#What missions do you want in the game?
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What missions do you want in the game?
Lunastro had the idea of sundiver missions, perhaps rescue missions in the danger zone
There a mission in another game where it’s just mine an many resources as possible before something unstable collapses… that could be interesting?
Maybe "Design" missions? A faction provides you with a pre-set amount of resources and wants a good, combat capable ship (obviously the parameters for what qualifies would have to be decided). You can of course just steal the resources for a huge hit to reputation.
Ship production missions:
You build a ship, then sell it at a shipyard. These would be worth large amounts of credits and would raise reputation nicely.
Hey same hat
For a prison sector, what about bringing an enemy ship back to a station without killing everyone onboard?
IE: taking out the weapons and movement systems
black hole sector: get a ship within X distance of the blackhole and away without it being destoryed
oo pirson sector seems interesting
maybe it could have a mission where you gotta jailbreak a specific high value person/asset except doing so also has a lot of police ships come after you, too many, you'll have to flee to a jump gate or something
Black hole sector could be something along the lines of saving a station from getting destroyed by pirates before it falls into the blackhole
are defense missions a thing yet?
where you defend a station instead of recapturing it
for prison..
round up fugitive crew at (gain influence)
attempt interrogation (high influence only, can also lead to influence loss when you breach that trust)
as skipy said, jailbreak for another faction
Prison sector could have like a transfer mission where you have to move prisoners between two prison sectors all the while you're hunted, as if you were wanted, by other ships trying to intercept your transfer.
-Escort transport to destination
-suppress pirates
-destroy faction x ships in system
-ferry refugees/population from station to station
idea: indirectly destory X ship (via attracting pirates or by "accidentally" bumping it into the sun or any other non-direct method)
For a black hole sector:
1: A ship is falling into the black hole and you need to pull it out.
2: A research drone went off course, throw it into the black hole.
3: Find an anomaly in the danger zone that appears to have done the impossible and left the black hole.
a pirate controlled nebula:
the mission would be not to defeat the pirates, but locate the pirate stations for the faction to destroy and take over the system
- track down and destroy/disable fleeing fugitive
they are a fast ship, you likely are gonna need a very fast ship or multiple ships to catch/surround it, as they wont bother to turn and fight
First and foremost, I'd love a "stop a powerful enemy target from reaching its destination" kind of mission.
-clear fortified system, a faction has a heavily fortified system, and your mission is to clear out the fortifications (maybe with AI help?)
Something like a well escorted and heavily armed giant trade ship that moves slowly towards some "unbreachable" fortification or a warp beacon that you have to take down, together with its escorts and in a certain time limit. Maybe it could be one from a faction that another faction it's in war with asked you to do their bidding, like with the pre-existing "destroy arms depot" missions.
Ancient Tech Cache-
A solar system that has a Precursor or 'Forerunner' style species in it.
Pillage - a specific station/asteroid/spot, that has something that someone wants elsewhere.
Survey - Find 'x' number of spots in the system that are 'notable'
Fight - Precursor ships/drones/stations/etc need to be cleared and/or defended from for a Research mission
-construct station, or assist with construction of a station, ferrying resources to the station location and stuff, maybe?
this idea is more of an expansion on the existing pirate base mission but it could be spun into unique mission types
I think it would be cool if there some unique station types for the various factions, such as the Cabal having giant space cathedrals and Monolith having like corporate headquarters or something
- retrieve high value cargo without being spotted (aka entering an enemy ship's detection radius)
there would be a medium/large cargo pod surrounded by heavy patrolling or stationed ships. you have to navigate around their view ranges else they're all chase you down, and you become wanted
ooo what if there was a racing mission
you join a race with X other ships and go through a course of plotted waypoints in open space or around asteroids, piloting against your enemies. first one to the last waypoint win
-first contact, establish contact with an unknown alien species
-defeat space organics (would also require adding space monsters) 😅 like the space whales from ashoka
I like this one, reminss me of some RPs I'd do with my friend in classic. Something like a reach affiliated territory without alerting a nearby enemy blockade.
blockade starbase is a good idea as well, or break/run blockade
True.
Destroying a blockade could also be one of the higher difficulty missions, yeah.
Like a tougher version of destroying an arms depot.
if these unique stations were spun into their own mission type, I think it'd work best as some sort of "siege" mission, similar to the pirate bases but they bring in continuous reinforcements until the station is taken down
these would appear mostly in high-level systems, and would offer significant monetary gain. Perhaps the station that offered you the job could even send reinforcements of their own to offer support
Branching storylines that get triggered along the main sectors, but also hidden questlines that are accessible through going to a certain point of interest (ie close to a black hole)
more lore! more left to the imagination
decisions to make that actually have a consequence, be it minor or major. return a distressed ship to nearest spaceport for +reputation, or engage it to attempt resource harvest and also have multiple ships pursue you in the sector
This belongs in #1149401781315575933
This simple procedural, surprising, and infinitely replayable mission: Pirates have recently boarded and stolen a number of ships and assembled a fleet to harass shipping lanes. The ships would be completely random out of all ships from all factions/competitions/etc. and the rewards would scale with ship type. Sometimes you'd get missions way beyond you, which would shake things up. Sometimes too easy, which would shake things up in a different way. This mission could be continually regenerated and it would be quite exciting to be continually surprised. Could also do it in different environments. Some of the missions could have the win condition being take out a specific one of the spawned ships. Another could be to save a station being attacked (a large one so it doesn't fall too quickly). Apologies if this is done somewhere already in the campaign.
my apologies, I misunderstood the OP
No issues.
"rescue mission" the station tasks you to find a wreck and marks it's last known location and they ask you to drag them to the station since "nobody else is available" but when you get to the wreck they are hostile towards you but if you manage to get them back to the station they offer a bounty reward instead and they'll pay more because you brought a fugitive back alive, if you kill the wreck then the mission gets failed and you lose a little reputation
Betrayer missions. The mission itself is unimportant, but it's balanced so that you get a ship accompanying you to even out the odds. It attacks you from behind, betraying you, near the end of the mission. Again, apologies if I missed this already being in the game.
By near the end, I mean when you've destroyed a certain number of enemy ships, so all involved decide to gang up on you near the end, and of course your allies might already be flanking you.
Diplomatic escort mission. Hire a specific person and carry them safely to another location with a different faction.
Maybe you need special passenger quarters to do it?
Holiday festival! Deliver resources (maybe sulfur for firecrackers?) to a planet in time. Mostly just variety from deliveries to bases.
Weapons test, kill x amount of enemies with x weapon
Put a pirate base in a Black hole system with a boss fight, or have A past civilization station with a random technology like, supper lazer,missile jammer,ai crew, rail gun turret/ deck cannon but rail gun.
Realistically, the kind of missions in a "black hole" system would be just about the same as in any other system. The only difference would be the lack of light.
