I think the recent 33% reduction in ion beam range was not a good idea
1: Ion beams were not really super powerful because of their range, sure it means they hit earlier but the only builds that usually could exploit this well were ultralight walls and ion kiters which also used HE missiles.
2: Ion beams are not the sole late-game weapon, you can use nukes en masse or have a big deck gun battleship, or perhaps a diamond-shaped missile kiter with lots of PD, maybe a railfan with lots of well-protected railguns
3: This merely takes away ion kiters as a playstyle which weren't amazingly powerful to begin with, and doesn't address the problem of ion beams being the best late-game weapon
4: All of the late-game playstyles I mentioned in 2 can defeat a well-made ion beam ship with an above-50% success rate
-Deck cannon ships can try to ram from the side with thrusters and use their massive armor damage to drill for commands and reactors
-Railfans can aim down the "barrel" of the ion ship and take it out directly
-Nuke barges could simply hit the armor hard enough to crack it and get into the meat of the ship
-Missile kiters could use a mixture of shields and armor to tank the ion beams while destroying the armor from the sides and behind
5: Considering the above, I don't think this was an issue that needed fixing, or that there was an issue in the first place.
obligatory 🤓


