#Experimental Weapons

156 messages · Page 1 of 1 (latest)

dawn tendon
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Not the first specific to faction thing, to which I'd ask, what about multiplayer pvp

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You see, multiplayer will and should have access to all modules, to which means you cannot just have each faction with a very big strong module for a specific thing, else in multiplayer you just use all of them at once

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There are no factions in pvp, there are no steps, if something requires a lot of energy it will do so in career too

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And I wouldn't recommend something that would for example require more than 1 lr to be used at minimum

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The idea you have isn't terrible, I'd just advise that it is moreso, regular things such as a rebranded ion with slightly different stats or something, something that wouldn't be exceedingly powerful

hazy idol
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I like the powerful weapon but big downside idea

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In career maybe you'd need faction affinity but in pvp it's just available

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Say a powerful surface laser but it emps the stuff around it when it fires

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I'd like to propose that whatever weapon is aligned with the fringe lights itself on fire as the downside 😆

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The only weapon with a notable downside right now is the DC with crew stun, right?

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Hmm yeah, so I guess downsides do exist, but the experimental weapons would have especially large fun downsides

dawn tendon
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I was more thinking of something less extreme

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For example, the ' Experimental Ion Emitter™ ', where it has a base cost of it's own being 30000 credits, it uses 3.75 energy/ second with a capacity of 15,
it deals 3750 damage near and deals 2062.5 damage far, the blueprint will cost 40000 credits, and will require maximum cabal reputation, if it lowers you lose access to the module and the modules on the ship will be disabled until you return to maximum reputation,
It will require 3 crew to pilot and costs 15 command points, while taking up the exact same area as the current ion emitter.
It has the same range as the ion emitter but is coloured blue

hazy idol
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I feel like we're discussing two different ideas at once now

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1: powerful weapons you need faction affinity to access, 2: Powerful weapons with big downsides

foggy quarry
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The main limitation of faction end gear like this could be absurd cost in credits and resources to use alongside maybe making it so 2 different faction specific techs can't be used on the same ship.

hazy idol
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Yeah I think so! Just noting that fact

foggy quarry
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This would prevent PvP devolving into a mess worse than it is.

dawn tendon
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Else you just do a combiner, similar to the railfan alpha from the PvP tournament

hazy idol
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An idea for better faction rewards could also be perks

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Not as fun as weapons

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But say stat boosts to lasers, etc

dawn tendon
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The career mode currently is exceedingly easy, stat boosts just make it moreso

foggy quarry
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Was thinking of doing something similar with super weapons I was rattling the idea of around making itself that 2 different ones can't be on the same ship. So maybe that kind of restriction could be used on these.

hazy idol
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Perks would be like the difficulty modifiers and hence just not exist in multiplayer

dawn tendon
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There are no level 20 ships, the most expensive is the 3m category at level 18

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And 3m is by far not what a player uses at a level 18 system,

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Normally you'd have 4 times that amount

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Career is just win from bigger budget

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A space problem, for space solutions

hazy idol
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Yeah if you go above level 18 you're gonna start hitting the ship size limit

dawn tendon
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In space

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You can always just design an illegal ship

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Or use a railfan kite

hazy idol
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I think Walt is working on optimizations to be able to increase ship size? But until then you're stuck with 18

dawn tendon
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Walt isn't

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He has the roadmap to go through first

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Even the ship competitions for adding ships into the game are maxxed at 3m

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As I do not think he wants bigger

hazy idol
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Well I don't think your experimental or faction specific weapons have to be that big

dawn tendon
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With some optimisations, you can get yourself a nice 6m TB railfan orbiter box

hazy idol
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Let's say we want it to fit in the 1.5 mil pvp

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You're usually talking 6 rail guns, 20 ions, 8-11 DC, etc

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A weapon with equivalent dps to those armaments is already huge

dawn tendon
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Why not just an experimental weapon such as a knife launcher, with a range of 200 making it unable to kite

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Something more akin to what you see in Birmingham

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6 rails?

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I was thinking for the knife to get stuck in the enemy ship, blocking access routes and such

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Indeed

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But a knife would be more British

hazy idol
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Cannon with nuclear rounds for the big ass cannon?

dawn tendon
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We already have three cannons

violet crag
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^^

hazy idol
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Ah true

dawn tendon
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I was recently thinking of miniature ions, that use their own set of prisms and such, being incompatible with the regular ions, something with 150m range, being very cheap, similar to the sl

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More of just a regular scaled down ion

hazy idol
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I think somebody mentioned flamethrower earlier would be a unique one

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That one would be a good one to light itself on fire 😆

dawn tendon
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plasma throwers are already on the roadmap

hazy idol
dawn tendon
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It's been 10 years to get the dc

hazy idol
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I think a giant laser buzzsaw is also on the road map?

