#Supply Chain Improvements

16 messages · Page 1 of 1 (latest)

terse rivet
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I have ~~four ~~ three suggestions for improvement to the supply chain design:

-A method for bulk assignment of destinations: it is possible in the current version to assign a single destination to multiple sources but shift clicking several rooms, but no way to do the opposite. If holding a modifier key were to change the direction of assignment (ie. [clicked room ->supplies-> selected rooms] as opposed to [selected rooms ->supply-> clicked room]) user experience of the supply chain system would be greatly improved.

-Mixed storage assignments: currently there is no way to define flex storage without leaving the commodity undefined (which inevitably ends up getting clogged by salvage). A method to define multiple types of storage (for instance, only carbon or gold in these spaces) and/or a method to only allow factory outputs into a space (no salvage) would be very useful tools for building effective production chains.

-Auto-delivery from factory to storage without specifying a supply chain destination: this is the expected behavior, but without setting a destination for storage, factories currently cease production once internal storage fills.

river cove
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This would make assigning all railgun power supply only like 2 clicks. Would be really nice to have

lime dawn
terse rivet
lime dawn
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I do think it’s in a strange spot as it’s just a lonely button in the middle of nowhere

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it’s the same for crew too btw

terse rivet
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And it's usually surrounded by pulsating blue squares over storage rooms.

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... so a bit hard to even see.

lime dawn
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and is definitely not made easier at the UI scale that I play at

terse rivet
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Is there something obvious I'm missing re: the last point? The UI for factories imply that this should already be a feature.

wanton rose
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i think its already a thing?

lime dawn
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it was annoying to have factories produce all the time so they decided factories needed to be told where to put their product
though thinking about it this might be a problem with ammo/missile factories only

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that said I only know steel/HE/bullet ratios

terse rivet
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There's a toggle for auto-supply from the output slots, which seems should be the control for this exact thing. Only outputting to specified storage makes managing things like mining/factory ships very tedious... constantly redefining steel stockpile zones and whatnot.

hexed owl
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FYI, if you set a resource limit, factories will produce and deliver to undesignated storages up to that limit.

lime dawn
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huh