#Experimental Thruster "Ramp Down" Preview

2594 messages · Page 3 of 3 (latest)

fast birch
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That’s something most PvP players have outlined above as well I just haven’t written my take out well until this ^

runic hill
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the original proposal was everything

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i thought ht walls were still maneuverable enough

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*monothrust ht

loud tree
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Having some form of rampdown on all thrusters would make less-monothrust ships more viable/optimal, and that brings also good things, more complicated/interesting thruster designs

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So more could be accomplished than only a MRT nerf

runic hill
fast birch
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Mrt is the only thing that shifted the mono thrust balance as it has no draw backs to huges

runic hill
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huges have no draw backs comapred to large

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large has no drawback compared to standard

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standard has no drawback to tiny

fast birch
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Huges act as a baseline for thrust imo

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And if smaller thrusters have to little advantages then maybe they should have buffs looked at

runic hill
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i do not think buffs are the way to go

loud tree
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So adding rampdown on all makes more mixed designs something more worth

fast birch
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But the meta is healthy with huges as the base

runic hill
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unless their niches are redefined

runic hill
fast birch
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I disagree

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Older players like mun agree that the mono thrust nerfs are too far

runic hill
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there is never a design consideration for thrust size

fast birch
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And that mrt is the issue here

runic hill
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it is just "what is the biggest thrust i can use"

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previously, when ramp up was not bypassable, it was a consideration

runic hill
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oops @limpid canyon

fast birch
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I believe I had this discussion with them earlier today in excelsior

limpid canyon
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juno agrees its too far for the most part

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i like the fast lane but eh it gets boring after you dodge 500 lines of missiles

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relevant thread: in excelsior

fast birch
runic hill
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why bad for game do you think?

fast birch
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(Make sure you send me your paypal /j)

runic hill
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i am not a fan of grace period because it is a hidden number that is hard to describe succinctly in the stat box

fast birch
runic hill
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hidden number = bad (wish there was a better way to make magic thrust work because new players do get confused)

fast birch
fast birch
runic hill
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i like the new way because feathering is not required, so it is less impacted by lag and it is more about how long you hold the thrust down for

fast birch
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Making it 1 to 1 ish?

runic hill
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yes

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1:1 exactly

#

easiest way to show in stat block and in tutorials and just makes intuitive sense

wispy bane
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Mfw that makes stuff moar of am issue but whatever

fast birch
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It’s only fair I entertain and understand airs suggestions fully

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If I want them to do the same

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Disagree or not

runic hill
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i can see your point and how it would in fact fix stuff without disrupting tooooo much

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however, i think there is more fixing that can be done despite more disruption

runic hill
wispy bane
runic hill
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on new player it should do literally nothing because they are just learning ship controls

fast birch
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I think that that change should be made after the mrt nerfs if done to let the meta stabilize a little

wispy bane
fast birch
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I’m not supporting the change tho

runic hill
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"this change is going to be terrible" *does nothing to prove it* ????

wispy bane
fast birch
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You too keep baiting each other go argue where the devs don’t have to shift it pls

runic hill
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"it has less delay so it will be harder to control" makes no sense

wispy bane
runic hill
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are you saying it is easier to do fine manevers with long ramp up time or short ramp up time

wispy bane
runic hill
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how so? if the thrust reacts quicker, you can do the adjustment quicker

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my main reason for wanting to halve ramp up is so the total time where the thrust is not at the desired force is the same as it is in stable

wispy bane
runic hill
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in stable, it is 100% at the start and 0% at the end, and now it should be 50% at start and 50% at end

wispy bane
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Which is good

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Because it means you can do it with much less fear of overshoot

runic hill
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i think this is a misunderstanding of how physics works - if you have a thruster that functionally has 2x more force due to ramping up 2x faster (because you wont' fully ramp up for small things) then you can make the small things faster under ai control

