#More Storage, less ammunition consumption and cheaper parts in vanilla game

16 messages · Page 1 of 1 (latest)

eternal flare
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Optimization Suggestion:

  • The game in its current state forces to play energy at the end of the game because ammunition management is very complicated. With a deck cannon ship, you spend half your time looking for sulfur.
    I’m not even talking about playing nuclear at the end of the game...

  • The resource cost of the ship parts should be divided by at least 5 to correspond in a way that realistically meets the storage that the game currently offers:
    This will produce 5 times less waste during combat (big gain of fps at the end of the game)
    Yes the ships will cost 5 times less but the player earns 5 times less!
    This keeps the storage vanilla efficiency.

At this, you reduce lifetime at 5 seconds of corpses, you gain 10 fps on the big battles

  • Reduce missile and ammo consumption by half for all weapons will allow proper management at the end of the game, fair with beam ships
violet lagoon
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Imagine shooting a missile and still having half of it in your launcher x'3

(it's a joke)

I think reducing the cost isn't the solution. Once we get career 2.0, I think we will start looking for solutions if there is still an issue with ammo.

But, really, I have a missile barge that eats ammunition and I spend very little time refuelling it. Nukes are supposed to be expensive and I don't think they should be able to be produced easily.

keen siren
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Scavenging ammo is easy if you're not just detonating every single weapon on your enemy's ship, but the FPS concerns are valid. Walt has mentioned NPCs picking up scrap and repairing as a way to organically reduce FPS drain lategame - we may want to see how that pans out.

That said, having items come in stack sizes might be a good way to reduce item count?

eternal flare
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The fps problem comes from the number of crew members per ship.
Drastically reducing the number of crew members needed reduces the lags on big battles incredibly. To notice it just play with the mod "cheat remote power" (unlimited power everywhere) and "unlimited" (unlimited ammo, driverless)
In a battle of 2 ships with 4000 crews, you go from 12 fps to 40...
Then you have the bodies and the debris
Then you have vessel storage
The basic game is not optimized, the idea that workers continuously deliver energy cells in variable directions is not optimized.
Reducing debriefs and crew members is the best solution to have a smooth game at the end.

for exemple add an invisible build layer for cable the reactors to the different room and release the energy automatically seems to me a realistic solution for a huge gain of fps. The crew would only serve as operator and maintenance (repair, resource, construction)

boreal drift
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you know, sc's use 1 ammo / shot, if resources are divided by 5, it's using 0.2 ammo / shot

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ammo right now is fine as it is

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also, if your ship requires 4000 crew to operate, it's likely very unoptimized,

keen siren
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You can somewhat optimize FPS in your ship design by reducing opportunities for pathfinding trouble (like redshirt querying the entire ship for available tasks)

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But that's largely a player problem

boreal drift
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The crew has less things it has to do, or check to do, and far fewer distances of travel

torn needle
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Yeah batteries are fun and all for small-medium sized ships but once you get into masssive ships they are a lag machine. Same goes for shuffling ammo around. It's an interesting game design choice but does not scale to 2k crew which it should.

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I would actually flat out double power drawn and stored in batteries from 1 pip to 2 starting with the small reactor, and maybe doubling larger reactors as well, and then go balance everything else around this. Instantly the crew requirements for batteries would be slashed. Something similar could happen to ammo.

boreal drift
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Nah

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Ships usually don't reach 2000 crew, unless one or both of two things happens to the design,
One being that it's a very inefficient design, where you have a massive square of solid crew bunks, or two,
It's an illegal design using mods, and both can be applied to one design at the same time