Pull valuable asteroids away from a black hole otherwise the asteroid would fall in
Not sure if these have already been said:
-Destroy enemy mining ships (these would be found in asteroid belts, and would have weapons + mining laser)
-Destroy enemy blockade (composed of defense platforms and guard ships)
-Create a blockade, delaying enemy shipping (you would have to defend multiple allied ships as they prepare and construct defense platforms)
-Destroy a Hyper-Jump Beacon being used by the enemy to bypass detection and blockades, while there's a few guards to start, more enemies will hyper-jump into combat until the beacon is destroyed
-Destroy an enemy/pirate sensor array (this would be a civilian ship with many sensors on it, with guards) What would make this one interesting would be that the sensor array's presence means that the enemies are always aware of your location and respond accordingly
I'd say a faction conflict mission... "Intercept the building of a dreadnought of X [faction]"
combat mission for destroying a moving fleet/stop it from moving somewhere
of course it could be an advanced faction war quest!! but i don't see why it can't be a bunch of organized pirate
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Faction A wants combat data on a specific ship used by Faction B. They offer a small reward for destroying the ship, and a large optional reward for surviving the ship's attacks at close range for [some amount of time] without damaging it.
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Faction A wants the onboard data from a specific ship used by Faction B. They offer a small reward for destroying the ship, and a large reward if you can do it without breaking any control rooms.
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Faction A wants you to perform a false-flag attack. Destroy one of Faction B's ships/bases, only using unmodified ships from Faction C. You will have to commandeer Faction C's ships yourself.
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Faction A wants you to shove Faction B's station into a sun/blackhole.
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Faction A wants you to destroy Faction B's ship, leaving no witnesses. If another ship sees you in the act, you must eliminate them as well.
For the second point, ''large reward if you can do it without breaking any control rooms,'' How would you get that data without destroying the ship? What does ''getting data'' even specify.
An escort mission where you're being escorted and essentially have to use the other friendly ship as "spaced armor." It doesn't matter if the friendly gets destroyed, you just have to get yourself from point A to point B and you can hide behind the friendly ship along the way.
Cabal setup a research station near a pulsar's beam to study it, push it into it.
you'd get it automatically once the ship is considered "dead" if its control rooms are intact
meaning destroying all weapons+thrust, or destroying the reactor in a way that doesn't take the CR with it
i would like a mission where you need to safe ships, by giving recourses or by fighting enemys.
A massive [asteroid, battle star, alien base] that is so large you need to attack then retreat for repairs then attack then retreat then attack and nibble at it while it moves very very slowly to it's target.
Players could just kite it, stay at 600 range and kill it
What about an early mission in the game where you, at the starting station have a mission to Kill a tier 14 ship, and you do it with several small ships of the faction hiring you to do it,
Does this count here...?
This is my idea for a full on story quest line...
Escort missions
might be a bit of a stretch but I would really love some sort of actual story based missions.
For example, you start a multiple-mission questline where you destroy pirates to gain intel, destroy a pirate base to gain more intel, and then finally destroy the pirate leader's ship, all in separate missions. The rewards for each mission would be minimal, but the rewards for the last mission would be very major.
Another example: the campaign could start with you, as a decently big ship, fighting a gigantic, terrifying ship, stronger than any other ships in the game (and losing). To beat cosmoteer, you need to travel to one of the hardest sectors, find that ship that blew you up at the start, and beat cosmoteer.
Or just like any other game, the last faction mission can end the game...
Look here on my take on this, the sequence of events will lead to a climax confrontation...
oh nice, yeah that's what I'm getting at
I like everything except for pushing a station into the sun, since it's a civilian target.
I honestly like the gag on the Cabal Quest line I made...
That after all that hardwork, what you get is the end of the universe...
Deliver a ship by spec mission:
Build a ship with at least X of X components and deliver to location.
ex.:
2x Large cannon
4x Large thrusters
1x Large reactor
Steal abandoned ship at location X and deliver ship to location Y:
Fly to a location and pickup abandoned ship in that area by moving over some crew.
Fly it to another area for delivery.
I see, makes sense.
A timed mission where in a random sector ther apears a meteor and you need to fly close to it and mine special recourse in a short time and after that you can deside to give it to a special faktion and sell it there for credits.
And the other idea is you need to destroy the meteor bevor it hit a star base and explodes with it.
And another one. Pirats bilt a engin on a astoroid and push it in the directin of a star baise and you need to stop the astoroyd by destroying the engin and defeat the pirats.
Escort duty:
Guard a high value cargo ship against pirate attacks as it shuttles resources between stations
Trade missions:
Haul bulk trades between stations (huge amounts of resources) for a payout. Pirates target you more frequently in the mission.
Escort missions sound cool. Meet up with target, protect from hazards and enemy ships. Could even have mostly destroyed ships falling into a blackhole or around a Flare Star that erupts frequently as a kind of distress signal on-the-spot mission. No repercussions for failing, but would make the world feel more lively.
Don't know if this was suggested already.
But a kind of war situation. Like you can sign up to join a large fleet of ships that go and raid an enemy base.
So basically an expansion on the current mercenary quests and would be cool to add with the career 2.0 update
Distress signal:
A wildcard mission that involves trying to save a ship sending out a distress call. Could be anything from a freighter being assaulted by pirates to a pirate trap, or maybe just a pile of wreckage.
It would be different from missions in the way that it would show up on boards fine, but youd also get it just by proximity to the distress signal without hailing a station
Walt i also think we should have eldritch space horror in cosmoteer
Faction Wars Missions:
Some of these need certain features in faction wars that I'm not 100% sure will get added, like frontlines, factions being able to use your hyperjump beacon, and hidden hyperjump beacon ships in enemy territory that would launch small surprise attacks
For a limited time, Faction A is offering a stable pay of x
per time to any private contractor willing to patrol its territory around trade station. The private contractor will recieve an additional payment of y
for every threat they spot and eliminate. In case a threat is spotted, Faction A will dispatch an appropriate amount of nearby patrol ships to help the mercenary with neutralizing it. If there aren't enough patrol ships nearby to counter the threat, Faction A will send additional reinforcements from nearest military base. (Enemy faction ships/fleets will now aggro onto you when you spot them but pirates will behave the same way they do now)
Faction A is at war with Faction B and is offering payment of x
to any private contractor that locates and eliminates a Faction B hyperjump beacon vessel that has been launching surprise attacks deep in Faction A territory. Faction A suspects the ship is hiding on the edge of Faction A territory.
Faction A is at war with Faction B and is offering payment of x
to any private contractor that successfully manages to transport a hyperjump beacon on their ship from station through the Faction B frontline to the desired destination shown on the map. Once the private contractor reaches the destination, Faction A will use their hyperjump beacon to launch an attack. (Faction B will be able to detect Faction A can use the player's hyperjump beacon. On the frontline, they will urge the player to disable the connection or they'll open fire. If the player is found with the connected beacon past the frontline or if they're found near the attack, they will become wanted (but pls rework the wanted system))
Faction A is at war with Faction B and just intercepted a message about an ammunition delivery going from nearest Faction B military station to their frontline. The convoy is sheduled to reach the frontline in time. Faction A is offering payment of x
to any private contractor that manages to stop the ammunition delivery from reaching the Faction B frontline. Faction A isn't sure whether the delivery is defended or not. (should show a line between the military station and the frontline, the delivery should update its position based on the time left)
Faction A is at war with Faction B and is offering payment of x
to any Cosmoteer that delivers faulty material/ammunition provided by trade station to any Faction B trade/military station in the current system. There is a chance Faction B finds out who delivered the faulty cargo, in which case you will recieve a fine from them the next time you visit one of their stations.
hmm, the longer you wait the bigger the chance pirates heard it too and are currently going there
Also. This is kind of a gripe with career in general, but i feel the immersion factor is not quite there, which is fundamentally because of the sense of scale.
