#Make longer rails viable

1 messages · Page 2 of 1

jolly valve
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Yup.

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I too hate fastwalls that are just pathetic excuses of ''Hey let's cram as many guns on a surface area as possible 🤓''

steep ridge
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I understand that both of these need to scale down to be balanced

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Yeah it's ugly and it incentivises you to build something that is genuinely less interesting

jolly valve
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Plus not only are they effortless to make, but don't have cool piloting too.

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They just float in one specific direction and smash at their enemies.

steep ridge
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It's why I find it so hard to move past the early game career, I just like the little guys more bc they actually depend on weapons, and toppling a system is more catastrophic for both parties.

jolly valve
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And no, I intend no insult to avoiders. I personally do not consider avoiders to be fastwalls.

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Fatwalls are those monothrust f*ckers to me.

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*Fastwalls XD

winter sonnet
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ye but long rails with more rail projectile durability can instakill a railkite playing the pd and speed game

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it serves as an instant hard counter

jolly valve
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Yup.

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I love my little fastwall murderer :>>>>>

winter sonnet
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like im really confused why people say projectile durability just promotes more kites

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if anything it introduces a counter

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sure as hell wouldnt use a kite if i die in half a second to a single volley

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without counterplay aswell... nothing a railkite can do vs a "long railfan" if projectile durability scales with railgun length

steep ridge
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Balance idea: magnetic fields interact with eachother and mess with the acceleration of each projectile. Aka: rails crammed together are less efficient. They deal less damage per rail and have a short charge time.

winter sonnet
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railkites are the issue not rails themselves

steep ridge
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Probably dumb

winter sonnet
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most people here dont want long rails cuz according to them it promotes kites

steep ridge
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Yes but in the career rails stink if you don't spam them, and that's not fun either

winter sonnet
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i disagree and in fact argue that long rails can be changed in a way to not favor kites at all

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railkites are kinda absurd in carreer

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i have 2x8 accel rails

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with emp

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smashes anything

steep ridge
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Maybe the magnetic field of the firing can stunt the electrical power of other devices

winter sonnet
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but the main reason is

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its very easy to kite career ships

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cuz theyre soo slow

steep ridge
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Thrusters get less thrust for a little, lasers lose some power and shields take a little bit of damage

winter sonnet
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not sure if thats the best way to handle it

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cuz that hurts railfans too

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tb railfans are fine imo

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its kites that are the problem

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making long rails counter kites is a good approach id say

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more kite counters the better

steep ridge
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Yes but railfans don't need their thrust as much to survive

winter sonnet
steep ridge
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They need turning and strafing

winter sonnet
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tractor beams too

steep ridge
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Then just make it effect thrust

winter sonnet
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thats... actually not a very bad idea imo... so long as it doesnt hurt turning speed

steep ridge
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It emits from the loader?

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So it only effects the rear of the ship?

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All I know is that rails are doodie as the primary kinetic weapon and are extremely outclassed by ion beams in cool factor alone

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You can design an entire ship around ion beams and it would kick ass. Do the same with rails and you'll find yourself slapping cannons all over it just to keep it viable. That's not a world I wanna live in.

winter sonnet
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tb rails are doing pretty well

steep ridge
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Yes but it's boring

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The ions can decide the whole shape of your ship

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And rails just make it long

winter sonnet
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wide*

steep ridge
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Good point

winter sonnet
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railships are boxy rn

steep ridge
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Also something I'm not a huge fan of

winter sonnet
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well ye i wanna make railships longer

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instead of boxy

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make it practical to bring tb rails but with long rails instead

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would be nice

steep ridge
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I want to make them more interesting shapes. I don't like cuboids, rectangular or square.

