#more visible mines
184 messages Β· Page 1 of 1 (latest)
even bigger red spinny lights
Any suggestions to make them more visible?
some way to highlight the mines like a brighter aura or a literal highlight
Sure a quick mod could fix that as a temp fix until Walt looms into more accessibility options
i would do that but i have zero experience with technical stuff
Shouldn't be that hard, if a brighter light works then that could easily be done, I could do that but no time ATM
if you have a sensor on your ship it can highlight mines
how about that
sounds balanced enough
just highlight it with a green square around the mine and maybe a word above that saying MINE
good enough
Good idea letβs make it so you have to spend more on your ship if you have a visual impairment
make the red sweeping light brighter and saturated
right now the color of the light is just too faded that if you are bit zoomed out u cant see it well not to mention if you get the red space bg its even harder
faint red ring
that lets you see the actual range
well its good for balancing and so that mines are not actually useless
This isn't a balance issue, it's an accesability issue
so people who are already unlucky enough in the game of life that they have visual impairment in the form of myopia or other similar visual hindrances are made to suffer more because.. balance? tf
^this is an accessibility issue
ok look I genuinely was having a brain fart during that idea where I don't make sense to anyone but myself somehow that just happens to me
idk how but i don't realise it until somebody tells me it makes no sense
So now you know, grab a mine ship against Kawa for added emotional daaamage, very effective!
I am kidding sorry Kawa
Too had they already are π₯Ή
yeah ngl almost nobody uses mines
πππ π ππππ ππππ’ πππ πππππ πππππππ π πππ 
^^
Mines should be more obvious, but in turn last longer, that way they are actually viable
Aren't the point of mines to be hidden, then explode when your opponent least expects it?
the problem is that they're only hidden to some people
also when they're used like actual mines they r unfun to play against and to use
imo making them perform more consistently against different speeds would be better
That would be good too
Back in my day Back in classic they lasted for 10 minutes, which in this context can basically be considered as eternity.
red spinning lights would make it more visible also make it an optional setting
i liked the classic mod's red range circles around them
thought i'd post this clip to show how hard it is to see mines
Watch Untitled and millions of other Cosmoteer videos on Medal, the largest Game Clip Platform.
theyre hard to see when they just launch
then they glow and are easier to see
if you look closely you can see them when you first glow
here is a screenshot from the clip before the mines explode. i'd be hard pressed to look for mines like this
thats when they just start glowing
i decided to launch some mines. this is what it is like in game after becoming stable for a while. still hard to find :/
Make mines unseeable unless you have sensor for all
#1111390783581462639 message was suggested and immediately shot down by many, me included
As much as I love accesibility and all, mines are that weird spot where the solution is its own issue and its intended use as well
If you make them more visible, they fail at their job.
If you make them invisible, they become annoying.
If you alienate their concept, they are no longer "mines".
Make mines very visible but only when nearby?
It would also probably make them better at zoning for most situations and make a better soft counter for monothrust ships that are bad at turning
Since monothrust is kinda the meta rn and kinda boring
As for the distance idk but a good bit shorter than normal fog of war
Mines were always bad and one of the albeit less problematic counters is to just avoid a minefield so at least making it take more effort to do that could make it better at zoning
unseeable means that they aren't able to be seen
it's not?
aka make fighting mines just memorizing mine spots
no? in classic w/ accessibility mods they still could work
i don't think any of u have ever seen effective mine use
lack of visibility only makes it cancerous
idk if making them more visible would make them fail their job of making a specific area dangrous
that would be more of how easily pd and flack could deal with them
The reasoning becomes "Why would you deal with them when you can outright avoid them"
And that translates to annoying
Why? because it either works, or it doesn't
I personally believe mines don't have a place in Cosmoteer, from a 'weaponry' standpoint.
space creation and in conjunction w/ tb/rammers
(That took a while)
You say space creation, but it deletes itself after a very small while, while at the same time its not visible enough for some people and that not only is unfair, but also their intended purpose
Can we go back to the concept of a minefield?