Systems feel tiny because you can easily zoom out from the normal map to the entire system map in the same UI. I think the system map should be seperate from the general gameplay view, if only to help immersion. Put the full-system map on a seperate area and make the zoomout only work to a certain point, and im sure that immersion will be greatly helped. Ultimately, the bounty hunter hardware doesnt really work for career i feel
for some reason I wasted a good few hours writing this since I wanted it to be in the style of in-game missions... how did I manage to write this for so long
I 100% agree
I will think of more missions btw, these are just faction war ones
Well, with the amount of content this high that we'll potentially be getting, I am most definitely sure they'll increase the size of the systems, so that shall help the immersion quite a bit.
Even an improvement from 20Km to 50Km in total inner ring size will go a huge way.
And not like the game is a grindfest, you can always speed up to reduce travel times, which is an insane qol that a lot of games could not have integrated well, but Cosmoteer has made it work.
Tell me if I should change anything btw
A mission where you have to defend a point or a space station for a limited time while either help arrives or defenses come online or are built, more in the theme of horde survival
oh boy more busy work missions
loving all these suggestions that are travel here go here (not)
i like the idea of making ships for factions and selling them, perhaps that ship could appear in the future if you fight them
i think there should be some system to encourage the player to pick a faction
perhaps a highly rewarding mission to go to x sector and purge the faction prescence
to make it not too bad, it would complete after you kill, lets say 5 ships and all the stations
i really love these ideas. some tweaks i would offer, for that first mission make it so enemies do spawn and come after the station, so that we aren't just sitting around a station for money. this really fits in with my desire to have the player be more active in choosing a faction to support and makes the world seem a little more alive by having actual written conflicts between factions
Hmm yeah the first mission should probably make the chance to encounter an enemy/faction attack slightly bigger, but at the same time the player gets more money if they actually fight ships during the mission, so it's beneficial for you to fly around everywhere
And btw by the territory I mean like a third of the map (if there are 3 stations), not just a small area around the station itself
(If not suggested already, apologies if it was and I overlooked)
It would be nice if the escort missions have a reward based on how little the ship is damaged, so that it encourages keeping the ship (and its crew) alive.
Tldr: reward penalties if crew dies, and a mission failure if too much crew dies.
How's about prisoner transfer missions when crew update comes
Like disable ship and board
Then take up and travel back to station to collect crew bounty
More captures alive the more money you get
And you get attacked all along the way
Like a station commission suou and gives control of a crew transporter/ prison ship
This has probably been mentioned but what about an onslaught mode
Where station is getting hoarded
And you have to defend for x amount of time
Lots of fleet command at play
Which the game is really missing rn
Going out to clear a debris field in a system in order to make the transit lanes safer - contains more valuable parts than a ship graveyard and may have a few stragglers that fire at you during the mission, Intended to be a mission for earlygame players to get familiar with salvaging and getting a bit of cash on the side
Relay Defense: a system's governing faction has caught wind of a pirate operation currently in the works to seize an FTL relay. Upon accepting, you have a short time to reach the relay that needs defending. A combat tender vessel will await you, capable of providing limited repair and re-armament and providing a mild boost to your defense. Size and difficulty of the pirate waves depends on the difficulty rating of the mission, and on higher difficulties you may have AI controlled ships specific to the faction that issued the mission to help you
Just a copy of what I said from career 2.0 thread so that people will not be hassled to backread...
An in depth storyline series of quests you get in each 4 factions...
I saw someone already giving quests about reigniting the Sol star which could be an endgame quest story for Cabal but here is my run down for all of it... (Bold sentences are the quest names) (The quests are in series)
Cabal:
**Be A Believer **(Help the Cabal of Sol in securing its territory from pirate invasion fleets)
The Acolyte (Help the Cabal of Sol in transporting goods for "their great transcendence")
The Shattered Star (Having earned the trust of the Cabal, traverse the galaxy to reach the broken gateway for Sol's system)
Moth To A Flame (Unknown fleets have entered the area and will try to disrupt your plans in repairing the gateway, fend them off as the Cabal engineers fix the broken gateway)
The Big Bang (As soon as the gateway is open, enter and enact the wish of all the Cabal of Sol and reignite the dead star) ||It would be funny if you complete this line of quest, at the end as you use the "reignition device" it becomes a supernova that kills everyone...||
Imperium:
Off The Bootcamp (Defeat 3 enemy ships that are twice your fleet/ships current value or above two levels of your fame)
Territorial Dispute (Fight a blockade of ships halting the advance of the Imperium, the enemy ships should be completely destroyed for it to count)
The Dominion Of The Imperium (Destroy 3 enemy stations along with its guards to secure the territory of the Imperium)
War Hero (Kill the enemy flagship as the war broke out)
Their Last Stand (Upon defeating the enemies of the Imperium, wipe out remnants to secure the might of Centauri Imperium)
My bad this is a long comment, I just have to send what I thought of...
Hope you guys like it...
Here is some for Monolith but I havent thought of anything for them yet, just merchant stuff...
Monolith:
A Miner's Life (Mine the given set of materials Monolith wanted you to bring)
The Courier (Transport goods for the Monolith to gain fame and trust)
Introduction to Capitalism (Sell an overall amount of 1 million credits to the Monolith Cooperative)
Data Retrieval
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A faction wants important data contained in a partially-destroyed structure. The structure must be repaired before you can retrieve it.
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Enemies will attack in increasingly difficult waves.
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After completing repairs, you will have to hold out while you download its data.
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Then, flee the area and turn in the data to complete the mission.
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The structure could be something you simply repair. The more crew, the faster it repairs.
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Alternatively, more complex structures could be composed of parts, such as a communications dish and a reactor. You might have to send some crew over to man the systems. Perhaps sending more crew will allow you to download the data faster by manning supporting systems (at the cost of not having that crew on your combat ship).
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You could also optimize the repair by selectively repairing only critical parts (ex: only the dish, reactor, and connecting corridors), or take less risk but more time by repairing redundant parts, armor, and shields
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Perhaps some structures could come with weaponry you could man (akin to static defense turrets around stations)
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Perhaps some more complex missions could require multiple data downloads in different locations
I think every dev updates thread's initial OP message should be pinned from the get go.
Agreed, I think we just forget sometimes. Also I'm not entirely sure if Tapuck can actually pin stuff, for most purposes the "dev" role is aesthetic.
Also I'm going to link this suggestion here, TLDR is "something to do with sundiving" <#1163464704295972884 message>
missions to destroy ships in the system that are being a big pain and are making a name for themselves (a bounty)
Anything where you can do something more than just blindly shooting/destroying enemies.