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Maybe the loader is a different profile than the rest of the rail

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Or smth

winter sonnet
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longer rails allows for more shapes imo

steep ridge
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That too

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Iunno ion ships are cooler

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Every time I see a rail it either looks like a door wedge or I'm genuinely surprised it has a rail.

winter sonnet
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actually in my mod where i made longer rails more viable... i copied the front section of my stock ion ship

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why? cuz long rails allows u to stack shields

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and maintain heavy front armor

steep ridge
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Yeah that's kinda nice

winter sonnet
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then tractor beams to defend the side

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vs flankers

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plus decent side armor

steep ridge
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You gotta power the shoota so might as well power shields that go in practically the same spot

winter sonnet
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ye doe i use capacitors cuz less explodey

steep ridge
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Me 2

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I've been using a lot of capacitors

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They store a lot more than you would think they would be capable of

winter sonnet
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the only thing theyre not very good at is powering thrusters lmao

steep ridge
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Yeah I don't power thrust with them

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I usually put the reactors with the thrust and use capacitors for weapons

past dagger
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u were the one that said the new ones would counter pd????

runic mortar
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One of the only 2 major counters to rails is pd, make them immune to pd and we have 1 major counter left and rails then upset the balance of balance

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Also, to note, even if longer rails armoured up, same range rails can still be kited,
While 1 ship is not turning in their fan or preemptively turned to fan for example a fan of 4, 16 acc rails, it would be unable to fire for just enough time for a prepared and fast enough fan, which only really needs to be faster than the opponent enough to hit that fan, and then scurry off before retaliation

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If we had rails able to bypass any of wall, regular UL pd wall avoiders will be hurt the most.
It would also definitely make more railkites because of that, as the biggest counter to a railkite is pd, no pd makes a railkite better

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Everything this post has been going for, has entirely been for railkites

undone dagger
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Also long rails being a counter to railkites isnt a great argument since thats purely focusing in rails vs rails in the first place. The long railkites would just be better against like every other ship type than a normal railkite

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Also if longs rails are just better and also the weakness of it is just itself, isnt that just op

winter sonnet
winter sonnet
winter sonnet
winter sonnet
unique peak
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So what's the overall consensus so far? I've been trying to keep up with the entire thread. Sounds like we should leave it be?

winter sonnet
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hmm id guess the arguments could be condensed long rails would promote kiting (or at least people think it would)

but do note that not one person here thought or said long rails are fine the way they are when explicitly asked but they disagree mostly to the changes i recommended

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how others want long rails balanced i do not know

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maybe @short compass has some ideas

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i dont however agree with people that long rails automatically mean more kites

past dagger
undone dagger
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Proposed long rails would change a lotta balance this game has

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But the current ones are weak

split wraith
past dagger
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yes i will simply rework the way surface area works

undone dagger
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I do feel like long rails need a buff but i cant think of a buff to give it that would make it better than current fans in some (not all) situations thay wouldnt make it super op at the same time

past dagger
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they r better in some cases already, they're just ridiculously niche

undone dagger
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Eh the some cases currently is very very small

past dagger
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slightly better against pd, tighter hole, less defenses needed

winter sonnet
past dagger
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where did u get that knowledge from

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they're also better against kites and sometimes against fans

winter sonnet
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must be why long rails are a staple

past dagger
past dagger
winter sonnet
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actually vs kites u just want more rails

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more to punch through pd

past dagger
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no?

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faster shots that won't just get blocked is better

winter sonnet
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30% speed buff for 100% hp buff? (second bullet)

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8x2 vs 16x1

undone dagger
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Btw can rails ever outrun pd

past dagger
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yes

undone dagger
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Oh so once u reach that speed it takes to outrun pd then its better

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Whats ths speed needed tho

past dagger
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depends on what angle ur attacking from and how far away the pd is though

winter sonnet
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then how about specializing long rails into pd punchers instead of giving them more damage?

past dagger
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they already do that decently and i think it's better to encourage hybridization (which already works) than to just "haha longer rail"

winter sonnet
undone dagger
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Huh just had an idea for a fan... how about 1 long rail at 1 side so when u fan that'll fire and bait the pd and then the rest

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Wait nvm im pretty sure thats been done b4

winter sonnet
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well how about

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making the bonus with accelerators also include projectile HP

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?

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that at least gives incentives to use longer rails beyond the 8 acc length but compromises cost efficiency for "ensured damage"

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though id say that actually promotes kites more than anything

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maybe its best to just rework railguns as a whole or something

past dagger
past dagger
winter sonnet
undone dagger
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The problem is that there isnt an ez fix without breaking something

unique peak
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Asymmetric designs are fun in Career but not really practical

split wraith
runic mortar
winter sonnet
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cuz long rails being bad is definitely not a good thing tbh

short compass
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if we were to boost its stats, then I'm opposed to doing it incrementally, instead the boost should form another curve which declines as the number of modules grows.

short compass
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One of the ways to indirectly boost the railgun stats would be to introduce an AoE on initial impact with the target. Which would enable the railgun to have an additional damage curve along with its usual dps. This would make long rails more suited against heavily armoured opponents, as the aoe helps make a bigger dent in the armour.
The damage curve of this AoE would also begin to flat and at a certain point the AoE radius would stop expanding. (This gives the long rail a clear function in the meta, however it is one other weapons can also serve.)

