#Improved Creative Mode/Creative 2.0

7 messages · Page 1 of 1 (latest)

fast oriole
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(I’m not sure if this has been suggested before or if it’s a planned feature; I couldn’t find any info on it)

Right now, Creative Mode could benefit from some of the excitement found in Career Mode. While there are some good features like doodads and hazard spawning, it feels a bit empty compared to Career. What’s lacking is the lively feel you get in Career Mode. You can spawn any ship, but they don’t act on their own like they do in Career.

To be clear, I’m not asking for more AI options, which I know are already planned. I’m suggesting that ships in Creative Mode should have the ability to behave like they do in Career Mode, with options to change wanted levels and relations, all of which could be turned on or off. While the Civilian and Imagineer difficulties do give you more freedom, this only affects ship building and economy.

For comparison, in Minecraft, Creative Mode and Survival Mode share the same world, rather than Creative Mode being in a void with no life. Something similar in Cosmoteer could make Creative Mode much more interesting.

TL;DR: Add options to start a Creative game in a Career galaxy, spawning Career-behavior ships/stations in Creative

tribal dirge
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plus the option for ships turning into junk to have the same system as career

thorn condor
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The fundamental problem with doing this is that in Career, objects that aren't near your ship(s) aren't actually loaded/simulated, for performance reasons. "Creative Mode" in my mind implies that you can see/interact with everything, but if there was as much stuff as there is in Career, that would destroy performance.

tough garden
west talon
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that would still be the same, zoom out and it would do that as well

little holly
west talon
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quickly loading and unloading would lag