#Dual sun systems

39 messages · Page 1 of 1 (latest)

split trail
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While It wont really impact gameplay, some systems with 2 suns would feels like a fun addition that brings variation, sun colors and sizes would also be cool and maybe even systems that have a black hole in its center.

craggy iron
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More stations also mabye?

minor fossil
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already in career 2.0

lapis monolith
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imagine a special station in between the 2 stars

tidal flame
turbid latch
split trail
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and now imagine what happens the second your crew leaves the airlocks

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while it would be very cool

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I doubt this could be possible

hidden nest
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I doubt very much that in a double star system any object could be between them. It would either be torn apart or pushed into an orbit around the center of mass.

tidal flame
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If the stars are far enough you could easily have an object in the middle

midnight thunder
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It's the L1 point. Unstable, but as long as you have stationkeeping thrusters it will stay there.

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Tidal forces could be an issue if you are too close but I don't think we're modeling that here

lapis monolith
lapis monolith
sly crown
sly crown
wraith rampart
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that’d be funky

wraith rampart
turbid latch
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Why not both? There could be a jump gate in the sun radiation leading to a special star system.

wraith rampart
turbid latch
tidal flame
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Indestructible yes, immovable no

turbid latch
sly crown
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get more newtons of thrust

turbid latch
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So I did some poking around and here are the max size stars you can make in creative put into a kind of a ternary system. The available space between the stars is not massive, but plenty for ships to come and go, the stations are specks of dust in comparison. So I think there is potential with this, be it with two close stars creating a choke point in the system or having a star cluster as a system, kind of like this thing, so the movement of ships is severely limited unless sundivers are employed.

Also I tested the thing, the system jump points are neither immovable nor indestructible, they still get erased when touching stars.

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This is with the smallest suns possible and the radiation zones touching. There is still room for several ships to navigate.

sly crown
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why not just... not have a safe zone

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make it in the triple overlap

turbid latch
# sly crown make it in the triple overlap

That is still possible, but a little niche. I wanted to illustrate that the presence of two stars generates an interesting environment which is not as restrictive as one would anticipate. Which in turn means there's no problem with having several stars within the same system.

If we also get more celestial objects with different effects... Like pulsars causing emp or black holes pulling you in like tractor beams, then overlapping will be much more interesting, but for not it just means you need to make a sundiver which can take damage from several directions. Which isn't that exciting, unless its some kind of a special task, like having the hyperjump relay inside the radiation.

sly crown
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"Pulsars causing EMP"
I wonder where you got that idea...

wraith rampart
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i think that if black holes are a thing in the game they should either have a funky mechanic with their accretion disks or be a black hole/white hole one way wormhole that takes you to another system

turbid latch
turbid latch
# sly crown "Pulsars causing EMP" I wonder where you got that idea...

From any book that mentions neutron stars? Basic neutron star doesn't work much different from any star, just the radiation is different. Magnetar is more likely to turn a ship into scrap than scramble its systems, so the EM lighthouse it is. Simple, it's not just a game trope.

sly crown
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oh that's actually what neutron stars do
I should stop playing so much ftl

lapis monolith