#realistic shield regeneration
97 messages · Page 1 of 1 (latest)
does it stun the shielding?
stun isint the right word
suck all the power out of it yes
disable the shiled i think so
objection!
shields can be restarted if power is fed immediately right after. there is large in-balance
not if it is being constantly drained
and they have to move to the power sourse and then to the shield
and in that time alot of damage can be coused
i'm not much for having good arguments... but shields should have limit on how much shielding they can output
not limited by the efficiency of their supply
yes i agree
shield overload
thank you.
i mean it wouldn't effect the EMP and disruptors as much
accept make them even more viable. break the shields faster
tbh, now the fight is the tug of war for which ship has the better supply chain
ima just throw 50 nukes
i mean, both sides can just use more power... but it still feels fairly unbalanced fight
but still
theres a limit
how much damage shields can take
Shields are fine design wise
Armor bricking is just as viable, and honestly is probably more “meta”
They have to be good so that weapons like ion prisms, missiles, and railguns dont become more op than they already are
Emp missiles and disruptors both rip through shields, and missiles often get around them
why should this game have meta?
Because its a video game? Every game has a meta
Its not something that you add or remove from a game because you want or dont want it
Every game has a meta of some sort
Its inherent to video games
exept if its perfectly balanced
Still has a meta on different levels most likely
Plus that doesnt exist
i mean there is always something to abuse... but i think shields are kinda overpowered in that regard they have no inherent limit on how much they output
Meh, their limit is more that they can only take so much damage at once
And also that emp/disruptor exists
but, if you could somehow output infinite power to them... they become unbreakable
and one problem to that
that every other gun has this limit
lets just take the big shield
What? No
it has 45K health
Disruptors are pure energy
shields are imo overly important to players and less so to enemies. Because npc's don't have to survive but you do. So shields just kind of feel bad either way. They have to be strong enough to protect your ship but not so strong the player can't defeat the NPC's.
They dont even have a limit
if we deal 45k damage at one time
but fire at such speed
its dead
i have the problem with shield that it is unlimited. everything else has limit on how fast can it fire.
shield doesn't have this limit inherently.
that is physical limit... not inherent one
every other gun has limit on how much damage it does
shield as long as it is powered can withstand anything
If there is the possibility for difference between two builds, there will be a meta.
Did you know rock paper scissors has a metagame?
But I think shields are in a good spot currently. Disruptors drop them instantly and EMP missiles stun them.
checked in creative, it doesn't stun them, just drains them completely. they can be recharged at any moment and they start immediately
You ever seen what a paired laser does to armor components btw?
There's a reason shields are strong.
They also won't be very far behind the edge of the shield. Knocking it down for a second or two gives you a gap to burn through the shield and any armor protecting it.
pretty much deals the same damage as basic cannon.
Also disruptor fires fast.
Uhm. Same damage per hit maybe... But hitting 10x per second.
feels same to the shield tbh
Two ion lasers through a prism?
Hahaha
Seriously though. Disruptors are fast firing and require a moderate amount of energy, and 100% hard counter shields.
Try it out.
ah my mistake... not heavy laser... dual ion
i understand that... the thing is it doesn't make sense for shields to be unbreakable as long as it is powered
Armor is an effective counter to cannons, lasers and disruptors.
Shields are an effective counter to missiles, railguns (sometimes) and ion lasers.
Flak defends against a little bit of everything, but mainly missiles.
Use disruptors/EMP to bypass shields.
Use ion lasers/missiles to bypass armor.
i honestly think shields should have upcharge and not go full power once powered
At which point balance tips way toward armor - which has no downtime - and the meta shifts to just using armor and flak.
you cannot repair armour in battle though
shield is regenerative. and if powered will block everything. i don't say that's generally possible but it isn't logical
Once drained, a shield won’t turn back on until it has full power, creating a window to punish it.
Shields don’t have infinite health, but they do require enough damage to knock them down. If anything other than large shields are giving you trouble, my guess is you’re short on firepower. If the problem is diagonal large shields, aim for armor.
though i have problem with that. what if it had infinite power supply. everything else then falls short to the power of shield. deck cannons? you can fire all you want but at the end of the day it cannot break the shield. same goes for EMP or disruptors, there is no downtime to the shield.
If it has Infinite Power Supply. That is Because you Installed a Mod to do so or because something is Horribly Bugged.
There is no infinite power supply though nor will there be. A huge limiting factor to shields is the time it takes crew to respond to damage.
i'm making it bigger deal than it has to be...
but those guns have the same problem. only just that they have limited firing speed
A down shield will always require at least 2 crew completing a supply task to get it back online. A large takes at least 6. That’s a lot of downtime in this game. More than enough to wreck something.
Shields have awesome regenerative power over time, but they’ve always been vulnerable to burst damage