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if it's manual, then i think it is just not learning the timings

wispy bane
runic hill
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what's stopping you from pulling out earlier if ramp up time is shorter?

fast birch
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Kelsia it doesn’t make stuff entirely uncontrollable it is just much less agility

wispy bane
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Because its significantly less precise

fast birch
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It’s less agile and responsive and requires more thought out momevemts

wispy bane
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Which isnt good, as its more of a cliff for newer players

fast birch
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We are just arguing that it doesn’t need the agility nerf not that it’s less precise

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Ok well saying it’s harder to control as a newer player is difficult to compare

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As you have to find someone completely new to all thrust to justify it

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Very few in the PvP community are arguing it’s literally not precise it’s just a crazy high agility nerf

loud tree
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I would say it is more difficult in general, unless at high (1x-4x) speeds and small ships with very high thrust to weigth. than the more precise/slow imputs help and its actually easier

fast birch
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I never said it wasn’t I just said it’s difficult to argue as we all have some experience and learning without it

runic hill
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i did not pilot beyond ~10 min intervals for ~3/4 of a year so i am probably the closest one to a new player here lol

wispy bane
fast birch
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Saying your more unfamiliar with thrust techniques and piloting than career players is underestimating your own piloting lvl

loud tree
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^^

runic hill
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so i need to relearn from scratch

wispy bane
runic hill
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and currently, for me at least, timings feel decent and although things do not feel as agileas before, they are still fairly controllable

wispy bane
runic hill
#

yeah i did have to relearn it at first

vital solar
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Coming from a mediocre Elim PvP player perspective, I agree on all points.
-# Though to nitpick, can you fix the markdown bullet points?

sudden acorn
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the biggest question/disagreement rn seems to be between adding rampdown to huges or not

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i personally am ambivalent as to whether or not it is added to huges, but would definitely like to see it tested with 1/4 rampdown for MRT, 1/8 for huges, and 0 for everything else

brisk horizon
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easy to test just change the values in the files

tidal cedar
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make a mod of the preview, if thats possible

brisk horizon
sudden acorn
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yeah, though probably smaller for MRT and HT

brisk horizon
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still feels like too much to me

runic hill
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their ramp up/down is so low it doesn't really matter much

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so why not keep it for consistency?

sudden acorn
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that is fair, but there's also the argument that if it doesn't really matter why have it

runic hill
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consistency and should still be a consideration, even if minor

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otherwise then it will still just be "pick biggest thrust you can use" for every thruster that does not have rampdown

wispy bane
runic hill
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yes, that is the point

wispy bane
runic hill
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it should have impact

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ramp up should always be a consideration

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even if it's a relatively small consideration

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but currently in stable it is not at all

wispy bane
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Geniunely

runic hill
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not currently, but i would hope so in the future

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when more balance

wispy bane
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Its pretty clear it does make it harder to pilot, and that aint a good thing.

wispy bane
#

???

wispy bane
runic hill
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yes

wispy bane
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Thats what your saying?

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Then straight up no.

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Pilotings already hard for new people to get into.

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Just making it harder has no positive benefits, and I would argue it restricts creativity within ship designs.

sudden acorn
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ehhhh

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more difficult piloting does not innately mean less creativity

runic hill
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it restricts things that restric many many many more other creative things

woeful lodge
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generational beef with career players

wispy bane
# sudden acorn ehhhh

If you are forced to build a certain way in order for a ship to be controllable it aint good

fast birch
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is this a cannon event for you two to argue

sudden acorn
wispy bane
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How does HT having no rampdown restrict me from making ships

sudden acorn
wispy bane
runic hill
wispy bane
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Especially since career should be the main focus.

runic hill
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this affects career balance too

woeful lodge
sudden acorn
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it's not the most common opinion but has been a thing mentioned

