#Particle Gun

43 messages · Page 1 of 1 (latest)

crude rune
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I was missing a real alternative to Deck Cannon in the energy weapon range.
So I would like to introduce the Particle Gun which is the laser version of the Deck Cannon with 2 long barrels in total, a little bigger than the Deck Cannon and has more firepower but is worse at tracking faster targets. I wanted it to be like the Ion Beam in that it emits a full beam but only a short visible beam until impact.

Size: 4X8
Crew: 8
Command Points: 10
Energy capacity: 10
Weight: 30-32 ton
Damage: 2000-2500
Range: 300
Firing arc:250
Tower speed:16°
Speed: ∞
Energy consumption: 4

winter hawk
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I don't know about the hard stats because those can and will always be hard and weird to properly balance without testing, but I'm in favor of the concept and vibe you're suggesting.

Alternative concepts/names that have a similar resulting form I've seen are assault or pulse lasers as well

crude rune
untold hemlock
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With that gif itd be kind of neat if the PC was a weapon that would fire as a beam for a short burst. Ticking damage for like 3 seconds. Then going into its cycling phase til its next shot.

thick torrent
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wheres the gif from?

lusty burrow
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Those look like Karakulums to me

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From Space Battleship Yamato

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@thick torrent

subtle shale
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Make the Mining Laser do asteroid level damage to armor and structure, but not systems. That would give us an energy weapon roof gun, short ranged, but good against non-shield defenses.

lusty burrow
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I feel like that's a whole separate idea tbh

late bronze
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yeah i, too, want an alternative with longer range

thin dagger
lusty burrow
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Interesting

cinder mountain
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Is interesting like The Deck Canon with a laser.

grim viper
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I would be a fan of a (deck) weapon that had the visuals presented here, some more images/links/gifs:

https://i.pinimg.com/originals/b0/d9/53/b0d953f412da9b7ea5e45584643cfa78.gif

https://i.imgur.com/gwWu9l1.mp4

https://64.media.tumblr.com/c8ec83f37eb91cb71958ed89badb51d2/tumblr_onnh07E0So1s5lgujo6_r1_500.gif

In game functional ideas in no particular order:

  • Larger combat focused mining laser variant?
  • Single, double, or triple barreled doesn't matter to me all that much.
  • Has a high amount of energy capacity that it expends all of when firing over a duration of time. (force fire for smaller bursts?)
  • The turret cannot move while firing. (some odd/interesting interactions with movement and ramming?)
  • The turret EMPs the nearby area when firing. (idea definitely not stolen from elsewhere, similar to how DGs stun)
  • Same range as ions, but no fall off?

(this necro brought to you by the search function)

rocky zinc
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Id recommend you just make a new post at this point.

grim viper
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but trying to use the search function as suggested 😦

rocky zinc
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I mean fair, but you couldve made a new one and just dropped a link to this one. Cool Gifs though.

cyan cargo
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I love the idea of an energy based, long range Deck Cannon alternative.

rugged kayak
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So kinda like a mining laser?

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But bigger?

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and badder?

grim viper
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That was the thought, mostly from a top down perspective of "that would be cool if" with accompanying visuals from other space settings. The rest of my thoughts are points of mechanics and balance that seem interesting.

rugged kayak
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Going to be difficult to balance though

grim viper
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The combination of keeping the the turret locked while firing and self emp-ing everything nearby are the main levers to balance around beyond the standard amount of damage lever.

past wren
grim viper
crude rune
distant parrot
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Yeah, this could be fun to mess around with. Though even a weak self EMP from the center of your own ship might be... Problematic? Especially for a weapon that draws a lot of energy to fire...

grim viper
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The emp effect is to create a building constraint on particle cannon part. It does this in a similar way to the deck gun stun, creating an area around the PC that makes it heavily detrimental to place them too close together.

The second reason for the emp effect would be that supplying a tall energy weapon in the middle of a ship would likely be too safe and/or efficient with simply placing a reactor right next to it. By limiting how close to a reactor a PC can be placed it decreases its efficiency.

Some notes/thoughts about balance levers on this point:

  • The specific range and amount of energy drain are simple levers to adjust the severity of the placement of this part.

  • How the emp effect occurs could be a point of balance/thematic choice, in that the drain could occur over the duration of the gun firing rather than instantaneously like other current emp effects. (this could be some cool lightning effects while the weapon is firing)

  • The emp on nearby reactors also could be used to limiting how fast the reload timing on PCs clumped around a reactor can be. (With a minimum speed of around the reactor's generate speed?)

tldr:
Emp effect creates limitations on placing particle cannons near to other particle cannons and near reactors.

proper yacht
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How about a certain battery size being required? its a big energy weapon, it could be interesting if it needs big batteries (and a lot of them at that). Deck cannons are partially balanced around their ammo hungry nature after all

fallen estuary
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That makes no sense, "large" battery's are just 3 small ones combined

proper yacht
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I understand that, but "it doesn't make sense" doesn't seem like a relevant argument to me since we're playing a space game where everything is still targeted, reloaded, and moved by hand.

its a compromise from my original idea which included a special reactor that produces ammo for this type of ship using a sort of super battery

sand edge
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a certain battery size being required would make the weapon only usable with reactors that dispense that size. It'd make capacitors ultimately useless if the required battery size is 2 and force you to use one kind of reactor all the time for it to work

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of course , one can just make "battery fusing parts" , but that would ultimately mean a whole new thread of its own , not a thread for a cool energy deckgun alternative

proper yacht
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The only reason i'm hesitant with the idea is how Cosmoteer is based on very deep gameplay from simple components. And I fear this design decision would limit the possible designs for the hypothetical railgun

fallen estuary
proper yacht
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I can agree on that. But i'm not opposed to new mechanics along with new weapons (the chaingun is relatively more unique in its function)

late bronze
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i dont really like the battery size thing because larger battery sizes is just more of a single resource, and being unable to supply something due to the crew amount being different would be really whack

proper yacht
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The whole "its just more of a single resource" is kind of the vibe I was going for. The deck gun does basically the same.

The crew.... I hadn't really considered. It would f#ck up the crew AI in all kinds of ways

Welp! that makes the whole idea unviable. Forget I ever said anything

late bronze
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the deck gun does not do the same, crew can load it in deliveries of 1 or 3 shells just fine, its weird to have this one be ultra specific to 2 size batteries