#Feature requests for game speed

1 messages · Page 1 of 1 (latest)

summer pond
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Topic: game speed change

When tabbed out, keep game unpaused to travel to destination, with a ding when you've arrived
When ingame, let us choose how many clicks/with a circle around the ship how far enemy has to be to trigger auto speed 1, been too many times when enemies simply blip into existence and gone a second after and having to speed up time again. Or if the enemy is in your trajectory, then the game can auto speed 1. But not when they are passing past you far away.

nocturne estuary
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oh yes please
infuriating to be mining at 8x when a pirate ship goes through the edge of sensor radius

static trellis
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  1. There is already a post about this
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  1. This was brought up to Walt I think or one of the dev helpers and they did think about adding a setting for you to be able to turn it off but the issue would be for other players in multiplayer so it would have to be a game setting for multiplayer and a normal setting for single player ? Idk that just feels a little weird
nocturne estuary
static trellis
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Either 1 or 2 other posts posted ages ago talking about game speed

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I’m not going to search for it for you