#Star Mining

302 messages · Page 1 of 1 (latest)

forest plaza
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Add a high-risk high-reward ability for players to mine stars for rare resources. This would make stars more useful than just being an exclusion zone.

hot pilot
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There are resources inside the exclusion zone though?

forest plaza
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There are? I was under the impression that they were always empty. Didn't see any when skimming it with my ships.

candid pecan
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there is even the strategy to use a strongly shielded ship with tractor beams to pull the recources out of the danger zone so they can be mined

hot pilot
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It's not really a strategy, it's what you have to do lol

low wolf
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You could make sun harvesting into a lucrative business for the player but super difficult to get into

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Where it only nets a positive earning on it when you do it enough

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what could it give? Well- plasma would be a cool new thing to add for let's say Plasma weaponry that would be a stronger version of the laser weaponry.

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It would be stored in fluid tanks instead of storage blocks though...

open pier
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It could be a way to mine after you already ran out of asteroids.

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Mining stars, or planets.

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Anyone remember we have actual planets?

shut needle
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mining planets if not done correctly would feel like just throwing a rig out in space and profiting

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not any real risk or reward to it

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which is why i'm opposed unless it can be done well

hot pilot
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I meam, plasma is already easy to make sooo don't get why you'd get it from the star, besides main benefit to star lifting is getting heavy resources

shut needle
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well yeah but it's even less of a time commitment

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slap a rig and passively generating resources

open pier
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Who said it doesn't have to be?

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You're imagining mechanics that don't exist.

shut needle
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if you can come up with an imaginary mechanic i'd be fine with it

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but i'm not seeing that and i'm also not going to make one for you

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so uh

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yeah.

open pier
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I would just make it take a long time and the mining ship can't move in the meantime

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Maybe make it summon pirates

shut needle
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"long time" doesn't cut it for me tbh

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there's a difference between active time commitment and passive time commitment if you get my point

open pier
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Which is why i said "summon pirates"

shut needle
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active being you driving your silly little ship around and beating up rocks vs passively sitting down and generating currency

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pirates would be interesting

open pier
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Makes you either make a massive brick that can take it, and lose a ton of steel in the process, or actually force you to have two ships, which is so not required in vanilla.

shut needle
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of course, that would open up the gates for a "mine a planet and then actually just farm pirates" sort of setup

open pier
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You are actually penalized for having more than one ship, lmao

shut needle
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why mine a planet when you can mine pirates? 🤷‍♂️

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they'd have to be pretty scary pirates

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like, real big ones

open pier
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It's resource generation either way

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I don't see a problem with it

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It's mining, not exploration

shut needle
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I would probably make it very expensive to start and simultaneously summon pirates

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I could see this happening if cosmoteer ever gets to that multisystem self owned faction type game

open pier
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The game needs endgame resource generation that isn't just "be a pirate and farm infinite traders lul"

shut needle
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like what so many people have been thinking of

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yeah it'd definitely have to be end game

open pier
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Like, you can actually run out of resources in this game.

shut needle
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funny how resources are finite, huh

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i mean, resources are finite but we've probably got more uranium on earth than there is in the entirety of the cosmoteer galaxy

hot pilot
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Might not always be mind you

shut needle
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yeah

open pier
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Believe it or not but resources in a star system are generally large enough that you can assume them to be, unless you're on a scale where you can create your own stars.

shut needle
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nobody's mined out a whole galaxy yet but

open pier
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...We have a ridiculous amount of uranium on Earth. Most of it is just too deep to actually mine

shut needle
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yeah

open pier
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But also, on the scale of this game, uranium reactors might as well be infinite power

hot pilot
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At most mining planets would be a thing with owning a faction and be be early late game thing probably

open pier
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I mean, mining under atmosphere probably requires ridiculous setup, i'm fine with it

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Also it's much less ridiculous than mining stars for anything but helium.

hot pilot
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Hydrogen*

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I think

open pier
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No, protons are really easy to get, no need to go to a star for it.

hot pilot
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To be fair there are barren and molten worlds in the game, so those could be higher resourse planets and likely don't have atmospheres are have very thin ones so

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Would be easy

open pier
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Molten worlds usually have extreme atmospheres

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IRL

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Think Earth thickness but Venus composition.

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Sulphuric acid, all that fun stuff.

hot pilot
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Huh I guess yea

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Man look at that IRL already balancing planet mining lol

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This is starting to get way off topic lol

open pier
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I mean, even then, "mining" a star generally means setting up a scoop and eating up stellar wind, not actually dipping your toes into a million degree atmosphere.

