This would allow players to appeal to distant neutral ships to come assist in a battle. Options could include a credits bribe, resources in storage, or scrap from the destroyed ship.
Other uses -
- If players are close enough to a station, players could report the attack and that faction could send out police of some sort. I like the idea of taking reputation with that faction into account of how large a force they send or if they send any at all.
- Having a comms room could give better odds of the enemy surrendering/less cost to surrender.
- Multiply ships in your fleet having a comms room could receive a bonus to speed of falling into formation (this one might be a stretch...)
Application -
- It would be kind neat to this to a 1x1 room (it would be cool to have more in the game) and maybe the more you have the longer the range you could reach out to ships/stations. Maybe the rooms would need to be connected in order to get a bonus.
- It could just be a 2x2 room with no bonus for simplicity. I think the surrender message should remain even without the room.
This could also be another option to target on the enemy ship to prevent them from calling reinforcements.