#Beautiful In Name Only is Stranded in space...
82 messages · Page 1 of 1 (latest)
yea those ships seem to always have a screw loose
I had the same problem with a Bulk Extractor but its gone now so I think the AI from that suddenly kicked in...
It's a bit hard to tell in the gif, is it anywhere near a station?
If you could upload a save file that'd be helpful for debugging.
Cant escape it, huh
This one ship is responsible for so many bug reports 
it really is beautiful in name only
Seems like the control room is deactivated, though i cant really tell completely due to how fast it goes. This actually doesnt seem to be an issue exclusive to this ship and more an issue with crew AI. Just coincidence i guess. Though i dont understand how it happened in the middle of space, you usually see it with ships next to a station. Maybe it had just enough crew to operate cr but at some point it just ran out of juice? Odd
Does it have all its crew left?
Oh the CR being disabled is really weird. Theoretically that can only happen if all crew are dead, and theoretically that can't happen due to known circumstances such as asphyxiation trying to land on a station getting pushed around by trade ships.
Maybe there's some weird role stuff allowing operators to trade, leaving no crew able to man the CR?
i managed to find another ship just fine but dead in the water
Nah, it's in the middle of nowhere...
I'll try to send it next time I'll play...
It happens a lot with larger cargo ships. For example my Loot Pinata faction has a few large ships that just don't move for long periods of time but well play catchup after a bit. That said this happens with all factions' ships above a certain size for some reason. I think it has something to do with the trade route settings though.
Here is the save that has the ship...
The only mods Im using is Huge Ships and Crews...
ok so, beautiful in name only has operators specifically assigned to its control room. The control room requires 3, it has 4. Somehow in that save, 2 of those operator crew have died (along with 8 other random crewmembers), leaving nobody to man it. As far as what killed them I'm currently quite stumped, there's no physical damage done to the ship, and according to roles the operators at least should be entire unable to leave the ship to asphyxiate.
I assume you're running this in vanilla, correct? Did you recently update the game from a much older version?
Also, do you have the save for this? I want to check if it's the same sort of issue or if something else is wrong that that particular design.
no it was overritten, but when i hailed it, it rejected, moved for a bit, then proceeded to stop moving again, so it might have something to do with the crew
Yes...
Or does huge crews and ships counts as Modded...?
I don't think either of those would affect this.
Weird, how does crew die suddenly...
Honestly I can't think of any good reason. My only remote theory is that you had a save of the old version of that ship, and when the game updated it swapped out the ship's structure data (which it does do) but somehow forgot to also swap out crew counts (which I highly doubt), in which case it could "spawn" with fewer crew than intended. If that's the case though I'm not sure how it would affect that other ship since I'm pretty sure beautiful in name only is the only ship so far to be pretty much entirely redone.
If I happen to find an exact bulk extractor that has the same problem I'll notify you...
Alright, thanks
i found not one but 2 of the same ship dead in the water, both with different reasons, one has its back engines without power and the other with no one in the cockpit
its very clear BIN is buggy
It definitely has very strict crew rules, but again that shouldn’t be causing these issues. It might be a much more widespread issue of crew disappearing/dying that most other ships can just deal with better.
Found a Bulk Extractor on a station...
I'll take a pic of a new issue of Beautiful in Name Only when I get to play again but, I now have two ships stranded near a station because I bought all available crew on them....
Oh wait, I totally forgot about the "buying too many crew" issue. I wonder if that's the same thing causing these other random ships to get stranded?
Do they trade in the middle of space though...?
Because the first case/pictures I sent is a ship that is located nowhere...
They don't trade with other random ships in the middle of space (or at least they shouldn't), but the player can totally do that.
I don't do that though...
Only on station to station...
Hmm, weird.