Races, either drag races that go in a straight line or “parkour” where you have to move around obstacles.
Delivery missions, a new item or maybe even ship part (can have many cool new names like “Mysterious Package” or “Strange Prototype”) has to be loaded/installed and gets delivered to a certain location.
Sun Diving, you’re tasked with building a small ship that can withstand the suns heat for long enough to reach its surface, then use a rocket launcher to shoot a small probe into it. (A certain amount of resources will be provided to you by the station for the sole purpose of building this ship. If you can get it back out of the suns AoE you get to keep whatever’s left.
Ship testing, you’re given control of a small ship and you have to fight another ship of similar size and cost using only this ship and staying inside a small arena.
Protect, a near weaponless but heavily armored freighter is loaded with valuable loot, and you need to escort it from its starting point to its destination and fend off attackers.
Civilian Transport, a handful of people will board your ship and you have to bring them from point A to point B, there’s a chance you get hunted by an assassin.
Rescue Mission, a ship is stranded somewhere on the map without a reactor or control room. You need to find the ship and somehow transport it to the nearest station.
Also, Multi-Stage missions!
For example, you need to find the remains of a recently destroyed freighter. You find it and see the CR is still intact. You then have to board it and reactivate the CR to figure out the location of the attackers, defeat them and retrieve the loot.
When I played cosmoteer I would have loved to have
Repair stranded ship : repair a stranded ship to some minimal function, it could be any damaged npc ship so not necessarily a mission.
Ferry guests or save lost in space crew for a reward.
Get jumped by an enemy fleet.
Create a ship blueprint for a faction.
Escort, support mission : A ship gives you a destination and then follows you.
RTS Crew Mission. you can't see inside the enemy ships until you board them, so it's up to you to decide the path of least resistance (The enemy ships being different sections of one mega ship "complex")
The reward would be x amount of crew and a lot of cash to make it worth it. Let's say it's saving an amabassador or other political figure from another faction.
Lest remember to stick to missions that would be added in career 2.0
cool
yeah design missions seem really fun and interesting
oh cool, a mission involving the wanted system sounds super dynamic. And the lore of transferring prisoners is fitting
Nice. I'm particularly excited by that third one
This sounds super cool. Trying to pester some over powered unit to slow it down. Maybe taking out its engines while trying not to die
ohhhh a stealth mission, could be cool
A mission where you don't know the difficulty until you show up is a really neat concept. Added to the list
I like the idea of having a ship tag along with you to help. Its betraying you could also be a fun thing with some chance of happening
yeah true, deliveries to planets instead of the stations just mixes it up a bit and adds to the lore. Makes delivers less Samey
a lot of great ideas here, added to the list. thanks!
These are all so creative. Lot of potential here with these ideas. Thanks Vilda
hahahah I like this
Yeah this'd be a primary goal. But what could be interesting is that if crew construction ever gets implemented for an AI, the enemy AI ships could try and repair the damaged bounty ship, maybe even whilst it's afloat.
Oh speaking of which, has a repair laser ever been thought of? That'd be pretty gosh darn epic.
Ferry missions might be interesting.
Build a pre-set blueprint or just crew it.
Fly it to destination.
Profit.
Riskier ones would include ships intercepting you.
Construct a station could also be interesting.
Given a set of blueprints for station and perhaps some station defenses.
You need to construct it.
Shuttles arrive to crew it up.
Profit.
A variant of this would be guarding a construction site.
So there's attackers during the process, but cargo carriers and construction crew arrive, and start building the station.
A more engineery task would be to design a ship for a purpose.
They give you a budget
You design one (or multiple) blueprints.
The scenario plays out, and you get paid based on the success of that engagement.
This would imply you should not be able to take part in the battle, as you could sway the results with an overpowered ship.
But it would be nice to see the results reflected in the galaxy.
Some more varied ones would be
- a fast transport. Flies to A. Loads. Flies to B. Unloads. Must complete in given time.
- Blockade runner. Must pass through an area while under missile/gun barrage. You only set up defensive weapons, armour and shields. No shooting back.
Cool, very creative, thanks Pavloydus!
walt must be going hard at making career 2.0 given the nature of the recent questions (systems and quests)
Base or jump point defense.
Enemies come in waves, something like "defeat wave, 60 second break, another wave jumps in"
Establish/reestablish a base
Bring resources to a place and assist in construction of a new base, or in repairing a dead one. Might be something where there are no other friendly bases in the system, and you just need to bring raw resources mined or scavenged, like there's a processing ship or something to help
Patrol missions: investigate several assigned points. Might involve recovery, combat, or some sort of timed scanning (maintain X distance for 60 seconds), or a combination at any given point.
Transport colonists or general civilians.
They need empty beds on the ship but don't perform any tasks. Protect them and deliver them to station or planet successfully.
This has already kind of been said by iammistborn but a mission like in Hade's Star where you take your fleet into a dying system (which is possibly all affected by slight sun damage or the sun damage zone is much larger) and have to mine as many precious materials (and scavange abandoned stations?) as you can while also fighting other ships trying to do the same thing and having to flee to the nearest jump gate and jump before the star explodes.
I especially like the idea of trying to destroy something before it gets somewhere. If it has enough health and is moving slow enough
nice, yeah I had the faction specific quest written down from before. Great stuff
cool, very well thought out!
Nice. Yeah I feel like these are the core ideas that people have been having so far. All in one place 🙂
building a station sounds pretty cool and unique.
oh cool, surviving a missile barrage without shooting back is a new concept.
Thanks for the great ideas everyone. I've got a massive list of potential ideas. We will see what we can do and what fits best in the game.
Not likely unless Walt switches to 64 bit floating points. As is, they are 32, and anything much over the current map size starts to introduce floating point errors. You can see it easily if you're using DarkSpace and have individual ships all over the map. Asteroids or other objects that should be stationary end up displaced when you return and fast moving objects can cause tps stuttering. Would all be fixed immediately if he switched them to 64 bit floats
A bit of a chore but raising a station by trading and defending it until it grows into a larger station should be nice and gets a player invested on that station/sector
bonus points if you start by towing a hyperjump beacon thing into position and do jobs for it until it turns massive
Station relocation. It'll pay any cosmoteer nearby to move it somewhere else
*except the sun obviously
Maybe a ship/station evacuation that’s is timed because the ship/station is falling into a black hole.
More exploration is always nice
Find missing Ship/Station: Simply put a faction lost contact with a ship and/or station and need you to go find it, to "complete" the mission it could be as simply as discovering it then reporting back, this would be the easiest but with low pay out and only be for small ships in the starting systems, free loot is always nice, maybe a free ship too.