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anyway afk a bit

runic hill
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it would make it easier for new players to "trick" the ai into doing something dumb if the ai is using monothrust, which is constantly complained about

wispy bane
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And it would heavily restrict your designs

runic hill
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i do not think heavily restrict is a good descriptor - almost every career built in still works mostly the same except for the monothrust ht ones

wispy bane
#

uses literally anything but tinies to manuver
same result

runic hill
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idk this felt pretty agile to me and it has ht

sudden acorn
#

not necessarily the case dependent on implementation

wispy bane
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The player having less control isnt good

wispy bane
runic hill
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this felt about the same as it does in stable, except for the rts bugs

sudden acorn
grave hawk
runic hill
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currently max speed = maneuverability/agility which is very very bad for balance

sudden acorn
runic hill
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well if the big ship is using bigger thrust, naturally it would be less agile

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if it continues to use less efficient smaller thrust, it will stay agile but be more expensive

sudden acorn
wispy bane
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It will just make them worse to play and less intuitve for new players.

runic hill
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those ships should be minimally impacted - that is the point of using ramp down as the mechanic and not instant rampup loss upon not firing or something of that nature

grave hawk
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How about revisiting the idea of gyroscopes for rotation?

wispy bane
runic hill
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large thrust is still pretty good for agility, just not as good as before

sudden acorn
sudden acorn
runic hill
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(becuase they can't bypass it)

grave hawk
wispy bane
wispy bane
#

Huge thrusters need 10 tri-steel

runic hill
sudden acorn
#

but gyros or more powerful dedicated RCS thrusters could be neat

wispy bane
#

Larges only need coils

sudden acorn
#

at least earlier-game

wispy bane
tidal cedar
sudden acorn
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but yeah i have seen a lot of people just not go with huges because they're scared of what the rampup will do to their maneuverability

tidal cedar
wispy bane
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Like genuinely I think huges cost a fuckton for what they are

sudden acorn
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it's a relatively common thing for new players

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not every new player, but a good few

tidal cedar
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huges for turning is not the greatest, especially for just mid size craft, the only time ive used HTs was for turning massive battleships

runic hill
tidal cedar
#

and ofc the main thrusters on mid size craft

runic hill
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if they are actually restricted by rampup, then balance has done its job

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however, not everyone is being restricted by rampup which is the problem

wispy bane
sudden acorn
wispy bane
tidal cedar
#

indeed, but you need 2 of them to match an HT, and 2 HTs can fit in the space 3 LTs take up

sudden acorn
tidal cedar
#

so not just cost but also space efficiency

tidal cedar
sudden acorn
wispy bane
tidal cedar
#

i would rather have 2 HTs then 3 Lts

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unless cost was an issue then i would use LTs as trit is expensive

wispy bane
tidal cedar
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that and Hcoil

wispy bane
#

Which are pretty important if you have internal thrust

sudden acorn
tidal cedar
runic hill
sudden acorn
runic hill
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except for the fact total times +50%

tidal cedar
#

zone dont matter if nothing is gonna be there anyways

sudden acorn
wispy bane
#

HT have a hefty exclusion zone

runic hill
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simply reudce rampup time by 50% to match rampdown time and everything will be the same as before for rts right click ai players

runic hill
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why not

sudden acorn
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the total time to cycle thrust from 0-full-0 would be unchanged, but that's not the whole picture

wispy bane
#

^
I have literally explained it before, quite a lot actually

tidal cedar
runic hill
wispy bane
sudden acorn
wispy bane
#

1-2 internal LTs and your doing fine

tidal cedar
fast birch
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btw i dont think airs ideas are bad necessarily but the draw backs to meta stability are far to much a cost

