So I literally just responded about the silver in another thread. I happened to have released silver as a resource yesterday. In that mod, silver is used to make silver coils and is sorta a more advanced version of copper (since both these metals have many similar properties and silver is the one metal that has better electrical conductivity compared to copper)
#More Metaland Factories
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Titanium is alsoa good suggestion I think, but we need not limit ourselves to existing materials (like hyperium)
Depending on the costs it will either replace the regular armour, or not be used at all
Although I could see it being useful if it all has the same cost to hitpoint ratio, such as the titanium armour having 1000 hitpoints for every 200 credits,
As in a 1x1 cube will have 4000 hitpoints at the cost of 800
Tradeoff with weight and special resistance (or lack of) characteristics
The newer material based armours would need some interesting drawbacks to be added imo. Not a 1x1 block or 1x2 block like the armour we currently have, but maybe some different dimensions/shapes that force builders to plan around them. For example, titanium armour could be an L shape, tungsten armour would be 3x2, and both should be EXTREMELY cost inefficient compared to normal armour.
If we just had them added as armour, but better, it'd just be generic power creep.
There is already tristeel armor and diamond armor which are both ridiculously expensive (these are from mods). Personally I'd like a cheaper in-between armor, but which does have all the parts that standard armor has.
Also, there is currently a bug with the tristeel armor and diamond armor which causes repairing of these armors to be too cheap. This has to do with the resources.rules file where things like drop rates are put in.
It's the same mechanism that causes things like ion beams to never cost diamond to repair.
Tritanium is basically a stand in for high tech materials like tungsten and titanium.
Adding silver as a superconductor component could place an interesting challenge on their production. Alternatively gold could be used to do the same thing without implementing a new resource.
While I strongly support the idea of a banana processing unit for potassium production. I do not think it has much to add :D
Game is literally unplayable for me without Bananas now.
We have a banana in the command centre.
No banana hydrophonics plantation for that 20% extra speedboost the bananas will provide?
I really want metals like tungsten, zinc, tin, lead, titanium, silver, cobalt, platinum,... alloys like bronze and brass would be great too
also a furnace to turn ores into bars (that can be stored in bigger stacks) that would then be used in factories insead of raw ores would be great
The Factoneer dlc :P
There could be some stuff to increase the complexity of resource management. But it shouldn't be expanded, just cause.
also instead of adding custom things for each metal it would probably be better to add customiseable parts that would get affected by the properties of the metal
each metal/alloy would have a hardness and density that would affect penetration, dmg and cost of the part (could be ammo or armor or other stuff)
also for explosive/reactive resources you could add a metal it reacts with to create different explosions
also for the furnace each metal would probably have a different melting temperature > different power consumption
so uhhhh
I dunno how to code
so if any bored modder that doesn't know what to do reads this...
I considered such a mod, but ended up not using this solution as I found my compact storages more convenient (mod I released about 10 days ago) as it stores the original nuggets and it stores it in quantities of up to 10000 for every 1x1 space in your ships
You mean that new materials shouldn't be added just because?
If so, then I'd tend to agree with you.
I added only 2 new mineable resources as I wanted to try to add as few new mineable materials as I could while still making an interesting (more end-game) building economy (using silver coils and an enriched element that is essentially a souped up uranium).
I'd consider adding 1 or maybe 2 more mineable materials, but it's not a very high priority for me atm.
It could also end up making things unnecessarily complex
This sounds like you have an idea for a mod you'd want to start working on π
Just learn it π π
It's what I did π
yea that's a good idea but I have no idea where and what to start with
I think I can think about how the code would work but I just dunno the languages
i agree some more would be good, but not too many. or you will have a case of headaches and inventory_full.exe
(i mean, what happens quickly in terraria or minecraft)
if someone is going to make a mod that adds titanium and tungsten, tell me, i'm going to make armor using them
What about a universal mod that adds common ores for all other mods
That would be nice I think
i think i'll make diamond armor first before that specializes in pen resist
well, composite armor
lil late... π
You mean all 100+ existing chemical elements? And what about more fantasy elements?
almost useless elements in the background:
I kinda like the idea of having a mod that includes user made materials, but the main problem is who is gonna run it? And what is gonna be added to such a mod?