Or they need something specific the ship or station was holding, something like a station was being used to processes diamonds and they needed 10 of those diamonds the station was holding, upon finding the station you could run into a few pirate ships defending it
Maybe if you leave the stations or ships the faction will head back to them and reclaim them, giving the player the option of the free loot or a bonus from the faction for not
Maybe if non-resource items get added instead of being diamonds or anything the player can easily produce themeselves it could be a some simple "Important documents" that the player needs to find and bring back
Of course you could also just run into these ships and stations naturally like you would with the abandoned ships
On missing ship missions, I think it'd be a missed opportunity if they played out the same way every time. There's a ton of ways you could branch out from that prompt to keep them interesting throughout the game. Why is the ship missing? What state is it in when you find it? Some ideas:
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The ship's engines are heavily damaged, and it requires repairs or hyperium to fly or warp back to a station. Can alternatively be pushed or towed back to a station.
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The ship is heavily damaged and mysteriously abandoned. The wreck is free for you to use as you like.
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The ship has been commandeered by pirates and attacks you.
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The ship has been destroyed by pirates, who ambush you upon finding its wreck.
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The ship has been destroyed by another faction's ship, which is still guarding the wreck. Whether they let you go or attack you too depends on your reputation with them.
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The ship is defecting to another faction, and will pay you off for your silence. If you accept you'll fail the quest, and if you refuse they'll attack you alongside another faction's ship. You can also accept the bribe and report them anyway, losing rep with the second faction.
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The ship is just fine and had a simple comms failure. Will return to base as normal, but you can gift them a processor to repair for a little extra rep.
Definitely, woukd also fit for stations Aswell of course
Idk something about finding an abandoned station just sticks with me
Bootcamp: Mission 1 to god knows what...
Its like tutorial for beginners that doesn't get how the hints work...
Its an optional quest that spawns in the first system you are on...
It automatically adds a separate small like really small neutral station...
This will then give you more in depth quests like mining, salvaging, selling/buying, making new ships and fleet control...
It would also be able to spawn level 1-3 ships for mock battles that will despawn when dead so to not be a farming exploit...
But also if you get badly hurt you can surrender on the battle and go back to the station to get repaired free of charge...
But if you try to abuse this mechanic, like per say get there from another battle you sustained damage from, it will only repair your ship from the moment you got there so no free fix jobs...
When I meant in depth quests, it will teach you in game how to do certain things on screen, not just on the pop up...
Like makes you press this button etc, with the help of an arrow pointing you on the right direction...
Wolf Pack and Saboteur
Wolf Pack is the mission where you and a few NPC ships join to fight a station...
Either friendly or pirate...
Saboteur will be the counter where you join the wolf pack group then switch sides when they engaged the station...
Star Cartographer
Its like 100% find markers in a system but you absolutely need to take off all for of war from the system...
Like this one...
Your only job is to make sure all space has no fog...
And you will be rewarded...
Add some miscellaneous quests here like an abandoned ship quest, or like the secret storyline...
Abandoned Ship Quest...
Its either an abandoned ship that was already spawned with markers, or a special one for another quest line but...
Its a quest where you encounter an abandon ship, either after mining or fixing it you will receive this quest as a bunch of other pirates or a hostile faction converge on your location to take the loot/ship...
Secret Storyline
Spawns a dead ship or beacon at a location which reveals a location of either the location of an abandoned station, an alien warpgate, pirate convoy, or just holds a mysterious package that takes up a whole storage stack to hold which you need to deliver to the attached location on the box...
Another good thing to find would be an old pre-sol destruction ship
you mean Classic?
Ehh they could be classic styled but I'd much rather prefer actual good looking ships
Something like Subnautica below zero's mercury II
might want to rephrase that cuz some might misunderstand it as you saying classic ships look bad in general
I mean... I never played classic but from what I saw the ships didn't look very good...
Also they should be mostly trade ships since I don't think the galactic war was that bad pre sol destruction
I'm just gonna consider your comment about classic as invalid then. As for 'finding' trade ships from before Sol blew up, it's a pretty novel yet ultimately less interesting idea than actually finding a more valuable 'missing' military ship. It would be pretty sweet to find a pretty old cargo ship filled with shiny loot like diamonds or something to add to the novelty of finding an old ship though
The more things you can find the better
what do you mean abortion station
I'm not sure which would be scarier to find
Animally abused station.
A Settlement Needs Your Help: a series of multiple questlines where you first go to the station that needs help and defend...
Second, they transfer authority to you so you can upgrade said station...
Third, give back the station for them to use then gain profit...
Finally rinse and repeat...
Target Practice: a bet/gambling mission where you wager credits with a randomly selected ship to see who can hit the target's bullseye...
The mechanic is, if your enemy spawns with a DC, you will need to use a DC to accept the mission etc...
They will set a point for your ship to stay and then fly a target ship for you to hit...
Example: it spawns a Marigold, the challenge is to hit it's cockpit...
You are given 3 shots, the more damaged said part is the better, if destroyed even better...
Then it gets repaired and the AI will try...
This might switch for the AI to be first or you depending on the situation...
One Man's Trash, Is Another's Gold: station will ask for you to gather junk ship parts from ship graveyards or your last kill to be brought near the station for it to mine...
Depending on the salvage of the station it will net you profit...
Survive: a last stand mission you get when having Nemesis in all factions...
This mission will spawn automatically in all stations when you become Nemesis of all 4 factions...
It will just constantly spawn ships upon ships in various levels to overwhelm and kill you...
This doesn't have a reward nor time limit...
You can actually play cosmoteer still with it on but it will have a timer on how much you survived this mission to brag about...
Dead Drop: a courier mission where you just have to eject the needed resources on the space given and leave...
When you get back to the station, a reward is given...
here's an idea based on another i saw, something about delivering a special cargo or something. anyway, what if something you're required to deliver is so big you have to construct it on your ship's hull? so you'd get a special block your ship must contain and protect, and have to design your ship around it?
Ring Racer: a daredevil is looking for a challenger to race them in the [Red zone/Asteroid Belt/Debris Fields]. Are you up to the task?
Reward: Fame + Daredevil's ship
Requirements: Ship under 30k
what if in a borders where more dynamic and you could clear them and take territory for a faction kind of like mount and blade?
Actually, special kinds of ''event'' missions that don't have much to do with the core progression of the game but act as cool things you can do would be quite nice. For example, an infinite survival mission where swarms of enemies come to defeat you, or maybe an infinite swarm of enemies is trying to destroy a station you're tasked to defend..... ||(This is a 2 day old message that I forgot to finish and sending just now lol)||
That is actually planned in the roadmap, the ''dymanic faction borders''
I believe that point refers to what you meant.
A mission where you got hired from a allied faction. That need your skills to command an upcoming battle. If u accept a small skirmish map opens where u have 6 enemy ships from Imperium and u have a fixed amount off money and can chose from a catalogue of monolith ships limited by your price range to defeat the enemy.
that's a relly cool idea, getting given access to ships and being a commander of them in order to win a battle
I'd like a sector with no sun and just asteroids where the mission is to seek out and destroy all hiding pirate bases and fleets
I'd also like missions where you have to destroy a huge fleet and/or multiple bases or a complex of guarded bases so you can do some stratergising on what the best approach to fulfil the mission is/where best to attack first from
Survival Mode or a Survival Mission...
Station is broadcasting a system wide mission that its up to the player to accept, when they get there and hail the station it starts...
