#Beautiful In Name Only is Stranded in space...

82 messages · Page 1 of 1 (latest)

fathom sierra
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The AI isn't moving the ship, its stuck there...

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Came back to check, yup still there...

random knot
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yea those ships seem to always have a screw loose

fathom sierra
stoic tusk
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If you could upload a save file that'd be helpful for debugging.

shy anvil
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Cant escape it, huh

stoic tusk
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This one ship is responsible for so many bug reports agony

high pier
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it really is beautiful in name only

shy anvil
# fathom sierra Came back to check, yup still there...

Seems like the control room is deactivated, though i cant really tell completely due to how fast it goes. This actually doesnt seem to be an issue exclusive to this ship and more an issue with crew AI. Just coincidence i guess. Though i dont understand how it happened in the middle of space, you usually see it with ships next to a station. Maybe it had just enough crew to operate cr but at some point it just ran out of juice? Odd

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Does it have all its crew left?

stoic tusk
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Oh the CR being disabled is really weird. Theoretically that can only happen if all crew are dead, and theoretically that can't happen due to known circumstances such as asphyxiation trying to land on a station getting pushed around by trade ships.

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Maybe there's some weird role stuff allowing operators to trade, leaving no crew able to man the CR?

random knot
fathom sierra
fathom sierra
arctic glacier
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It happens a lot with larger cargo ships. For example my Loot Pinata faction has a few large ships that just don't move for long periods of time but well play catchup after a bit. That said this happens with all factions' ships above a certain size for some reason. I think it has something to do with the trade route settings though.

fathom sierra
stoic tusk
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ok so, beautiful in name only has operators specifically assigned to its control room. The control room requires 3, it has 4. Somehow in that save, 2 of those operator crew have died (along with 8 other random crewmembers), leaving nobody to man it. As far as what killed them I'm currently quite stumped, there's no physical damage done to the ship, and according to roles the operators at least should be entire unable to leave the ship to asphyxiate.
I assume you're running this in vanilla, correct? Did you recently update the game from a much older version?

stoic tusk
random knot
fathom sierra
stoic tusk
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I don't think either of those would affect this.

fathom sierra
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Weird, how does crew die suddenly...

stoic tusk
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Honestly I can't think of any good reason. My only remote theory is that you had a save of the old version of that ship, and when the game updated it swapped out the ship's structure data (which it does do) but somehow forgot to also swap out crew counts (which I highly doubt), in which case it could "spawn" with fewer crew than intended. If that's the case though I'm not sure how it would affect that other ship since I'm pretty sure beautiful in name only is the only ship so far to be pretty much entirely redone.

fathom sierra
stoic tusk
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Alright, thanks

random knot
# stoic tusk Alright, thanks

i found not one but 2 of the same ship dead in the water, both with different reasons, one has its back engines without power and the other with no one in the cockpit

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its very clear BIN is buggy

stoic tusk
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It definitely has very strict crew rules, but again that shouldn’t be causing these issues. It might be a much more widespread issue of crew disappearing/dying that most other ships can just deal with better.

fathom sierra
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Found a Bulk Extractor on a station...

fathom sierra
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I'll take a pic of a new issue of Beautiful in Name Only when I get to play again but, I now have two ships stranded near a station because I bought all available crew on them....

stoic tusk
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Oh wait, I totally forgot about the "buying too many crew" issue. I wonder if that's the same thing causing these other random ships to get stranded?

fathom sierra
stoic tusk
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They don't trade with other random ships in the middle of space (or at least they shouldn't), but the player can totally do that.

fathom sierra
stoic tusk
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Hmm, weird.

fathom sierra
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Next time I play I will check if that ship is still stranded...

random knot
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now i found this one that doesnt move but literally nothing is wrong with it, engines powered, control room manned

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the only reason i see it not moving is because of its strict crew roles like Capitan said

fathom sierra
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@stoic tusk, is there a way to set specific bunks in the ship so when I try to transfer crew that cabin will not be losing crew...?

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In playing career...

stoic tusk
stoic tusk
fathom sierra
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Thanks for the info...

stoic tusk
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lol I'm dumb

nimble grove
random knot
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so this is interesting, i found 2 dead in the water at the same spot

nimble grove
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XD

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This ship's AI has always been fucked beyond comprehension...

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Back in the days when it had giant prongs and would get stuck on any surface...

fathom sierra
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Bulk Extractor in the middle of nowhere...

stoic tusk
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How frequently are y'all running into this? Is it always in the same sector, or across multiple sectors?
I'm asking because probably the best way to figure out what's going on is to jump to a new sector with singleplayer recording enabled, and play until you find a ship stranded like this (the faster the better). Normally that's something I'd try to do, but I've never once run into this myself, and have no clue how I'd try to cause it intentionally.

random knot
stoic tusk
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Again, I've never actually had this happen to myself, and I've played a lot of singleplayer.

fathom sierra
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How do you singleplayer record...?

stoic tusk
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You can either play MP career by yourself (preferably in LAN to avoid cluttering online lobbies), or enable dev mode and enable these two options (the second prevents recs from taking an eternity to replay).

nimble grove
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Am I stranded in space? I don't think so :p
Bootyfull in name only has been fixed

fathom sierra
stoic tusk
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Once you've enabled the option, the next save you load will have recording enabled.

fathom sierra
stoic tusk
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It'll end whenever the current game stops. That's either when you exit the game, or if you have auto load after save enabled, whenever it saves since it basically closes the existing game and creates a new, identical one.
Recs usually aren't very large, and by default the game only keeps the last 10 of them. I keep the last hundred and it's barely 35mb.

fathom sierra
stoic tusk
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When you launch the game through steam it should give a little popup asking whether you want to launch the game normally, in no mods mode, or in dev mode. If that doesn't appear you need to unhide it through the game's steam properties somewhere (I think?)

slender gyro
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it doesn’t pop up if you use a shortcut or have it pinned on the taskbar

stoic tusk
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Hence "launching the game through steam". I think it'll even still pop up if you have a shortcut that isn't configured in a very specific way, though I could be wrong there.

slender gyro
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I only know of desktop shortcuts

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and I was just trying to make what you said clear

random knot
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found these three blokes just enjoying a beer at the pub

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aka they were about to jump but seemingly cant

nimble grove
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Aww.

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A ship walks in a bar, immediately after which it realizes it doesn't have the legs to walk in a bar with, and its engines stopped working.

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Also I love the addition of lights on built-ins.

stoic tusk
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So, Walt and I did a little theorycrafting on this, and we think the most likely explanation is that when trade ships give "extra" crew to stations, those crew are randomly chosen and can be critical for the trade ship's function. From then on the ship is completely disabled, except for when you get too far away from it; only nearby objects in career mode are ever loaded, but pirate/faction/trade ships will still "move" around in a very simple lightweight manner, as to prevent the loading/unloading of areas from being too obvious. That movement does not pay attention to the ship's actual structure, so even a trade ship that is entirely disabled for any reason can still move around when you're far enough away from it. What's almost certainly happening to y'all is that you're buying a ton of crew from stations for whatever reason, trade ships are trading all of their important crew away to fill the station, then after you leave the station they start to move around whilst "unloaded". As soon as you get nearby one, it loads back in fully and remembers that it's completely immobile, leaving you with an incapacitated ship in the middle of nowhere.

fathom sierra
stoic tusk
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That'd do it agony

fathom sierra
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Btw, it's unfair that only Cabal Large trading station has the largest amount of crew to hold...

I can buy up to 200+ there and only puny 50+ on other stations...