#mines can be pushed

31 messages · Page 1 of 1 (latest)

molten stirrup
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let your ship push friendly mines instead of mines exploding on contact (well, if an enemy comes near the mine would still blow up and probably take a chunk of ur ship with it if ur still next to it)

ionic vortex
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imagine shooting a ton of mines into a cargo bay and then shooting them with tbs at the enemy

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that would be cool

obsidian gazelle
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I want mine Trebuchet!

ionic vortex
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but imagine a manual huge mine cannon

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and what would happen if it got hit

obsidian gazelle
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… boom?

ionic vortex
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big boom

molten stirrup
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yeah i was thinking of making a ship to yeet mines but not the old mine flingers which is not very reliable in accuracy and also the mines just take forever to arm

ionic vortex
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small detachable part of your ship with 4 boost thrusters that can fire mines at supersonic speeds from your cargo bay?

obsidian gazelle
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I think we will need a max mine limit per launcher

latent panther
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there is already a limit per launcher, since mines last 1 minute, the limit is how much mines you can launch in one minute

ionic vortex
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1 minute isnt enough imo

deep ice
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wow i'm sure explosion gun 2.0 will have no balance issues

rugged pike
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That would be so op lol. Youd have to also implement stronger mine repulsion.

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But that would make mines even weaker

ionic vortex
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just don't make them too fast

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so manouverability wins

paper lagoon
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Time to make short range shotguns

ionic vortex
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hell yeah

molten stirrup
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i mean ig mines could have extra weight to them so its not so easy to just push it around, wont rly affect normal usage

ionic vortex
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mm

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i wonder if it would be laggy to have that many objects with collision bumping into each other

molten stirrup
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hm idk cosmoteer is surprisingly low lag

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u can shake around a ton of tiny triangle debris and its fine

ionic vortex
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how much are we talking?

molten stirrup
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idk

ionic vortex
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oh i got a fancy idea, imagine if there was a cargo bay full of mines and then you have a spinner (with blades) stuck in place rapid firing all the mines out

hollow solar
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I think the mines should activate once away from the ship and then target indiscriminately, but I'd like them to have object collisions until then and possibly have them all be affected by TBs.

latent panther