#reactors require fuel
169 messages · Page 1 of 1 (latest)
please no
this would mean you would need so much more storage
and with how much energy is consumed by ANYTHING it would take far too much
bruh
as well as putting you on a timer, which can be very anxiety inducing
it would be imposible to run any small ship or even big
small ships woulint even be able to run their own cockpit
the idea has been shot down by Walt before
for good reason, it aint a good idea for cosmoteer with how its currently balanced with its storage/energy usage
no, running out shows the game over screen, just like getting blown up
or maybe you put out a distress call or something and a civilian ship shows up to sell you some uranium
n o
yeah but it's a very very long timer
again, very very long timer
oh nevermind
i'll just make a mod for it or something
that is such a horrible idea, have you playd the game?
it takes a LOT of energy to run thrusters or even control rooms especialy if your traveling large distances in career mode in 8x speed
how are you even goign to balance it?
how long have you played this game?
it takes sooooo much energy to run thrusters it would be impossible to only carry uranium to only fuel your ship for 2min at 8x speed and thats without using shields/energy based weapons
what so 1 uranium makes 1000 worth of power cells
no need to make personal attacks
otherwise the game is unplayable
the full release 45 hours
classic idk a few years
i have played for over 3000h since i playd this game consistantly since 2016/2017
btw I believe there's already a mod for that
I asked as a genuine question, I didn't mean it as a personal attack.
maybe i could also make thrusters more power effiecient idk
= / sounds VERRY difficult
Applies mostly to dethstrider
i wish you good luck with balancing
Just what you're suggesting require rebalancing the game from the ground up.
probably yes
By the end of it it probably would be a different game...
but that might be half the fun
maybe that was in the demo and the author hasn't bothered to upload it again, i can't seem to find it
the rebalancing, not the different game
ok, maybe that last statement was a bit of a hyperbole
the different game might also be fun tho
understandable i was being a tad bit agressive since my brain can not prosses how it would be possible with the current state of the game
In my mind it wouldn't
it's creating a problem to solve it, not good game design in my opinion.
similar opinion here but everyone has their own opinion
i saw how there's limited bullets now and i thought it might be cool to do that with everything else too
i mean if they want to remake the entire game and play it only for themselves and others who downlaod their mod its not hurrting anyone and if they enjoy its fine
I'm not trying to be toxic or anything
you aren't dw
just being added to the vanila game would probubly make most if not ALL players quit the game
instantly
ok well thanks for the feedback
you would either need to make 1 uranium make 1000 cells
what are the customs here for finished threads
or reblance energy
both probably
should i leave it up or delete it or what
yeah, you would have to rebalance most if not all rooms in the game to account for this, or have a single barrel of enriched uranium produced so many batteries that it's like the system doesn't really exist.
if you want suggestions to be given for your mod then asks in modding
but yea probubly close this?
I see it as a good idea to always ask the question of "what if we added a new system", just adding something is not always a good idea...
good luck
thanks
same
how do i delete it
top right tripple dots delete message
yeah it's still here
you can't delete posts entirely
ok well this is here now i guess
Seems like it deleted the original post, not the thread
it does seem like that yes
you can close the thread by right clicking
100% reactors need to require fuel. Let them operate at 25% or so without fuel. As it stands all the "economy" adds is making it beyond annoying to use ammo/missile based weapons over an Ion + disruptors. Energy based weapons just get a free pass from the economy.
while this is true energy is required for more then just weapons which would make powering thrustrs super annoying and powering armoured shields impossible
this would mean basically every ship in the game right now would need to be redesigned to account for fuel storage and loading crew.
Then it would be best to start now. :P
And not put it off.
I'd also argue this means energy weapons need to be using more energy than they currently do.
reactors and ions are balanced around being expensive. that's not a free pass, this isn't a necessary change and definitely not warranting forcing a redesign of every ship in the game
You mean like they did with the ammo changes?
But didn't touch energy weapons?
Ever try using nukes?
You can fire an ion deathbeam forever for the cost for a few volleys of nukes.
game has been developed for over 7 years i think i highly doub this main mechanic which most of the ships systems is based on will just be fucked over like this making them have to redo everything also walt denied this so as sead in the post already you have to mod it in yourself
nukes are strong
not cheap also they take a lot of room to get powerfull ion lasers and efficient always firing lasers
There is room... and then there is a giant empty space with a few structures and crystals
I always feel like these discussions come down to "don't nerf mah laser"
assuming your basing your entire build off of ions or just having verry weak ions or having a ginormous capital ship
= / i feel its balanced oviously with cost, space, having to make most of your ship design into prism efficency room if you want a big laser and efficiency
ANyway my point stands, no point in discussing it further. Our views won't change.
