A new "unstable" update is ready for testing on the unstable beta branch on Steam! This update makes some additional performance improvements and bug fixes. A lot of under-the-hood code has changed, so I don't feel comfortable releasing this update to everyone yet without some testing. Please let me know if and how much performance has improved for you, as well as any new issues you encounter. Thanks!
RC1 Changelog:
- Increased Sensor Array battery capacity from 4 to 8.
- Significantly improved performance of flying crew, especially when they are off-screen.
- Improved performance when a lot of resource transfers, trades, or pickups are scheduled.
- Massively improved performance in the ship editor when there are huge numbers of floating resources.
- Updated the Boost Thruster description to make it clear that power can't be delivered to it while boosting.
- Bugfix: Long pauses when flying or jumping away from large quantities of floating resources.
- Bugfix: Possible fix for some desyncs when salvaging, trading, and transferring resources.
RC2 Changelog:
- Lowered the default Max Send Rate from 10000 to 1000. (This only affects new players.)
- Bugfix: Possible fix for the "Save Game" button being permanently disabled.
- Bugfix: Certain mods could prevent ships from appearing in the Ship Library.