#Cannot access a disposed object.
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Crash during CoOp play right after loading in a save. Save in question is attached, but I couldnt reproduce. Build ID: 16687911
Both this and the other crash you reported show an auto-save at the time of the crash, interestingly
interesting, I wonder if its trying to save objects that have not been fully loaded yet or something. Maybe autosaves w/in a minute or so of loading a save should not occur
This looks like it crashed after an MP desync? It looks like it may have been trying to render the previous game instance after it was unloaded for some reason.
I was wondering whether loading saves reported as "resyncing" in the logs
Maybe it does? That would explain things!
BTW I believe this should be fixed in the next patch.
Happened again ๐
There hasn't been a patch released since Walt's message, AFAIK