#Make for tractor beam ability to prevent hyper jumps but at the cost...

1 messages · Page 1 of 1 (latest)

obsidian grotto
#

So still in the game no mechanics that can be used to prevent jumps which kinda unfair. But on other hand tractor beam already have good utility roles which makes it hard balance. But I know how to do that.
(edited)
Add special formula which will use difference between masses of 2 ships, quantity of tractor beams and quantity + efficiency of the hyperdrive on the targeted ship -- all to calculated ability to prevent jump with Tractor beam on the current ship

This change will make the jumps in pvp and especially in Career mode little more fair

fringe ledge
#

having TBs take resources aside from energy is a no from me

obsidian grotto
obsidian grotto
#

You so greedy to use storages?)

fringe ledge
#

no, i have modular contraptions that work via having constant TB

#

having them take resources would utterly ruin one of my favourite gimmicks

#

TBs and hyperdrives are both in a good place balancewise imo

obsidian grotto
#

So energy consumption will be lowered

fringe ledge
#

it's already low

#

on pull at least, usually

obsidian grotto
#

It's makes sense if it's stops jump it can use hyperium

obsidian grotto
fringe ledge
#

nope

#

that's what it says it does

obsidian grotto
#

No?

fringe ledge
#

but in reality that's maximum power draw

#

so, when something is right on top of a push TB, or at 600m from a pull TB

obsidian grotto
#

So ok. What you can suggest to balance this?

fringe ledge
#

doesn't need balancing

obsidian grotto
#

Only formula?

fringe ledge
#

TB and hyperdrives are both in a good place rn

#

we don't need a way to stop an already gimmicky and hard to pull off strat

#

(hyperjumping in combat)

obsidian grotto
#

In career it much more unbalanced tho

#

U basically can jump away from bots

fringe ledge
#

how many builtin ships have TBs

obsidian grotto
#

Some of them

fringe ledge
#

and anyway, you can beat career by just having a long railgun and backward thrust

fringe ledge
#

this'd just make a gimmicky and hard to do pvp strat even more useless, and do effectively nothing in career

#

if people want to cheese career they'll make a railkite, not do combat warping

obsidian grotto
#

And I am disagree about gimmick. I have seen pvp battle with that one and it worked pretty well

fringe ledge
#

watch the tournament

#

SarisWinterwisp's channel

#

it doesn't work out too well for blaze

#

like, it can be good

#

can catch people by surprise

#

but it usually doesn't work

obsidian grotto
#

9 ships + station

#

Oh and this one

#

10

#

Funny that 6 of 10 ships with TC -- Monolith

#

But yeah. Honestly I see that entire mechanic of jump should be changed for any relations between TC and jumps. And it will be more interesting then a current state

#

Faster jumps (depending on jump drive efficency) but ability to prevent them with tractor beam

#

High risk = high reward

west galleon
#

Why not just a whole new part that consumes Hyperium

obsidian grotto
west galleon
#

Sucks for them?

obsidian grotto
fringe ledge
#

thematically it does make sense

#

but it's just not needed balancewise

west galleon
#

I don't see how TB would stop a a ship from using the hyoerdrive TBH

#

Isn't the TB just a giant megnate?

long willow
fringe ledge
#

it's described as a gravity beam emitter

#

and it is a fairly common trope to have gravity mess up FTL