#More elaborate fleet commands

12 messages · Page 1 of 1 (latest)

buoyant plinth
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It gets a little tiring having to constantly zip to different ships in a fleet to ensure they all attack a target, and it's impossible to set ships a specific part of a ship to focus on without setting each ship at a set attack range, position and then dismantling the fleet itself to set all of them to hit a specific part of a ship.

Wouldn't it be a bit better if we could select certain ships within the fleet using numbers (as each ship is allocated it's own priority number within the fleet) to more easily select specific parts for it to target and switch to at the least and structure it so we can save the attack formations and combat maneuvers used to help combat having to manually position them with very ship we fight?

Not only that, but I figured a fleet would function more like a team, with all the combined crew within the fleet helping to scrap and mine when possible including storing cargo into the vessels, perhaps even allocated vessels if possible.

Also... quick repair would be a pretty neat thing for fleets. As you have to manually select each ship and repair them one at a time at this present time which gets about as tedious as setting a fleet up for combat maneuvers.

These're just some of the ideas I've had rattling around in my head for QoL improvements. They might already be covered or are already known about.

safe fable
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u can already make command groups for ships

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u can also do that for certain parts

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u can also use formations

buoyant plinth
rich prawn
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Crtl+ any number

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Saves ship parts to that control group

safe fable
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then u press the number again, click the attack button on the bottom left (or hold control) and hten right click another part

buoyant plinth
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Oooh

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Thanks ^^

buoyant plinth
safe fable
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alt, #game-questions or #general