#More Metaland Factories

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livid sand
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So I literally just responded about the silver in another thread. I happened to have released silver as a resource yesterday. In that mod, silver is used to make silver coils and is sorta a more advanced version of copper (since both these metals have many similar properties and silver is the one metal that has better electrical conductivity compared to copper)

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Titanium is alsoa good suggestion I think, but we need not limit ourselves to existing materials (like hyperium)

muted thicket
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Depending on the costs it will either replace the regular armour, or not be used at all

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Although I could see it being useful if it all has the same cost to hitpoint ratio, such as the titanium armour having 1000 hitpoints for every 200 credits,

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As in a 1x1 cube will have 4000 hitpoints at the cost of 800

lost pulsar
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Tradeoff with weight and special resistance (or lack of) characteristics

dusty gulch
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The newer material based armours would need some interesting drawbacks to be added imo. Not a 1x1 block or 1x2 block like the armour we currently have, but maybe some different dimensions/shapes that force builders to plan around them. For example, titanium armour could be an L shape, tungsten armour would be 3x2, and both should be EXTREMELY cost inefficient compared to normal armour.
If we just had them added as armour, but better, it'd just be generic power creep.

livid sand
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There is already tristeel armor and diamond armor which are both ridiculously expensive (these are from mods). Personally I'd like a cheaper in-between armor, but which does have all the parts that standard armor has.

Also, there is currently a bug with the tristeel armor and diamond armor which causes repairing of these armors to be too cheap. This has to do with the resources.rules file where things like drop rates are put in.
It's the same mechanism that causes things like ion beams to never cost diamond to repair.

near cedar
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Tritanium is basically a stand in for high tech materials like tungsten and titanium.
Adding silver as a superconductor component could place an interesting challenge on their production. Alternatively gold could be used to do the same thing without implementing a new resource.
While I strongly support the idea of a banana processing unit for potassium production. I do not think it has much to add :D

lost pulsar
near cedar
livid sand
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No banana hydrophonics plantation for that 20% extra speedboost the bananas will provide?

hollow marten
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I really want metals like tungsten, zinc, tin, lead, titanium, silver, cobalt, platinum,... alloys like bronze and brass would be great too

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also a furnace to turn ores into bars (that can be stored in bigger stacks) that would then be used in factories insead of raw ores would be great

near cedar
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The Factoneer dlc :P
There could be some stuff to increase the complexity of resource management. But it shouldn't be expanded, just cause.

hollow marten
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also instead of adding custom things for each metal it would probably be better to add customiseable parts that would get affected by the properties of the metal

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each metal/alloy would have a hardness and density that would affect penetration, dmg and cost of the part (could be ammo or armor or other stuff)

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also for explosive/reactive resources you could add a metal it reacts with to create different explosions

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also for the furnace each metal would probably have a different melting temperature > different power consumption

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so uhhhh

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I dunno how to code

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so if any bored modder that doesn't know what to do reads this...

livid sand
livid sand
# near cedar The Factoneer dlc :P There could be some stuff to increase the complexity of res...

You mean that new materials shouldn't be added just because?
If so, then I'd tend to agree with you.

I added only 2 new mineable resources as I wanted to try to add as few new mineable materials as I could while still making an interesting (more end-game) building economy (using silver coils and an enriched element that is essentially a souped up uranium).

I'd consider adding 1 or maybe 2 more mineable materials, but it's not a very high priority for me atm.

It could also end up making things unnecessarily complex

livid sand
livid sand
hollow marten
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yea that's a good idea but I have no idea where and what to start with

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I think I can think about how the code would work but I just dunno the languages

livid sand
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Ask in modding here on discord

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It's how I got to learn the coding bit at least

teal swan
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i agree some more would be good, but not too many. or you will have a case of headaches and inventory_full.exe

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(i mean, what happens quickly in terraria or minecraft)

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if someone is going to make a mod that adds titanium and tungsten, tell me, i'm going to make armor using them

hollow marten
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What about a universal mod that adds common ores for all other mods

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That would be nice I think

teal swan
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i think i'll make diamond armor first before that specializes in pen resist

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well, composite armor

livid sand
hollow granite
livid sand
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I kinda like the idea of having a mod that includes user made materials, but the main problem is who is gonna run it? And what is gonna be added to such a mod?
Only the raw materials? Or would it include the processed materials and products as well? And the factories? Would the asteroids containing them be centrally organized as well? What about the end products? What if there's 5 modders trying to push their version of titanium armor at the same time?

