Based on the previous thread of buffing mines with more than a hundred upvotes, I believe that the following changes are worth trying in terms of a proper buff:
- Add slight tracking
- Halve an individual mine part's cost
- Double how many mine parts are stored on an individual storage tile
- Quadruple their health
The reasoning or thoughts behind the changes is that mines deal ludicrous amount of damage, but they're super inconsistent, so all the changes are supposed to make them more consistent. Specific explanations is as follows:
- Mines are very very easily flown around, so by adding slight drift that eventually places them in the path of opponents, they become a much larger nuisance than just effortlessly
- This change and the next are for the sake of actually using mines. As is they're less ammo efficient than nukes, which seriously calls into question why they should be used if nukes which are much more consistent. By making mines twice as efficient they now have the typical identity of being produced and used in large quantities
- Mines are very easily shot down. Waaay too easily, I think it should be harder to do this than even nukes. As mines don't move at all, reasonably why would one not pack on as much armor as possible to protect against enemy counterfire?