#Ion beam collisions

1 messages · Page 1 of 1 (latest)

lusty linden
#

As ion beams between enemy ships are right now they blast through each other but I was thinking it could be cool and very cinematic to have beams collide with the stronger powered beam slowly overtaking the enemies beam

#

probly not the best example pic but you get what i mean lol

thorny crag
#

ion armor would become an ion capacitor

south cairn
#

problem is if you move the beam just a cm to the right it would offsync

silk prairie
#

kind of just makes mirror matches between ion rammers, a battle of who has the bigger ion core, and if you did not bring the bigger one you just lose

gaunt garnet
#

I'd suggest the Magicka approach instead and either make them cause an explosion on collision (it is after all causing two particles to collide) or change their angle

lusty linden
silk prairie
#

a mirror match means the same type of ship, an ion rammer is a ship with a non- aimable beam behind good defense, and the objective is to ram the enemy and kill them with focused damage, orbiting is not exactly something that can be done

#

something like this, it's beams become useless when against something with 3+ merged beams, and all damage is useless for it

brisk valve
#

What if there was an ion range extender but the way it worked is that it halved the damage output of your ion but i would double the range? And it would have the same power falloff as the ion prisms. [off topic but just an idea]

silk prairie
#

600 range on a hitscan weapon that can increase it's damage with more of itself, sounds like a kite but without the railgun's weight

brisk valve
#

I mean having a weaker energy based kiting alternative would be awesome

tawny cairn
#

a perfectly-accurate hitscan weapon with railgun range is a bit OP regardless of damage