#Hitbox phasing

1 messages · Page 1 of 1 (latest)

hidden sluice
verbal cloak
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I'm unable to reproduce this using any setup including the one in the video. Could you please provide a save where this is about to happen, or a rec of it occuring?

hidden sluice
verbal cloak
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I can reproduce this by getting a ton of speed and ramming the front section (which I don't think is easy to fix), but any attempts to go slowly just bounce off of the structure hooks instead of clipping through them.

hidden sluice
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pretty much only useful for combining ships or ignoring thurster deadzones

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the issue that allows it to happen is that the game doesn't think about whether a collision will take place between ticks at relative speeds below 21 m/s, so if the hitboxes go through each other between ticks you can get them to go through each other.

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I believe it's the same thing that happens with msfs killing themselves

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I don't know if I said that that's what I think is the problem, not that I know 100%

verbal cloak
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As far as I can tell with the ship you posted above, the clip could also happen well above 21m/s, it just doesn't in this instance because some part of backing up to get a bigger head of steam going causes the two halves to stop being lined up perfectly. I'm not convinced there's anything special about that speed (though I could be wrong), and this is just an interesting instance of generic physics engine clipping.

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I'm definitely surprised you're getting a clip at such low of a speed, though I think that's due to being pretty much perfectly lined up whereas most other collisions are at an angle

hidden sluice
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I spent too many hours not getting it because I was going too fast 😦

verbal cloak
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I'd be curious to know if exactly 42 m/s also clips, which would indicate it's not the speed making a difference as much as the distance between parts right before impact.

hidden sluice