It'd be nice to have a PvP customization option related to crew numbers.
Crew is an important consideration in career so players are likely to design ships that are more crew-optimized than price-optimized. To help players transition from career to pvp, it'd be useful to have an option that takes this into account. Such an option would help create an environment where players can more readily use their previously built ships. For those interested, it would also improve pvp replayability by offering a different way to optimize new ships. Additionally, if certain types of weapons are better suited to smaller crews, this kind of option would reveal that more clearly and help provide more data for balancing such things in career or other gamemodes.
Possible implementations:
Allow users to specify a hard crew limit for individual ships and/or players.This is a simple solution that would accomplish some of the above, but would be limited since it wouldn't work with ships of varying crew sizes
Allow the price-per-crew to be adjusted manually instead of being a static 500 credits - this could either be a single static value, or it could be more dynamic with a starting value and a scaling value that increases the price per crew for each additional crew member similar to crew costs in career mode.This option offers more customization, but would introduce variability to ship prices - it might be worth separating ship prices and crew prices if this route is taken