Next time I play I will check if that ship is still stranded...
now i found this one that doesnt move but literally nothing is wrong with it, engines powered, control room manned
the only reason i see it not moving is because of its strict crew roles like Capitan said
@stoic tusk, is there a way to set specific bunks in the ship so when I try to transfer crew that cabin will not be losing crew...?
In playing career...
Are you next to a station? I can see defense ships in that screenshot but not the station itself.
I don't think there's a way to set that during transfer, but once they've been transferred you can freely move crew's home quarters by selecting them in crew mode and right clicking a different quarter.
Thanks for the info...
that is the station
lol I'm dumb
Drunk FSR pilots I tell ya.
so this is interesting, i found 2 dead in the water at the same spot
XD
This ship's AI has always been fucked beyond comprehension...
Back in the days when it had giant prongs and would get stuck on any surface...
How frequently are y'all running into this? Is it always in the same sector, or across multiple sectors?
I'm asking because probably the best way to figure out what's going on is to jump to a new sector with singleplayer recording enabled, and play until you find a ship stranded like this (the faster the better). Normally that's something I'd try to do, but I've never once run into this myself, and have no clue how I'd try to cause it intentionally.
they're in different sectors but rarely you can find 2-3 in the same system
Again, I've never actually had this happen to myself, and I've played a lot of singleplayer.
I have stayed in this sector for quite a while now and these have been happening within the week I have entered this current sector...
How do you singleplayer record...?
You can either play MP career by yourself (preferably in LAN to avoid cluttering online lobbies), or enable dev mode and enable these two options (the second prevents recs from taking an eternity to replay).
Am I stranded in space? I don't think so :p
Bootyfull in name only has been fixed
I'll do the latter as its much more easier...
So how do I start the recording...?
Once you've enabled the option, the next save you load will have recording enabled.
The recording will it end, and will it be storage consuming...?
It'll end whenever the current game stops. That's either when you exit the game, or if you have auto load after save enabled, whenever it saves since it basically closes the existing game and creates a new, identical one.
Recs usually aren't very large, and by default the game only keeps the last 10 of them. I keep the last hundred and it's barely 35mb.
That's good to know...
Ill start my record when I jump the next sector...
Where is the dev mode again...?
When you launch the game through steam it should give a little popup asking whether you want to launch the game normally, in no mods mode, or in dev mode. If that doesn't appear you need to unhide it through the game's steam properties somewhere (I think?)
it doesn’t pop up if you use a shortcut or have it pinned on the taskbar
Hence "launching the game through steam". I think it'll even still pop up if you have a shortcut that isn't configured in a very specific way, though I could be wrong there.
found these three blokes just enjoying a beer at the pub
aka they were about to jump but seemingly cant
Aww.
A ship walks in a bar, immediately after which it realizes it doesn't have the legs to walk in a bar with, and its engines stopped working.
Also I love the addition of lights on built-ins.
That specific design (bulk transport) failing to jump is a different issue.
So, Walt and I did a little theorycrafting on this, and we think the most likely explanation is that when trade ships give "extra" crew to stations, those crew are randomly chosen and can be critical for the trade ship's function. From then on the ship is completely disabled, except for when you get too far away from it; only nearby objects in career mode are ever loaded, but pirate/faction/trade ships will still "move" around in a very simple lightweight manner, as to prevent the loading/unloading of areas from being too obvious. That movement does not pay attention to the ship's actual structure, so even a trade ship that is entirely disabled for any reason can still move around when you're far enough away from it. What's almost certainly happening to y'all is that you're buying a ton of crew from stations for whatever reason, trade ships are trading all of their important crew away to fill the station, then after you leave the station they start to move around whilst "unloaded". As soon as you get nearby one, it loads back in fully and remembers that it's completely immobile, leaving you with an incapacitated ship in the middle of nowhere.
Yup, that might be the case...
I have this on my career...
That'd do it 
Btw, it's unfair that only Cabal Large trading station has the largest amount of crew to hold...
I can buy up to 200+ there and only puny 50+ on other stations...