#No more than one consecutive autosave while paused.

17 messages · Page 1 of 1 (latest)

timber swift
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The specific annoyance I'm having is that while editing a ship while paused in blueprint mode, the autosave keeps happening. It interrupts the thought process and takes a bit. Since there are no game changes that need to be saved in this state (AFAIK), we could skip it.
It should be pretty trivial to implement with a flag to skip autosave if we've autosaved while paused, and then always unset that flag on unpause.

sonic spear
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i'd love it for autosave to ONLY autosave whenever i am not building a ship , this should be a fairly simple thing to implement too

stray steppe
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Ok counter argument

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Your building in blueprint mode and you crash somehow

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Your building progress was luckily saved by Autosave

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Although while paused and in blueprint mode it would be nice if it only autosaved the current ship your on and replace that in the file rather then saving l it rely everything, only if you have been on that same blueprint mode ship for since the last autosave

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So a function where autosave only saves the ship if the last autosave was also you being in the same ship and still in blueprint mode

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It would be pretty niche tho

timber swift
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I believe the ship save is entirely separate from the game save if you're in blueprint mode. In any case, I'd rather lose the work than deal with the save taking over the screen.

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I'm from the old-school computing world anyway, I prefer to choose when I save, and I'm very good about doing it. I suppose the workaround is just to turn autosave off completely.

stray steppe
stray steppe
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Unless the word is autosaved and the current changes you have made are saved on there to then load back up after a game crash

stray steppe
languid maple
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bp mode autosave absolutely needed, very useful when i encounter a bug and need to recreate or the game crashes and i need my ship back

formal anchor
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I actually thought this was on the tracker already, apparently it isn't. As far as I can figure the "ideal" solution is to prevent the autosave timer from moving after a save until keyboard input/clicks are made, or if the game is unpaused. That'll prevent consecutive autosaves when leaving the game idle for a long time and lessen tabbing back into immediate autosaves, but won't completely block the game from saving when working on blueprints or something like that.