#Item Stack Concept Functionality

12 messages · Page 1 of 1 (latest)

muted elk
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I've been looking into making a few Mods for Cosmoteer, and literally the most common mod at the moment i see on the workshop is the 'larger item stack' mods. Now personally, i find the current stacks to be fine for literally just placing things in a room.

But it would be great if we could have either an upgraded Storage, or at least a method to create that ourselves as modders. Most of the time i see people who make these mods they run into issues like 'now all drops are doubled cus all max stacks are doubled', not that the rooms themselves can hold more.

After some looks into the .rules it doesn't look like the room sets the maximum capacity and it's the resource itself. If we won't get any new storage mediums, could we at least get something setup so we modders could make rooms change the stack size of a given item instead of just doubling the stack size everywhere? Or is there already a way to do this using a currently unknown Syntax?

Also, if we did add a new storage object, I think it should be a sort of electric storage unit that requires power to place objects in or take them out increasing power usage (battery drain speed) depending on it's fullness.
and maybe needs a lot of processors to create.

plucky scroll
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Oh yeh, oh boy, lots of people have talked about this, and everyone seems to be in consensus that it’s a good idea! I’ve seen things about packaging factories, overhead cargo, space-warping rooms that use hyperium to build. First time I’ve heard of your electric storage idea, but it sounds pretty sweet. If I had to guess, Walt is probably thinking about storage update stuff in the next little while (couple weeks? Months? The dude works wicked fast, but there’s a wild amount of stuff on his plate so I don’t know)

muted elk
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i hope at least we could get a workaround for modding it in

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cus it seems like the community really wants larger storage at least as an option to unlock

plucky scroll
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Mhm, for sure

hoary sky
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they can’t mod two stacks onto the same tile? (I haven’t looked at any storage code myself)

worldly tartan
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there’s a wild amount of stuff on his plate
understatement of the century

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I guess I don't totally understand the utility of this, when you can just use ResourceStorage with any amount you want

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is it just that the stacks also handle the sprites for you?

muted elk
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I suppose that is a fair point, but that also would increase the points the AI has to go to in order to pick up stored items right? plus i think if you made an object with a higher point density like that it would prob cause Sprite issues when two items are placed in the same spot, however I don't fully understand all the items syntax atm, so that could just be improper speculation.

I think the true utility in this, would be a treuly denser form of storage. Like, lets take the 2x2 Storage. It can only hold so much of one type of resource in a stack, and their are only 4 slots. Having the ability to increase Stack size based on room would allow us to increase that cap, but lower the x,y space used, likely at a much higher cost of building, Granted, that might be unbalanced for the base game

hoary sky
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oh and a quick fyi, each stack amount is it's own sprite

muted elk