Thanks to everyone for testing the previous experimental thruster ramp-down previews! (If you're new, those previews tried adding a "ramp down" to most thrusters so that they can't turn off immediately.) The votes were very clearly in favor of Preview 4, so this next preview (5) keeps those changes and adds some additional polish, fixes, and an experiment with angular drag. Please use the extremely secure password previewpreview to unlock the "preview" beta branch on Steam. Here are the important changes since preview 4:
- Ship angular drag now changes depending on the ship's linear speed. At 100m/s angular drag will be 100% of vanilla. At 0m/s it will be 50% of vanilla. At 200m/s it will be 200% of vanilla. Linear speeds in-between will have in-between drag amounts.
- Decreased maximum Tractor Beam force by 20% and increased minimum force by 60%.
- Fixed bug causing incorrect thruster activation levels to be used in some circumstances.
- Added ramp-down stats to all thrusters.
Please let me know how you feel about these changes! Please note that I have turned on slowmode for this thread to encourage substantive replies and limit the back-and-forth arguments. If you wish to have an extended discussion/argument, please do it elsewhere. Thanks!!