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Unless you actually somehow have materials that can survive being in the middle of a continuous thermonuclear explosion, lmao

hot pilot
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Well stars in the game are quite weird as shields are strong enough to hold that off lol

open pier
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You don't actually dip into a star, you're shielding yourself from the close range stellar wind

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It... takes less than you think, though the force of the wind itself would be enough to actually push you out

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(The wind is highly ionized and is very weak to magnetic forces.)

hot pilot
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I know a little about stellar lifting, amd yea the winds are enough you can balance on them and need basically nothing to get pulled in

hidden valve
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Not realistic....

hot pilot
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?

hidden valve
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Harvesting star is impossible

hot pilot
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No?

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It's very possible

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Again

hidden valve
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How ?

hot pilot
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Stellar Lifing is a possibility

open pier
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If you just want hydrogen and helium, it's very easy.

shut needle
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stars shoot off bits of themselves all the time

hidden valve
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Its a theory

shut needle
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it's very much possible

hot pilot
hidden valve
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How the hell crew survive that heat alone

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And gravity

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Of star

hot pilot
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You don't have to be that close

open pier
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You're thinking wrong way.

shut needle
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look. cosmoteer physics are screwy

hot pilot
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You can be as close as mercury

shut needle
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just pretend its fine

hidden valve
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How so

open pier
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Stars already eject enough mass to sustain a small intergalactic empire's energy needs.

shut needle
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Drag in Space exists

hidden valve
shut needle
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that's not how space works

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ok

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so don't worry about how possible it is

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just consider if it is balanced or not

hot pilot
shut needle
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if it feels right in the context of the game

hidden valve
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Ofc not balanced

hot pilot
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Starlifting

shut needle
hidden valve
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The resouce spill is huge

hot pilot
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Its a late game idea

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And could be on a slow timer

open pier
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Fun fact, a MRI machine generates a magnetic field about ten times stronger than Earth.

shut needle
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it should definitely be late mid - endgame stuff

open pier
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You do not need much power to shield from solar wind.

hidden valve
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Its not been tested yet how

hot pilot
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Like all things

hidden valve
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Not trsted

hot pilot
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Lol

hidden valve
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Like gravity

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So is dyson sphere

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A math

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And not realistic

hot pilot
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Dyson swarms are very possible

shut needle
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^

hot pilot
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Math IS reality

open pier
hidden valve
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But u want realism. ?

open pier
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It's weaker. ;p

shut needle
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it's just a set of satellites man. if you can get that power and move it off your satellite you're fine

hidden valve
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Immortalisty is realistic then

hot pilot
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I never said I wanted realism?

hidden valve
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So is magic

shut needle
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And nobody wants realism who said that

hot pilot
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....

hidden valve
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@shut needle like everybody

shut needle
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we're playing space game with drag

hidden valve
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Few weeks ago

hot pilot
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Ok if your going to troll take up someone else's time

shut needle
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am i hivemind?

hidden valve
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Mostly

shut needle
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Sure buddy

hidden valve
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Aw

hot pilot
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Anyways, let's get back onto topic

hidden valve
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So u beat all pirates and harvesting sun

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Is there incentive for you go to high sector ?

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I go high sec for looting

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Mostly

shut needle
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yeah

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more challenge

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more things to kill

hidden valve
hot pilot
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Again, starlifing would be late game most likely

shut needle
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what this would add is an incentive to go BACK

hidden valve
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I find this an unlimited resource

shut needle
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yes, resources become renewable

open pier
# hot pilot 10x???

MRI usually have 10 Tesla magnets, which is actually a ridiculous amount of magnetic force.
Earth's magnetic field is about equal to a bar magnet of half a Tesla.

shut needle
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is this a bad thing

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not necessarily

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depending on when you get it it can be bad

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but if it's late game why not

hot pilot
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Well of player made factions are a thing and you need to keep it running, now you have an easier way to gather those resources as you expand your faction

hidden valve
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thonkers so unlimited resource on low level sector. When you lost you almost lost nothing

hot pilot
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Late game

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Not early game

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Late

hidden valve
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I can do mid game

shut needle
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unlimited resource in low level sectors in END GAME

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can you?

hidden valve
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Then

shut needle
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can you get it mid game in our hypothetical scenario where you can only get it late game

open pier
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Why are people so allergic to infinite resources in here?

hidden valve
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This is about game balance though

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In low sec its easy to eliminate all enemy

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Then make star lifter

hot pilot
shut needle
hot pilot
shut needle
shut needle
hidden valve
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It must be heavily guarded

shut needle
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which is a fair point

shut needle
hidden valve
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So pirate will hunt lifter

open pier
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I mean, it's ridiculously easy to get money in this game, i don't see the problem with having a passive generator.

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Like, actually ridiculously easy.

hidden valve
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@open pier game must be made challanging otherwise its a sandbox. Thats a game design.

