#Stealth system idea

108 messages · Page 1 of 1 (latest)

icy bluff
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My idea for stealth system: When a ship is cloaked, its reactors are paused, so reactors stop generating energy into its internal capacitors.
This puts an interesting design constraint to stealth ships, as the player has to consider how long they want the ship to operate when cloaked, and designing a cloaked ship is vastly different from designing a normal ship.
Faster movement vs longer cloak duration? There will be interesting tradeoffs.

If stealth is designed this way, the stealth module themselves could use only a tiny amount of energy, or simply no energy at all. I suggest it should use a tiny but nonzero amount of energy, so it's not completely immune to emp, and cloaked wreckages will eventually decloak.

However, I think current capacitors may be too weak for these cloaks to run properly, we need better capacitors.
One idea is to add a chemical battery. Chemical batteries have an additional chemical energy storage. When its normal energy is not full, it recharges the storage, like a normal reactor, but it consumes energy from its chemical energy storage. When there is surplus energy, it recharges its energy storage from reactors.
This could be easy to implement, just have its energy recharge task default priority 1, and it will behave mostly fine. There is still risk of having chemical batteries recharging each other, but this can be solved by crew assignments.
Another idea is https://discord.com/channels/314103695568666625/1237789479251480636. The main problem with this is extreme coding difficulty to implement.

For mods: Some mods have replacement for reactors, like SirCampalot's hyperium powered things. There should be a modding interface, so modders can tell their components to also be affected by cloaking.

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stiff lance
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Problem with that is someone could cloak and jsut shoot cannons

icy bluff
stiff lance
icy bluff
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Or just give away your position by firing, disabling the cloak

stiff lance
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Have you played FTL?

icy bluff
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Not yet, I don't really play rougelike

stiff lance
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Ok so the way cloaking works in that is it cloaks you for 5 10 or 15 seconds and if you shoot people the amount of seconds you have go down

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So you cannot shoot much but you can shoot a bit

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Mabye in this case if you shoot used a chunk of power form the stealth system

icy bluff
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Cosmoteer have strong alpha strikes

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Decloak as soon as you fire is very acceptable

stiff lance
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Also mabye stealth should be like Hyperion efficiency and you place multiple and there different sizes that makes it use less power

icy bluff
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With cloaked 8 length railgun design, you can even recloak after firing

tiny fox
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I would say shooting should give a long term advantage to your opponent. Perhaps a "Heat signature" that appears from a ship that has recently fired weaponry, depending on the weapon fired and the amount of times fired, the "heat signature" would stay longer.

icy bluff
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With large fleet combat (required by faction wars) there could be dedicated sensor ships to decloak enemy cloak ships

tiny fox
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Side note, I appreciate the detail put into this, have an upvote.

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I would say having more sensors should give you a better ability to detect enemy cloaked ships.

stiff lance
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Idea

tiny fox
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The heat signature concept would work well there too.

stiff lance
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Max efficiency is 75%

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And if you get into the inner 25%of the enemy ships detection

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Then they notice you

icy bluff
eager quiver
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Chemical batteries could be instead a sort of really weak reactor that runs off of a resource like sulphur or smth
2x2 and produces 0.75? But active while cloaked

stiff lance
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And if you have sensors then it’s a bigger

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Would that work?

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So you cannot move a bit too close

icy bluff
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I think nukes and railguns can be very strong with cloak design

eager quiver
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rails don’t need to be stronger lol

icy bluff
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Nukes have very strong alpha, and railgun have long range