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air does have some logical points

sudden acorn
# wispy bane ~~air in a nutshell tbh~~

just because they're an outlier doesn't mean their opinion should be disregarded. they've been active to at least some degree in the community for (not exaggerating here) many years, and they were after all the one behind nukes' rework between classic and modern

wispy bane
#

Dont have to fear loss of manuv from damage

tidal cedar
wispy bane
sudden acorn
wispy bane
#

Just cause you made one rework correctly doesn't mean all of your ideas will be good

tidal cedar
runic hill
tidal cedar
#

tbh

sudden acorn
wispy bane
sudden acorn
tidal cedar
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and they are obviously skilled, them just rubbing it in is unhelpful in most cases at times

sudden acorn
#

it's usually a good idea to interpret things that notable pvp players say at face value

tidal cedar
sudden acorn
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yeah

wispy bane
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Oh I know

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I can be a right arse at times

runic hill
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i just say what i think and that is what i mean

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if i say your ship is bad then it is because i think your ship is bad

tidal cedar
sudden acorn
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in general (to everyone) just try keep arguments as civil and objective as possible, don't assume that your position is automatically right, and if you notice an argument starting to get circular probably take a break from that avenue of discussion for a bit before moderators have to get involved

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and also: dislike ideas, not people

tidal cedar
wispy bane
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Tbf a lot of my anger at air is also his... contempt? Dunno if thats the right word, for career players

runic hill
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??

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elaborate?

wispy bane
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Oh shit fuck

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Sorry

runic hill
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i do not dislike any players other than gog and xed and a couple other very bad people who are literally banned from the game

sudden acorn
# runic hill elaborate?

some of your comments are coming off as if you assume career players are playing at about the simplest level of strategy possible in the game, which can be considered rude/elitist

wispy bane
# runic hill elaborate?

Its pretty clear that you view career as the secondary mode that should not be balanced around, especially the noncombat parts of it.

tidal cedar
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(or they have made others feel their opinion is as such)

sudden acorn
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to be fair walt's own philosophy is to primarily balance around pvp for reasons i've noted a few times

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not saying that career's balance should be disregarded as it is a very major part of the game, but balancing around pvp primarily does have substantial benefits

runic hill
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the noncombat parts imo is too much time for not any good reason

wispy bane
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Aha here it is

tidal cedar
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to note

sudden acorn
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yeah

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overall design direction of the game should be based on career as it is the game's primary mode

tidal cedar
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but the major part of it will be ship combat, especially with improvements to the ai and faction stuff

sudden acorn
wispy bane
sudden acorn
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yeah

runic hill
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i don't think that this balance is really noncombat unless you keep running into rocks

wispy bane
runic hill
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for this preview specifically

tidal cedar
runic hill
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max speed and whatnot have not changed

tidal cedar
#

thats what i get from that

sudden acorn
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the game has good potential to be a very neat factory/economy game, it just isn't there yet

wispy bane
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Which is directly opposite to what pvp is

sudden acorn
runic hill
sudden acorn
runic hill
#

most of it is just wasted space

sudden acorn
wispy bane
sudden acorn
#

this is why i say mostly and primarily

wispy bane
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Ex: if you nerfed all thrusters it would hurt their ships too

sudden acorn
#

career should be taken into account for balancing as well

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.

fast birch
#

nerf mrt ppl are behind not nerf everything else

wispy bane
sudden acorn
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yeah everyone i've seen except air and maybe like a couple other people want most thrusters unchanged or very little changed

runic hill
#

so the balance works as intended

wispy bane
fast birch
#

you less so ofc

#

air has gone full partisan

wispy bane
#

Its mainly because its expensive as shit + does its job good enough while having that price barrier

sudden acorn
# runic hill that is because they can't bypass ramp up

to clarify: air's point here is that MRT isn't an issue in career because career players and the builtin ship ai are not typically capable of 'feathering' to bypass thrust rampup, thus its intended downsides of low maneuverability are in effect while playing career

fast birch
wispy bane
#

And its also very space-heavy

wispy bane
sudden acorn
wispy bane
fast birch
#

they want to nerf manuverability

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intentionally

wispy bane
fast birch
#

for mrt

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specifically

sudden acorn
sudden acorn
fast birch
runic hill
runic hill
#

you mean the monothrust ships do better in preview?