Waves of ships of various levels will attack the station and will fight you to destroy the station...
it should spawn ships that are equivalent to the system and station level...
every wave finished, you will get to repair for free and get rewarded with materials in the station to upgrade your ship...
For the Survival Mode it is a mode I thought where you are in a single system with one station you need to protect from waves of enemies, just like the previous message...
Your only means of upgrading is either from the rewards of the station per each wave or make another ship and have it mine for randomly procedural generated asteroids around the system...
when one is mined, another is spawned off the player's view...
This actually give more challenge as you only have a tight budget to fight endless waves and do you make a flagship or countless ships to multitask...
I would love to see a capture mission. This would force players to make more versatile ships. This would encourage a ship just for missions.
Meaning you would have to ether board or use a tractor beam to move it to the station
You should make a tow mission where you have tow the station to a designated area or even a new system entirely.
I'd like to see smuggling contraband. So you'd have a cargo to haul to a different system, but there's enemies to avoid along the way.
I think I talked about it already, but I think there could be two types of smuggling contraband missions, one that would want you to sell faulty ammunition/material to a different faction with a risk of getting caught later and being fined, and the other being the one that you suggested, basically trying to get through a blockade without getting stopped
I think an important feature that should be added to career 2.0 to make these missions better would be the ability to set your ship as a civilian one (should have some requirements tho to not be abused)
Let's make the commander in Cosmoteer: Starship Architect and "Commander" more of a in game mission...
Commander Missions are missions where it can only be located on Faction stations where "friendly ships spawn"...
The mission is a raid mission where you are tasked to raid another faction's station while commanding the friendly ships that spawned on the mission giving station...
Parameters:
-You can change the ships that was given to you on the duration of the mission, but it should not get below the original ship's cost...
-The mission will get abandoned if you do not engage the tasked station and all the commandeered ships will go back to AI and return to their original home base...
.
.
Rewards:
The same or slightly higher reward in destroying a pirate base...
You can also take the scraps as rewards...
But your overall reward will get deducted if you lost one or more of the ships given to you...
Or just depends on how badly they got hurt...
Vehicle recapture mission.
recapture a vehicle that was stolen from a faction. by either dragging it back to the station or killing/disabling it and moving it back. the less damage the ship sustains the higher the reward
Mission ideas:
*Defeat an invading group coming to attack a station and/or maybe some kind of thematic star destroyers coming to extinguish the local star. Unique ship is your target, have to destroy it before it focuses a beam on the star and tries to destroy it. Seems like it could be interesting. Maybe everything goes dark and you have to rely on maps to find a jump relay and leave if you fail.
*Remove all presence of X faction from a system. Maybe you get some kind of beacon to spot them all and a time limit to do so.
*Create a new ship model for a faction. You must create it and defeat the model ship they are planning to replace to succeed. You could have a budget to do so independent from your own files and limited weaponry/unlocks based on the challenge. Costs money to attempt, but earns more if you succeed. Maybe even see the ships you made being used in faction wars during that file.
*Race through a Star Course. Upon taking the quest, a bunch of relay points are generated around the star/blackhole/whatever the system is, and then hit all of them and return before the time limit. Could potentially be flagged as neutral so enemies do not murder you during it, but firing your weapons or getting too close to enemies would make you targetable by them.
Just some ideas. 🤷♂️
"Ship retrieval"? Basically you have to push an inert ship to a station (or tow it with a tractor beam
Ship Escort Mission
Objective: The objective of this mission is to ensure the safety and protection of a spacecraft as it travels from point A to point B in space.
Mission Description: The escort team will be responsible for navigating alongside the vessel to be escorted and providing security cover against potential threats such as pirate attacks, collisions with space debris or anomalies . cosmic.
Main tasks :
Preparation: Before departure, the team will carry out a thorough analysis of possible routes, assess potential risks and put in place action plans to deal with different situations.
Escort: During the trip, the security team will monitor sensors for suspicious activity and respond quickly to any possible threats.
Response: In the event of an attack or emergency situation, the team will respond quickly and efficiently to neutralize the threat and protect the escorted vessel.
Conclusion: The ship escort mission is essential to ensure the safety of space travel and the protection of assets and passengers on board the escorted ship. Through careful planning, effective coordination and rapid response to threats, the escort team will ensure the ship reaches its destination safely.
Donation missions like those from elite dangerous - you donate resources/crew members/any other things to the station and for this you get the reputation of the faction to which this station belongs and/or fame.
Ghost Ship missions where you have to capture and repair immobilized huge ship derelicts that can still shoot at you for some reason and bring em back to the closest station of that faction
You can have a twist in it where they sometimes spawn buried in rocks and you also have to cut them out of it first
War mission
Help a faction conquer a random solar system, for example "Cabal": You have to go to a hyperjump relay along with some Cabal ships, when you accept the mission, you have a timer of 5 minutes to get your ships in there, and when the timer ends all of the cabal ships and your ships go into hyperspace into another solar system, and after that it's an all out war.
Cabal stations moving slowly to position, Cabal ships and let's say Imperium ships fighting all over the place, and you just have to destroy Imperium ships that are scaterred around until Cabal positions its stations and the solar system is conquered.
Or maybe like conflict zones in elite dangerous, like, both sides have a giant flagship and a bunch of small ships and you have to destroy the enemy flagship(in your example Imperium's) before your (in your example -Cabal's) flagship gets destroyed
hmmm
interesting
I think this game would gain a lot from an Event system like in GW2, where you enter an area where you participate in a random event.
Ideas for missions:
You see an area that is a combat zone, and when you enter it the battle starts and you need to win it.
You find a ship broken in space, and you can transfer some modules you salvage around it to win the reward. Or you can just destroy it.
You find a small mine station requiring some special material that you can only mine in a specific region.
Intercept a transport ship protected by other ships.
Multi-phase missions, where you start transporting something, and then it gives the next step of the mission, which could be a combat mission.
A spy/scout mission, with special modules you can detect what is inside something and give the information to get the reward. Like in EVE Online.
э̴т̵о̵ ̷з̶а̵м̶а̷с̸к̴и̴р̸о̶в̵а̸н̴н̸ы̵й̷ ̷бульба̶ж̷ ̶я̶ ̷т̴о̶ч̷н̵о̷ ̶в̸а̵м̶ ̵г̸о̵в̵орю! г̸де п̵че̸л̸и̵н̷а̴я̵ ̷в̵о̴й̵н̶а̴ ̸2̵?
nicey, now we need a global world war bee 2 mission in cosmoteer
Name: Front Lines
Description:all empires require mercnaries and as such you have many choics on your hands. After taking the mission you will be directed to enter a zone like hunting for fugitves except when ever you enter the circle 4 ships spawn on the enemy factions side and 3 spawn on your employers side and you have to battle it out till all 4 enemy ships are dead.
Reward: since this is kind of a high risk mission it would come with a sizable payment and a small ammount of rep bonus to the employed faction
Escort mission!