Almost undetectable explosions. If you have time to avoid them, they don't work and are a waste of time. If you can simply tank them, they don't work and are a waste of time. If they DO work, the only purpose for them is to be spammed to no end, and that would be dumb and unfun.
There is realistically no way to balance mines because their concept is flawed.
well i mean it could serve as great area denial
that encourages unfun tactics
ehhh they can work for fans and kites to get ppl close/ramming off of u
nukes probably do that better now though
I believe that we should remove mines and replace them with something that isn't a hit or miss, or a better hit or miss
nukes:
nukes aren't even remotely similar to mines
if its unfun for mines to just be an unmoving area of denial, what if it were a shifting area of denial?
they could slowly move in some way, possibly
Yeah so either commit APM and brain power to memorizing or lose mobility. Whats the issue? You wouldnt be able to βmemorizeβ preset minefields anyways, since you never saw them be dropped
I dunno. Some archetypes never have a place in PVP, but that doesnt mean the whole game. I do think though that mines need an overhaul to provide actual utility instead of just being a wholly unreliable damage output source
I think that if mines were say, invisible until nearby, they could serve as a much more effective area denial tool. Mines are already quite devastating when they actually hit so you never want to outright tank them anyways
They could use a duration buff to fit a long term area denial role
yeah bc it would be so much fun just memorzing minefields instead of watching another fight
then we just have classic mines but even worse to play against (and play with, since knowing where ur minefield is is pretty important)
i meant that it already serves as an area denial tool..
as in it punishes enemy movement
this clip already demonstrates that--and it would be avoidable if it were actually visible lol
(my opponent had zero clue what killed until i said it was mines..)
skill issue
https://medal.tv/games/cosmoteer/clips/1dX4JH7EOgJapF/d1337hDUzAm8?invite=cr-MSxQUGgsMTc4NjczNTk1LA
i said beforehand that i was bringing in mines
Watch Untitled and millions of other Cosmoteer videos on Medal, the largest Game Clip Platform.
that's the intended purpose imo but it would be better if u could actually see what was happening
(it also somehow got thorugh the shields lol)
but the point was that they're basically invisible
i play with fancy lighting on so it might be easier for me idk
they probably primed after they passed the shields
if the issue with this is accessibility just add an option in the settings to change mines visual for disability.
otherwise just make the mines blend in less with back ground
the problem is that mines suck because you can't use them reliably and because the enemy could die and not know why
They could be marked on the radar, or they could have tiny bright blinking lights on them that would show up as the same tiny blinking lights even when zoomed out. So you can see the minefield as clearly as christmas lights.
sensors giving mines a small glow could be nice, I think mines can be more visible and given a buff so that they allow for some interesting offensive plays
lol i see how theyre hard to see now
someone didnt see how they blew up just like your clip
needing sensors in order to see a weapon only if u have worse than average eyesight isn't a good idea imo
or just give all mines a reddish glow, and buff the damage so itβs more offensive Β―_(γ)_/Β― that works for me too
as from a balance standpoint, i think that increasing the number of shrapnel instead of increasing the damage stat would be preferable
why though
it punishes bad movement far more than careful movement
how?
more shrapnel = more damage dealt at centre, spread out damage away from cenetre
not really? it would do the same as just upping the damage
would just be more consistent
just returned from eating and thought about it, yeah idk what i was thinking
it is more consistent tho so that'd still be preferable
halving damage per projectile and upping projectile count would do what youre talking about, but i fear for lag
in my opinion, mines should be used as an area denial weapon. unless dealt with by flak or pd (and spending valuable time not staring down your enemy) they should be there for good.
the visual aspect of mines right now is interesting. bad players seem to complain that you can just run through a field of mines without ever seeing them (and thats understandable, especially with people with visual impairments) but it splits opinion on them making people thing they were designed for stealth.
mines should be (in my opinion, obviously everyone elses will differ) a weapon that is seen and known to exist, and the goal to fight against it is to pilot around it. they shouldnt be a wile-e-coyote painted wall that players run into thinking that they are stars in the background.