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Therefore balance must exist

shut needle
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this is true. it is agreed upon that balance does have a place in games

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they're not saying that there should be no balance

open pier
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The game does not have to be challenging.

shut needle
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they're saying that there is precedence already in the cash generators

open pier
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The game has to be fun.

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It's perfectly fine for a sandbox game to be easy

hidden valve
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@open pier fun is subjective

shut needle
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fun is subjective if you do not like the game you do not play it

open pier
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Good, if you don't find a sandbox game to be fun, someone else will

shut needle
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if it's generally agreed upon to be fun it is fun

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please let us talk about this in peace

hidden valve
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Smh

shut needle
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don't call it not fun and refuse to hear us out

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also there's already a difficulty slider

hot pilot
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Also nothing says you HAVE to play that way...

shut needle
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people play on the easiest difficulty

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people also live to suffer

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different playstyles

hidden valve
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So why balance must exist ?

hot pilot
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Oh god

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Here we go

hidden valve
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Nvm then

open pier
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I'm a game dev of my own, and i've just found that people tend to assume that sandboxes are supposed to be more difficult than they actually are. You actually see it in suggestions to every sandbox.

hidden valve
open pier
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And no, this game is not a hard sandbox where you need excuses to gain money. :p

shut needle
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game too hard? make game easier

hidden valve
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So. Wanna talk like circles again ?

shut needle
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weapon too good and people die too much to it? nerf

hot pilot
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Game too easy? Make it harder

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Again

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This is getting off topic

hidden valve
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We are going nowhere

shut needle
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that's mostly your problem, I think

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besides that

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pirates

hidden valve
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So what level of pirate must spawn ?

shut needle
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idk

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enough :)

hidden valve
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Enough ?

shut needle
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equivalent strength of highest sector

open pier
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Max level of the system, lmao

hidden valve
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Lol

open pier
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No need to turn it into dark souls

hidden valve
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Star lifter purpose is to spawn some dumb high level pirate so you can loot them.

shut needle
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well at that point you'd have an ion prism mothership or two and you'd be wanting for resources

hidden valve
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Call it soul lifter

shut needle
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i mean

hidden valve
shut needle
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would like, a marigold and a bottomfeeder really do anything to your planetary extraction system with 15 HE missile platforms

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since it's most likely that you settle in the weakest systems...

hidden valve
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Hard to balance is it m

shut needle
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Not... Really....?

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maximum level youve encountered.

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or half

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the rate can be adjusted if it's too rough to fight a mainship setup with platform defenses

hidden valve
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For every what minutes ?

shut needle
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idk we'd see what happens

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it literally doesnt matter the rate of pirate generation

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all that matters is if that's enough to pose a threat

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if it is a proper threat we're all good

hidden valve
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What if you just push enemy to sun

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Since star lifter near sun

shut needle
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well i was thinking of planetary mining

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and planets aren't super close to the sun

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and you'd have to pilot your ship anyways

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which defeats the point of passive generation.

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and if you can even push the ship

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which is a pretty difficult thing to do even when your ship isn't very squishy and isn't built like a mainship

shut needle
hot pilot
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You can get heavier atoms iirc like carbon I think when star lifting

hidden valve
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That just money cheat

shut needle
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fair enough but it's still going to be a majority of the light elements

hidden valve
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If you get carbon

hot pilot
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Plus if anything you'd want to feed the star hydrogen to keep it living longer

hidden valve
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So if star doesnt live it explode m

shut needle
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well no it'd never explode during the lifetime of the game

hot pilot
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Over a trillion year life span sure

shut needle
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none of the stars would

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lmao

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and these are really really small stars

shut needle
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well

hidden valve
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Hows that work i wonder

shut needle
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uh

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more "stuff" means less money?

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it's quite a simple equation

hidden valve
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Not that ?

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There is multiple sector

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And supply can go down by other merchan ship

shut needle
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yes

hidden valve
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Having infinite diamonds

shut needle
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yes

hidden valve
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Just stockpile it.

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Then

shut needle
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infinite money but over time

hidden valve
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It become so many money

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In short

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Surely you dont expect whole galaxy simulated

shut needle
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there's a big difference between getting billion dollars in one day and one dollar for a billion days....

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you don't need to simulate galaxies

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you can literally simulate random amounts of stuff disappearing from the system

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it's just that simple

hidden valve
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Not everything looks as simple a it is

shut needle
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uh no this one is very simple

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if you want a rudimentary supply and demand chain this is about as simple as it gets

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of course there's probably also a bit of other stuff like simulating in sector ships and calculations between station inventories to get the total amount of crap in a sector but it's pretty much a bit more complex than what we've got now