an energy consuming surface weapon,
this is a module that is 2x5 tiles in size, with a 2x2 exclusion zone at the turret, This is a Hitscan Beam weapon similar to the ion emitter, but cannot combine with ion prisms, the weapon will have 2 firing modes.
in the basic firing mode, it will have a fire arc of 30 degrees, and 3500 starting dps, and consumes 2 energy / second while firing, in this mode it has a range of 300 meters, similar to ions.
In the alternate firing mode, It has a fire arc of 50 degrees, with a range of 250 meters, and will have a lower starting dps of 2000 still consuming the same energy / second.
when this weapon hits a target, which for example can be an enemy ship, every 1 seconds the beam is dealing damage to that target module, the weapon will gain a damage bonus which stacks to a maximum over time, which is a 50% maximum bonus, every 1.5 second the beam is not hitting a target it loses that bonus damage.
for example, the turret hits an enemy ship's shield, and in the basic weapon mode, it deal 3500 dps for the first 1 seconds, then it gains a bonus of 70 dps for 3570 dps over the next 1 seconds, where it then gains another 70 dps and so on until it reaches maximum damage.
and then after it reaches the maximum of 50%, having a dps of 5250, while not hitting the enemy ship it then loses 350 bonus dps every 1.5 seconds until it returns to the regular damage
the module will probably have an energy capacity of 14