The base idea seems nice, but the execution could end up becoming one big mess with lots of arguments (and maybe mudslinging) going left and right

teal swan
teal swan
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but i agree with you, i don't really like the mod that adds lithium... but otherwise, his mod is great quality

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(why lithium, we already have batteries)

livid sand
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I will just say that the author of that particular mod tried to guilt-trip me into adapting my mod to suit his standardisation, and that he went raging as I blocked him here on discord.
He said I was a bad teamplayer (amongst other things) if I didn't do things his way, so noty πŸ™‚

teal swan
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lmao

livid sand
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It's either -his- standard, or -you- are not a teamplayer

teal swan
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those kind of people smh

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i personally the type of person who will say to do what you want, you're free to make what you desire, i don't care, so neither should you

livid sand
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But to get back on topic, the issue is manyfold, though the idea of a centralized mod containing raw resources seems like a nice idea at first

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But it's very difficult to create it without at least someone not agreeing with you

teal swan
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or, while convoluted, we could make 1 mod per resource, and let people opt in to whatever resource they desire (still raw, processed, and factories, so that we don't end up with 5 factories that does the same thing)

livid sand
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For example, suppose there's 5 people who release a mod featuring -their- version of titanium armor, which one should be the standard one?
And I'm not sure if there's anything against making mods that use the same names as an older already released mod

livid sand
teal swan
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that's the magic, it's fucked up

livid sand
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I actually did (and still do) consider releasing my own resources as stand-alone

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Would include only 4 resources though. Silver (and its product Silver Coils) and Letalium (along with its product Enriched Letalium)

teal swan
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while i tend to make sure stuff is about same balance as vanilla, some don't care ahah (i need a spriter for my mod)

livid sand
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But still people could end up releasing 5 different versions of titanium

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(i also need a spriter for my mod)
(but not right now)

teal swan
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high five

livid sand
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heh

teal swan
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regardless, i'll do my own version of composite/diamond armor, which will be the third one in modern (about less health than armor, but good pen resist, i'll go with steel and low amount of diamond. it is based on real composite tank armor)

livid sand
# teal swan while i tend to make sure stuff is about same balance as vanilla, some don't car...

There are also different kinds of balance. Like, I play with several asteroid mods that increase the amount of stuff I can mine and I also play with unlimited manpower, so I can get a large fleet more quickly.
But then I also play with SirCampalots Fleet Action Mod which significantly increases the amount of enemies so my losses can be staggering when fighting even just a single group of enemies

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It's still balanced in some way, but not even close to what the original game's balance is

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And other people will prefer to have another kind of balance.

teal swan
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i mean as in with the vanilla blocks

livid sand
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Not sure if I'm gonna create a new resource for that purpose though, but I won't start on that for at least a few weeks I think as I have more other stuff to complete first

teal swan
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for exemple, the diamond armor you showed me is better in everthing but needs more money (maybe it is heavier, but it's still far superior)

livid sand
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Lets just say that I have plenty of ideas and not a lot of time πŸ˜›

teal swan
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and i wish i had a job

livid sand
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So it kinda went to its current stats by itself

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Personally I think it's really too strong, but mostly because the jump from normal armor to tristeel armor is already so huge

teal swan
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oh shit, it's really yours XD

livid sand
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and diamond armor is about 4x stronger than tristeel armor

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and also has better pen resistance iirc

teal swan
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to me tristeel isn't stronger than steel, to me tristeel is corrosion resistant

livid sand
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To me tristeel is stronger. I'd like a tristeel armor in the base game

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And actually, when I first started playing the demo, I couldn't wait to try out the tristeel armor I was sure would be in the base game! πŸ˜›

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and then I found out there was no such thing as tristeel armor 😦

hollow marten
livid sand
livid sand
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Especially if adding more and more resources is an ongoing process

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And also since cosmoteer is still actively being developed

hollow marten
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true

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well I think having a mod for each ore isn't bad at all