Only the raw materials? Or would it include the processed materials and products as well? And the factories? Would the asteroids containing them be centrally organized as well? What about the end products? What if there's 5 modders trying to push their version of titanium armor at the same time?
The base idea seems nice, but the execution could end up becoming one big mess with lots of arguments (and maybe mudslinging) going left and right
yeah, and i don't like it
raw, processed, and factory
but i agree with you, i don't really like the mod that adds lithium... but otherwise, his mod is great quality
(why lithium, we already have batteries)
I will just say that the author of that particular mod tried to guilt-trip me into adapting my mod to suit his standardisation, and that he went raging as I blocked him here on discord.
He said I was a bad teamplayer (amongst other things) if I didn't do things his way, so noty π
lmao
It's either -his- standard, or -you- are not a teamplayer
those kind of people smh
i personally the type of person who will say to do what you want, you're free to make what you desire, i don't care, so neither should you
But to get back on topic, the issue is manyfold, though the idea of a centralized mod containing raw resources seems like a nice idea at first
But it's very difficult to create it without at least someone not agreeing with you
or, while convoluted, we could make 1 mod per resource, and let people opt in to whatever resource they desire (still raw, processed, and factories, so that we don't end up with 5 factories that does the same thing)
For example, suppose there's 5 people who release a mod featuring -their- version of titanium armor, which one should be the standard one?
And I'm not sure if there's anything against making mods that use the same names as an older already released mod
This might actually be a bit better idea
that's the magic, it's fucked up
I actually did (and still do) consider releasing my own resources as stand-alone
Would include only 4 resources though. Silver (and its product Silver Coils) and Letalium (along with its product Enriched Letalium)
while i tend to make sure stuff is about same balance as vanilla, some don't care ahah (i need a spriter for my mod)
But still people could end up releasing 5 different versions of titanium
(i also need a spriter for my mod)
(but not right now)
high five
heh
regardless, i'll do my own version of composite/diamond armor, which will be the third one in modern (about less health than armor, but good pen resist, i'll go with steel and low amount of diamond. it is based on real composite tank armor)
There are also different kinds of balance. Like, I play with several asteroid mods that increase the amount of stuff I can mine and I also play with unlimited manpower, so I can get a large fleet more quickly.
But then I also play with SirCampalots Fleet Action Mod which significantly increases the amount of enemies so my losses can be staggering when fighting even just a single group of enemies
It's still balanced in some way, but not even close to what the original game's balance is
And other people will prefer to have another kind of balance.
i mean as in with the vanilla blocks
Composite armor, sound nice. I'm actually considering also creating at least 1 new type of armor that is better suited to be used for my Extended Tech Tree Mod
Not sure if I'm gonna create a new resource for that purpose though, but I won't start on that for at least a few weeks I think as I have more other stuff to complete first
for exemple, the diamond armor you showed me is better in everthing but needs more money (maybe it is heavier, but it's still far superior)
Lets just say that I have plenty of ideas and not a lot of time π
and i wish i had a job
Yes, I really wanted a diamond armor, but I also didn't want it be weaker than tristeel armor since tristeel is a LOT cheaper than diamonds
So it kinda went to its current stats by itself
Personally I think it's really too strong, but mostly because the jump from normal armor to tristeel armor is already so huge
oh shit, it's really yours XD
and diamond armor is about 4x stronger than tristeel armor
and also has better pen resistance iirc
to me tristeel isn't stronger than steel, to me tristeel is corrosion resistant
To me tristeel is stronger. I'd like a tristeel armor in the base game
And actually, when I first started playing the demo, I couldn't wait to try out the tristeel armor I was sure would be in the base game! π
and then I found out there was no such thing as tristeel armor π¦
how hard would it be to still have one mod with all the ores but have each ore disabled unless another mod uses the ore?