fast birch
#

no lol

sudden acorn
#

no

fast birch
#

im saying some of the career players do like this change

sudden acorn
#

aye

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i think it was rednax that spoke up a while back?

fast birch
#

i still dislike it entirely for non mrt and for mrt its to harsh

sudden acorn
tidal cedar
#

i build my craft with RTS in mind really, and thus am not really effected by it

sudden acorn
wispy bane
tidal cedar
#

and i dont use direct control either

runic hill
#

direct control is still very controllable in my experience

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just takes a while to relearn

fast birch
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when optimized for cost

runic hill
#

it's more a feeling of "my ship physically cannot turn this fast" than "i cant control my ship"

wispy bane
sudden acorn
tidal cedar
wispy bane
#

Which isnt good

sudden acorn
#

silvershadow did make a very good writeup a bit ago about learning DC piloting in both stable and preview

wispy bane
#

Like make it able to be fed from one point or sum shit

sudden acorn
fast birch
#

i dont need to argue anymore the pvp community mostly agrees its too far / not needed or wanted on non mrt

runic hill
wispy bane
fast birch
#

rlly

sudden acorn
#

here's silver

sudden acorn
fast birch
#

if your using medium reacotor modules its much less

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actually

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than huges

tidal cedar
# wispy bane Its going to be harder to learn though-

learning it is still possible, and if its more challenging, tbh thats not bad as it will give the feeling like you actually got better
if someone doesnt want to learn and then complain that its hard to learn then they are wining about something they dont wanna bother to mess with anyways

runic hill
sudden acorn
fast birch
sudden acorn
wispy bane
#

The gap to piloting being bigger is bad

fast birch
#

not against that part

runic hill
wispy bane
#

Especially since the game already has issues with it, just look at the compaints abt nukes

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Imagine that if it was even harder to pilot

sudden acorn
#

my personal opinion is that a higher skill floor for the same result is bad, but if the skill floor increases and getting to that skill floor is more rewarding and allows more designs/possibilities than before, that changes

runic hill
tidal cedar
runic hill
#

instead of thinking "i will hold e for 2/3 of ticks and release for 1/3" it is now just "i will hold down e for 2 sec and then let go" which is much better

sudden acorn
fast birch
#

XD

sudden acorn
#

not sure if piloting is overall simpler, but there are good and bad aspects to both preview and stable

wispy bane
tidal cedar
#

with bigger craft, allows you to feel the weight of it

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and if you think that the builtin craft arent effected they still are aswell

runic hill
tidal cedar
#

meaning it slows down some battles a little

wispy bane
tidal cedar
#

exactly, which in general, large ships should feel like a large several thousand ton vessel

wispy bane
runic hill
#

i will mod it when i have time (probably next week) if walt doesn't change it himself

wispy bane
tidal cedar
wispy bane
#

¯_(ツ)_/¯

tidal cedar
#

air talking about decreasing rampup would help with that feeling by making the time nearer to the original time it took to do the same in stable version

runic hill
#

let's simplify to say that after exerting x force, the ship will stop (will use this as a proxy for agility)

tidal cedar
#

im guessing the purple is a graph of thruster force

runic hill
#

the time to exert the same force is the exact same with ramp up and ramp down, if just ramp up is 100% and ramp up+ramp down adds up to 100%

tidal cedar
#

and kelsia let em talk

wispy bane
runic hill
tidal cedar
#

yea

runic hill
sudden acorn
runic hill
#

yeah a bit faster to get started but then slower to stop

sudden acorn
#

and compared to stable probably slightly harder to do in pvp where they are a bit powerful in a lot of cases

runic hill
#

the average is the same but in between will change

#

*if ramp up in preview is decreased 50% to match that of rampdown

sudden acorn
wispy bane
sudden acorn
#

in the case of nuke flinging

sudden acorn
tidal cedar
wispy bane
tidal cedar
#

and with ramp it can actually help move you out of the way if you try stopping

wispy bane
#

(Because you are fighting against that already-going thruster force.)

