#Plasma Lance

107 messages · Page 1 of 1 (latest)

verbal cobalt
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Plasma weapon in roadmap, blablabla.
Anyway, here an idea i got.
After reading multiple ideas about incendiary weapons, they were generally an addon an existing weapon (incendiary rounds, missiles, or even mines), or a new weapon (which is cool, don't get me wrong).
The idea i got is a short ranged piercing weapon that pierce only one physical barrier (only one shield, or multiple layers of armor without gaps. a gap being anything other than armor) and set a fire in a straight line in the ship.
It's very fast, like a railgun, and may look like an ion (the weapon, not the beam). But it's not a continuous beam and does very little damage itself.

Yes, i expect that weapon plus some disruptors to be a death sentence to ships using only shields.

verbal cobalt
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i may try to make a mock up mod

verbal cobalt
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i know about necro posting, but just an update on it, i started to make said mod.
i have a working gun, but i'll add more weaponry. i don't know what will be in in the end, or when it will be out. perhaps i'll publish it when the first gun is finished, and make updates later to add more weapons.

verbal cobalt
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i'll continue to work on it, but there will not be anymore messages here

coarse iris
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lightsaber

verbal cobalt
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what ?

sand grove
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but that does the same thing as a cannon D:

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except piercing

verbal cobalt
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basically. what did you expect ?

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though i would like to disagree about stats, but it's basically a fire laser

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for all your pyromaniac desires

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i see it more like the fire version of the disruptor

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war crime and kills crew quite effectively

sand grove
verbal cobalt
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i don't think you understand how strong fire can be

sand grove
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functionally, it's an internal killer

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aka cannons

verbal cobalt
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but it's way faster (can hit really reliably)

sand grove
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so it's just cannon but better

verbal cobalt
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it's like poison, it's strong, but it's damage over time

sand grove
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yes however it's going to kill the crew and distract them so the parts it hits r functioanlly dead

verbal cobalt
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yeah, and can spread wildly too

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it's not better, it's different

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like how disruptors are mostly useless alone, the plasma weaponry can't do everything alone

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if anything, it pairs well with disruptors and lasers (to remove shields and remove layers of armor)

sand grove
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better in almost every case

verbal cobalt
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it can't penetrate shield (at least, the actual small variant) and can only penetrate one armor block.
on the plus side, it penetrate cannons, and that's deadly

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well, standard cannons at least

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the heavy variant will have a penetration of something like 35 or 40 compared to the 10 of the small one.
i have some work to do on the sprites first though

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though expect the weapon itself to be very expensive

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something like 25k wouldn't be surprising

sand grove
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so it's still a cannon but better

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just super expensive

verbal cobalt
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well, i prefer a cannon if that's the only weapon i have, since the small plasma blaster (which, i repeat, is the only weapon in the mod for now) can't go past real defence.
cannons can destroy armor and shields.
and DC just deletes blocks

sand grove
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so in 0.000001% of cases when ur using an ultra low budget is the only time u should use cannons

verbal cobalt
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the plasma weapon does little real damage, against a well protected enemy, it's like pissing on it

sand grove
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except everything is functionally dead due to fire

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more accurate would be pissing in the other person's eyes

verbal cobalt
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am i speaking to a wall ?

sand grove
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fire kills crew and distracts additional crew

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if ur part is on fire it is not going to function

verbal cobalt
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armor can't be on fire

sand grove
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so just make an avoider or a trap?

verbal cobalt
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and a good armor will stop any plasma weaponry. heck, even shields

sand grove
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eb?

verbal cobalt
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now you're using your brain

sand grove
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cannon walls can't do anything against armor either

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and since they fill the same role as cannons but better, why would i use cannons

verbal cobalt
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i wanna cry

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though, if it was my original plasma lance idea, yes, it would not have to worry about armor ahah

half patrol
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If you take out the penetration part I think it'd be cool

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(Sorry I'm very late to the convo)

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Like a laser weapon that sets fires and does no other damage, right?

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Would be op like Air is saying to an exposed weapon, but it can't get through shields or armor by itself, hence need to mix with other stuff

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And you could balance its fire generation rate by changing fire rate and/or requiring more than one shot to set a fire

verbal cobalt
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yeah, it's why i put fire chance to 60%

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it's slow firing, use quite a bit of energy, is expensive.

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but feedback from actual gameplay about what you said would be welcome. (theory is cool, but i need concrete feedback). and i don't think weapons can catch fire, what is behind them (reactors, cargo, factories) can

half patrol
verbal cobalt
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so against cannon, only their ammo supply catch fire, for energy weapon though, i hope the reactor isn't just behind

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ah, it's also shorter ranged than cannons, but i might make it even shorter for balance

half patrol
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Can crew walk through fires?

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Or is it instant death?

verbal cobalt
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yes, they also can burn (not immediate) if they aren't fire-fighting

half patrol
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Ah okay

verbal cobalt
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it's a really devious weapon

half patrol
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So by setting behind the weapon on fire you're giving the ship a chance to respond

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Vs weapon immediately disabled

verbal cobalt
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kinda, it's not an automatic you can't fire to all weapons

half patrol
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I think in terms of balance it might defeat the main bonus of cannons

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But the DC already nerfed cannons hard

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So I think you're fine lol

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Not gonna promise but I'll try to see if I can get a chance to test it

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Probably just replace some stuff on a laser wall with it?

half patrol
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There's concepts like it in FTL, different ship sci fi game where fires are also a problem

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There's weapons that set stuff on fire and do not much else

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If you're adding more fire mechanics it might also be cool to make like a blast door that fire can't go through

verbal cobalt
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but i can't find if guns really can't catch fire upon penetration in code, so if it's the case, i might change the pen

half patrol
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I'm pretty sure at least dc bricks can catch fire

verbal cobalt
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yes, DCs catch fire, that much i know

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oooh maybe it has to do with pen resist

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well, idk

sand grove
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crew walk through fire very slowly

verbal cobalt
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i guess i'll have to test it

half patrol
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Because if the weapon is set on fire, crew will stop manning it and go get fire extinguishers

verbal cobalt
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yes, DCs can catch fire, large lasers can't

half patrol
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Set behind the weapon on fire if those crew go get fire extinguishers they may get stuck or slowed down on the way

verbal cobalt
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(fire can still spread)

sand grove
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so then it stsops being operated

half patrol
sand grove
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and then another crew goes to operate it before the fire is out

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and then that crew dies

sand grove
half patrol
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So okay need to go test setting some weapons on fire and see what happens to the crew

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There's no set this on fire command like there's a self destruction command, right?

verbal cobalt
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ions aren't immune, they have no pen resist

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what is strange is PD, they have pen resist, but catch fire

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i'll reduce pen from 10 to 8, just enough to be relevant (barely pierce armor)

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enough to kill unprotected crafts.

verbal cobalt
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kinda necroposting.
informing that my mod has reached 1.0.0, i will not add any new weapon.
incendiary plasma missiles are now in the mod, anyone that want them can get them, or see how you can add missiles too.
i would be happy to get some feedback on how my weapon performs as the future updates will only be about balance or bug fix, or even better if you have a faction ship to give me so i could add it to the career ship pool.