#Storm torpedo launcher

72 messages · Page 1 of 1 (latest)

woeful bone
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I like the missile launcher in the game, practical and easy to use. However, I have always noticed in combat that missiles can be easily intercepted with only two or three point defense turrets, ships that rely on missiles have too big a disadvantage especially AI ships. That's why I want to introduce the Storm Torpedo Launcher.
My thought was a forward facing armored launcher that can launch a volley of missiles on approach. But not normal missiles, but rather a kind of torpedo a missile that is fast but less maneuverable than the normal missile but better armored. So even small ships can pose a great threat to large ships.

I had to make the gif myself because Google had no idea what I wanted from him.

pastel wraith
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less damage than HE missle or more?

woeful bone
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Thought rather more and heavier

split harbor
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But . . . the nuke fills that role technically XD If you're willing to strap it to the front of your ship

pastel wraith
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they are too easy to destroy

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about 4 PD is gonna be enough

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  • this idea gonna give more types of weapons to fighters and big ships
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I think it should have well armored launcher that gonna shoot forward, or same with others and little degree of shooting

woeful bone
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I find the Nuke simply a bad weapon

pastel wraith
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but big range

pastel wraith
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its was better in old version because of some mechanics as at diagonal ships those flyed at enemy back

woeful bone
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Too light to intercept and forward facing a weak point especially for small ships

pastel wraith
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now those are realy nuke torpedos, that have too low amount of HP like its too easy to destroy now

split harbor
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The nuke is easy to destroy on one condition. You catch it in its arming phase. If you it arms outside of PD range and flies towards you, even some heavy PD walls struggle to stop it. Ive tested it. A LOT. And it only gets worse as more and more nukes are added to the mix. You combine this with some missiles to follow the nuke and the PD will be so distracted everything will get through.

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Flak does WAAAAAAY better at taking down nukes and again, only in their arming phase. As it still takes several hits to break a single nuke [and fire angle on flak is real bad]

pastel wraith
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but, arent its realy easy to dodge them now?

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like before you were need realy good micro control and speed, now you just need to move to side, or I am wrong?

woeful bone
pastel wraith
split harbor
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That is the downside of nukes is the capability to dodge them. Faster ships can get out of their way pretty well. Slower ships suffer hard.

split harbor
pastel wraith
split harbor
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To be fair using a nuke on a fighter is entirely overkill. Why hit them with nukes when you can just use lasers/cannons/any other weapon. Nukes are meant to be capital killers.

pastel wraith
pastel wraith
woeful bone
pastel wraith
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hmm, I mean Nukes are made for big ships, but small ships with nukes are always here

split harbor
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Nukes dont take much space. You can carry like 4 or 5 nukes with a single launcher and a 2x3 storage. Thats a lot of firepower for a small ship. And if its flanking there isnt much a large ship can do about it

woeful bone
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Nuke are also expensive I also wanted an economical alternative for small ships.

split harbor
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Not to say a lighter torpedo option couldn't be a thing, but Im not sure how well it would fit into the pace of all the current launchers. Cause the missile launcher already does 10k. Nuke does 20k. If it did like 15k but was easier to use, people would probably just start using it over the nuke, which no one wants a weapon to be made obsolete. Thats already happening with weapons are less effective.

pastel wraith
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I think that lighter torpedos should have realy low degree of shooting

split harbor
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Yeah. Making it have a limited flight angle could be a reasonable balance to it to make it not completely outclass the nuke

pastel wraith
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and instead of nuke mechanic then its spin and after that fly in enemy, its should fly right in enemy at degree

woeful bone
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A weapon system that you use at the beginning and later as a support system.

pastel wraith
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its kinda hard to tell....

split harbor
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Yeah no. I could definitely see a more dumb fire missile system firing tanky heavy hitting torpedoes. Could be pretty neat with those sort of limitations.

pastel wraith
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I just trying to think about balance

woeful bone
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If the torpedo is a little slower than normal missiles also defend better against ships that race directly at you

pastel wraith
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if its gonna be nearly same with nukes but for little ships, its gonna be useless

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like its shoothing from launcher like blaster

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or minigun

split harbor
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You make it too slow and PD will devour it

pastel wraith
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so its gonna fly just forward after homing inside of launcher

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speed about half of nukes or 1/4

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and there it is balanced

woeful bone
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If the torpedo should be rather faster than the normal missile and it would also be interesting if the Torb penetrates shields but does not do much HE damage.

pastel wraith
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I think its should have low penetration and bigger damage to shields like "if shield destroed by torpedo and its steal have some damage left, its will continue to fly"

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because just ignoring shields gonna be unbalanced

woeful bone
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Yes that's right that would be too strong

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But it would be a good idea if it had a bigger salve than the normal launcher

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So directly three rockets and not one after the other

zenith flare
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What the difference between nukes ?

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And railgun ?

oblique lichen
zenith flare
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Then again whats the difference thonkers

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Nukes and torpedo

oblique lichen
zenith flare
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Deck turret missile would be OP

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Also with multiple launcher is the same as torpedo salvo..

oblique lichen
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What I am currently thinking of

peak parcel
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Hey, cool idea, but on a side note. What is that movie clip from?

zenith flare
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Movie ?

oblique lichen
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used in the post

woeful bone
frozen ravine
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What if we could add segments to launchers, like railguns? Build larger missiles that are more powerful, but less maneuvrable?

zenith flare
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@frozen ravine use mod for that