#eject all resources button

28 messages · Page 1 of 1 (latest)

hard axle
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sometimes, i accidentally select 5 billion ammo because i forgot to filter my salvage
i want to go grab the rest of the resources, but storage is full and now either i have to deconstruct and reconstruct all storages, or manually tell the crew to eject all ammo which is not very fun

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it should respect storage assignements and not pull resources out of modules that are not storage though

robust star
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You can set a maximum storage amount and the crew won't pick up any amount beyond that.

hard axle
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if it is already inside then there is no convenient way to remove it

robust star
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Yeah. I previously suggested that resources beyond the limit should automatically get ejected but that didn't get much traction.

nocturne cave
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If you right click on a resource button in the resources toolbox, there's an "Eject All" button

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Is that what you mean?

hard axle
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w h a t

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yes, but also a way to empty the whole ship at once

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first time i've suggested an already existing feature lol

nocturne cave
hard axle
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sometimes i want to eject all resources in a pile, see how much is missing for my total blueprint (while there is other resources that can't fit in storage nearby), then go to a station to buy missing resources and come back

hard axle
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this actually happens quite often btw, 4 times in ~30 min

hard axle
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mostly when there is a temporary storage/corpse remnant in space that is also necessary for construction but not enough storage, and needing to go to a station to bring resources back, or to create a temporary storage in space in the first place

nocturne cave
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I feel like there's a better solution to your issue than just making ejecting easier haha

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Aren't both stored and floating resources counted when you try to build, though? Shouldn't that tell you what you're missing

full field
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by what i got from it

hard axle
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@hard axle will make a video that shows what i mean later

hard axle
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not a video, but this should explain:

nocturne cave
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Hmm, I see... Would an 'eject' tool (like the remove tools) work?

hard axle
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yep

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especially if it can be modified w/ ctrl/shift like remove can be

nocturne cave
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I'm not aware of what the modifiers do for the remove tools 😅

hard axle
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by remove tool, you mean the remove resource designation button right?

nocturne cave
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I was referring to how the remove tools work in general (build, paint, resource designation), but yeah, that one works the same