It could kinda be fun in this game
Escort a civilian cargo ship or cruise liner (so u feel extra bad if u fail)
As an extra, I imagine it's easier with a fleet as well, so if they're well-paying or have high fame cap it could encourage players to build a fleet specifically for it
How about a mission where you need to transport a box with supersecret orders or box with unspecified content or people to a base of the same faction that is located in another star system?
Or a mission where you need to chart some unknown system (a system that is currently uninhabited) or like find 3 suitable locations where a new colony base could be set up?
just putting this back in here. Ring Racing. You get a starting line and you race around the asteroid ring via some checkpoints. The requirements will always be a maximum number of crew to enter so you'd usually only have ships with like 6-12 crew in it
A mission in which you attack/defend a cargo ship. If your attacking the cargo ship it will have other escorts. Also what if their was a mission in which you hunt down a ship and bring it in like a dead or alive bounty?
Open warfare
In the neighboring system X and Y is In a open war, soon they will both deploy their fleets to engage in a massive war, pick your side and partake as a free mercenary for x side, you will gain money for each mill and a bonus if you take out the enemy space station (produces ships) for this mission you may draft allied ships based on your reputation to fight with you.
skirmish
In the current system two opposing fleets are about to engage each other of faction X and Y, you may side with one or none of the factions and join the battle for payment and salvage
raider
Faction Y just built new military station (Shipyard/supply/mining/etc) strike hard at this station and ensure it’s cease of functionality, be aware you will likely face some defending ships and the station is likely armed.
distress call from mining operation
A mining corporation has made a distress call, their promising a hefty reward to anyone who will come to their defense against raiders - while their own security forces will fight, they are outnumbered and are thus willing to hire any freelancers willing to respond.
could be the constrution of a station with certain requirements, opening a constrution worker branch
Ship design mission
Friendly faction (or Fringe) commissions for the design of a new ship, Certain constraints are placed on (ie no ion prisms for monolith), and the ship designs can only be imported in from “My Ships” folder or subfolders. (Easily cheeseable but defeats the purpose.) If satisfied, mission-giver hands off a handsome chunk of change, and you may encounter the ship at a later map and/or difficulty. Possibly as a pirate ship too.
Great way to customize the faction to slightly more your liking, plus it can be an upward/downward difficulty adjustment if people choose so
I'd give em all nuke missile boats lmao
maybe have the ship fight another ship of the same faction around the same or less cost range, both useing ai, to test if its good enough too
epic
bossfight with kirby invasion and rising blood moon with computer exploding and twitter becoming official hell corp. logo and also why cant I eat this burger_menu_button.png
This isnt exclusively missions, but i want to see fleets in systems and not just exclusively individual ships. Would make every encounter more unique later in the game since youd be fighting against a unique fleet and not a single large enemy
Missions could also be designed around fleets pretty easily
100%!
Fighting with fleets is so much fun, and lets you make a variety of fighters and roles. Fighting against fleets would also be fun, and it would e.g. force you to consider different things when building your ships, e.g. 1 massive monoship with an open thruster compartment wouldn't be king anymore, because the enemy might have a little fighter to back it up.
A mission related to this would be unique fleet-fighting scenarios that the mission text lets you prepare for, where you have to fight against famous fleets with unique quirks that are apparent in the mission text, e.g. fight against an infamous pirate fleet of 6 really fast small ships, a mission where you'd want to diversify and create some interceptors before going in. Or hell maybe even a well-rewarding fight against a massive fleet or coalition, where where you really need to prepare a fleet of your own and can't just come in with 1 king-size ship and laser beam it all up.
@sullen whale @orchid lantern there are already "renegade pack bounties" no? these are exactly what you're talking about - groups of multiple ships instead of one-two of them
you can already find yourself surrounded at every stage of campaign apart from the very start maybe, so a completely open thruster compartment is already not ideal
but, I would like missions that are beyond difficulty 18 where you fight ships that sum up to a higher number, requiring you to build a battle fleet of your own. that could be a lot of fun.
Pack bounties are too easy and arent really a fleet, theyre just like 2 or 3 tiny ships
I mean a true fleet
Mothership, some big ships, and fighters
If that's the case I haven't met them yet, and I still think a more intentional quest setup around them would be good, for preparation and specialization
- transport missions where you transport goods and people.
- Escort missions
- smuggling system ?
I hope we do get those missions in Career 2.0
psst: ||ambushes and hailing enemies and police is secretly being worked on in nebula preview||
Also, a small change that would be great for the resource request missions would be the reward slowly decaying over time until going back to normal after the time requirement ends. Just so that you don't need to camp stations when the mission changes to get the best reward, maybe make the starting amount of credits always the same regardless of time before accepting, only changing the speed at which it decays
awk
yeah yall forgot them half implemented
i remember accidentally finding ou hailing was working and posted in #1240477727597920357
Oh heck yeah, Cosmoteer: Most Wanted.
Something to go along with faction vs faction conflict, you could be hired as a mercenary in a large invading force or eliminate X enemies with the paying faction.
for prison sector, i think a cool mission would be to provide protection to a prisoner ship that moves 25 m/s or slower and it will be attacked from all sides by small raids.
Lets say the monolith are transporting prisoners that are of Imperium race and the Imperium are trying to break them free, your task is to protect it until it reaches the Prison station.
Assassination missions
Like it would say something along the lines of "an important fringe system resistance official is on a civilian transporter and is passing through the system. The Monolith cooperative will pay any cosmoteer that destroys their transport 20.000c"
The mission itself would be a timed mission
As the transport ship will warp in at one hyperjump relay and try to travel to the next one
Where it will wait a bit and then jump
Escorts will be with the ship but they don't need to be destroyed
For that reason they will be a bit spread out to be able to avoid them
On top of that police will ofc spawn as reinforcement due to being wanted cuz you just attacked a faction
so a few ship rescue missions wouldnt hurt. you already have merchant patrols and just routes in general. just add distress beacons and a reward system based off victim crew size or whatever you usually do. maybe even a towing mission(give opportunity for unique ship designs). maybe even ship salvage missions where the goal isnt exactly to get the ship but the cargo within cause $$$. basically want more things involving positive ship to ship interaction. seems like alot of ways to get negative attention, having the opposite would be nice too. ( long time fan & keep up the good work) (p.s.: more guns)
What about some kind of ship order quests. So you have to build a ship with randomly (no presets at best so you can't prebuild everything) selected requirements. And selling this to the station/npc gives you money/fame and so on and it would be possible to let that ship be active in the sector but not sure about that, might be abusable when attacking it again idk. Just a spontaneous idea...
Additionally required stats as f.e. Minimum speed 100m/s. 5000 dp/s min and so on...
how about a mission where you have to save a civilian/military ship from an ion storm or the sun or just help them in combat
Towaway missions for ships stuck without power. So the tractor beam is useful for something more than making enemies speeen
You could actually tow a disabled teammate to a station with it. Kinda useful I guess.
Or drag asteroids or something.
