#ion prisms

47 messages · Page 1 of 1 (latest)

silver hearth
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the damage reduction should be updated so that the first ion beam hitting it loses 10% of it's power, instead of 0%

wet dirge
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lmao i wonder why

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but genuine question, why? are 1 emitter redirection prisms too strong ?

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are ions too strong in general ??

silver hearth
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it is morso that i have seen more ion avoider walls than laser avoider walls, as ions have more dps than lasers

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they also have more range

wet dirge
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is this a pressing balance issue or moreso a "this would make lasers see more use"

silver hearth
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it would be more balanced in the world of avoiders

wet dirge
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do ions outclass other weapons? If not, wouldnt it be more worth it to just buff lasers

silver hearth
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buffing lasers has more unintended balance issues,

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with cannons and all being the direct counterpart

wet dirge
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10% on every emitter seems like a pretty big nerf, though

silver hearth
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not much of a nerf, 2-1 will still greatly benefit damage

wet dirge
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im aware and im too lazy to do the math

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but how much does that change a standard

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16 ion set up

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for example

silver hearth
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we can even sweeten the deal and reduce the 25% reduce on beam 2, to be 20%

wet dirge
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that might be better, lmao

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10% on every beam just seems pretty damn big

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but a small ion nerf doesnt seem that bad

silver hearth
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it evens the score for avoiders, while not removing much for ion rammers

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ions are quite powerful as they are right now

dusty flint
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Ions do not have more DPS than lasers, that's incorrect

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For the same energy and credit cost you'll deal far more damage with blasters. They may have less range but they hit far harder

supple kindle
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It should also be noted that the dps of ions changes based on range, while blasters remain constant. It's a different kind of beast.

The "nerf" is already a thing, sort of a not so hidden mechanic. If you redirect your ions over large distances it slowly loses energy. You can easily test this by making a single pulse of ion bounce between several prisms and experiment with their distance.
So redirection already reduces your damage output based on how far you are redirecting your beam, ie. how big your ship is and how compact the array is. Instead of punishing you for investing in a few additional parts.

acoustic ridge
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this would make creative ion setups which involve redirecting 1 beam multiple times worse, which i want the complete opposite of (as doing so already reduces ion damage, i don't like that at all)

icy haven
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this suggestion might make pvp ion avoiders more balanced, but it also nerfs things like large ion cores far too hard, and limits the amount of shenanigans you can do with ion prisms (ion capacitors my beloved)

dusty flint
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I'd like to point out that ion avoiders are also not great. Not really good either, their damage is so low and they're immensely fragile

last mirage
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also, i believe this instantly kills ion capacitors

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which is a budding tech that i think is pretty interesting

icy haven
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yeah

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that's why i immediately downvoted this

slender sinew
oak forum
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Would also like to see the sort of ion power reversed so that the biggest beam coming into the prism is penalized least. Imho: big beam + nothing should not be greater than big beam + small beam.

icy haven
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that's already the case

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merging beams will not decrease total damage

last mirage
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combining taking from the big beam first incentivizes making actual cores with a large area rather than making a single straight line

icy haven
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i'm pretty sure it would also mean that ion capacitors no longer have capped damage

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i mean

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not that i would complain about that

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but i'm not sure if that would be good for balance

acoustic ridge
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it would take a long time for a short burst that other ships can sustain with more dps

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  • overkill
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might be able to quickly shoot down shields tho

sturdy oyster
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Ions already have incredible downsides and are massively inefficient in terms of cost. I don't think their damage needs any kind of nerf.