Another way to boost the railgun would be to give it minor emp damage, which could expand infinitely like the rest of the railgun's stats. This could affect the hit ship parts and exploit logistical weaknesses rather than just structural ones. (This would also slightly nerf shields against railguns)

Last way to boost railguns would be to split its dps curve and penetration curve. Tweaking the way penetration works might be required for this to function, but essentially the idea would be that the railgun could penetrate past armour and deal minor amounts of damage to the inside parts of the ship. However this would have huge impact on weak parts, like corridors, so instead of dealing available damage it would have to divide damage based on the total hp of the ship part. This way corridors could stay intact while functional components would be taken out of order, giving the other players a chance to still counter. (This would keep shields useful against railguns)

winter sonnet
split wraith
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having it linear makes it get insanely op
source: kroom's force

winter sonnet
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this is 40x1 vs 4x8... the same cost in rails @split wraith

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utilizing my changes

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the difference is fairly small

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one i can probably adjust

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(this is mostly due to the pen growth btw)

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looks fairly balanced to me

split wraith
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hmmmmm

winter sonnet
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the main problem people usually cite is that "long rails means more kites"

because
"whose gonna brawl with long rails"... i fundamentally disagree with this assessment doe

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long rails would make excellent brawlers

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especially with tractor beams

runic mortar
runic mortar
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1 penetrating shot, dealing aoe damage all the way down the line may be a little broken

winter sonnet
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"more rails" is a better option than "longer rails"

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except for very very niche circumstances

runic mortar
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You think long rails are made to be tank brawlers like that of an ion Brick, I hold no faith in your ability to actually use them

winter sonnet
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mostly involving "hey someone is stuck right up on your face ramming you"

runic mortar
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I recommend doing pvp a bit more to actually see how balance works in real time

winter sonnet
winter sonnet
runic mortar
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Long rails are Indeed weaker than doing a stack of 8, 8 ACC's, but I will say they aren't entirely useless, a small subset of ships, kiters use longer than 8 acc's, they do decently sometimes, and have more than enough speed to kite

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The longer the barrel is, the more space Infront of thruster lines and their exclusion zones you have to use for thrust

winter sonnet
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my proposal corrects 2 and 3....
2. long rails can now be inherently more defensible which hard counters kite`s main form of protection (massed PD)
3. DPS now remains consistent regardless of cost

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while allowing for
4. greater frontal defensibility with armor plus shields to allow brawling rails to protect the main aperture better while using TBs to help prevent flanking
5. less wide ship which promotes smaller thruster density due to exclusion zones
(both of which promote a brawler type ship)

runic mortar
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Rails need to be countered by pd,

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It is one of the very few things that do counter them

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Other than ramming

winter sonnet
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flanking

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stacked shields

winter sonnet
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actually

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stacked shields are INCREDIBLY effective against rails

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2x18 rails in my modded setup are firing at each other rn... theyve been at it for 1 minute straight

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thats just 4 shields stacked in that setup btw... u can stack even more in different ways

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though tbh im open to any change that allows railguns to be longer as opposed to these weird 8 acc boxes

short compass
past dagger
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last time i suggested aoe rails everyone called me crazy :(

past dagger
winter sonnet
short compass
# winter sonnet hmmm i think to make it more apparent one needs to show the dps growth /cost of ...

This is with cost in mind. None of these combinations exceed the cost of a 37module rail (The max we can get in the build limit.) As you can see spamming basic rails is still the most cost efficient method. The 8 rail cost efficiency levels out at 8, but when it is compared to the progression of the other rails with cost in mind it becomes more apparent that it is somewhat balanced.
You can also see that the additional step boosts I suggested can catch up to the 8 rail combinations.

Also, to correct a previous note. Penetration does not increase damage. I was wrong on that one, so boosting damage might be a way to go, indeed.

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here's the same graph without the no modules option

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and here's dps to cost efficiency, where nothing new happened.