#Star Mining
302 messages · Page 1 of 1 (latest)
There are resources inside the exclusion zone though?
There are? I was under the impression that they were always empty. Didn't see any when skimming it with my ships.
there is even the strategy to use a strongly shielded ship with tractor beams to pull the recources out of the danger zone so they can be mined
It's not really a strategy, it's what you have to do lol
You could make sun harvesting into a lucrative business for the player but super difficult to get into
Where it only nets a positive earning on it when you do it enough
what could it give? Well- plasma would be a cool new thing to add for let's say Plasma weaponry that would be a stronger version of the laser weaponry.
It would be stored in fluid tanks instead of storage blocks though...
It could be a way to mine after you already ran out of asteroids.
Mining stars, or planets.
Anyone remember we have actual planets?
mining planets if not done correctly would feel like just throwing a rig out in space and profiting
not any real risk or reward to it
which is why i'm opposed unless it can be done well
I meam, plasma is already easy to make sooo don't get why you'd get it from the star, besides main benefit to star lifting is getting heavy resources
So, like normal mining? ;p
well yeah but it's even less of a time commitment
slap a rig and passively generating resources
why i'm opposed unless it's done well
if you can come up with an imaginary mechanic i'd be fine with it
but i'm not seeing that and i'm also not going to make one for you
so uh
yeah.
I would just make it take a long time and the mining ship can't move in the meantime
Maybe make it summon pirates
"long time" doesn't cut it for me tbh
there's a difference between active time commitment and passive time commitment if you get my point
Which is why i said "summon pirates"
active being you driving your silly little ship around and beating up rocks vs passively sitting down and generating currency
pirates would be interesting
Makes you either make a massive brick that can take it, and lose a ton of steel in the process, or actually force you to have two ships, which is so not required in vanilla.
of course, that would open up the gates for a "mine a planet and then actually just farm pirates" sort of setup
You are actually penalized for having more than one ship, lmao
why mine a planet when you can mine pirates? 🤷♂️
they'd have to be pretty scary pirates
like, real big ones
It's resource generation either way
I don't see a problem with it
It's mining, not exploration
I would probably make it very expensive to start and simultaneously summon pirates
I could see this happening if cosmoteer ever gets to that multisystem self owned faction type game
The game needs endgame resource generation that isn't just "be a pirate and farm infinite traders lul"
like what so many people have been thinking of
yeah it'd definitely have to be end game
Like, you can actually run out of resources in this game.
funny how resources are finite, huh
i mean, resources are finite but we've probably got more uranium on earth than there is in the entirety of the cosmoteer galaxy
Might not always be mind you
yeah
Believe it or not but resources in a star system are generally large enough that you can assume them to be, unless you're on a scale where you can create your own stars.
nobody's mined out a whole galaxy yet but
...We have a ridiculous amount of uranium on Earth. Most of it is just too deep to actually mine
yeah
But also, on the scale of this game, uranium reactors might as well be infinite power
At most mining planets would be a thing with owning a faction and be be early late game thing probably
I mean, mining under atmosphere probably requires ridiculous setup, i'm fine with it
Also it's much less ridiculous than mining stars for anything but helium.
No, protons are really easy to get, no need to go to a star for it.
To be fair there are barren and molten worlds in the game, so those could be higher resourse planets and likely don't have atmospheres are have very thin ones so
Would be easy
Molten worlds usually have extreme atmospheres
IRL
Think Earth thickness but Venus composition.
Sulphuric acid, all that fun stuff.
Huh I guess yea
Man look at that IRL already balancing planet mining lol
This is starting to get way off topic lol
I mean, even then, "mining" a star generally means setting up a scoop and eating up stellar wind, not actually dipping your toes into a million degree atmosphere.
Unless you actually somehow have materials that can survive being in the middle of a continuous thermonuclear explosion, lmao
Well stars in the game are quite weird as shields are strong enough to hold that off lol
You don't actually dip into a star, you're shielding yourself from the close range stellar wind
It... takes less than you think, though the force of the wind itself would be enough to actually push you out
(The wind is highly ionized and is very weak to magnetic forces.)
I know a little about stellar lifting, amd yea the winds are enough you can balance on them and need basically nothing to get pulled in
Not realistic....
?
Harvesting star is impossible
How ?
Stellar Lifing is a possibility
If you just want hydrogen and helium, it's very easy.
stars shoot off bits of themselves all the time
Its a theory
it's very much possible
So is gravity
You don't have to be that close
You're thinking wrong way.
look. cosmoteer physics are screwy
You can be as close as mercury
just pretend its fine
How so
Stars already eject enough mass to sustain a small intergalactic empire's energy needs.
Drag in Space exists

that's not how space works
ok
so don't worry about how possible it is
just consider if it is balanced or not
Starlifting is the process of removing matter from stars, and in this episode we will look at how you would do this and why you would do this. We will see there are a lot of reasons, and that the methods are not very high tech at all.
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if it feels right in the context of the game
Ofc not balanced
Starlifting
have you even considered
The resouce spill is huge
Fun fact, a MRI machine generates a magnetic field about ten times stronger than Earth.
it should definitely be late mid - endgame stuff
10x???
You do not need much power to shield from solar wind.
Its not been tested yet how
Not trsted
Lol
Dyson swarms are very possible
^
Math IS reality
Actually no, i'm wrong.
But u want realism. ?
It's weaker. ;p
it's just a set of satellites man. if you can get that power and move it off your satellite you're fine
Immortalisty is realistic then
I never said I wanted realism?
So is magic
And nobody wants realism who said that
....
@shut needle like everybody
we're playing space game with drag
Few weeks ago
Ok if your going to troll take up someone else's time
Mostly
Sure buddy
Aw
Anyways, let's get back onto topic
So u beat all pirates and harvesting sun
Is there incentive for you go to high sector ?
I go high sec for looting
Mostly

