#More Mine Things

125 messages · Page 1 of 1 (latest)

hexed cedar
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Mines... Need I say more? They are currently massively undervalued and pretty much never used. The goal of this thread is to make adjustments that not only increase their value, but also their utility.

+Mine Types: Similar to missiles, multiple different types of mines should be present. These should be constructed using base game missile parts. EX: 4 mine parts + 2 nuclear missile parts in a nuclear mine launcher would launch nuke mines. These mine types should have similar abilities to their missile counterparts. Mines should also receive increased activity time in order to allow them to actually be used.

+Anti Projectile Penetration Armor (APP Armor): APP armor drastically reduces the damage of projectile penetration. It does so by having a high penetration resistance. These would thus be effective against things such as; deck cannons, railguns, and mines. Build requirements of 1:4 ratio of tristeel plates to steel plates. Lower hp than base game armor.

+Regular Mines: Mines with no addons (ex not setting the launcher to launch nuclear mines, EMP mines, or HE mines. These "base" mines would have the regular shrapnel explosion, but a higher penetration amount, thus digging into a ships internals to deal more damage. Shrapnel should not be present in nuclear mines.

+Mining Mines!: mining mines would be like mining lasers, high salvage rates, but relatively low damage. A decently large area of damage allowing too quickly speeding up a salvage or mining operation, below average HP.

+Laser Frag Mines: Once a enemy ship goes within a certain radius, frag mines explode, creating more mines and launching mini mines in all directions. Relatively cheap, costing about 3 mine parts. Small mines have slow homing capabilities and attempt to go too the ship that activated the frag mine. They have lesser durability.

Whew, we got a lot of stuff here, sorry for rambling. Anything here is of course open to suggestions, so what do you think could be better?

tawdry flower
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Not a fan of the armour suggestion, the mine stuff still seems very mid, as the big issue with mines is that they can just be dodged

pale crow
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ooo i like the mining mines idea

hexed cedar
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perhaps i should make another mine idea? Mini mines

pale crow
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dumb mine idea: laser blaster mine

stoic wave
hexed cedar
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i intend too

tawdry flower
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If mines became too cheap it may provide other issues

hexed cedar
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maybe so

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but atleast they will be used

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also, i made a new one

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Frag Mines

pale crow
hexed cedar
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that would be cool

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Laser Frag Mines?

pale crow
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the current mines are frag mines though?

hexed cedar
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they are?

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they just shoot shrapnel

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not mini mines

stoic wave
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so lower damage range but high damage

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sounds very very situational

hexed cedar
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arent most things?

stoic wave
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but ig that's the point of having a lot of things

hexed cedar
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ye

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Any more thoughts on it? Things i should change?

pale crow
hexed cedar
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no, those are mine mines

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not yours

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lol

stoic wave
hexed cedar
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true, what do you think their HP should be?

stoic wave
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like "below average" or "above average" and average being actual mines

stoic wave
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mining mines are only used out of combat so they have regular health

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emp mines have low health because reasons, motives and thoughts

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Nuclear one should have a bit of extra health because they aren't cheap, so why would anyone leave them with low defenses?

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That's my opinion

hexed cedar
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probably should balance the HP of the special mines similarly too their missile counterparts

stoic wave
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but someone with more experience in pvp can provide more exact info

hexed cedar
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id imagine the salvage mines would be used in combat though

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large scale aoe attacks are very op against large scale targets

tawdry flower
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Hmmm

hexed cedar
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so id say those should have some slightly lesser hp (no need to make your utility durable after all)

stoic wave
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true

hexed cedar
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any more thoughts?

stoic wave
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That's all I can provide

tawdry flower
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In PvP, there is not a situation at where mines are very useful in a combat scenario, speed is just too much of a counter for poor old mines there, because you can see the mines, press Z and go around the mines

hexed cedar
tawdry flower
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And mine launch range is not long, meaning you can be kited if you only have mines

hexed cedar
tawdry flower
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Too expensive

hexed cedar
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area denial

stoic wave
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they need to get a longer lifetime in my opinion

hexed cedar
tawdry flower
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Area denial only goes so far with how large the points are

hexed cedar
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ill add that in too then

hexed cedar
tawdry flower
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Then players will find that annoying, because often players have their ships get stuck on rocks