this is true
testing some things now, gimme a bit
To balance the force we obviously need a energy to matter converter. Then we can build infinite nukes from the infinite energy reactors provide.
a fuel useing reactor as a super reactor might be neat but definitely not the normal ones
infinite moniez
@tepid timber disregarding crew, this isn't true
not counting crew because i don't have all day to test and optimize slimming down crew,
the ions+reactors+prisms cost 465k
the cost of the 15 nukes is either 6.48k if crafted parts are bought from a station, or 1.62k from raw resources using a factory. 1 nuke factory makes .11 nukes/s and they can fire at .1/s, so it's ~1:1 not factoring neighbor bonuses. 5 factories would cost 150k and the launchers are 50k.
the time to finish was ~22sec for the nukes, so that means it costs 4.4k/min to fire 5 nukes constantly.
465k for an ion setup of equal power to 200k in nuke setup that costs 4.4k/min to fire doesn't look unbalanced.
nukes don't cost nearly as much as you're portraying them
Slap 4 flaks on that block of metal and tell me how equal it is again.
i've closed the game already but to that i'd say slap some shields on the ion's target
then slap some rails and take out the flak, etc. etc. this will keep devolving cause cosmoteer isn't a 1 dimensional game. but ammo weapons aren't underpowered
why does that matter?
It's an investment. One devalues over time.
Also that same ion setup gets what 60% stronger if you split it into 2 beams?
errm 33% sorry
and you can't just flak the ion into uselessness so you end up firing way more nukes
again, how long does the average battle last? it would take an hour of constant firing to reach that 465k cost
so if every other nuke is getting shot down even... and you split that beam.. now we're looking at what?
1.33x the ion damage half the nuke damage?
Gonna start getting expensive MUCH faster than that test.
separated ions wouldn't be as concentrated and have to go through more
the biggest problem is that it just adds a timer
cosmoteer is a creative game and u should be allowed to take ur time and do stuff at ur pace
even for "timed" missions u can just do them later
You'll be able to focus fire 2 ion beams a hell of a lot more than you would 5 nukes in a real gameplay situation.
There are simple ways to make this more "realistic" without adding pressure on the player. For example fuel could only be necessary for medium and huge reactors. For example those reactors could still operate at 50% output without fuel.
If laser able to fire continously is the issue then make laser eat resources, and even then lasers do so less damage compared to their ammo and missile based counter part
Or even better add a new reactor building - the "fast burner reactor" - which needs fuel, but outputs considerable more power. then increase the power consumption of some of the bigger lasers.
Also to nitpick a bit you've got 4 extra prisms in that setup. I'd also be curious as to crew requirements on those nukes if you're actually making your own. At 4.4k a minute it's only going to take 56 minutes of combat for those nukes to pass up the price of the Ion.
Assuming not a single nuke ever gets shot down. Figuring half of them probably will on a 5 nuke setup you'd need to fire and extra 2 or 3 to get the effect you are in that test.
Increasing that nuke setup to 7 or 8 at a cost of 280k to 320k....then shoot 6.2k to 7k a minute worth of nukes to get comparable damage... now you are looking at only 18 to 27 to minutes of combat before the nukes start costing you more. After an hour of combat you are well in the hole.
Final realistic total after 1 hour of combat. Ion 445k. Nukes 652k-720k.
And even this is assuming frontally launched nukes that are harder to defend, and them not making contact with random pointy bits, or large shields.
its gonna mean, that you can destroy storages of fuel, and just run from enemy
Also what kind of nuclear reactor eats fuel like its a wood powered steam machine
yeah
I think there can be fuel that upgrades reactor for like 5 minutes
that gonna give abillity to upgrade ships energy
like upgrading fighters
and helping big ships with upgrading reactors that helps weapons in big range from middle reactor
Probably the same kind that requires humans to carry batteries around, or the type of space you can't go faster than 200m/s in, or the kind where you can make ammunition out of just sulfur., or the kind where giant crystals rotate on psychic power., or failing that the non radioactive kind, or perhaps the kind where nukes are assembled on the spot by 6 dudes with their bare hands into the rough shape of a minivan and have an explosive radius of a swimming pool.
If you think reactors burning fuel would be the only nonsensical thing, I hate to break it to you, but it ain't.
1:1 nuke production with factories is just impractical. those factories are huge and expensive you're meant to make them before battle and store the parts
not really sure why i calculated them like that as if they were cannons
Why Is this this still going on when the original post has been deleted? Lol
Probably because discord has crappy forums :P
Probaby, wonder if I can make forum posts read only
Nope, just a 6h slow reply mode or delete it outright
Kinda lame
Well let's just leave this topic here, no need to keep it alive. Thanks
i like this idea
also this one
thanks for the feedback 👍
actually i kind of don't like this one
or maybe i like the idea but don't like the person saying it