I think it would be interesting to have more ammo types and make ballistic weapons be able to use them. I know that Walt said that he didn't want it, but I need to tell it so that my soul can rest in peace.
- Penetration: High penetration. It has the special
DamagePoolmechanic from Railgun. - Explosive: When the bullet spends all its penetration, it detonates causing AoE ~3m damage inside the target (it uses a
ExplosiveDamageinside theFinishedPenetratingOperational) - Incendiary: High chance of fire.
- Tracer: Lower spread, higher range.
- High impact: Higher damage and knockback (
Impulse). - Hollow: Higher damage but lower penetration. The bullet has
ExplosiveDamageof 1m AoE inPenetratingOperationalso that it kinds of create a hollow in the enemy. - Emp: Cause extra damage to shields.
- Fragmentation (option 1). You shoot multiple projectiles at the same time with very low penetration. The total damage is quite high, but is very unlikely all of them hitting the same target.
- Fragmentation (option 2). When the bullet get closes to the enemy (
DeathByEnemyProximity), it fragmentates into multiple projectiles (usingSpawnBulletsonOnDeath). The difference with Option 1 is that it is less penalized by longer distance due to fragmentating closer to the enemy.