Diamond armor is actually heavier (iirc I set the density from 3 to 4 or something), but imho I should have set it a bit higher from hindsight
I'm not sure, but since we might end up with a LOT of extra resources, it might turn mods using a certain mix of resources into a real clusterfuck
Especially if adding more and more resources is an ongoing process
And also since cosmoteer is still actively being developed
true
well I think having a mod for each ore isn't bad at all
tho one giant mod could be more convenient for the player
in reference to this thread, we shall call it the Metaland mod series
In comparison to Enriched uranium, just uranium 235 isn't all that useful
Very high quality textures.
Enriched uranium is made out of both uranium 235, and uranium 238, generally less than 1% of enriched uranium used for sustaining a nuclear fission plant is actually uranium 235,
Yeah basically higher quality, more pure Uranium.
agreed
Enriched uranium for weapons is using far more uranium 235, as uranium 238 is a much less energetic uranium, and is better for slower reactions
That's possible. I hadn't really thought of Plutonium before I released those 2 mineable resources, though I had several reasons to create a fictitious element named Letalium. Because of it's hint to "lethal" (it's where the word lethal originated from) and because it's a reference to an old gamers nick I used to have (my friends know what I'm talking about π ).
But I could have gone with plutonium I guess, but I wanted something a bit more special and I actually wanted to also add a more science fiction-esque element π
Doesn't sound too bad tbh. But still it may be a bit of a minefield to craete such a (series of) mod(s).
But I might support something like that, or like I mentioned earlier today, release my resources on my own accord so others can build upon it without requiring the rest of my mod
i know... but worth the try, if nobody does it, i'll start to do it in a few days
I do kinda like the idea, so I will keep an eye on any such project I happen to come across π
it's a game, let's not forget that you also make steel from iron there
I was actually going to say something similar to that π (or planning to, but decided not to)
.
Iirc there was also a mod that had a factory that turned iron and carbon into steel
yes there is
hey, it does look kinda cool :D
ok, it needs more work
not perfect, but at least it's a bit unique
what do you think @livid sand ?
why are diamonds so expensive T.T
i may have to make a small diamond resource just to make this armor usable XD
or make it have more HP than i intended
yeah, typo, but that sounds cool
tldr: so we agreed that some people should make simple individual resources that can be used by other modders ahah
Good.
I've been having an idea for a new resource for months, heck, even since classic!
It's truly a special something.
well, you can do it, and i'll make the Metaland Factory collection and add it.
basically, it's a single raw resource, factory and processed resource per mod
don't forget, the price of the processed resource is 2.5 times the price of it raw
It is unique yes
thanks :3
i'll make the 1x2, 1x1 tri, 1x2 tri and 1x3 tri later. though i'll certainly not make the small triangle
Diamond encrusted steel plates, made with 1/10th of a diamond each
I suggest that if you make a metal plate you should put the chemical symbol of the metal on it like this
also if you make a fictional metal you would probably need to come up with a symbol for it like Tr for tritanium
I used arial black size 20 for that btw
alternative to breaking diamonds (diamond crusher), make a small diamond factory, that sounds simpler
W indeed.
But there already is a tristeel in the game, this is its icon
So that system already breaks down right there
Btw, what is the W based on?
The price is actually 25% higher.
In some cases it's higher but that's because a multiple of the raw resources are used for the processed resource
Hyper-coils may be an exception, but I don't know from top of my head
What is it?
oh yeh, my bad
I'd suggest to let the mod authors themselves decide what symbols to use for their materials
well, you multiply by 4 for ammos and missiles
That's true
But that's for ammo. I don't know why this was done, perhaps an old veteran like Nick could tell us?
I do recall there was a reason for this
Wait, that 4 is actually the difference between sell and buy
That multiple is 2 for non-ammo resources
So if you sell ammo, the value is divided by 4 instead of by 2
wow it's awful XD need more fix, but here is the overlay for small diamond
(or alternatively thye value is multiplied by 4 if you buy instaed of sell ammo)
Suggestion: Use a section of the diamond icon for your crushed diamond resource?
So it looks a bit like a triangle often associated with diamonds
Something like this?
Oh crap, why doesn't it just show? (attachment replaced by the one I added below as this one didn't work as intended)
well, i switched from crushing to just making small diamonds that use 1 coal instead of 20, simpler is better
here what i made a smol factory
Any suggestions on how to make new factories?
