Mines... Need I say more? They are currently massively undervalued and pretty much never used. The goal of this thread is to make adjustments that not only increase their value, but also their utility.
+Mine Types: Similar to missiles, multiple different types of mines should be present. These should be constructed using base game missile parts. EX: 4 mine parts + 2 nuclear missile parts in a nuclear mine launcher would launch nuke mines. These mine types should have similar abilities to their missile counterparts. Mines should also receive increased activity time in order to allow them to actually be used.
+Anti Projectile Penetration Armor (APP Armor): APP armor drastically reduces the damage of projectile penetration. It does so by having a high penetration resistance. These would thus be effective against things such as; deck cannons, railguns, and mines. Build requirements of 1:4 ratio of tristeel plates to steel plates. Lower hp than base game armor.
+Regular Mines: Mines with no addons (ex not setting the launcher to launch nuclear mines, EMP mines, or HE mines. These "base" mines would have the regular shrapnel explosion, but a higher penetration amount, thus digging into a ships internals to deal more damage. Shrapnel should not be present in nuclear mines.
+Mining Mines!: mining mines would be like mining lasers, high salvage rates, but relatively low damage. A decently large area of damage allowing too quickly speeding up a salvage or mining operation, below average HP.
+Laser Frag Mines: Once a enemy ship goes within a certain radius, frag mines explode, creating more mines and launching mini mines in all directions. Relatively cheap, costing about 3 mine parts. Small mines have slow homing capabilities and attempt to go too the ship that activated the frag mine. They have lesser durability.
Whew, we got a lot of stuff here, sorry for rambling. Anything here is of course open to suggestions, so what do you think could be better?