Again, starlifing would be late game most likely
what this would add is an incentive to go BACK
I find this an unlimited resource
yes, resources become renewable
MRI usually have 10 Tesla magnets, which is actually a ridiculous amount of magnetic force.
Earth's magnetic field is about equal to a bar magnet of half a Tesla.
is this a bad thing
not necessarily
depending on when you get it it can be bad
but if it's late game why not
Well of player made factions are a thing and you need to keep it running, now you have an easier way to gather those resources as you expand your faction
so unlimited resource on low level sector. When you lost you almost lost nothing
I can do mid game
Then
can you get it mid game in our hypothetical scenario where you can only get it late game
Why are people so allergic to infinite resources in here?
This is about game balance though
In low sec its easy to eliminate all enemy
Then make star lifter
Cause people don't understand that the game is in early access and will change drastically as it develops
tbf i was only against this depending on whether or not it could be pulled off in a fun way
Your making an assumption that you can just make it at the start of the game
i believe you missed this but the solution here was agreed upon to summon pirates
i read this as in "make a starlifter in a cleared sector"
It must be heavily guarded
which is a fair point
naturally.
So pirate will hunt lifter
I mean, it's ridiculously easy to get money in this game, i don't see the problem with having a passive generator.
Like, actually ridiculously easy.
@open pier game must be made challanging otherwise its a sandbox. Thats a game design.
Therefore balance must exist
this is true. it is agreed upon that balance does have a place in games
they're not saying that there should be no balance
The game does not have to be challenging.
they're saying that there is precedence already in the cash generators
@open pier fun is subjective
fun is subjective if you do not like the game you do not play it
Good, if you don't find a sandbox game to be fun, someone else will
if it's generally agreed upon to be fun it is fun
please let us talk about this in peace
Smh
don't call it not fun and refuse to hear us out
also there's already a difficulty slider
Also nothing says you HAVE to play that way...
people play on the easiest difficulty
people also live to suffer
different playstyles
So why balance must exist ?
Nvm then
I'm a game dev of my own, and i've just found that people tend to assume that sandboxes are supposed to be more difficult than they actually are. You actually see it in suggestions to every sandbox.

And no, this game is not a hard sandbox where you need excuses to gain money. :p
balance exists to make games fun :)
game too hard? make game easier
So. Wanna talk like circles again ?
weapon too good and people die too much to it? nerf
We are going nowhere
So what level of pirate must spawn ?
Enough ?
equivalent strength of highest sector
Max level of the system, lmao
Lol
No need to turn it into dark souls
Star lifter purpose is to spawn some dumb high level pirate so you can loot them.
well at that point you'd have an ion prism mothership or two and you'd be wanting for resources
Call it soul lifter
i mean

would like, a marigold and a bottomfeeder really do anything to your planetary extraction system with 15 HE missile platforms
since it's most likely that you settle in the weakest systems...
Hard to balance is it m
Not... Really....?
maximum level youve encountered.
or half
the rate can be adjusted if it's too rough to fight a mainship setup with platform defenses
For every what minutes ?
idk we'd see what happens
it literally doesnt matter the rate of pirate generation
all that matters is if that's enough to pose a threat
if it is a proper threat we're all good
well i was thinking of planetary mining
and planets aren't super close to the sun
and you'd have to pilot your ship anyways
which defeats the point of passive generation.
and if you can even push the ship
which is a pretty difficult thing to do even when your ship isn't very squishy and isn't built like a mainship
again since all you'd be getting from a star, for the most part, is hydrogen and helium and you can't build ships out of gas
You can get heavier atoms iirc like carbon I think when star lifting
That just money cheat
fair enough but it's still going to be a majority of the light elements
If you get carbon
Plus if anything you'd want to feed the star hydrogen to keep it living longer
So if star doesnt live it explode m
well no it'd never explode during the lifetime of the game
Over a trillion year life span sure
by the way supply and demand is going to be introduced to mitigate this exact issue
well
Hows that work i wonder
yes
Having infinite diamonds
yes
infinite money but over time
there's a big difference between getting billion dollars in one day and one dollar for a billion days....
you don't need to simulate galaxies
you can literally simulate random amounts of stuff disappearing from the system
it's just that simple
Not everything looks as simple a it is
uh no this one is very simple
if you want a rudimentary supply and demand chain this is about as simple as it gets
of course there's probably also a bit of other stuff like simulating in sector ships and calculations between station inventories to get the total amount of crap in a sector but it's pretty much a bit more complex than what we've got now