I'm thus far using placeholders till the base mod of mine is functionally done
@teal swan
yes ?
i mean, i agree with that, all modders are free to use the symbol they want. we're not a standardisation team. if anything, it is boring
But if we used random shapes we would quickly run out of shapes
you don't have to make a plate
True
But I think having all the metal plates labeled with chemical symbols would be nice
There is plenty to chose from I think. Also I think we're less likely to run out of symbols then out of texture atlas space π
Hmm true
It would, but for me it's mainly about all items being easy to identify.
For example, for Letalium (a raw resource present in one of my mods) I used the omega, as it is recongiseable
One other mod uses a logo that is supposed to be some kind of improved tristeel and that mod author uses 4 traingles instead of 3 (and maybe a different color but I don't remember that), which imo is also recognizeable
Iirc that is, but my point is that it should be fairly easy to create a custom symbol that makes the mod author's material stand out in some way
Also, it may be easier to not create a compound mod, but a collection featuring all the new materials. That way mod authors can update their resources individually.
:>
You shall find out when I finish the concept.
a stack of 20 small diamonds. you can hate it, but that's what it looks like
well, you may not hate it, but i personally find it awful
now i just have to make the factory (and this one will gain from adjacent factories)
perhaps steel, but it's not really readable, and if i did like ammo i could get up to 18 (then stack 2 at the top)
well, i'm too lazy to change it
Consider it a placeholder till you can make something better π
lol like my plasma weapons ?
Hmm what's this. I wanted to react to that message and saw this. Never seen that before.
[Oh whoops outta context]
Also known as Wolfram.
Did you just make it to illustrate what you were trying to say, or is there already a mod using tungsten?
I actually know it mainly from being used as a thread in a lighbulb and iirc it was used in APFSDSs.
It's used as a lightbulb thread (Lithium is used too I think) because it's a heavy metal and much like most others has a very high melting point.
Not just that though. HECK, Tungsten has the highest melting point of any pure metal!
3422 degrees Celsius!
tungsten is used in many things, it's one of the heaviest (densest) element, is very hard (used in steel machining and APFSDs i guess) and didn't know they had such a high melting point
I did, as it has a very high melting point as that is why it was used in lightbulbs
Or at least that is how it was tought to me π
It got useage in APFSDS more because of its better pen characteristics (mostly due to its higher density) compared to steel. Later this got (partially) supplanted by depleted uranium.
Huh how nifty, thought their biggest sellong point was their meltong point. At least that's how their first introduced in almost any subject to me.
i know mostly that it's really heavy and used in steel machining
and i think that you can only machine tungsten with tungsten, but it's unsure about that one
because it will end up expensive, as tungsten against tungsten sounds destructive for both parts
you can't work steel with steel, for it will get stuck or destroyed
well, maybe it depends on how you work it
I mean of course.
But if you heat up steel a few hundred degrees then giving it a shape with steel tools will be easy.
...At least that's what I think.
ye, that's called forging
Right.
My point was that you can't really force Tungsten to become malleable by heating it as most definitely you'll need so much heat you'll make your EQUIPMENT more malleable than it.
true
did you make this image just to illustrate your point. or have you made a mod with tungsten ?
so it was to make a point
well, it wasn't you
uuuuh, there's a confusion here
Where did you get that image from?
it's the wrong person XD
it took me sometime because of campalot
anyway, on an other note, i may have the small diamond factory almost ready tomorrow (finishing spriting the factory tomorrow) and i'll do the usual career, tech, and string stuff -.-"
then after than i'll go back to composite diamond armor
Ow I see now. I assumed it was him since he seemed 100% the W was tungsten in this particular case, though it may seem obvious, it's not a 100% sure thing
-deleted because probably incorrect-
Still curious where it came from btw π
the periodic table
I meant the pic of the metal plate with the W engraved into it π
from his computer
So he made it?
Yea I just overlayed a steel plate with a tungsten color, then increased the contrast and stuff and then I used a text function to write the W there
i need an image for the collection T.T