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tho one giant mod could be more convenient for the player

teal swan
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in reference to this thread, we shall call it the Metaland mod series

muted thicket
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In comparison to Enriched uranium, just uranium 235 isn't all that useful

jolly flame
muted thicket
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Enriched uranium is made out of both uranium 235, and uranium 238, generally less than 1% of enriched uranium used for sustaining a nuclear fission plant is actually uranium 235,

jolly flame
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Yeah basically higher quality, more pure Uranium.

muted thicket
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Enriched uranium for weapons is using far more uranium 235, as uranium 238 is a much less energetic uranium, and is better for slower reactions

livid sand
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That's possible. I hadn't really thought of Plutonium before I released those 2 mineable resources, though I had several reasons to create a fictitious element named Letalium. Because of it's hint to "lethal" (it's where the word lethal originated from) and because it's a reference to an old gamers nick I used to have (my friends know what I'm talking about πŸ˜› ).

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But I could have gone with plutonium I guess, but I wanted something a bit more special and I actually wanted to also add a more science fiction-esque element πŸ˜›

livid sand
teal swan
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i know... but worth the try, if nobody does it, i'll start to do it in a few days

livid sand
teal swan
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it's a game, let's not forget that you also make steel from iron there

livid sand
livid sand
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Iirc there was also a mod that had a factory that turned iron and carbon into steel

teal swan
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yes there is

teal swan
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hey, it does look kinda cool :D

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ok, it needs more work

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not perfect, but at least it's a bit unique

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what do you think @livid sand ?

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why are diamonds so expensive T.T

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i may have to make a small diamond resource just to make this armor usable XD

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or make it have more HP than i intended

jolly flame
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What is Metaland?

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Metaland factory sounds cool though.

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OH... METAL, AND

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Got it.

teal swan
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yeah, typo, but that sounds cool

jolly flame
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:>

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Has happened to me too.

teal swan
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tldr: so we agreed that some people should make simple individual resources that can be used by other modders ahah

jolly flame
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Good.

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I've been having an idea for a new resource for months, heck, even since classic!

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It's truly a special something.

teal swan
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well, you can do it, and i'll make the Metaland Factory collection and add it.
basically, it's a single raw resource, factory and processed resource per mod

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don't forget, the price of the processed resource is 2.5 times the price of it raw

livid sand
teal swan
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thanks :3

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i'll make the 1x2, 1x1 tri, 1x2 tri and 1x3 tri later. though i'll certainly not make the small triangle

muted thicket
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Diamond encrusted steel plates, made with 1/10th of a diamond each

hollow marten
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I suggest that if you make a metal plate you should put the chemical symbol of the metal on it like this

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also if you make a fictional metal you would probably need to come up with a symbol for it like Tr for tritanium

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I used arial black size 20 for that btw

teal swan
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alternative to breaking diamonds (diamond crusher), make a small diamond factory, that sounds simpler

livid sand
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So that system already breaks down right there

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Btw, what is the W based on?

livid sand
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Hyper-coils may be an exception, but I don't know from top of my head

livid sand
teal swan
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oh yeh, my bad

livid sand
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I'd suggest to let the mod authors themselves decide what symbols to use for their materials

teal swan
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well, you multiply by 4 for ammos and missiles

livid sand
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That's true

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But that's for ammo. I don't know why this was done, perhaps an old veteran like Nick could tell us?

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I do recall there was a reason for this

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Wait, that 4 is actually the difference between sell and buy

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That multiple is 2 for non-ammo resources

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So if you sell ammo, the value is divided by 4 instead of by 2

teal swan
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wow it's awful XD need more fix, but here is the overlay for small diamond

livid sand
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(or alternatively thye value is multiplied by 4 if you buy instaed of sell ammo)

livid sand
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So it looks a bit like a triangle often associated with diamonds

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Something like this?

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Oh crap, why doesn't it just show? (attachment replaced by the one I added below as this one didn't work as intended)

teal swan
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well, i switched from crushing to just making small diamonds that use 1 coal instead of 20, simpler is better

livid sand
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There we go πŸ™‚

teal swan
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here what i made a smol factory

livid sand
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Any suggestions on how to make new factories?

