#ion prisms
47 messages · Page 1 of 1 (latest)
lmao i wonder why
but genuine question, why? are 1 emitter redirection prisms too strong ?
are ions too strong in general ??
it is morso that i have seen more ion avoider walls than laser avoider walls, as ions have more dps than lasers
they also have more range
is this a pressing balance issue or moreso a "this would make lasers see more use"
it would be more balanced in the world of avoiders
do ions outclass other weapons? If not, wouldnt it be more worth it to just buff lasers
buffing lasers has more unintended balance issues,
with cannons and all being the direct counterpart
10% on every emitter seems like a pretty big nerf, though
not much of a nerf, 2-1 will still greatly benefit damage
im aware and im too lazy to do the math
but how much does that change a standard
16 ion set up
for example
we can even sweeten the deal and reduce the 25% reduce on beam 2, to be 20%
that might be better, lmao
10% on every beam just seems pretty damn big
but a small ion nerf doesnt seem that bad
it evens the score for avoiders, while not removing much for ion rammers
ions are quite powerful as they are right now
Ions do not have more DPS than lasers, that's incorrect
For the same energy and credit cost you'll deal far more damage with blasters. They may have less range but they hit far harder
It should also be noted that the dps of ions changes based on range, while blasters remain constant. It's a different kind of beast.
The "nerf" is already a thing, sort of a not so hidden mechanic. If you redirect your ions over large distances it slowly loses energy. You can easily test this by making a single pulse of ion bounce between several prisms and experiment with their distance.
So redirection already reduces your damage output based on how far you are redirecting your beam, ie. how big your ship is and how compact the array is. Instead of punishing you for investing in a few additional parts.
this would make creative ion setups which involve redirecting 1 beam multiple times worse, which i want the complete opposite of (as doing so already reduces ion damage, i don't like that at all)
this suggestion might make pvp ion avoiders more balanced, but it also nerfs things like large ion cores far too hard, and limits the amount of shenanigans you can do with ion prisms (ion capacitors my beloved)
I'd like to point out that ion avoiders are also not great. Not really good either, their damage is so low and they're immensely fragile
also, i believe this instantly kills ion capacitors
which is a budding tech that i think is pretty interesting
Well, that's me convinced. adds downvote
Would also like to see the sort of ion power reversed so that the biggest beam coming into the prism is penalized least. Imho: big beam + nothing should not be greater than big beam + small beam.
the math there works out that you’d be adding like .75 beam per combination without limit, so you could feasibly just chain a ton of beams together to get a mega beam while remaining insanely compact
combining taking from the big beam first incentivizes making actual cores with a large area rather than making a single straight line
i'm pretty sure it would also mean that ion capacitors no longer have capped damage
i mean
not that i would complain about that
but i'm not sure if that would be good for balance
it would take a long time for a short burst that other ships can sustain with more dps
- overkill
might be able to quickly shoot down shields tho
Ions already have incredible downsides and are massively inefficient in terms of cost. I don't think their damage needs any kind of nerf.