Optimization Suggestion:
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The game in its current state forces to play energy at the end of the game because ammunition management is very complicated. With a deck cannon ship, you spend half your time looking for sulfur.
I’m not even talking about playing nuclear at the end of the game... -
The resource cost of the ship parts should be divided by at least 5 to correspond in a way that realistically meets the storage that the game currently offers:
This will produce 5 times less waste during combat (big gain of fps at the end of the game)
Yes the ships will cost 5 times less but the player earns 5 times less!
This keeps the storage vanilla efficiency.
At this, you reduce lifetime at 5 seconds of corpses, you gain 10 fps on the big battles
- Reduce missile and ammo consumption by half for all weapons will allow proper management at the end of the game, fair with beam ships