Right now, railfans are overpoweredly broken and have broken the pvp meta, i have an idea for this.
Railguns in real life first need to be stable before firing functionally, thats why i think swinging a railgun around would definitely lower the damage.
My idea is that a railgun should be pointing at the targeted point a bit longer, making railfans functionally still viable, but slower shooting.
This is just brainstorming, but i really think railfans in general need to be nerfed
#Rail stabilizing!!!
84 messages · Page 1 of 1 (latest)
if anything, railfans are actually pretty weak in the meta since they get shut down by many tactics, such as ramming, large shields (making raw tanking more viable), and PD-walls also being able to shut down a whole load of other stuff
if anything, the best mid-tier solution is to have all-round defense to be able to snag wins against a railfan
rockets plus any other weapon on a mid-speed ship will crush a rail fanning ship most of the time
but this requires to always use a heavily armored ship
else there is a guaranteed one shot dead
you can still go 110 m/s and kill railfans lol
you need a ship of similar size, obviously, but thats with all ships, a small railfan is super easy to defeat and a big one is so huge, 2 small ships or one that is a similar size and fast enough to get into range will defeat it
if you wanna defeat a only railgun built ship, you do need to build a ship that can even do something against it, you need armor, speed or shields
but those are celever to include in your ship anyway so it isnt really like the existence of rails is forcing you to use them
let em crystallize their sentence
its just annoying when a 1.5 m ship can pierce a 0.5 block of armor in a single shot
Rails can be shot down and large shields generally stop them dead. They're not hard to counter at all
Nevermind the fact that forcing limited movement to take full advantage of a railgun's damage sounds boring af even outside of a pvp meta
they even railfan in the expanse bro

with a single railgun
not 40 at a time which one shots everything
ofc yall want to keep railfanning cuz you all railfanners
i think the railgun should be more used like it was intended
diagonal movement not horizontal or vertical
source for claiming need for stability?
It'd just be an arbitrary debuff and an inconvenience to anyone that uses railguns, for railfanning or otherwise
my dad who works in the army
So you have a direct link to Walt's brain and know how he wants the game to be played?
I call bull, because A) railguns have been given up on, funding has been withdrawn by congress from the US Navy B) the Navy's the one making rails and C) those are experimental, who knows how technology might develop to make extensive stabilization unneccesary
There are several built in railfans, the AI is just too stupid (currently) to railfan
tru that
Shrike is the most obvious one
why didnt they just make the railgun aimable
Railguns most certainly have not been given up on, there are practical applications for linear accelerators that use no actual accelerant aside from raw power consumption besides weaponry
I can cite sources for you
Likewise
then go ahead
Real world railguns are kind of outside the scope of this discussion
and for that matter, what other practical uses are there?
the US Navy certainly has put a hold on the technology in favor of more applicable, less research and funding intensive options such as missiles. Yes. However, the US Navy isn't the sole developer of railgun technology.
CHina's looking to use steam catapults for orbital launches, sure, but those aren't railguns
okay, great
railguns haven't been given up on
doesn't change the fact they're not a matured technology yet
It's a good thing that wasn't the original argument
You.
3rd still stands
you're actually trippin
C) those are experimental, who knows how technology might develop to make extensive stabilization unneccesary
I never stepped towards B. or C. I stated that railguns are still being developed as a counter to your point A, which stated the opposite.
B point was a subsidary of A point
and I put forth that counter to the overall topic of this discussion, which is the validity of
my dad who works in the army
and
Railguns in real life first need to be stable before firing functionally
Any gun needs stability. Railguns would be no different. That doesn't mean they have to be completely still in all motion. (Because matching the expansion of the universe, orbital speeds and rotation of the planet would be challenging.)
All a railgun needs is power and the two rails passing current through the projectile as often as possible. Just like a gun needs its barrel to keep the gas in until the bullet comes out. (The complications come in because we don't have materials and a power source to make that work as reliably as a gun)
Nerdy science stuff aside, however. Forcing a certain style of movement on a ship to make one of its weapons operational will make it awfully predictable. On top of that, it would pretty much force you to design the ship around this limiting weapon. You wouldn't kill railfanning with this, you'd kill the railgun use itself.
I don't really quite even understand the premise of his original point, about railguns needing to be stable before firing
Like yeah, so does anything that guides a projectile
I'm not too sure about that myself ngl
Just because the mechanism is in a specific sphere of motion doesn't make the mechanism unstable, in the same way that turning 90 degrees with a rifle in your hand doesn't automatically make the gun explode due to instability. The bullet is going to fire straight and true regardless, depending on where the barrel is pointed.
All you need to do is pace your shot
Nuloen said the same thing but in a much longer and well thought out breath
lel
Unless you're turning very quickly.. and the rifle is a whole ass cannon. Then the motions should combine and the bullet would theoretically steer in the air.
Second law of motion, I believe
I agree
and ngl, railgun bullets moving in arcs when raifanning would be fun. even if it shouldn't work
regardless of science shit, you're right, forcing a playstyle is pretty boring
The expansion of the universe isn't a "motion" or "speed" you don't have to compensate for it unless you're talking extreme distances and/or superluminal velocities
I think thier original point was that railfans are too powerful and dominate PvP. In PvE you can just not use a railfan if you think they're OP. As for PvP someone already said they're not too difficult to counter cause they're basically a one trick pony
I was making a hyperbole. But if point A is gaining distance from point B, I'd call that motion.
and
But fair
im talking ingame movement
Yes. We were simply wondering about the internal logic of the proposed limitations.
Rail fanners are often called one trick ponies, limiting their movement would make it more so.
I still say the real solution is to make the Mining laser chew through Armor at Asteroid speeds. That change alone would alter the meta.
yes
OK that's a bad "no" for that statement but whatever 😛
Really. Given a short ranged hard counter to armor to the meta, there should be less armor tunnels and more disruptors.
Mining laser but it debuffs armor and allows it to take significantly more damage from other weapons 😳