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Also, the rocks cannot be On the points

hexed cedar
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true, but around them would be cool

stoic wave
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we still need a way to make crashes less tragic in cosmoteer

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if you crash against a rock during a pvp match your life is over if you don't reverse fast enough

tawdry flower
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Getting rocked in elimination can be removed, by settings unlike domination

hexed cedar
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eh, i use asteroids as armor

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though crashes do suck

stoic wave
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yeah they do

tawdry flower
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Megaroids, the ones used in PvP are very large and heavy

rustic mountain
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honestly a mine based pd would be neat

hexed cedar
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quite true, but large ships tend to have issues turning, swing around that asteroid and hit em from behind

hexed cedar
tawdry flower
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Have you ever seen an avoider? They have no issues with rocks

hexed cedar
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never seen an avoider, sounds cool

tawdry flower
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Basically, a lot of Omnithrust on a wall

rustic mountain
hexed cedar
hexed cedar
tawdry flower
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90+ m/s in every direction

rustic mountain
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yeah

hexed cedar
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thats fast

tawdry flower
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Not fast enough

hexed cedar
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my ships are lucky to get 100 going forward

tawdry flower
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UL fast walls often go 140 m/s in one direction

hexed cedar
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huh

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whats the engines maximum speed limit?

tawdry flower
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Railkites go about 95 to 110 m/s backwards

stoic wave
hexed cedar
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ah

hexed cedar
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i dont like them though

stoic wave
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more thrust per mass = fast

tawdry flower
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Diminishing returns

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Eventually you don't gain enough thrust for the weight

hexed cedar
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the bigger the ship the less you get per thruster right?

stoic wave
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yes

hexed cedar
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ye

hexed cedar
# stoic wave yes

i figured that was how it works, though i dont generally make speed based ships

stoic wave
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same

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we are deviating from the theme of the thread lol

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more mine based conversation

hexed cedar
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ye just a bit lol

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i built a couple mine ships, but theyre mostly just proof of concept

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they also dont stand well against my battlecruisers

stoic wave
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Since I cannot provide more opinions about your idea I will now proceed to leave until I have something so say

hexed cedar
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thanks for your thoughts, have a nice day everyone

radiant pendant
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Or: Flares!
Shot like mines these things triggers any rockets to target at them. Another way to counter nukes...

tawdry flower
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Nukes have the biggest counter, that any ship can have

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Speed

patent dust
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Mine Idea: Gravity Mines
Before being launched, you would be able to choose whether the mines will attract or repel. After launch, the mine would permanently be active and would pull or push projectiles and ships away from them.

hexed cedar
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Sounds neat, how strong of a push and pull would these mines have?

patent dust
hexed cedar
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Sounds pretty neat. Would also make a decent utility; (moving asteroids or such.)

tawdry flower
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What would be medium?
100k? 1.5m?

patent dust
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maybe 150-200k

tawdry flower
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Tiny

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And in competitive, you'll be against 1.5m ships, weighing 3000 tonnes, to 6000 tonnes+ tonnes

patent dust
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your forgetting that these are also mines, so you are able to make many of them, and the force is additive

tawdry flower
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Then couldn't you just get 10 of them and placement lock an enemy ship? If it is so strong

patent dust
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It's not meant to placement lock, just hinder the movements of the enemy and possibly messing with projectile trajectories

tawdry flower
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"the push and pull would be additive, so if there were two mines pushing or pulling would be twice as strong",
With 1 having an effect on a 200k ship, which itself is vague

hexed cedar
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Range would be a thing too, more push or pull the closer it is to the mine. ^

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Probably would be CPU intensive

tawdry flower
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Get 40 mines, have half of them push and the other half pull, break off 1000 triangle pieces of structure, and watch as they all each lag the game to death

pale crow
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regular lag machines can already do that more easily and with probably more lag