#Ideas and Feedback Discussion Thread

1086 messages · Page 2 of 2 (latest)

earnest cradle
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nebulas might need some graphical reworking a bit and could be coupled with that too

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both to hopefully find a way to make it less laggy especially on lower end pcs

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and to not have blurry ass textures at close zoom

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ok so cloaking

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i imagine some things

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1: being in a cloaked state disables your reactors, and firing anything would forcefully disable the cloaking drives

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2: cloaking would work like FTL drives, you cover your ship with more and it makes it more efficient and allows you to get closer to ships without them detecting you

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3: (maybe) having high/100% cloaking efficiency allows your cloak drives to basically not consume any(or just less) power during operation, only on activation. you would only worry about your thrusters and/control room power

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4: having non-full coverage of your ship within your "cloak field" leads to your cloaking to be unavailible. this includes if they are out of power, etc etc. getting EMP'd may disable your cloak, but if you have enough drives close to that area so that it can cover the area back it can still function.

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5: sight ranges would be similar to this

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(without sensors)

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with sensor array you might have a advantage? idk

valid ruin
viral onyx
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Does the current way work even if the folder is on a different drive?

crimson hatch
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like with the ship you are curently showing they would be like "flak and missiles with the rest cloaked so missile boat?" then they get close and boom uncloak deck canons firing

earnest cradle
crimson hatch
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seeing at a point between

earnest cradle
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well that`s what having low efficiency would be

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i... guess ftl drives do still work even outside their zone so that makes some sense

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but a ship with a few cloak drives at the very tip and it cloaks the entire ship (being a large one) would be a bit odd but sure

earnest cradle
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spoilage mechanics

red sedge
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Steel spoiling 😭
On a serious note that’s really neat

red sedge
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Yee, only thing I wasn’t sure on was SpoilRate to me that would incur a time (the time to spoil) yet that is SpoilTime
Maybe SpoilRatio?

earnest cradle
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i was imagining it would act like factorio as in the entire stack of storage has a unified timer

earnest cradle
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yeah that sounds better

peak summit
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time based stuff :despair: afk waiting for single factory on 8x is already bad enough

earnest cradle
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i can see the usecase in vanilla for time-limited based deliveries of goods like food

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medicine

red sedge
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Would be neat yee. Spoiled food into carbon as an alternate carbon source is a neat concept too thonkers

earnest cradle
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crew to iron

red sedge
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Crew now age and drop iron on death deadman rsIron

earnest cradle
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hmmm i'm not sure how to make sense of the storages themselves

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2 storages, the first one converts everything into the other?

New special spoilable storages rules?

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Normal storages but you add a proxy to access only the spoiled part

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How's this

earnest cradle
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looking at factorio and making concept artt

twin hare
earnest cradle
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placeholder resources 👹

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hint at spoilage amount on hover

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detailed info on resource tab

earnest cradle
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"supplies spoiled results" button

twin hare
# earnest cradle

this is one of.. well it's one of the things I've ever seen that's for sure

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these two games have been my fixations for the past couple months so seeing these sights is unnerving

earnest cradle
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i do hope whatever i tried to demonstrate makes sense

twin hare
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I mean as funny as it is, I don't really see a practical purpose of it, cosmoteer isn't really a logistics game

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the only thing I could see it being cool in is if there were "fruit hauling" missions or the like where you have to move fruits and produce from one station to another under a time limit

earnest cradle
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-# its an idea i had for the trade resources such as that but might be too much feature for probably a single type of resource

twin hare
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but aside from that, having to wait for something to turn into something else would just mean setting the game to 8x speed

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Ice E

earnest cradle
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it would usually be a bad thing i imagine

twin hare
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unrelated but I really hope career 2.0 comes with more missions, ever since I played avorion, cosmoteer's world just feels so barren

earnest cradle
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yeah

twin hare
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career 2.0 tomorrow 🔥

earnest cradle
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ok final images i think

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hover ontop

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how it would look in resource view

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spoiling stack

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and finally

earnest cradle
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hmmmmmm stacks would end up with inconsistent spoilage in factories since they have multiple

earnest cradle
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had a idea to solve that but probably crazy

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alright time to write the suggestion

earnest cradle
peak summit
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yeah maybe then

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however i don't think that will do much considering you can teleport

earnest cradle
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True

fading plaza
sacred warren
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ive been thinking of making a suggestion about weapons that could counter specifically long ranged

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ex: a kinetic missile that gained damage based on its speed relative to the background, a backwards moving kiter would be hurt from this due to its movement direction making the missile gain more effectiveness over distance than if the kiter its self were to use it or if it were at a closer range

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im aiming for at least 3 ideas here, either as a new weapon or ones that can be incorporated with existing weapons

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kiters also basicly dont go in any other direction so maybe a weapon that gained power as it aimed in a single direction would be neat vs this, too

earnest cradle
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hmmmmm true

sacred warren