#Bad crew usage on large ships

20 messages · Page 1 of 1 (latest)

agile jay
#

Hello, so this is a repost of my previous ideas and feedback post, just wanted to transfer it to a bug report with extra details Pepe
https://discord.com/channels/314103695568666625/1067590823774015558

So I've tried to dig up something big again.. This time an entire ship graveyard at once to see if there would be a better result, but in the end the same thing happened

I've had around 400 to 800 crews outside out of 3.4k (Of course I got like "dedicated crews" to power, cannons and stuff like that) so to be generous, I'd say a total of 2.5k "available" crew to pick up stuff

I also have a couple hundreds crews dedicated for pickups and even them are not going out of their quarters

kindred raven
#

Ok so after some thought, my theory as to what's going on is that this is related to the crew tick limit. I suspect that at a certain point the number of EVA crew can keep up with the frequency of resource pickup jobs being queued, since a crewmember about to finish a job/returning to their ship is in a better position to take another pickup job than one all the way inside of the ship. Theoretically longer distances between your ship/resources or including salvage jobs would allocate more EVA crew, though it wouldn't technically speed anything up.

hidden saffron
#

Crew tick bug my behated

kindred raven
#

Crew tick limits are an intended feature to ease performance on a large scale

spare ferry
#

I keep running into it

#

120/s is not nearly high enuf

#

Its a tiny number

kindred raven
#

Honestly, I agree that it should be raised somewhat. The problem though is that no matter what it's set to, people will always complain, until it hits the point where the game is unplayable due to lag any people complain anyway. There's probably a better solution out there, I just wouldn't know what it is.

spare ferry
kindred raven
#

The player doesn't know that/care though.

dusty tide
#

This is one of those things that could be tossed into an options setting for us to torture ourselves with. Leave the default to what it is and give us options to set it higher. 🙂 That way it doesn't affect the rest of us and we can burn our computers if we wish. 😛

kindred raven
#

That's a good idea. What would be done about multiplayer though? Would it be configurable there, default to the host's setting, default to the default default, or something else?

dusty tide
#

I'm the type that'd go with configurable there as well just because I like to configure everything. Not sure what others would do though.

restive wedge
#

Or maybe tournaments just use a “default” setting

agile jay
#

Defaulting to the default

kindred raven
#

Per-player would require a ton of extra work as changing the crew tick cap even slightly completely breaks MP determinism.

dusty tide
#

For MP it should be a server setting anyways agreed on by the group or set by the admin.