The problem
A big problem that current Cosmoteer (especially career) has is that at a certain size, ships hit the edges of the building grid and they are slowly, inadvertently turned into cubes as they have nowhere to grow but the confines of the box.
This results in a lot of end game ships looking like ugly boxes. Yuck. Almost all of the posts I see from players talking about how they beat the campaign for the first time show off their combat ship, and it's a box!
The solution
The idea I had was to, rather than have the box be a forced confine for the ship, allow the ship building grid to be pulled and pushed and stretched (attached image). They key thing is that the box would have roughly the same volume no matter how it's stretched, so this isn't just enabling the "huge ships" mod.
As for ship parts that might end up outside of the grid when it's resized, it can just use the same approach the game has when you try to load oversized ships - it'll just highlight those parts in red.
Benefits
Making the grid stretchable while retaining its volume will lead to:
-greater ship diversity for players and official ships
-sharp reduction in square endgame ships
-potentially really cool and creative ways of using the ship parts
That's all for my ted talk. What do you think?