tidal cedar
sudden acorn
#

true

tidal cedar
#

having less rampup would actually make it far faster too

sudden acorn
#

and from a standstill it would be quicker

tidal cedar
#

because less time to reach full thrust

wispy bane
#

Then it starts to increase faster

#

And reaches max turning force within a 2s timespan

sudden acorn
#

hm actually yeah

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would be quicker from a standstill though

wispy bane
tidal cedar
#

stop with the kekw breh

wispy bane
sudden acorn
wispy bane
#

Wider ships are hurt more by this

tidal cedar
#

if the rampdown makes turns feel more like drifting then that should also mean that nuke dodges would be more effective, drifting sideways at a rate and trying to go forward

wispy bane
tidal cedar
#

for something like a standard battleship that is longer then wide

wispy bane
tidal cedar
wispy bane
#

Now say you have ~2s rampdown to ~4s rampup
After ~.1.5s? .125s? you start to actually thrust

#

And say you have ~4s rampup to ~1s rampdown
Youve got ~.8 or so

tidal cedar
#

with .5 rampdown left i was thinking it would be subtracted from rampup time

sudden acorn
tidal cedar
#

if 1.5s of rampdown has passed, then it would take 1.5s to ramp back up, instead of 2

#

its actually linear

sudden acorn
wispy bane
#

Its an odd exponential relationship

sudden acorn
#

then again that's largely because they both prominently feature stacked MRT

#

though actually a lot of the length of 6cg rammers is from the rear guns' mags

tidal cedar
sudden acorn
#

indeed

tidal cedar
#

its literally a linear graph

wispy bane
tidal cedar
#

instead of some weird math

fast birch
#

the longest ship types see the most nerfs in ramp down world btw

#

by far

sudden acorn
tidal cedar
wispy bane
fast birch
#

very confused wym

wispy bane
tidal cedar
runic hill
fast birch
#

but they are very very wide

#

and flat

tidal cedar
fast birch
#

you said long lol

sudden acorn
runic hill
# fast birch and flat

most modern ones are no longer as flat and late classic ones aren't either, because people realized you can just add more thrust to the bottom

sudden acorn
#

depends on the type

wispy bane
fast birch
sudden acorn
wispy bane
#

Because it is literally just input delay

sudden acorn
tidal cedar
runic hill
wispy bane
#

It is literally

#

Just input delay

runic hill
#

probably better classified as rammer than orbiter

sudden acorn
#

i think less responsiveness can be a good thing for balance, and comes with the positive side effect of evening out things like ping differences

runic hill
#

the laser ones usually didn't do too much touching

tidal cedar
tidal cedar
#

that is literally physics

sudden acorn
#

it actually is a smooth transition

#

it takes a bit to get used to but it is

wispy bane
#

Because this is the starting of the thrusters actually working

fast birch
wispy bane
#

Its actually a sharper transition

fast birch
#

buuuuut back to game world not realism

tidal cedar
sudden acorn
wispy bane
fast birch
sudden acorn
#

i could be wrong though so don't quote me on that

runic hill
tidal cedar
#

you would expect to see a linear function graph almost of the turning forces as it swaps from turning one way to turning the other way

wispy bane
# sudden acorn it's not, it is smoother

No
Because, first 2s is complete ineffectiveness of your thrusters. Your momentum isnt even being slowed down, its just being sustained.

Once you reach that 2s mark you see a sudden jump in effective thrust force from 2s (0 tf) to 4s (100% tf)

runic hill
#

just mod it :despair:

#

if you spent 10% of the time you spend repeating "no it doesn't" you would've already learn to mod

sudden acorn
tidal cedar
#

that is not accounting for drag but you would expect that if it was it would still keep the smooth transition, hell make it even faster

wispy bane
# runic hill just mod it :despair:

I dont mod, and I have said this multiple times. If you want me to test it so badly, you can mod it yourself.

