#achieve balance
52 messages · Page 1 of 1 (latest)
isint the nuke one of the slowest missiles?
improving them will implicitly nerf every other weapon module in the game
a pd buff would nerf HE missiles, are already weaker than nukes but would be made even weaker
not to mention the rippling effect it would have on EMP missiles
and EBs
meaning shields would then be stronger
it leads to a longer time to kill and likely a decrease in alphastrike builds overall as time goes on
or maybe even an increase, as heavy point defense and flak arrays might force one to unload all of their firepower at once to break shields
but the thing is, nukes are heavily close combat and are slow
nvm on that statement
regardless though
a change to flak and pd would make sweeping changes to the balancing of all weapons
nono yyoure right, but speed isnt the main thing—is their range and their lack of tracking
i was going to make a point with that but then i retracted the point
not gonna delete the message though
I find the nuke very strange at the moment, it's fast but not maneuverable which is irrelevant against a big target. I think the destructive power is too weak for an atomic bomb. But I also find that the nuclear missile needs far too few parts to build. to flak and the point defense. I wanted, if anything, the flak and point defenders to be able to keep up with the nuke and have less health. But that's not the topic I really wanted to address with the post. Sorry for taking so long to write main language German, all translated with google
and to point speed the nuke is only slow to start when the nuke accelerates it is faster than the normal He rocket
Can you tell me why
it's simply due to how all the different weapons in the game interact. if you make something better, everything that it counters becomes weaker by default.
nuke is only slow to start when the nuke accelerates it is faster than the normal He rocket
ok, say you buff the damage for a pd's plasma shot so the nuke goes down to 4 hits to kill
this, in turn, means HE missiles go down in 2 hits instead of 3
same with cannons, they go down to 2 or 3 depending on strength
this is an issue because cannon ships love to get up close because they're inaccurate. normally this means PD takes a little longer to kill and they can hit more often, but with the rework the shells perish faster meaning they hit less in general.
as for HE missiles, they are a long range weapon, and therefore almost always have to travel the full range of the PD. They now take less plasma to destroy, allowing the PD to swivel towards another target and kill swarms of HE missiles faster as well.
This also applies to EMP Missiles. A very large portion of the use of EMP missiles is to take out clustered shields. With less EMP missiles hitting shields, as well as projectiles in general, the amount of energy required to hold a shield up decreases. This is a general buff for shields.
As a result of the reduced viability of projectile weapons due to the PD buff, ion cores would then likely see an uptick of utilization because they're not blockable by PD or FLAK
I could not have said it better myself.
that's the whole ripple of balancing
it's why low impact features are tweaked first
fuck my english i just dont know how to say this like i want to
Yeah, in a game like this it's hard to achieve the rock-paper-scissors-balancing that every game strives for, seemingly small tweaks can have huge impacts due to how everything connects and interweaves.
however I think that example is not what you wanted
you wanted better tracking/swiveling on PD and possibly better efficiency on FLAK?
flak's hitscan if you didn't know
I think it's a perfect example for why balancing is hard...
it's not the change they wanted to make though
different features have wildly different effects
the paragraph above is what I thought they wanted
but
i think they want something else
they wanted a price increase on the nuke
I never said anything about it being on topic, I just said it was a good example
Googel fuck it up that is not at all what I have written
I understand the pain trying to understand text in a completely different language.
think they can read it just fine they're just using google translate
maybe try DeepL?
i will thanks
well, I've played the Chinese version of PVZ2 and I don't know a single Chinese character...
What I want is that the nuke is a real nuke high risk high reward weapon, expensive as shit but a lot of damage
Wow DeepL works
Thanks again
Nope
I will rewrite the post again and this time not with fucking google