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Rails can easily maneuver out and recloak for another attack

stiff lance
icy bluff
stiff lance
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Also weapons would reload and charge a shot so when you decloack massive attak comes

icy bluff
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The main problem (with most cloak design) is nukes and railguns can become way too strong

eager quiver
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Idea for cloak detection:
Turn it into a detection level where certain actions increase your chance of being spotted,
Higher speed,
Distance to ship trying to detect you (has the strongest detection,
Cloak efficiency: provides a ceiling for minimum detection
Sensors increase enemy detection ability by a set amount or %

stiff lance
eager quiver
icy bluff
eager quiver
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Maybe weapon amount could make you easier to detect? As a separate stat to efficiency

stiff lance
icy bluff
eager quiver
stiff lance
icy bluff
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That leaves UL nukes in the possibility of being overpowered

eager quiver
icy bluff
eager quiver
icy bluff
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Yeah, and this way it isn't a hyperdrive copy anymore

icy bluff
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You'll need to have a dedicated sensor ship to save yourself from that

eager quiver
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Would need sensors, maybe could have a special cloak detection part?

little verge
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the power idea i had would defintly help since the amount of power basicly is x5

icy bluff
eager quiver
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I don’t realise that was actually being considered, cool okie

steel iron
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the way I see this working is through how starsector does cloak

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aka phase ships

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except here you can harm the phase ship in cloak so it's merely just becoming harder to spot

icy bluff
steel iron
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in that case then weapons holding fire and extra or reduced mobility is necessary

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plus the power drain and no energy being produced thing

eager quiver
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Being invincible wouldn’t make sense

steel iron
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though seeing as that's for modders

eager quiver
steel iron
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then maybe just making all parts act like structure for duration of cloak makes the most sense

icy bluff
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Though such invincibility can break sundiver designs

languid lion
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capacitors evil

proud pumice
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My idea for stealth system: When a ship is cloaked, its reactors are paused, so reactors stop generating energy into its internal capacitors.
I really like this idea. It's kind of like old submarines that had to surface pretty frequently so that they (I think?) could run their gas generators to refill their batteries.

languid lion
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oh boy can't wait for mods that add stealth reactors that are just 2x cost reactors that don't have "stealthToggle" on their IsOperational

little verge
steel iron
fading frigate
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And then you could have heat sinks that let the reactor work for a short while in stealth (reactor is only turned off to hide the heat signature)

icy bluff
languid lion
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yes, but
you know what randoms on workshop do anyway

icy bluff
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Yeah, just leave the modding possibility open and people will figure out

rancid steppe
wet marsh
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actually, cloak will be very usefull for ships with 1-2 railguns, emp, NRE and scouts

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because you will be able to hide your artillery, fast/small ships and many more

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your idea is perfect, because it wont effect ships that dont really move, but will effect heavily ships that have a lot of thrusters (speed meta wont be very useful with cloak) or shields, balancing cloak perfectly

wet marsh
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actually, gas reactor will be perfect for alpha ships if it will cost less than a reactor and a bit more than a capacitor

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also giving you ability to recharge ships that lost all their "fuel"

icy bluff
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Recloaking in combat will be needed by many tactics, though my proposal doesn't give any details of charging up the cloak

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Suppressing the speed meta is intentional, as friction scales with speed^3. So to move 2x faster, you need 4x energy for the same distance, which will be problematic with capacitors

icy bluff
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So no point blank range, but it will be very difficult to dodge a nuke if it's a surprise attack

wet marsh
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I never heard of such scaling

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But yeah, that's true, the more speed the more energy you need, so to hide big fast ship you will need a ton of energy

languid lion
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if its speed^3 would'nt it be 8x?

fading frigate
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Yeah

languid lion
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drag scales like that but has a minimum linear dampening

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i thin

wet marsh
icy bluff
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For linear friction, to go 2x faster, you need 2x energy per unit of time, so it's 1x per unit of distance, so going faster isn't inefficient (though the engine still weighs the ship down, and requires more energy to move the same distance)

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I think the it switches from linear to ^3 at 75m/s, so cloaked ships shouldn't go much faster than this

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Fast ships may need to delibrately throttle their thrust when cloaked, to improve endurance

languid lion
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funky

noble tree
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ah yes, ftl:Faster Than Light cloak