But is we make them visible then it wont be a warcrime π₯Ί /j
what if mines once launched are less visible as they are now for a period of time. Then they flag up on the enemies screen. Or maybe they are less visible while they get armed
ah yup that was what i was thinking abt
that's exactly what the problem is though? they're basically invisible when not armed and since they instantly expldoe once armed sometimes u can never see them
oh i dont know how mines work
i thought they instantly armed like a missile
i just know they are hard to look
pro tip understand how the thing works before giving feedback
dont be a jerk
im giving a sugestionm
I also mean they appear as a blip sort of like enemies on the radar
so they actually are more visible
that won't help bc most ppl won't be zoomed all the way out
they dont have to be
its just a small red dot in place of a mine
when you zoom in really close you can see the actual mine
and iirc each shrapnel does large cannon damage, yeah Iβd be alright with this change. If we care about lag hugely, we can just have one general explosion happen, with damage calculated according to how close to radius the projectiles were; that would hugely diminish effectiveness of small shields against mines though
mines do more damage than lc
oh oops
w/ large damage explosions (which would need to be like nukes) it would ahve the problem of being even more disproportionate against speed (since fast ships will allow the splod to phase through it) and will also be laggier than just projectiles
it will be more laggier? sheesh, thereβs no winning against this lag thing
Iβm sure someone somewhere figured out a better way to sync shrapnel in simulation games, Iβve got no examples on my hand though. But yeah Iβm back on buffing shrapnel count or shrapnel damage
current problem is a) they're hard to see when deployed and b) very inconsistent damage (can 1shot most fast things, 0 damage to slow stuff)
a can be fixed by giving it a glow/highlight/whatever, b can be fixed by making it home or increasing shrapnel speed
faster shrapnel still causes issues, but yeah I think itβs a good approach; fewer projectiles with more damage makes mines even more RNG, but can actually damage some slow ships instead of causing low damage
farther trigger radius?
along with faster shrapnel and higher shrapnel density, maybe a slight damage nerf
fast things still go kaput, but maybe itβs a feature not a bug
βdonβt ram the minelayerβ can be a good philosophy for life
yeah mine shrapnel should have a speed increase
- mine shrapnel now is firen in burts of 300
- mine shrapnel now homes in at 999d
- mine shrapnel flies at ftl
I think more reasonable/accessible solutions to this are make mines very visible for everyone (neon highlight and lights) and have them be an area/ramming denial tool, or make them completely invisible for everyone so everyone is on equal footing (disclaimer, I prefer the very visible solution)
(Perhaps they're neon highlighted while arming and then go completely invisible)
I agree the current implementation is definitely not accessibility friendly
The issue then is that mines have a relatively low lifetime and are hard to consistently spread into an area right?
Fixable at that point ig
then it just turns into qol- since u have to memorize
that was changed intentionally
I'd rather mines be visible and deal more damage than invisible and nearly useless like they are now
Yeah so I personally prefer the they're very visible, and have longer lifetimes/more damage. I proposed the completely invisible idea in case Walt absolutely wants them to be a stealthy thing and doesn't want them to be more visible. If they're completely invisible then people with fighter jet vision are at the same disadvantage as everyone
(Or make them completely invisible but putting a sensor array on your ship highlights them in bright neon colors, so there's actually a counter)
sensor is still never going to be used unless it would have a sensor anyways
if you need a good gpu to have an even playing field then that's an issue
Yeah it simply just doesn't have uses in mp as of now.
sensor is just going to be pd:missiles except basically useless
Mhm
At least PD can do other stuff like deal negligible amounts of damage and help vs stuff like DC and all types of missiles.
what if sensors made pd and flak better but not in like dps
like turret speed and targetsearchespersecond
and for pd would be reduced spread and more accurately
short range but still
new lag bomb is just a friendly fire cannon w/ 999999999999999 pd attached and a sensor
there are some uses in dom but it's still rare there
