically end up as profit?

patent brook
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in the case of hypercoils the coils used are essentially being priced up twice (80 from copper to 100, then again at making hypercoils)

but i suppose with this change hypercoils would be the copper cost of 3 coils so that makes less sense

plucky depot
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I don't mind it being priced up twice, it goes through a factory twice as well.
Also iirc the mine factory also makes a double profit, so it does fit in with the rest of the game in that regard.