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Sounds a lot like an experimental thing

paper ravenBOT
hazy idol
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I think it's under melee weapons

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Sorry it's under transforming ships

dawn tendon
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Except that it will not be faction locked

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Generally I like to think of it in a way where the bigger things cost more for less damage than an equal amount coastwise of smaller things, with the smaller ones taking more space in comparison

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We'd want a reason for both things being used

bronze needle
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like missiles

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4 missile types isn't much

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nukes and HE

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strafes

dawn tendon
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I see it moreso as
A blaster deals 30 dps, taking 2 spaces, costing 10
A big blaster deals 70 dps and takes 5 spaces, costing 25,
The benefits are defensibility and such

dawn tendon
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Railfans are all we need

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We do that when we make it into a box

bronze needle
# dawn tendon Could be worse

we have 5 ballistic weapons, 4 laser weapons (7 if we count the plasma thrower and the gatling gun and mining laser) we even have 4 auxiliary parts

bronze needle
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i forgot pd

dawn tendon
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Pd is the antithesis of railfan kind

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Why not

bronze needle
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crew gun

dawn tendon
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Do both at the same time

bronze needle
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reactor ejector

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offensive thruster

left birch
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cosmoteer is very light on the useless fluff

naive briar
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Me making plasma weaponry that is pure energy weapon and a missile in the work: Looks away

left birch
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mods r fine

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if u want fluff there's mods :D

naive briar
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i'm personally trying to not make over the top stuff

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my own stuff isn't over powered all things considered. they eat a lot of power, slow fire rate, decent piercing to not be useless, expensive.
fire is a strong mechanic

rapid iron
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imagine of cosmoteer had terratech's selection of weaponry, that would be awsome

left birch
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it would also have a lot of useless stuff

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each "thing" has its own, mostly irreplacable role for what u want it to do

rapid iron
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the idea is that you have a bunch of things with the same function, but they do said function in different ways
yeah sure you have 2 different lasers that function almost the same, but one of them is smaller and had a tonna arc while the other could have faster firerate and less damage or so, somewhere along those lines, and they both would be used because they do the same thing in a different way
i fail to see how this could be an issue if they would both be used due to something like that, except for in mp where one could seem outright stronger than the other, but even then, the extra options in every non-pvp mode would be excellent

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as for the laser and heavy laser, they do feel quite literally the same :/
they could certainly be pushed to be different in some good way though

hazy idol
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The problem with throwing in a lot of weapons is you have to make sure they're balanced so people actually use them

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So I don't think we can expect a super excess of slightly different weapons

hazy idol
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I can tell you having recently started a new career that hls missing is actually pretty noticeable with small ships

rapid iron
rapid iron
hazy idol
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Then it might wipe out all the other weapon types in pvp

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Also some weapons are bad enough they're not even that useful in career

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Ie mines lol

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Not to say more weapons wouldn't be fun

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Just to say we can't expect say triple the current weapon selection or really fast new weapon rollout

rapid iron
rapid iron
# hazy idol Ie mines lol

for some reason these aren't being touched at all despite how useless they are, maybe walt is planning to change them later after the 1st stage

dawn tendon
left birch
left birch
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mines should be very very effective in career bc ai can't see mines and can't cope w/ tb but they're not for some reason

rapid iron
rapid iron
left birch
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but they do the same thing

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there's no point

dawn tendon
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1x1 deck cannon

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it is moreso, do you want something that is practically as effective as what we already have with almost no differences, or do you first want the stuff on the roadmap

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personally, i think i'd rather get those plasma throwers before '' missile but smaller ''

hazy idol
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Going back to the idea, I think a lot of even stuff on the road map are good candidates for "experimental weapons"

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Experimental meaning weird and/or are very powerful but with a very significant downside

dawn tendon
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Being more unique

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Although the transforming ships is sure to create a plethora of crazy shenanigans

hazy idol
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Yep! I think the laser buzz saw and plasma thrower are both great candidates

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And that

dawn tendon
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Grabbing the buz saw and hinging it and another onto another ship

hazy idol
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Buzz saw crab 🦀 🤩

dawn tendon
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A true eater ship

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Perhaps even another way to phase ships together into a lock

rapid iron
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yeah that would be really nice for both the base game and mods

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tho the example you provided is more like choosing the color of your weapons lol

dawn tendon
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||which has been asked before many times||

hazy idol
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I think most the existing weapons do have downsides, they're just not super extreme

outer narwhal
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There seems to be a worry that the powerful weapons would be combined in a single ship in pvp. However, that is very easy to fix, you just allow only one.

naive briar
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while it is a valid way to do it, it is also a shame

outer narwhal
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Oh, I mean in contest rules, not hardwired into the game.

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Also beeg gun should have beeg expenses when firing.

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I see Fringe having a scrap launcher, just shredding a bunch of steel plates into space to make a debris field. Doubles as a melee armour shredder? Delivering the required amount of steel should be the nightmare for this gun, a logistical nightmare.

Monolith are rich boys, they can afford to fire a rocket with hyperium and a whole ass computer chip in it right? an economic nightmare

Centauri evoke that cruel war nation vibe well. Maybe a cannon that throws out molten metal to melt through your armour? a friendly fire nightmare

Cabal is quite into the idea of stellar radiation, something about a giant flashlight that damages anything short of a sun diver sounds fun. an energy demand nightmare

The four horsemen of Cosmoteer

hazy idol
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I like all five of the ideas you all just sent

outer narwhal
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The Monolith rocket should definitely work as a "peasant deterrent" :D

bronze needle
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imperium should have a big undodgeable nuke that has a blast radius larger than the build grid and use 10000 nuke parts also infinite damage, a geneva convention violation

dawn tendon
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If it is undodgeable and deals " infinite damage", than in multiplayer you just spend everything on 1 and have it instantly kill the opponent

rapid iron
outer narwhal
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I guess I like AoD weapons, we could just make mines better tho.