(I’m not sure if this has been suggested before or if it’s a planned feature; I couldn’t find any info on it)
Right now, Creative Mode could benefit from some of the excitement found in Career Mode. While there are some good features like doodads and hazard spawning, it feels a bit empty compared to Career. What’s lacking is the lively feel you get in Career Mode. You can spawn any ship, but they don’t act on their own like they do in Career.
To be clear, I’m not asking for more AI options, which I know are already planned. I’m suggesting that ships in Creative Mode should have the ability to behave like they do in Career Mode, with options to change wanted levels and relations, all of which could be turned on or off. While the Civilian and Imagineer difficulties do give you more freedom, this only affects ship building and economy.
For comparison, in Minecraft, Creative Mode and Survival Mode share the same world, rather than Creative Mode being in a void with no life. Something similar in Cosmoteer could make Creative Mode much more interesting.
TL;DR: Add options to start a Creative game in a Career galaxy, spawning Career-behavior ships/stations in Creative