#achieve balance

52 messages · Page 1 of 1 (latest)

nocturne narwhal
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fun thing about buffing PD and FLAK

uncut pelican
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isint the nuke one of the slowest missiles?

nocturne narwhal
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improving them will implicitly nerf every other weapon module in the game

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a pd buff would nerf HE missiles, are already weaker than nukes but would be made even weaker

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not to mention the rippling effect it would have on EMP missiles

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and EBs

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meaning shields would then be stronger

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it leads to a longer time to kill and likely a decrease in alphastrike builds overall as time goes on

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or maybe even an increase, as heavy point defense and flak arrays might force one to unload all of their firepower at once to break shields

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but the thing is, nukes are heavily close combat and are slow

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nvm on that statement

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regardless though

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a change to flak and pd would make sweeping changes to the balancing of all weapons

bitter barn
nocturne narwhal
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i was going to make a point with that but then i retracted the point

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not gonna delete the message though

fair tulip
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I find the nuke very strange at the moment, it's fast but not maneuverable which is irrelevant against a big target. I think the destructive power is too weak for an atomic bomb. But I also find that the nuclear missile needs far too few parts to build. to flak and the point defense. I wanted, if anything, the flak and point defenders to be able to keep up with the nuke and have less health. But that's not the topic I really wanted to address with the post. Sorry for taking so long to write main language German, all translated with google

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and to point speed the nuke is only slow to start when the nuke accelerates it is faster than the normal He rocket

crimson edge
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it's simply due to how all the different weapons in the game interact. if you make something better, everything that it counters becomes weaker by default.

fair tulip
nocturne narwhal
# fair tulip Can you tell me why

ok, say you buff the damage for a pd's plasma shot so the nuke goes down to 4 hits to kill
this, in turn, means HE missiles go down in 2 hits instead of 3
same with cannons, they go down to 2 or 3 depending on strength

this is an issue because cannon ships love to get up close because they're inaccurate. normally this means PD takes a little longer to kill and they can hit more often, but with the rework the shells perish faster meaning they hit less in general.

as for HE missiles, they are a long range weapon, and therefore almost always have to travel the full range of the PD. They now take less plasma to destroy, allowing the PD to swivel towards another target and kill swarms of HE missiles faster as well.

This also applies to EMP Missiles. A very large portion of the use of EMP missiles is to take out clustered shields. With less EMP missiles hitting shields, as well as projectiles in general, the amount of energy required to hold a shield up decreases. This is a general buff for shields.

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As a result of the reduced viability of projectile weapons due to the PD buff, ion cores would then likely see an uptick of utilization because they're not blockable by PD or FLAK

crimson edge
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I could not have said it better myself.

nocturne narwhal
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that's the whole ripple of balancing

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it's why low impact features are tweaked first

fair tulip
crimson edge
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Yeah, in a game like this it's hard to achieve the rock-paper-scissors-balancing that every game strives for, seemingly small tweaks can have huge impacts due to how everything connects and interweaves.

nocturne narwhal
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however I think that example is not what you wanted

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you wanted better tracking/swiveling on PD and possibly better efficiency on FLAK?

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flak's hitscan if you didn't know

crimson edge
nocturne narwhal
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it's not the change they wanted to make though

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different features have wildly different effects

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the paragraph above is what I thought they wanted

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but

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i think they want something else

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they wanted a price increase on the nuke

crimson edge
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I never said anything about it being on topic, I just said it was a good example

fair tulip
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Googel fuck it up that is not at all what I have written

crimson edge
nocturne narwhal
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think they can read it just fine they're just using google translate

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maybe try DeepL?

fair tulip
crimson edge
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well, I've played the Chinese version of PVZ2 and I don't know a single Chinese character...

fair tulip
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What I want is that the nuke is a real nuke high risk high reward weapon, expensive as shit but a lot of damage

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Wow DeepL works

fair tulip
nocturne narwhal
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np

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so no changes to the PD and FLAK?

fair tulip
fair tulip