Consistent repair missions
Because honestly I’ve been wanting to repair the traders who keep on running head first into pirates
…Maybe not the ones who litterally run into the sun
Maybe swapping the station rescue mission with a trader rescue mission since it mostly has been used for abusing the mechanic. So wait till station gets killed by the enemy and then go for the whole station loot. Or would you say the loss of missions is already a ballance for that? Idk just increase the star galaxy size prob a bit and jump in the next system therefore.
Idk kinda weird choice since it can lower Gameplay options available for having a boost.
Prob with a dedicated trader mission where you have to save a trading ship would prob make more sense and wouldn't conflict with other systems I guess.
But idk maybe thats just me and honestly I do not care too much about that since I mostly do nor abuse it but I wanted to raise that suggestion since it has been a discussion theme for us some days ago.
Prospection : Locate some specific asteroids so that npc miners get to come and mine them. If you try to mine the asteroids you will be denied the rewards/fined if you already collected it.
Actually I have an idea to fix the station mission abuse - make it so that for every 1000 credits of damage you lose 1 reputation point with the faction. You took saving the station upon yourself as a responsibility, and letting it get severely damaged in the enemies' hands just so you can maraud it definitely counts as a major offense or a crime against them. Makes total sense.
This number can of course be altered to fit the need of game balance. Maybe it could be 1 point per 500 damage, or per 2000.
Also just generally, I think this has been said before, make negative reputation more of a hassle than it is.
What if negative rep means a fleet dedicated to hunting you down gets generated?
Also the game could track what resource dropped from the damaged station and picking it up would result in bad rep
I think the reward should depend on how much damage was caused, and stealing would lose rep/give you a fine
Also would be cool if the station saving missions were only present for some time (like the resource deliveries), but could happen multiple times. Both the time and the rarity should depend on piracy and the faction's presence in the system
So if you have a lot of pirates it would happen more often
And the time should be shorter the more one presence overweights the other
So if you have a ton of pirates and almost no faction ships it would have a short timeframe, same if you have a small amount of pirates and a ton of faction ships.
If they have the same amount of ships it should take the longest
There should also be a chance the station gets destroyed/captured if the pirates are very strong
Possibly checking the origin of each and every resource could result in a lot of lag.
If that's not the case then that's a good idea.
Having a piracy percentage as a stat that's anywhere from 0 to 100% would be cool, like pirates could have their own influence system independent of the 4 factions.
Here's a crazy idea... War Conscriptions. A rare mission that appears when two opposing factions collide (could correlate to current borders and land movements)
In this, depending on your rep with the faction, you may be drafted to fight in this war among an ally fleet in a larger scale (double digit smaller ships) battle.
The outcome of the war determines who gets the system. And doing so, significantly boosts your rep for that faction, with rewards ranging from ships,(a special weopon or ship part for each faction in the game) or boatloads of cash.
Of course, this type of mission would probably require the faction overhaul update first, but I just figured i'd put it in the air as the potential this game has for stuff like this is insane.
oh and, i'd make this quite late game (20+ hours in) to help define progression
That influence stat could also influence supply demand and prices in the economy too.
I still want my pirate blackmarket
Wish you could do more with them than just kill
now that the clouds and storms update has been added, it'd be cool to do a mission revolving around entering an ion storm and completing some form of task within it (like saving a station/pushing it out of an ion storm) though that'd kinda be tough considering it destroys everything it touches lol
also this was made a year ago, whoops?
its an active thread, youre free to comment ideas whenever
yeah we're working on missions along these lines
Add living ships and having to hunt them for food
If you add living ships you can put colonies of ships where it is an asteroid with space animals like ants and you have to recover a space ship in the anthill or have to kill the king
NEW MISSIONS:
-~~ ASTEROIDRACER:
A simple Quest where you get the starting coordinates send with acception. Once you enter the small area with a suitable ship (fast and agile) you can accept and the race Event starts. 20 - 40 Checkpoints in or on the outside of an asteroid belt so if you have to be fast or agile between the asteroids differ from race to race. ~~
edit: i read the roadmap after posting mb
- UNDER FALSE FLAG:
Some rich or technical versed Pirats found a way to cover their scansignature and camouflages itself as a neutral ship with another name while roaming free through the System. To find these your ship need a tractorbeam and next to it a new Building called detector. If you got a neutral ship in your tractorbeam your detector starts a realscan and discover the real ship id. If the ship is legit its marked as proved so you know later what ships you already scaned or not. If its not legit the ship will be flagged as enemy and should be destroyed.
Sidenote: Further purposes for the detectorbuilding could be next to a mining laser to detect more and hidden resources on asteroids or next to Point Defense and Flak Battery to detect enemy missles or projectiles faster and more precise.
-
ASTROGEDDON:
After a short amount of time accepting this quest a enemy flagged Asteroid will spawn targeting the Station where the quest was originate from. Your Mission is to reach and destroy it with weapons, mining lasers and explosive charges or slow it down with tractor beams. Everything is allowed just destroy that Asteroid before it colides with the Station. -
A NEW SUBSTANCE:
(Deliveries Recurring)
Flying with activated Boost Thruster inside an Electron Cloud have a Chance to create sparks of "electrified plasma mass (EPM)" wich can be collected and are a desirable new ressource for scientists on many stations.
sorry for my bad english its not my mothertongue and i tried my best 🙂
I love the idea of an asteroid base that you have to destroy before it reaches the target.
Also what use would EPM be used for exactly? Sure it could sell for a lot, but every cosmoteer resource has a specific function in constructing ship parts, weapon projectiles or in the case of hyperium, teleportation.
hmm i dont know if that would go over this threat since its just ideas for new missions 🙂 and since the scientists buy it to figure things out i bet they will find a use for it for future weapons and tech 😄
but tbh i just found the idea good to have some resources to collect you dont find on asteroid belts
Having a mysterious resource whose function you figure out later would be very cool.
i like this but i dont like that it should be late game i think that fighting in wars would be a cool way to progress
id like a science mission where you have to gather a sample of a nebula or something
How about disputed territories? Smaller scale unaligned groups or whole micro-factions that have control over a sector or two. Sometimes aided by a larger faction (You know just like how it is in real life). There could be missions to either help protect or take them over them depending on what faction you're aligned to.
There could be a lot of different ones, maybe all of them won't even be in any single galaxy.
if factions hate you enough they pay you to enter a certain area where they attack you
(they lie about the paying too)
(you're literally just getting lured into a death trap)
i had an idea for microfactions but its probably not exactly practical with how theyd each have to have their own ships and style to really fit in
Why, if they'd work the way I proposed it, with them being under the support and protection of a larger faction, then they could just have the same ships except with different colour scheme and faction logos. That might be problematic in another way though because Pirates are to have worn down and retrofitted faction ships.
I'd leave these as big pirate fleets hiding out in the rim systems that you can possibly befriend
I'd still like if we had competent micro-states.
I guess Fringe already fills the role of an unrecognized defacto state.
Biological hazard : enforce the quarantine of a group of ships. Be prepared to shoot if they don't behave
Quarantined ship might also try to bribe you
Imagine a sign of ''to all passing ships, please keep a distance of at least 2 metres'' floating in space.
per time to any private contractor willing to patrol its territory around trade station. The private contractor will recieve an additional payment of y