#Command and Conquer (gamemode)

7 messages · Page 1 of 1 (latest)

royal mantle
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Build/own a station, build up a fleet of haulers/combat ships to both take down other enemy stations or to construct your own.
Stations will provide passive income, but maybe require miner/haulers to restock its supplies to sell to NPCS, players will also need to protect npc ships that come to buy from their stations.
Stations cannot be able to achieve speeds over 15, and cannot leave a circle placed around its spawn point, players can only make newer stations inside a circle like the first one, which will spawn randomly throughout the system, but also take over a enemys station entirely or just the location.

  • a player cannot control a armed ship over the cost of 75k.
  • the difficulty goes up after every enemy station is destroyed, revealing more space that the player can send ships to.
  • ai fleets will roam much more and actually try to find the players stations, and maybe distrupt supply lines (if it isnt to hard)
echo helm
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that ship cost restriction is faaaar too harsh

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75k is very not a lot

royal mantle
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i put that in place because a player could get a decently op rail fanner

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it could just be a setting ig the lower the cost you can control the higher the difficulty will also raise

valid zodiac
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a 75k ship is basicly a T2 ship, and the ship you start with is basicly a T1, due to starwright compatiblity

rough nexus