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I'm thus far using placeholders till the base mod of mine is functionally done

teal swan
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well, it's my first time using the resource given by kroom

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pinned in modding

teal swan
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yes ?

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i mean, i agree with that, all modders are free to use the symbol they want. we're not a standardisation team. if anything, it is boring

hollow marten
teal swan
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you don't have to make a plate

hollow marten
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True

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But I think having all the metal plates labeled with chemical symbols would be nice

livid sand
hollow marten
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Hmm true

livid sand
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For example, for Letalium (a raw resource present in one of my mods) I used the omega, as it is recongiseable

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One other mod uses a logo that is supposed to be some kind of improved tristeel and that mod author uses 4 traingles instead of 3 (and maybe a different color but I don't remember that), which imo is also recognizeable

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Iirc that is, but my point is that it should be fairly easy to create a custom symbol that makes the mod author's material stand out in some way

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Also, it may be easier to not create a compound mod, but a collection featuring all the new materials. That way mod authors can update their resources individually.

jolly flame
teal swan
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a stack of 20 small diamonds. you can hate it, but that's what it looks like

teal swan
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well, you may not hate it, but i personally find it awful

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now i just have to make the factory (and this one will gain from adjacent factories)

muted thicket
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Couldn't they be stacked the same way ammo is?

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Or steel

teal swan
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perhaps steel, but it's not really readable, and if i did like ammo i could get up to 18 (then stack 2 at the top)

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well, i'm too lazy to change it

livid sand
teal swan
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lol like my plasma weapons ?

jolly flame
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[Oh whoops outta context]

jolly flame
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Also known as Wolfram.

livid sand
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Did you just make it to illustrate what you were trying to say, or is there already a mod using tungsten?
I actually know it mainly from being used as a thread in a lighbulb and iirc it was used in APFSDSs.

jolly flame
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Not just that though. HECK, Tungsten has the highest melting point of any pure metal!

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3422 degrees Celsius!

teal swan
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tungsten is used in many things, it's one of the heaviest (densest) element, is very hard (used in steel machining and APFSDs i guess) and didn't know they had such a high melting point

livid sand
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I did, as it has a very high melting point as that is why it was used in lightbulbs

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Or at least that is how it was tought to me πŸ˜›

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It got useage in APFSDS more because of its better pen characteristics (mostly due to its higher density) compared to steel. Later this got (partially) supplanted by depleted uranium.

jolly flame
teal swan
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i know mostly that it's really heavy and used in steel machining

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and i think that you can only machine tungsten with tungsten, but it's unsure about that one

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because it will end up expensive, as tungsten against tungsten sounds destructive for both parts

jolly flame
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True.

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The melting point this ludicrous makes smelting it hard as well.

teal swan
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you can't work steel with steel, for it will get stuck or destroyed

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well, maybe it depends on how you work it

jolly flame
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I mean of course.

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But if you heat up steel a few hundred degrees then giving it a shape with steel tools will be easy.

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...At least that's what I think.

teal swan
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ye, that's called forging

jolly flame
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Right.

jolly flame
# teal swan ye, that's called forging

My point was that you can't really force Tungsten to become malleable by heating it as most definitely you'll need so much heat you'll make your EQUIPMENT more malleable than it.

teal swan
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true

teal swan
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did you make this image just to illustrate your point. or have you made a mod with tungsten ?

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so it was to make a point

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well, it wasn't you

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uuuuh, there's a confusion here

livid sand
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Where did you get that image from?

teal swan
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it's the wrong person XD

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it took me sometime because of campalot

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anyway, on an other note, i may have the small diamond factory almost ready tomorrow (finishing spriting the factory tomorrow) and i'll do the usual career, tech, and string stuff -.-"

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then after than i'll go back to composite diamond armor

livid sand
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-deleted because probably incorrect-

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Still curious where it came from btw πŸ˜›

teal swan
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the periodic table

livid sand
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I meant the pic of the metal plate with the W engraved into it πŸ˜›

teal swan
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from his computer

livid sand
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So he made it?

hollow marten
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Yea I just overlayed a steel plate with a tungsten color, then increased the contrast and stuff and then I used a text function to write the W there

teal swan
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i need an image for the collection T.T