#Danger notification
18 messages · Page 1 of 1 (latest)
Explain
The levels are just based off of price
so it doesnt get immediately deleted
Warning when
Probably when setting a hyperspace jump route to a system, as that's the only way to enter a system
Ok but how would the game know? Again levels are price based
You can have a ship over and under priced yet still get nuked
Depending on your highest ship’s price
“Warning, some of your ships may die here”
Idk guess just I don't see this as much of a nessisary thing, kinda common sense that going to a higher level system you'll run into higher level ships
probably an explination/list of what the levels mean in game would work
since what do the levels mean? (i know that they mean due to hatters comment that clarified it) but if you looked at it from just an in game perspective, nothing tells you, its just one number higher and that isnt a liner line of ship value
just state the value of the difficulty somewhare and then the person can make the judgement
just perhaps next to the difficulty range a credit value
so like
1-3 0-£90k
3-6 75k-180k
ofc the player can have a million pound ship and still get wrecked, but you now know the value so you can see if you over built or under built
kinda common sense that going to a higher level system you'll run into higher level ships
But how do you know what higher means? There is no indication for that.
The level indicator for a system does not go "green" or even grey when you are way over level for it, like most games do when where you can level and progress in strength. In those games, enemies that are way beyond you are either purple or deep red, and under level enemies are sometimes just grey.
The person after your replied even gave a list that seems to be for the ingame NPC ship level, so why not recycle that as a very basic rule of thumb indicator for new players, maybe with a "do not remind me again" checkbox for the warning, so one can disable it for good if they feel bothered.
But just saying it's not necessary is kinda odd, as you wanna help new players as much as you can at the start of the game, and the game does a good job on that front IMO, but giving the players an indicator to "move on" and go to the next system is kinda important, because I personally grinded my starting system until nothing was left to do and I even mined asteroids, because the other systems level "requirements" wouldn't change color from a slight reddish to a green one, which was the behaviour that I expected. Because nearly all games do it in such a way. After asking here it got clarified for me and I jumped and was way to "over level" (just missing some crew for my ship size) and just skipped that system as everything was one shot.