And sofar as I know my logic is sound.

tidal cedar
#

because you have drag and rampup thrust working against the now ramping down thruster force

wispy bane
tidal cedar
runic hill
sudden acorn
#

they're trying to prove it via mathematical reasoning

#

it's just that in this case the reasoning or maths seems to be wrong

tidal cedar
#

wrong reply woop

#

and i am a mathematics inclined person

sudden acorn
wispy bane
runic hill
#

if we assume 3 squares of force are needed to stop the rotation (to move in new direction), then if [s]table will take 3 [a]rbitrary [u]nits of [t]ime to stop, [p]review will take 3.5 auts, and [a]ir's proposal owuld take 3 auts (same as stable \👍)

#

due to 3.5 auts > 3 auts, current preview would feel less maneuverable

#

[s]table - 2 aut ramp up, 0 aut ramp down
[p]review - 2 aut ramp up, 1 aut ramp down
[a]ir proposal - 1 aut ramp up, 1 aut ramp down

wispy bane
runic hill
#

i am only concerned of the average for this, reaction time initially will be quicker and braking time will take a bit longer near the end

wispy bane
tidal cedar
#

the curve at the bottom is the changover of thruster force

sudden acorn
#

kelsia i think your mistake might be the assumption that because the thrust cancels out it cancels out equally/entirely disregards the other force

#

when it's not equal because of how the game's physics works

wispy bane
#

W/your proposal
~.5s of pure wasted time
Preview is:
~.75s of wasted time
Stable is
~0s of wasted time

runic hill
#

?? where is the wasted time

#

the purple bars are the same length

#

therefore, under this frictionless vacuum scenario, the time taken is the same

wispy bane
runic hill
#

etf?

wispy bane
#

Effective thrust force

tidal cedar
#

or that

#

mybad

wispy bane
#

So its when your old thrust is larger then your counterthrust

sudden acorn
tidal cedar
#

and does so quickly while your counterthrust is ramping

sudden acorn
#

it is time spent not actively turning in your intended direction, but it is not wasted

wispy bane
sudden acorn
#

angular drag equation isn't necessary to get an overall idea

tidal cedar
#

you have to account drag somewhat, as that is a factor

runic hill
#

in the space vacuum you would have started the first time faster due to shorter ramp up so the time should still be the same

sudden acorn
#

found it

#

it's not exact but it'll do

tidal cedar
#

but still be a smooth curve

#

without RD, the thruster force would drop entirely as the other side begins to ramp

#

and as drag takes part and really makes it stop quicker

#

no RD means more reactive but more jaring and twitchy turns
with RD turns feel more linear as the transition of forces goes from one side to the other

#

that is my take, having some rampdown will make turning especially with smaller craft mush less twitchy

#

anyways, time i go and build

wispy bane
# sudden acorn it's not exact but it'll do

Allright
So
~40% loss of speed/s
So first second is 40% plus the gradual rampup to 1/2 etf for stable
For air its the 20% for the first 1/2s with a sharp increase to 1 etf from the .5 to .1 mark
And for current prev its ~30% for the first about .75s and then a gradual increase from 0 to 1 etf to 2s

#

Tho the percentages are likely lower to to negative etf

runic hill
#

can someone that is not me just spend 10 minutes modding this

#

or literally just change the game file

sudden acorn
#

why not do it yourself

runic hill
#

doing other stuff while i look at this

#

i would if i could

runic hill
#

more on the boosted boost having rampdown: i think it is actually good, but it would be nice if the statblock for boost said
+\♾️ rampup speed +0% rampdown speed
or something like that

pastel marsh
#

I've locked this post because I can't keep up with the discussion and I think I have received enough feedback for another preview.